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Reality Hits Home With 'Ultimate Fighting Championship: Tapout' for Xbox; Crave's Revolutionary Extreme Fighting Sensation Set for Xbox Launch.


Business Editors/High-Tech and Entertainment Writers

LOS ANGELES--(BUSINESS WIRE)--April 11, 2001

Crave Entertainment Crave Entertainment is an American video game company. It was founded in 1997 by Nima Taghavi. Its headquarters is in Newport Beach, California. It is a division of Handleman Corporation, which acquired the company in 2005.  today announced details regarding "Ultimate Fighting Championship This article covers the organization itself. For the inaugural event which went by the same name, see UFC 1.

Ultimate Fighting Championship (UFC) is a U.S.-based mixed martial arts (MMA) organization, currently recognized as the largest MMA promotion in the world.
: Tapout" for the Xbox(TM) video game system from Microsoft(TM) (Nasdaq:MSFT MSFT Microsoft (stock symbol)
MSFT Movimento Sociale Fiamma Tricolore (Italy)
MSFT Multi-Stage Fitness Test
MSFT Master of Science in Family Therapy
MSFT Macalester Students for Fair Trade
). The title, set to be released in the first wave of games for the system in Fall 2001, perfectly portrays the real-life mixed-martial arts pay-per-view spectacular, complete with stylized styl·ize  
tr.v. styl·ized, styl·iz·ing, styl·iz·es
1. To restrict or make conform to a particular style.

2. To represent conventionally; conventionalize.
 fighter entrances and signature submission moves.

"'Ultimate Fighting Championship: Tapout' is like no other fighting game This article or section has multiple issues:
* It may contain original research or unverifiable claims.
* It needs additional references or sources for verification.
* It may be too technical for a general audience. Please help make it more accessible.
 ever created. Xbox has allowed us to detail the characters in such a way that every minute detail is displayed," said Holly Newman, Crave's executive vice president of Publishing, "'UFC: Tapout' has proven to be a tremendous franchise, changing the face of fighting games This section is an ongoing effort to catalogue every fighting title or series featured on Wikipedia. The vast majority of fighting games fall into two categories, versus fighters (usually referred to simply as fighting games), or beat 'em ups (a.k.a.  altogether by mixing both standing and ground combat, combined with the most realistic gameplay and graphics ever created. Our first generation UFC UFC Ultimate Fighting Championship
UFC Universidade Federal do Ceará (Brazilian University)
UFC Unified Facilities Criteria
UFC Uniform Fire Code
UFC Uniform Freight Classification
UFC United Facilities Criteria
UFC USACE Finance Center
 games have already won numerous Best Fighting Game awards and we plan on continuing that success with Xbox. Crave will be represented in full force in the first wave of Xbox titles."

Packed with a full roster of the world's most accomplished athletes, including current UFC middleweight world champion Tito Ortiz, as well as classic brawlers, this title promises to offer gamers more full contact fighting than any other title ever created. With a variety of in depth gameplay modes, "Ultimate Fighting Championship: Tapout" will take players through a grueling career mode as they work their way up through the ranking system. Would-be champions start out brawling against generic fighters in various tournaments as they work towards the ultimate bouts with UFC superstars. Even the cream of the crop will have to train diligently to get the championship title.

The presentation will be flawless; with music, sound, and visuals on par with actual UFC telecasts. Whether players are using a custom-made brawler or a real-life UFC athlete in the 8-player or 16-player tournaments, arcade, training, or versus modes, the hyper-realistic moves and athleticism will be jaw-dropping. Little differences will come to the forefront with the 'shader' technology of Xbox, as every bead of sweat, blood, bruising, and swelling will be displayed, only adding to perfectly captured renderings of the fighters, the event, and the overall aggressive feel of the sport.

"The first generation UFC title from Crave earned its place as a kick-ass modern fighting game," said J Allard J Allard (his legal name; formerly James Allard) (born January 12 1969 in Glens Falls, New York)[1] is a Corporate Vice President and the Chief XNA Architect at Microsoft. He also oversaw Microsoft's first foray into the video game industry, the Xbox. , general manager, Xbox Platform. "We're excited to be working with Crave on the next installment of UFC; the power of Xbox will bring fighting to an unparalleled level of realism, speed and intensity."

About Xbox

Xbox (http://www.xbox.com/) is Microsoft's future-generation video game system that delivers new and unforeseen gameplay experiences. With more than three times the graphics performance of the newest generation of game systems, Xbox unleashes game designers' creativity to produce games that are challenging, exhilarating, surprising, and fun.

About Crave Entertainment

Crave Entertainment is a privately held publisher of innovative videogame entertainment products for the major console platforms including Sega Dreamcast, Game Boy Color The Game Boy Color (ゲームボーイカラー  , the PlayStation game console, PlayStation 2 computer game console, Xbox(TM) video game console A specialized desktop computer used to play video games. The three most popular game consoles are Sony's PlayStation 3 (PS3), Nintendo's GameCube and Microsoft's Xbox. Game software is available on CDs or DVDs, although earlier game machines used cartridges containing read only memory  from Microsoft, and PC. For more information about Crave Entertainment, please visit www.cravegames.com.

Note to Editors: Xbox and Microsoft are trademarks of Microsoft Corp.
COPYRIGHT 2001 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2001, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Apr 11, 2001
Words:544
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