Red Orb Entertainment and Raven Software Announce Release of Take No Prisoners.NOVATO, Calif.--(BUSINESS WIRE)--Oct. 14, 1997-- Unique Top-Down View Creates New Game Dynamics and Brings an Exciting, Fresh Look to the Category of 3D Action Games Red Orb Entertainment Red Orb Entertainment was a division of the Brøderbund software company created to market its gaming titles, distinguishing them from its considerable library of edutainment titles, which it marketed to schools. , a division of Broderbund Software, Inc. (NASDAQ NASDAQ in full National Association of Securities Dealers Automated Quotations U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on :BROD BROD Big Bike Riders of Dagupan (Motorcycle Club in the Philippines) ), and Raven Software Raven Software is a computer game software developer based in Middleton, Wisconsin. The company was founded in 1990 by brothers Brian and Steve Raffel. In 1997, Raven made an exclusive publishing deal with Activision and was subsequentally acquired by them. , creators of the incredibly popular Heretic and Hexen, today announced the release of Take No Prisoners for Windows 95. Set in a post-apocalyptic city infested in·fest tr.v. in·fest·ed, in·fest·ing, in·fests 1. To inhabit or overrun in numbers or quantities large enough to be harmful, threatening, or obnoxious: with desperate struggles for power, resources, and survival, Take No Prisoners delivers a striking new perspective on 3D action games with its unique top-down view. This view changes the game's dynamics by providing players with a much greater field of vision and the ability to plan, coordinate and execute combat attacks in all directions. "Raven has always had an enormous passion for action games, but with the huge glut glut pronounced as rut, slut Vox populi An excess of a service or skilled labor in a particular area. See Physician glut. of first-person shooters out there, we both saw an opportunity to bring a whole new feel to the category," said Ken Goldstein, vice president and general manager of Red Orb Entertainment. "With the top-down view in Take No Prisoners, players will be able to see more, do more, and kill more than ever before." New Action Game Dynamics Gamers may now target enemies above, at, or below the level they are on; set up more sophisticated attack and defense situations; control the timing and force of attacks from various directions; and view and identify themselves during game play, combat, and puzzle solving. Take No Prisoners also brings more weapons, enemies, combat items, vehicles and multiplayer games to the rabid action gaming community A gaming community is usually a group of like minded individuals working towards a goal (such as promoting fair play and team work) or supporting each other within games (usually online video games such as MMORPG's or FPS's) RTS(real time strategy) games are developing larger than any other 3D action game. Six Multiplayer Games Take No Prisoners features six multiplayer games, including three never before seen, which can be played via network, modem, Internet, Mplayer, or Red Orb Zone, Red Orb Entertainment's free game-matching service. A unique handicapping feature provides a level playing field See net neutrality. for players of different capabilities. The all-new multiplayer games are: -- Arsenal: Each player is given the same six, randomly chosen weapons. In order to eliminate the "race to the most powerful weapon" mentality common in action games, the player must kill an opponent once with each of the six weapons to win. -- Assassin: As the name suggests, each player is given another player as his target. The player must hunt down his target and kill him to receive a point. Any other players killed other than in self-defense (Law) in protection of self, - it being permitted in law to a party on whom a grave wrong is attempted to resist the wrong, even at the peril of the life of the assailiant. - Wharton. See also: Self-defense will result in the loss of a point. -- Stockpile stock·pile n. A supply stored for future use, usually carefully accrued and maintained. tr.v. stock·piled, stock·pil·ing, stock·piles To accumulate and maintain a supply of for future use. : Designed to promote offensive and defensive strategies, this game challenges players to find multiple Refractive refractive capacity to refract light. refractive error a difference between the focal length of the cornea and lens, and the length of the eye, resulting in myopia or hyperopia. Matrix Crystals in random locations and bring them back to a common base. You Are Slade In Take No Prisoners, players assume the role of a mercenary mercenary Hired professional soldier who fights for any state or nation without regard to political principles. From the earliest days of organized warfare, governments supplemented their military forces with mercenaries. named Slade in a city ravaged rav·age v. rav·aged, rav·ag·ing, rav·ages v.tr. 1. To bring heavy destruction on; devastate: A tornado ravaged the town. 2. by nuclear war and power struggles. It is Slade's mission to reach the Dome at the center of the city, uncover the secret that lies there, and claim it for his own, all while battling the diverse and deviant Zoners at every step. Combining straight pulse-quickening action with unique strategic elements and simple puzzle-solving, the gamer must choose a path to victory from a large map showing the city's territories and the Zoners that occupy them. Non-Linear Territories In addition to the unique top-down view, Red Orb Entertainment and Raven Software also sought to bring a new element to action gaming through the 20 non-linear territories in Take No Prisoners. As opposed to standard level-by-level progression, the game's structure is more like that of a real world with unlimited possibilities - players can explore new territories without completing previous ones. Massive Firepower and Smart Enemies Gamers will also encounter a variety of enemies, weapons and combat items in Take No Prisoners that will satisfy any 3D action appetite. The game features 22 diverse enemies, each of which has its own unique combat behavior, 21 powerful weapons to fend off enemy onslaughts, and valuable resources including 22 combat items and 3 vehicles. All of these elements add up to one thing - the overwhelming diversity and mayhem in Take No Prisoners will have action gamers licking Licking, river, c.320 mi (515 km) long, rising in E Ky. and flowing NW to the Ohio River opposite Cincinnati; the North and South Forks are its chief tributaries. their chops. Take No Prisoners can be ordered directly from Red Orb Entertainment at 800/474-0485. The Take No Prisoners home page is available at http://www.takenoprisoners.com . The People Behind the Game Based in Madison, Wisconsin Madison is the capital of the U.S. state of Wisconsin and the county seat of Dane County. It is also home to the University of Wisconsin–Madison. The 2006 population estimate of Madison was 223,389, making it the second largest city in Wisconsin, after Milwaukee, and , Raven Software Corporation was founded in 1988 by brothers Brian and Steve Raffel. Best known for their extremely successful action games Heretic and its sequel Hexen, the company has also created many other top- selling, award-winning games including Shadowcaster, Cyclones, and Necrodome. The company now employs a total of 45 artists, designers and programmers. Raven Software can be found on the World Wide Web at http://www.ravensoft.com . Red Orb Entertainment is a division of Broderbund Software, Inc., dedicated exclusively to the development of imaginative, high quality entertainment software for a broad range of game enthusiasts. In addition to developing entertainment software within the Red Orb Entertainment studio, Red Orb Entertainment publishes entertainment software from several of the industry's leading entertainment software development companies. Red Orb Entertainment's Web site is located at http://www.redorb.com . -0- NOTE TO EDITORS: Red Orb Entertainment, Red Orb Zone and Take No Prisoners are trademarks and/or registered trademarks of Broderbund Software, Inc. Heretic and Hexen are trademarks of Raven Software. All other product and/or company names are trademarks or registered trademarks of their respective holders. CONTACT: Connors Communications Clay Hausmann, 415/217-7500 clay@connors.com or Broderbund Europe Rebecca Lester, + 44 0 1784 486916 rlester@broder.com |
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