Recipes for artificial realities: intriguing images emerge from a blend of mathematics, physics and computer graphics.Recipes for Artificial Realities Start with a blank computer screen. Throw in an equation or two. Fold in the relevant physical laws. Leaven leaven (lĕv`ən), agent used to raise bread or other flour foods. Physical leavens include water vapor, which is released as steam at high temperatures (as in popovers), and air, which is incorporated by beating. with a pinch of intuition. Then watch the ensuing electronic images unfold. Recipes that blend ingredients from mathematics, physics and computer graphics have turned computers into powerful tools for transforming information into pictures. Guided by carefully crafted instructions, computers can animate abstract concepts, display familiar objects and create new worlds beyond the realm of human experience -- sometimes with startling star·tle v. star·tled, star·tling, star·tles v.tr. 1. To cause to make a quick involuntary movement or start. 2. To alarm, frighten, or surprise suddenly. See Synonyms at frighten. results. The technology for creating graphic images is rapidly changing the way researchers use computers in science and mathematics by providing increasingly sophisticated techniques for visualizing data and simulating physical reality. Conversely, new ideas "New Ideas" is the debut single by Scottish New Wave/Indie Rock act The Dykeenies. It was first released as a Double A-side with "Will It Happen Tonight?" on July 17, 2006. The band also recorded a video for the track. emerging from mathematical and scientific research enrich the world of computer graphics. To create the illusion of motion in a cartoon, an artist typically draws a sequence of images, changing the positions of objects frame by frame. But computer scientist David Baraff, a graduate student at Cornell University Cornell University, mainly at Ithaca, N.Y.; with land-grant, state, and private support; coeducational; chartered 1865, opened 1868. It was named for Ezra Cornell, who donated $500,000 and a tract of land. With the help of state senator Andrew D. in Ithaca, N.Y., takes a different approach. In his visual simulations of dice rattling through a grid, bowling balls scattering pins, a child's ball-tipped jack clanking clank n. A metallic sound, sharp and hard but not resonant: the clank of chains. intr.v. clanked, clank·ing, clanks To make a sharp, hard, metallic sound. down stairs, and tennis balls and pencils tumbling around a room, he lets physics do the work. "In computer graphics, people have gotten interested in doing things that are based on physical models," Baraff says. "At the most basic level, objects shouldn't go through one another. They should be solid. That's where I started." Baraff's computer program uses Newton's laws of motion Newton's laws of motion: see motion. Newton's laws of motion Relations between the forces acting on a body and the motion of the body, formulated by Isaac Newton. to define the trajectories of moving objects and relies on special, newly developed mathematical methods for calculating the forces between objects that touch or collide. "I don't specify the motions of the objects," Baraff says. "I place the objects, and the motion is created from the rules built into the simulator." In his simulations, the computer establishes at each instant which objects in a scene have bumped against one another, and then computes the contact force between them. That analysis determines how the objects may bounce, roll or slide past each other. Baraff developed an efficient method, or algorithm, for accurately computing the forces between objects, even when their surfaces are curved rather than flat and regardless of the contact angle between them. "Computing the forces between the objects -- those forces that stop them from going through one another -- actually turns out to be a fairly hard problem," Baraff says. To speed up the generation of a sequence of images conveying movement, Baraff's algorithm uses information about the positions of objects at a single point in time to compute rapidly where the objects would be at the next instant. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke" put differently , the computer doesn't need to create each new image from scratch. Because very little actually changes from one image to the next, information gleaned from the preceding scene hastens the generation of the next image in the sequence. Baraff's main interest involves studying the factors that seem to limit the efficiency and speed of computer algorithms for detecting collisions between objects and for computing contact forces. His novel techniques for simulating motion realistically may prove useful in the classroom, allowing students to probe the role of friction and other factors in physical systems more complicated than those traditionally described in textbooks or investigated in the laboratory. "You can control various things," Baraff says. "You can specify how slippery or sticky things are. You can certainly specify the distribution and masses of objects. You can also display the motion from any angle." Baraff describes his method in the August COMPUTER GRAPHICS, which contains the proceedings of SIGGRAPH (Special Interest Group on Computer Graphics, www.siggraph.org) The arm of the ACM that specializes in computer graphics and interactive techniques. Providing publications, workshops and conferences, it has served technicians and researchers as well as the artist and business community '90, a conference held in Dallas last summer. It's easy to imagine filling ordinary, three-dimensional space Three-dimensional space is the physical universe we live in. The three dimensions are commonly called length, width, and breadth, although any three mutually perpendicular directions can serve as the three dimensions. Pictures are commonly two dimensional, they lack depth. with a cubic scaffolding. One sees row upon row of cubes, each with six square sides. In such a lattice, the beams making up the structure always meet at right angles so as to form a right angle or right angles, as when one line crosses another perpendicularly. See also: Right or lie parallel to each other. Like the squares on a sheet of graph paper, this cubic framework serves as a convenient background against which to depict, locate, measure and analyze mathematical objects. But mathematicians sometimes find it more convenient and useful to study mathematical objects in a curved, or hyperbolic hy·per·bol·ic also hy·per·bol·i·cal adj. 1. Of, relating to, or employing hyperbole. 2. Mathematics a. Of, relating to, or having the form of a hyperbola. b. , space, where the rules of geometry differ from those we normally encounter. For example, the sum of the angles within a triangle is less than 180[degrees] in hyperbolic space In mathematics, hyperbolic n-space, denoted Hn, is the maximally symmetric, simply connected, n-dimensional Riemannian manifold with constant sectional curvature −1. , whereas the sum is exactly 180[degrees] in ordinary, Euclidean space. Hence, a scaffolding that fills hyperbolic space, and serves as a suitable reference grid for that space, can't be cubic. Instead, one must try to imagine the effect of filling the space with a latticework of dodecahedra, each having 12 pentagonal faces (see cover). When viewed in the Euclidean space of a computer screen, this structure appears strangely distorted. In particular, the framework beams look curved, because parallel lines in hyperbolic space don't remain the same distance apart as they do in Euclidean space. Depicting such a hyperbolic framework accurately is no simple matter. Because the rules of hyperbolic geometry differ from the geometric rules that underlie most conventional computergraphic techniques, graphics expert Charles Gunn had to develop special techniques for creating his images of structures in hyperbolic space. "Algorithms for ordinary computer graphics make certain assumptions about angles that aren't true for this particular [way of representing] hyperbolic space," says Gunn, who works on the Geometry Supercomputer Project at the University of Minnesota (body, education) University of Minnesota - The home of Gopher. http://umn.edu/. Address: Minneapolis, Minnesota, USA. at Minneapolis-St. Paul. Visualization of hyperbolic geometry plays an important role in an innovative attempt by mathematician William P. Thurston of Princeton (N.J.) University to classify three-dimensional surfaces, or three-manifolds. These difficult-to-imagine shapes -- the surfaces of four-dimensional objects--can take on a bewildering be·wil·der tr.v. be·wil·dered, be·wil·der·ing, be·wil·ders 1. To confuse or befuddle, especially with numerous conflicting situations, objects, or statements. See Synonyms at puzzle. 2. array of complicated forms, and their classification has stymied many a mathematician. Thurston hopes that studying the details of how such manifolds "fit" into hyperbolic space will make it possible to prove that all conceivable three-manifolds of a certain type fit into a strictly limited number of categories. Moreover, studies of manifolds in general provide insight into the nature of the equations used to describe and model physical phenomena. Pictures displayed in hyperbolic space also make it easier to communicate tricky mathematical concepts to colleagues, students and others, Gunn adds. Computer scientist Clifford A. Pickover Clifford A. Pickover is an author, editor, and columnist in the fields of science, mathematics, and science fiction. Education He received his Ph.D. from Yale University's Department of Molecular Biophysics and Biochemistry. of the IBM (International Business Machines Corporation, Armonk, NY, www.ibm.com) The world's largest computer company. IBM's product lines include the S/390 mainframes (zSeries), AS/400 midrange business systems (iSeries), RS/6000 workstations and servers (pSeries), Intel-based servers (xSeries) Thomas J. Watson Research Center The Thomas J. Watson Research Center is the headquarters for the IBM Research Division. The center is on three sites, with the main laboratory in Yorktown Heights, New York, 45 miles north of New York City, a building in Hawthorne, New York, and offices in Cambridge, in Yorktown Heights, N.Y., is one of the more prolific creators of computer graphic images, using an astonishing a·ston·ish tr.v. as·ton·ished, as·ton·ish·ing, as·ton·ish·es To fill with sudden wonder or amazement. See Synonyms at surprise. range of mathematical and computational tools to create what he calls "mathematically derived sculptures." Pickover argues that computer graphics can help both artists and scientists extend their imaginations and break through the constraints imposed by physical systems. Many of his most striking images emerge from chaos theory chaos theory, in mathematics, physics, and other fields, a set of ideas that attempts to reveal structure in aperiodic, unpredictable dynamic systems such as cloud formation or the fluctuation of biological populations. , a new discipline at the intersection of mathematics and physics. "Chaos theory is an exciting, growing field which usually involves the study of a range of phenomena exhibiting a sensitive dependence on initial conditions," Pickover writes in the September/October COMPUTERS IN PHYSICS. "Although chaos often seems totally . . . unpredictable, it . . . obeys strict mathematical rules derived from equations that can be formulated and studied." Chaos researchers investigate the behavior of differential equations, which describe the way a certain quantity changes over time or varies across space. For example, a particular set of differential equations based on Newton's laws of motion models the movement of the planets orbiting the sun. Using differential equations expressed in an appropriate form, computers can calculate step by step the future behavior, or trajectory, of any physical system described by such an equation. Pickover employs a variety of graphic techniques to picture what happens to the trajectories for different starting points, especially when the equations lead to irregular behavior. For each image, the computer generates sequences of overlapping spheres to trace out the twisted curves defined by the given mathematical formula. Pickover then graphically "dresses up" his creations, often giving them a wet, shiny look. Out of these ingredients, he can create a veritable zoo of bizarre creatures. One set of formulas, for example, produces graphic depictions of seashell-like forms. Others generate gaping, toothless mouths, plump, glistening glis·ten intr.v. glis·tened, glis·ten·ing, glis·tens To shine by reflection with a sparkling luster. See Synonyms at flash. n. A sparkling, lustrous shine. worms and butterfly wings speckled speck·led adj. 1. Dotted or covered with speckles, especially flecked with small spots of contrasting color. 2. Of a mixed character; motley. Adj. 1. with brilliant color. |
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