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Research and Markets: U.S. Online PC Gaming 2004-2008 Forecast and Analysis: Growth Continues in The PC Gaming Market.


DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c12448) has announced the addition of U.S. Online PC Gaming 2004-2008 Forecast and Analysis: Growth Continues to their offering

This IDC study provides an analysis of the U.S. online PC gaming market. The study is divided into several sections. The first, Situation Overview, discusses the current online PC gaming market, including content and business models. The second, Future Outlook presents a 2004-2008 market forecast, including free and paid subscribers, downloadable games, and market revenue. It also provides an analysis of the future of three segments of online PC game content: persistent state worlds (PSWs), casual games, and downloadable games/games on demand.

'The online PC gaming market represents a diverse market, accounting for a plethora of content and emerging business models that have successfully tapped into a diverse demographic of users. Industry revenue is expected to reach $656.3 million in 2004, growing to over $2 billion by 2008.' - Schelley Olhava, program manager, Consumer Markets: Gaming

Today, 41% of Internet users Internet user ninternauta m/f

Internet user Internet ninternaute m/f 
 in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  play PC games online. The market has been on a growth path, gaining gamers and blazing trails in the development of new business models, content, and usage patterns. Much like any other evolving market, growth has been obtained through experimentation and evolution, as well as at the expense of a number of not-so-successful attempts that, ultimately, have provided valuable lessons learned and used throughout the industry.

At a very basic level, the market can be segmented into two categories: PSWs and casual games. Five years ago, the two groups were clearly differentiated: the PSW (Program Status Word) A hardware register that maintains the status of the program being executed.  targeted the hard-core and serious gamer audience through massive multiplayer online role-playing games See:
  • List of role-playing games by name
  • List of role-playing games by genre
 (RPGs) such as Everquest and Ultima Online Ultima Online (UO) is a popular graphical Massively multiplayer online role-playing game (MMORPG), released on September 25, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today.  (often referred to as "Dungeons Dungeons may refer to:
  • the plural form of Dungeon, part of a medieval castle that is either the keep or an underground prison
  • shorthand for Dungeons & Dragons, a fantasy role-playing game
 and Dragons" content); and the casual gamer Casual gamer is a term used to describe a type of video game player whose time or interest in playing games is limited compared with a hardcore gamer. They can be found playing games across all genres and of varying levels of complexity and difficulty.  targeted the mass-market Internet user with a selection of content based on familiar card, board, and trivia games at sites such as zone.com, pogo.com, and Yahoo! Games Yahoo! Games is the section of the Yahoo! website in which Yahoo! users can play games either with other users or by themselves. The games on the website are typically Java applets or quick Flash games, but there are others which require a download. . Five years ago, PSW revenue was derived from subscription fees (of those that charged gamers to play), and revenue for casual games was almost solely derived from advertising and sponsorships. Whether casual gamers would pay to play was a significant and frequently asked question, to which the industry has only begun to see positive answers emerge within the past two years.

For more information visit http://www.researchandmarkets.com/reports/c12448
COPYRIGHT 2005 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Feb 1, 2005
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