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Ringing the classroom to summer camp: running a visual media program.


Running, swimming, baseball, basketball, sailboats, and sun -- these are the first images associated with summer camp. This past summer, however, Camp Alvernia Camp Alvernia is a non-profit recreational summer camp in Centerport, New York on the North Shore of Long Island. The camp is located on the east shore of Centerport Harbor, on the Little Neck peninsula.  added a new program -- visual media.

The planning for these programs started the previous summer when Brother Robert Brother Robert was a cleric working in Norway who adapted several French literary works into Old Norse during the reign of Norwegian king Haakon IV of Norway (1217 – 1263).  LaFave, camp director, saw the need to broaden the camp experience for the children. With the wide variety of interests that youth have today, he recognized that not every child is athletic and interested in programs and activities that are exclusively physical. Brother Robert wanted to offer additional programs that would allow campers to show off their otherwise hidden talents and give those who were interested the opportunity to share their abilities - in a more reserved manner.

In our first year of this program, we kept the equipment at a minimum using an 8-mm video camera, a moderately priced PC with a video capture card See video capture board.  for digital editing capabilities, and a few VCRs for duplication duplication /du·pli·ca·tion/ (doo-pli-ka´shun)
1. the act or process of doubling, or the state of being doubled.

2.
 to provide each of the participating campers with a copy of their production. There is minimal knowledge or technical expertise necessary for running this program. Basic experience in using video and computer editing equipment is all that is required. We made sure that we began with user-friendly equipment and software.

Program Goals

Although there were a multitude of goals we envisioned for this program, those that we focused on were:

* the importance of teamwork (product, software, tool) Teamwork - A SASD tool from Sterling Software, formerly CADRE Technologies, which supports the Shlaer/Mellor Object-Oriented method and the Yourdon-DeMarco, Hatley-Pirbhai, Constantine and Buhr notations.  and cooperation through social interaction,

* an introduction to the impact and importance that computers and technology have on society,

* a demonstration of the validity, as well as the differences that occur on television versus reality,

* an exposure to the challenges faced in producing a television show,

* a realization that life is not always action-packed and that there are slow moments in life (the Sesame Street Sesame Street is an American educational children's television series for preschoolers and is a pioneer of the contemporary educational television standard, combining both education and entertainment.  effect),

* an awareness that seeing is not always believing by creating low-quality special effects special effects, in motion pictures, cinematographic techniques that create illusions in the audience's minds as well as the illusions created using these techniques. , and

* a feeling of self-esteem by accomplishing an ambitious project and rewarding each of the campers with a copy of his or her own production.

Simply putting a video camera in the campers' hands and letting them run around the camp achieved all of these goals.

Program Layout

In order to introduce the program slowly and to not burden ourselves with an overwhelming number of campers at once, we set up the visual media program on a parallel schedule to the regular camp schedule. We also capped the attendance to between twelve and fifteen campers in each class. In order to attend the visual media classes, it was necessary to pull the campers out of their groups and normal activities for that time period. Because of this, we distributed flyers during camp registration in order for the parents to understand the program and grant written permission for their children to participate. After the permission slips were sorted, we grouped the participants by age, mixing boys and girls boys and girls

mercurialisannua.
. Although Camp Alvernia enrolls campers ages four to fourteen, the visual media program was open only to the older campers, ages eight to fourteen.

Based on a two-week session and eight-period days (each forty minutes long), the visual media program met three days a week for two periods in a row. Meeting Monday, Wednesday, and Friday at the same time each day, campers were escorted from their groups to the visual media classroom. Because Camp Alvernia operates on a rotating ro·tate  
v. ro·tat·ed, ro·tat·ing, ro·tates

v.intr.
1. To turn around on an axis or center.

2.
 global camp schedule, participating campers did not miss the same activities every time the class met. With this schedule, we were able to create three separate visual media classes each session allowing for three simultaneous video projects.

Program Operations

The following is an abbreviated structure of how the course was scheduled during each session.

Day one

At the first meeting with the campers, we evaluated their knowledge of computers, gave a brief tutorial An instructional book or program that takes the user through a prescribed sequence of steps in order to learn a product. Contrast with documentation, which, although instructional, tends to group features and functions by category. See tutorials in this publication.  history of movies and television, instructed the campers on how to use each piece of equipment we would use in the classes, and finally created a storyboard A sequence of images and annotations for a cartoon, animation or video. Storyboards are previews of the final version and typically contain mockups rather than final art and images. Before computers, storyboards were drawn with pen and ink on lightweight cardboard.  of our video project.

Each group was given the liberty to create their own project within reason. If they had no ideas for a project, standard examples were suggested to get the ball rolling. The focus of the program was to have the group agree upon the theme of the video. At this time, the class decided the locations at which filming would take place and the events that would occur in each scene. For this to work effectively, under supervision, we allowed the class to go virtually anywhere on camp property to record the necessary scenes.

Days two through four

After the campers understood the focus of the program, we roamed the camp property and filmed in the necessary locations, allocating enough time to record the scenes for the video project. Starting on day four we began reviewing the acceptable scenes and uploading them to the computer. Editing of the video began.

Day five

On this day, we continued to edit the video, placing the scenes in the proper order, and adding text overlays, sound effects sound effects
Noun, pl

sounds artificially produced to make a play, esp. a radio play, more realistic

sound effects nplefectos mpl sonoros

, and background music.

Day six

On the final day, we distributed copies of the final product to each member of the group and watched the completed project.

Between classes, we would take care of the slow operations such as video rendering and duplication.

Program Results

We were successful in meeting many of the goals we established. At the end of each session, we had three different video projects and each of the participants went home with his or her own copy. When time was available, a house copy was played during an all-camp session for the rest of the camp and staff to view.

During the session and after viewing the projects of the first session, more and more campers wanted to sign up for the program. The program ran parallel with the regular schedule, and the participants were pulled out of their activities to take part in the class, missing whatever activity landed at that time for that day. Through the first session (first two weeks of camp) the number of campers enrolled in each of the three classes was only about six or seven. After the other campers started to understand what we were doing, more and more wanted to join and were asking for permission slips. After most of the camp viewed the video produced by one of the second session classes, more campers signed up for the program. By the last session, weeks seven and eight of camp, each of the three visual media classes had an enrollment of between twelve and fifteen campers. Brother Robert, camp director, received many comments from parents saying that their children enjoyed the visual media program very much, and they are already thinking of ideas for next year.

Camp Alvernia's visual media class broadened the horizons for our campers, giving them the opportunity to display their unique talents and creativity Through this classroom-style program, we were able to reach Out to all campers. Those children who may not have a great interest in the various sports activities we offer found that they enjoyed the more cerebral cerebral /cer·e·bral/ (se-re´bral) (ser´e-bral) pertaining to the cerebrum.

cer·e·bral
adj.
Of or relating to the brain or cerebrum.
 activity of learning video production and the artistic outlet the program offered.

RELATED ARTICLE: Equipment Cost Estimates.

* We used an 8-mm cassette A removable magnetic tape storage module that contains supply and takeup reels (hubs) in the same housing. Most audio tapes and videotapes use cassettes as well as backup tape technologies such as DAT, 8mm and Magstar MP (see below).  tape, analog video The original video recording method that stores continuous waves of red, green and blue intensities. In analog video, the number of rows is fixed. There are no real columns, and the maximum detail is determined by the frequency response of the analog system.  camera. A comparable VHS-C VHS-C Video Home System Compact  camera would also work Complex cameras are not necessary; basic models can be obtalned for as low as $250.

* The computer used was a Pentium IV See Pentium 4. , priced at about $1200. Any recent (past two years) machine is suitable, such as an E-Machine costing about $600, but satisfactory results come from computers with a Pentium III-equivalent, or higher, processor and a hard drive of at least 20 gigabits, as video files are large.

* The video capture board is the DC-10Plus, manufactured by Pinnacle Systems Pinnacle Systems, Inc. is a California-based American manufacturer of digital video hardware and software for the consumer and broadcast markets. It was founded in 1986. In 2002 Pinnacle purchased VOB Computersysteme GmbH (now pinnaclesys.de). . This card sells for about $110 and installs internally in an open PCI slot (hardware) PCI slot - A connector on Peripheral Component Interconnect and the associated physical space occupied by the installed PCI card.  of the computer. This card uses an analog audio/video signal and is great for low-level video camera equipment. Similar devices are available, but few are as inexpensive and allow the playback of video to a TV/VCR.

* The five VCRs we used were the least expensive that offered audio! video in-and-out jacks, which allowed us to set them up as a duplicating chain, The model we used offered stereo audio, giving each copy a little more quality in sound playback. Al five machines were the same model, simplifying the duplication process -- one remote could be used to set the recording on each machine simultaneously. These basic model VCRs can be obtained for $65-$80 each.

* We used a television on site at the camp to view the final product.

* Audio/video cable is necessary to connect the chain of VCRs, as well as the computer to the VCRs and video camera to the computer Cables can be obtained almost anywhere, for as little as $2 each,

* The final product of each video was distributed to the campers on VHS (Video Home System) A half-inch, analog videocassette recorder (VCR) format introduced by JVC in 1976 to compete with Sony's Betamax, introduced a year earlier.  cassettes. We knew that these would not be long films and saw how expensive and inefficient it would be to give out a fifteen-minute film on a two-hour video, After some research, we found a supplier for economically priced, blank videocassettes at any length we desired. We ordered twenty-minute cassettes. Orders are taken by boxes of fifty cassettes and cost about $0.70 per tape.

Camp Alvernia, founded in 1888, is a coed recreational day camp operated by the Franciscan Brothers pious laymen who devote themselves to useful works, such as manual labor schools, and other educational institutions; - called also Brothers of the Third Order of St. Francis.

See also: Franciscan
 of Centerport, New York Centerport is a hamlet (and census-designated place) in Suffolk County, New York on the notably affluent North Shore of Long Island. Formerly known as Little Cow Harbor about 1700, Centreport in 1836, and then the present Centerport after 1895. . For over 113 years, Alvernia has served young people from all backgrounds and beliefs and has offered special assistance to those in need. Located on Centerport Harbor, off Long Island Sound, the camp offers boating and sailing, as well as traditional camp activities that now include visual media and theater arts.

Aaron Ranstrom, a senior at SUNY SUNY - State University of New York  Farmingdale, majors in computer programming and is a crew coach for Hofstra University Hofstra University (hŏf`strə, hôf`–), at Hempstead, N.Y.; coeducational. Founded as a division of New York Univ. in 1935, it became independent in 1940, and its name was changed to Hofstra College.  and St. Anthony's High School. He created and organized the visual media program for Camp Alvernia in which the campers produced three creative videos for each of the sessions during the summer of 2001. In addition to the visual media program he created, Ranstrom is developing a rowing program for the summer of 2002.
COPYRIGHT 2002 American Camping Association
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Ranstrom, Aaron
Publication:Camping Magazine
Geographic Code:1USA
Date:May 1, 2002
Words:1693
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