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Research and Markets: Amateur/Independent Game Development Tools Market 2004-2008.


Business Editors/High-Tech Writers

DUBLIN, Ireland--(BUSINESS WIRE)--May 6, 2004

Research and Markets (http://www.researchandmarkets.com) has announced the addition of Amateur/Independent Game Development Tools Market 2004-2008 to their offering.

Amateur/Independent Game Development Tools Market 2004-2008 is our comprehensive study on the market for code and content creation tools within the amateur/independent game development segment, one of the fastest growing segments in the game development tools market.

This report presents detailed analysis of this crucial and growing market segment and looks at new opportunities and strategies for toolmakers.

This market study examines past, present, and future trends in this rapidly growing tools market and provides historical and projected revenue information for code and content tools by category.

It also offers an analysis of our recent survey of amateur/independent developers, with demographic data, information on work habits and productivity, piracy trends, and more.

This report is targeted to code and content toolmakers seeking additional streams of incremental revenue and the opportunity to leverage their products and technologies beyond their current markets.

We adhere to adhere to
verb 1. follow, keep, maintain, respect, observe, be true, fulfil, obey, heed, keep to, abide by, be loyal, mind, be constant, be faithful

2.
 industry-standard technical and market definitions where possible and defines technology areas and markets where necessary. Below you will find information regarding the specific usage of technical and market terminology found within this report.

- Amateur/Independent Game Development: (referred to in this report as ama-indy) This market segment is comprised of individuals and teams that are seriously seeking to create and distribute shareware or retail games but do not have the backing of major established publishing muscle. Experience levels range from none to many years and tool budgets range from nearly nothing to tens of thousands of dollars.

Other Definitions

- 4GL: 4th Generation Language, Slightly inaccurate term used to refer to products such as Microsoft's Visual Basic and Borland's Delphi.

- API: Application Programming Interface, A library that enables specific functionality without creating it from scratch. APIs range in scope from a handful of functions to full-blown middleware systems and engines.

- CAGR CAGR

See: Compound Annual Growth Rate
: Compound Annual Growth Rate, The year-over-year growth rate over a specified period of time. CAGR does not truly represent reality. It is an imaginary number imaginary number: see number.
imaginary number

Any number of the form bi where b is a real number, i is the square root of −1, and b is not zero. See also complex number.
 that describes the rate at which a variable-rate investment has grown as though it had increased at a steady rate.

- Freeware: Software distributed free of charge, though donations are often solicited from dedicated users.

- GPL/LGPL: (Lesser) GNU General Public License A software license from the Free Software Foundation (FSF) that ensures every user receives the essential freedoms that define "free" software, which is free of restrictions (see free software). , Common license for freely distributed software components, such as game engines. Libraries released under LGPL (Lesser GPL) See GNU General Public License.  can be used by proprietary software whereas those released under GPL See GNU General Public License.

1. GPL - General Purpose Language.
2. GPL - ["A Sample Management Application Program in a Graphical Data-driven Programming language", A.L. Davis et al, Digest of Papers, Compcon Spring 81, Feb 1981, pp. 162-167].
 can only be used in free software.

- Lightmapping: A clever way to fake real-time lighting for games. Game levels include two sets of texture maps, one for color and another that contains light and shadow - which is blended with the texture map to create a more convincingly shaded environment. A lightmapper is a tool that is used to create lightmaps for game geometry.

- Pixel/Vertex Shading: The latest graphics hardware and APIs allow small programs to be run for each rendered pixel (or each model vertex A corner point of a triangle or other geometric image. Vertices is the plural form of this term. See vertex shader. ) - processing the data to create a particular shading or geometry effect.

- Retail/Reseller/Direct - Software sold to users either via store shelves, resellers, or directly. Products distributed electronically now commonly feature a trial period - after which the software will no longer function.

- Shareware: Traditionally, software freely distributed with the caveat that users should/must pay to use the software beyond a set period (usually 30 days). Occasionally, though not technically correct, this term is also used to refer to software with an enforced trial period.

- UV: The coordinate space In mathematics, specifically in linear algebra, the coordinate space, Fn, is the prototypical example of an n-dimensional vector space over a field F. It can be defined as the product space of F over a finite index set.  used for texturing 3D models. UV mapping UV mapping is a 3D modelling process of making a 2D image representing a 3D model. The map transforms the 3D object onto an image known as a texture. In contrast to "X", "Y" and "Z", which are the coordinates for the original 3D object in the modelling space, "U" and "V" are the  refers to applying UV coordinates to a model in a way that the texture map is lined up properly on each of the model's faces.

- Warez (soft "wares") Pirated software distributed over the Internet. A warez site may also provide hackers with viruses and Trojans as well as tips, techniques and scripts for gaining illegal entry into networks and systems. It may also offer ways to cheat at online games. : The hip Internet term for pirated software. Superset A group of commands or functions that exceed the capabilities of the original specification. Software or hardware components designed for the original specification will also operate with the superset product. However, components designed for the superset will not work with the original.  of Appz, Gamez, Romz, Toolz, and other incorrectly pluralized piracy terms.

Methodology

We conduct our primary research via interviews and surveys with product vendors, technology suppliers and, where possible, distributors and end users of the given technology. Based on that data, our analysts make certain assumptions to extrapolate extrapolate - extrapolation  market sizing and forecasts. Where primary research is not available, forecast assumptions are based on extensive analyst knowledge of given industries and the market dynamics necessary for growth or decline within that sector. In assessing the installed base of a certain technology, our analysts make assumptions on the life span of those technologies and calculate the possible retirement rate to arrive at the installed base. Occasionally we will cite third-party data. The copyright holder of that data is responsible for collection and analysis methods employed for their own data collection and extrapolation (mathematics, algorithm) extrapolation - A mathematical procedure which estimates values of a function for certain desired inputs given values for known inputs.

If the desired input is outside the range of the known values this is called extrapolation, if it is inside then
.

For more information visit http://www.researchandmarkets.com/reports/c1766
COPYRIGHT 2004 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:May 6, 2004
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