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Real money: virtual worlds a lucrative new realm for advertisers.


THERE'S always someone watching you in the virtual world of There.com.

[ILLUSTRATION OMITTED]

"It's an advertiser's dream. If you've bought Pepsi on the site, then we might send a little dog across the screen with a Pepsi drink, asking if you'd like another," said Michael Pole, chief executive of Santa Monica-based Trilogy Studio, which creates content for the site.

Here in this simulated online community, your avatar--or your online alter ego--can purchase dune buggies and race with other avatars for prizes, buy virtual real estate and start a business, or go shopping for a new virtual wardrobe.

The line between the real and unreal gets blurry when advertisers step in. Fancy a Samsung Blackjack blackjack, one of the world's most widely played gambling card games; also known as twenty-one or vingt-et-un. Despite contesting claims between the French and Italians, its origins are unknown.  on an avatar friend? You can get a real one delivered to your doorstep the next day, thanks to AT&T, a corporate sponsor on the site. Listening to a virtual concert by the Beastie Boys Beastie Boys is a hip hop musical group from New York City consisting of Michael "Mike D" Diamond, Adam "MCA" Yauch, Adam "Ad-Rock" Horovitz and the official DJ for the group Michael "Mix Master Mike" Schwartz.  on the Web site? The band's music can be downloaded through iTunes.

With about 1.5 million registered players, There.com is one of a dozen major virtual worlds in the burgeoning industry capitalizing on people's penchant for living in pseudo worlds.

There.com's distinguishing feature is the casual games content, powered by Trilogy Studio. The company also builds content for Pimp My Ride Pimp My Ride is a TV show produced by MTV. Each episode consists of taking one car in poor condition and restoring it, as well as customizing it. The original American version is hosted by rapper Xzibit. , one of MTV's new line of virtual world sites based upon its shows.

Pole believes what are called casual massively multiplayer online games--or games that are played online and not on consoles and can support thousands of players at once--are the future of the gaming industry.

Pole recently served as senior vice president in the Santa Monica Santa Monica (săn`tə mŏn`ĭkə), city (1990 pop. 86,905), Los Angeles co., S Calif., on Santa Monica Bay; inc. 1886. Tourism and retailing are important, and the city has motion-picture, biotechnology, and software industries.  office of video games See video game console.  publisher Electronic Arts Inc.

"Trilogy is unique in that it comes out of the games industry and it's one of the bigger companies with real experience under its belt," said Chris Sherman, executive director for Virtual Worlds Management, which is putting on the first annual Virtual Worlds Conference and Expo in the San Jose San Jose, city, United States
San Jose (sănəzā`, săn hōzā`), city (1990 pop. 782,248), seat of Santa Clara co., W central Calif.; founded 1777, inc. 1850.
 Convention Center Oct. 10-11. "Most other players are in design development and don't have the experience to do that kind of build."

Real money

For those who live only in the real world and the word 'avatar' still conjures up images of a Hindu deity rather than an online character, the economy behind virtual worlds may be puzzling.

But it's become so big that just in Los Angeles Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850. , businesses are spinning off products designed to fuel the virtual craze.

Santa Monica-based producer LivePlanet Inc. recently launched Virtual World Productions Inc. to publish online newspapers reporting life in the virtual world. Habbo, a Finnish site where 7 million teenagers hang out, runs its North American operations North American operation Surgical oncology Radical surgery of a 'frozen pelvis', consisting of radical en bloc resection of the uterus and urinary bladder. See 'Frozen pelvis.'. Cf 'All-American' and 'South American' operations.  also out of Santa Monica. GoPets, a South Korean virtual world for people and pets, has made its foray into Verb 1. foray into - enter someone else's territory and take spoils; "The pirates raided the coastal villages regularly"
raid

encroach upon, intrude on, obtrude upon, invade - to intrude upon, infringe, encroach on, violate; "This new colleague invades my
 the U.S. market from its Long Beach office.

Burbank's Walt Disney Noun 1. Walt Disney - United States film maker who pioneered animated cartoons and created such characters as Mickey Mouse and Donald Duck; founded Disneyland (1901-1966)
Disney, Walter Elias Disney
 Co. took center stage recently when it bought Canada's Club Penguin Club Penguin is an online game developed by New Horizon Interactive and later bought by Disney. The game is designed for children ages six to fourteen, though available to anyone. , a universe of dancing penguins, in a deal worth $700 million. The company paid $350 million upfront with the rest expected to kick in if Club Penguin meets growth projections.

Club Penguin is already a hit, mostly among children under 14. Kids buy $2 hats for their penguin avatars and $3 tables and chairs for their igloos. That quickly adds up when the site has more than 700,000 subscribers who pay about $6 a month and 12 million registered users, mostly in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  and Canada.

In Habbo, where teens create virtual hangouts in cheerfully decorated hotel rooms, most of the revenue comes from sales of knickknacks for avatars to wear and juke boxes and sofas for their rooms. About 2 million Habbo teens are from North America North America, third largest continent (1990 est. pop. 365,000,000), c.9,400,000 sq mi (24,346,000 sq km), the northern of the two continents of the Western Hemisphere. .

Teenagers can only spend up to $10 a week, however, said Teemu Huuhtenanen, president of North America Habbo. The parent company Sulake Corp. is located in Finland.

"We make sure they don't spend more than about what a movie ticket might cost you per week," Huuhtenanen said.

Teens love Habbo because of the possibilities it opens to them, he said.

"You might not be the quarterback on your high school team, but you can be a superstar on Habbo because you wrote the best music that's playing in the virtual world."

An online teen popularity contest is a smidgen of what virtual reality has become as an industry.

Led by Linden Lab Linden Lab is a privately held company based in San Francisco, California. Its CEO is Philip Rosedale, former CTO of Real Networks. Mitch Kapor is on the board of directors. The company was founded in 1999. The name comes from Linden Street, the street it was originally based on.  Inc.'s 9 million-member "Second Life," a thriving universe of houses, cars and stores on 33,600 acres of virtual land, these online simulated communities have become so sophisticated that they have their own banks and even independent commodity market run by Mountain View-based Spatter spatter,
n droplets of airborne particulate matter larger than 50 μm that fall to the ground.
, which dubs itself the New York Stock Exchange New York Stock Exchange (NYSE)

World's largest marketplace for securities. The exchange began as an informal meeting of 24 men in 1792 on what is now Wall Street in New York City.
 for the virtual world.

Then there is Jason Jacobs, who recently became a millionaire through his avatar "Neverdie." He collects hunting and mining taxes on an asteroid where monsters live in "Entropia." created by MindArk, a Swedish company. Entropia has about 600.000 players.

Money is collected in Entropia dollars, pegged at the U.S. dollar 10 to 1. and Jacobs earns about $12.000 a month. There's even an ATM card An ATM card (also known as a bank card, client card, or cash card) is an ISO 7810 card issued by a bank, credit union or building society.

Its primary uses are:
 where Jacobs can withdraw U.S. dollars from Entropia to take his family of four out to dinner.

"Operating costs operating costs nplgastos mpl operacionales  are very marginal," Jacobs said. "I just have to maintain certain herds of wild creatures that appeal to garners who go hunting on my land."

To Jacobs. this is just a typical workday, all in front of a computer in his home office.

The number of people exploring at any given time at Entropia, Second Life and Blizzard Entertainment's "World of Warcraft “WoW” redirects here. For other uses, see Wow.

Editing of this page by unregistered or newly registered users is currently disabled due to vandalism.
" with 9 million players, adds up to the size of a small country.

That's why Virtual Worlds Productions has launched two news outlets for virtual worlds-"Grid World News" for Second Life and "Azeroth World News" for World of Warcraft.

"There are more than 30 million people participating in virtual worlds and they're real people," said Larry Tanz, chief executive and president of LivePlanet, which also creates and develops traditional media properties and has a production deal with Walt Disney Co.

"We're running classified ads and syndicated columns about the going-ons in these worlds. Design a fancy shield in World of Warcraft and we may write a story about you."

About 20 reporters cover the two virtual worlds and the company expects to roll out other publications for Entropia and kid-friendly Club Penguin and adolescent Habbo.

Dirty little secret?

Although millions of people around the globe now frequent these parallel universes, once you're there, life in the virtual world can be boring, said Pole of Trilogy Studios.

"It's a dirty little secret. There's not much to do there except buying stuff and chatting," he said.

That's why Trilogy Studios is integrating casual games into the experience. It's in the process of partnering with a major media company to use a well-known character that will walk up to an avatar to challenge him or her in a game of car racing or a puzzle.

Pole's team of 25 game developers recently received $6 million in funding from Chichen Itza Chi·chén It·zá  

An ancient Mayan city of central Yucatán in Mexico. It was founded c. a.d. 514 and abandoned in 1194. There are extensive well-preserved ruins on the site.
 Ventures, a lead investor in Makena Technologies that produces There.com. The company received an additional $3.5 million from private investors in August.

Casual massively multiplayer online games are cheaper and less complicated to produce than other video games.

A traditional console game takes up to three years to make and usually costs about $30 million. A virtual world takes six months to build and costs about $3 million.

The free sites rely on revenues from corporate sponsorships and micro-transactions players make to buy virtual items.

"People ask, 'How can you just give it away?'" Pole said. "Because we can. Because it didn't cost $30 million to build it and the scalability is infinite."

Virtual worlds, real dollars: here are descriptions of the biggest virtual worlds. Most have some substantial business connection to Los Angeles.

[ILLUSTRATION OMITTED]

There.coM

The virtual social networking site A Web site that provides a virtual community for people interested in a particular subject or just to "hang out" together. Members create their own online "profile" with biographical data, pictures, likes, dislikes and any other information they choose to post.  has 1.5 million registered users. Users can "teleport" into a beach town or a shopping plaza, where they can crash a concert, buy a car and cruise with other avatars and go on quests. It's owned by Makena Technologies based in Silicon Valley.

Club Penguin www.clubpenguin.com

It is a world of dancing penguins for children under 14 and has 700,000 subscribers paying $6 month and 12 million registered users, mostly in the United States and Canada. Children can play games, dress penguins and decorate igloos. Walt Disney Co. recently acquired the Canadian company for $350 million.

Entropia Universe www.entropiauniverse.com

A science fiction world of monsters and asteroids This is a list of numbered minor planets, nearly all of them asteroids, in sequential order.

As of late September 2007 there are 164,612 numbered minor planets, and many more not yet numbered. Most asteroids are ordinary and not particularly noteworthy.
 with 600.000 registered users. Players

can spend the Entropia Universe currency, pegged at U.S. dollars 10-to-1, to develop their characters on the untamed planet of Calypso Calypso, in Greek mythology
Calypso (kəlĭp`sō), nymph, daughter of Atlas, in Homer's Odyssey. She lived on the island of Ogygia and there entertained Odysseus for seven years.
. The Swedish company MindArk owns it.

Habbo www.habbo.com

A universe of 7 million teenagers whose avatars hang out in cheerfully decorated hotels, go swimming together or spend hours at a roof top party. Celebrities such as Ashlee Simpson make regular appearances. Teens can spend up to $10 a month on the site, buying $2 sofas and $3 juke boxes for their rooms. Finland's Sulake Corp. is the owner.

Second Life www.secondlife.com

A 9-million resident community of houses, cars and stores on 33,600 acres of virtual land targeted at mostly adults with cold cash. Sixty-four acres recently cost about $5,000 in real-world dollars. It's owned by Linden Labs Inc. based in San Francisco.

BY BOOYEON LEE

Staff Reporter
COPYRIGHT 2007 CBJ, L.P.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2007 Gale, Cengage Learning. All rights reserved.

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Title Annotation:contracts of Trilogy Studios Inc. with There Inc.
Author:Lee, Booyen
Publication:Los Angeles Business Journal
Date:Sep 10, 2007
Words:1594
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