Rational Conflict.This is a philosophical book about economic methodology primarily dealing with the "rationality" of game theoretic models particularly as applied to conflict. Rationality is defined as "the ability to submit |one's~ options to the critical assessment of Reason,"--a type cognitive process "that requires no understanding of the thought process of other human beings." Conflict is defined to be any instance in which agents intentionally destroy assets to promote their own interests. It includes such "antisocial antisocial /an·ti·so·cial/ (-so´sh'l) 1. denoting behavior that violates the rights of others, societal mores, or the law. 2. denoting the specific personality traits seen in antisocial personality disorder. " behavior as war which destroys natural resources, and worker strike activity which diminishes production and depletes economic resources. The primary question is whether neoclassical ne·o·clas·si·cism also Ne·o·clas·si·cism n. A revival of classical aesthetics and forms, especially: a. A revival in literature in the late 17th and 18th centuries, characterized by a regard for the classical ideals of reason, form, game theoretic approaches (e.g., Brams |1~, Myerson |2~, Rapoport |3; 4~) are capable of "rationally" analyzing conflict. The book argues they are not and provides some suggestions for improvement. After a two chapter introduction (Part I), the first laying out the issues and the second illustrating them by way of Greek mythology Greek mythology Oral and literary traditions of the ancient Greeks concerning their gods and heroes and the nature and history of the cosmos. The Greek myths and legends are known today primarily from Greek literature, including such classic works as Homer's Iliad and , the book is essentially divided into two additional parts. One (Part II) is a four chapter survey of game theory's intricacies as applied to conflict. It concludes with a chapter describing how game theory attains equilibria by assumption instead of Reason, which the author claims is faulty logic. Part III attempts to provide some fixes. Assuming one believes in learning by doing, Part II serves as a game theory primer emphasizing game theory's assumptions and again referring back to examples from Greek mythology such as Prometheus's deliverance of fire to humanity in defiance of Zeus to whom he was previously loyal. It is divided into four chapters. Among others Chapter 3 deals with prisoner's dilemma prisoner's dilemma Imaginary situation employed in game theory. One version is as follows. Two prisoners are accused of a crime. If one confesses and the other does not, the one who confesses will be released immediately and the other will spend 20 years in prison. , the game which illustrates how paradoxically rationality can lead to conflict, making both parties worse off than if somehow they could cooperate which in reality they individually prefer. Only with an all powerful "Titanic Leviathan leviathan (lēvī`əthən), in the Bible, aquatic monster, presumably the crocodile, the whale, or a dragon. It was a symbol of evil to be ultimately defeated by the power of good. " restricting both parties to behave cooperatively can peace come about--hence the famous Hobbsian Leviathan trap. But imposing peace as such is beyond game theory. This is an example of irrationality. Even more complicated sequential games (Chapter 4) don't alter the story: "War is what happens when agents skillfully set and reset control variables in a struggle to survive the jungle of antagonistic objective functions." On the other hand whereas in non-cooperative games there is no room for cooperation, in cooperative games (Chapter 5) there is "virtually no room for conflict." Cooperative games imply that a theory of rational conflict is only possible when rational persons cannot communicate |perhaps~ because of institutional constraints." In short, game theory can yield different results depending on the payoff matrices and depending on rules of play. But is this pessimistic view of the inevitability of war really "rational" or are there problems with the game theoretic logic and hence "rationality"? Part III, divided into two chapters, suggests several logical alternatives: one "monistic mo·nism n. Philosophy 1. The view in metaphysics that reality is a unified whole and that all existing things can be ascribed to or described by a single concept or system. 2. " in which player participants choose "the deviant strategy as a strategic self-deceiver or an ingenious akratic;" a second "dualistic du·al·ism n. 1. The condition of being double; duality. 2. Philosophy The view that the world consists of or is explicable as two fundamental entities, such as mind and matter. 3. ," borrowing from Freud, in which players can simultaneously be both rational and irrational at any time being motivated in opposite directions by their conscious and subconscious; and a third "dialectical" which "sees the juxtaposition between Reason and Unreason not as a perennial conflict between well-demarcated opposites but as a necessary aspect of a larger configuration that renders them both partial and temporary." The book concludes with a final chapter illustrating how a socially conscious individual often exhibits behavior different than "expected on the basis of the individualist accounts of past chapters." Throughout Part II the author hints at what he expresses more explicitly in Part III: that indeed neoclassical game theory might not be the panacea necessary to understand conflict. Although the results have disappointed many who looked for great things from game theory, my feeling is that the book is too harsh. Yes, game theory has limitations but game theory is young, being developed only as early as 1928 |5~. Certainly game theory doesn't offer all the answers, but then again neither does any other analytic device. One cannot dismiss game theory merely because any one game inadequately describes (or predicts) conflict, just like one cannot dismiss calculus because any one calculus model inadequately describes or predicts consumer behavior. Obviously computing the specific payoff matrix is important but so is computing a function's specific parameters in calculus. Worrying about whether conclusions based on a two-person cooperative game contradict the conclusions based on a two-person non-cooperative game is no more troubling than worrying about whether conclusions based on multivariate calculus or differential equations models differ from a catastrophe model. In short, Rational Conflict raises some interesting inadequacies of game theory and its application to conflict, but in my opinion it is far too critical. Clearly current applications of game theory have its shortcomings A shortcoming is a character flaw. Shortcomings may also be:
3. Voprosy ekonomiki was considered to be the top economic journal in the former USSR USSR: see Union of Soviet Socialist Republics. . It is a product of the Academy of Sciences. References 1. Brams, Steven J. Superpower Games: Applying Theory to Superpower Conflict. New Haven New Haven, city (1990 pop. 130,474), New Haven co., S Conn., a port of entry where the Quinnipiac and other small rivers enter Long Island Sound; inc. 1784. Firearms and ammunition, clocks and watches, tools, rubber and paper products, and textiles are among the many : Yale University Yale University, at New Haven, Conn.; coeducational. Chartered as a collegiate school for men in 1701 largely as a result of the efforts of James Pierpont, it opened at Killingworth (now Clinton) in 1702, moved (1707) to Saybrook (now Old Saybrook), and in 1716 was Press, 1985. 2. Myerson, Roger B. Game Theory: Analysis of Conflict. Cambridge, Massachusetts This article is about the city of Cambridge in Massachusetts. For the English university town, see Cambridge, England. For other places, see Cambridge (disambiguation). Cambridge, Massachusetts is a city in the Greater Boston area of Massachusetts, United States. : Harvard University Press The Harvard University Press is a publishing house, a division of Harvard University, that is highly respected in academic publishing. It was established on January 13, 1913. In 2005, it published 220 new titles. , 1991. 3. Rapoport, Anatol. Fights, Games, and Debates. Ann Arbor Ann Arbor, city (1990 pop. 109,592), seat of Washtenaw co., S Mich., on the Huron River; inc. 1851. It is a research and educational center, with a large number of government and industrial research and development firms, many in high-technology fields such as : University of Michigan Press The University of Michigan Press is a university press that is part of the University of Michigan. It was founded in 1930 as a publisher of books dedicated to imparting important scholarly research. , 1960. 4. -----, editor. Game Theory as a Theory of Conflict Resolution. Dordrecht and Boston: D. Reidel Publishing Co., 1974. 5. von Neumann, John Von Neumann, John (noi`män), 1903–57, American mathematician, b. Hungary, Ph.D. Univ. of Budapest, 1926. He came to the United States in 1930 and was naturalized in 1937. , "Zur Theorie der Gesellschaftsspiele," Math. Annalen, 1928, 100:295-320. |
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