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Problem-based multimedia software for middle grades science: development issues and an initial field study.


Recent advances both in the understanding of how students' learn (e.g., Bransford, Brown, & Cocking cock 1  
n.
1.
a. An adult male chicken; a rooster.

b. An adult male of various other birds.

2. A weathervane shaped like a rooster; a weathercock.

3. A leader or chief.
, 1999) and in formation technology have allowed several researchers to develop multimedia-based science instructional environments for students (Linn linn  
n. Scots
1. A waterfall.

2. A steep ravine.



[Scottish Gaelic linne, pool, waterfall.]
, 1998). This study reports on some of the design issues and a field test of one such research and development project. The design of the materials tested is based on the concepts of "anchored instruction" (Bransford, Sherwood, Hasselbring, Kinzer, & Williams, 1990; Cognition cognition

Act or process of knowing. Cognition includes every mental process that may be described as an experience of knowing (including perceiving, recognizing, conceiving, and reasoning), as distinguished from an experience of feeling or of willing.
 and Technology Group at Vanderbilt (CTGV CTGV Cognition and Technology Group at Vanderbilt
CTGV Congenitally-corrected Transposition of the Great Vessels
), 1993a) and "flexibly adaptive instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of " (Schwartz, Brophy, Lin, & Bransford, 1999a; Schwartz, Lin, Brophy, & Bransford, 1999b).

The instructional software used in the study was developed using video materials from a previous anchored instruction project that were then integrated into a Star.Legacy (Schwartz et al., 1999a, 1999b) software shell. Fifth grade students used the materials in small groups with each group working independently. Measurement instruments included a pretest pre·test  
n.
1.
a. A preliminary test administered to determine a student's baseline knowledge or preparedness for an educational experience or course of study.

b. A test taken for practice.

2.
 and immediate and delayed posttests as well as classroom observations and student artifacts artifacts

see specimen artifacts.
. Statistical analysis showed that students improved from pretest to both posttests with growth especially seen in two major conceptual areas. Thc study provides evidence of successful use of the STAR.Legacy software with younger children and provides directions for future study.

**********

Recent advances both in the understanding of how students' learn (Bransford, Brown, & Cocking, 1999) and information technologies have allowed several researchers to develop multimedia based science instructional environments for students (Linn, 1998). This study reports on some of the design issues and a field test of one such research and development project. Originally funded by the National Science Foundation (NSF NSF - National Science Foundation ), "The Scientists in Action (SIA Sia (sī`ə) or Siaha (sī`əhə), in the Bible, family returned from the Exile.

SIA - Serial Interface Adaptor
) Series: A Generative gen·er·a·tive
adj.
1. Having the ability to originate, produce, or procreate.

2. Of or relating to the production of offspring.



generative

pertaining to reproduction.
 Approach to Authentic Scientific Inquiry" project (ESI-93505 10) had as its initial objective to develop and test a set of four video-based "adventures" similar to previous work conducted in the area of middle grades mathematics (The Adventures of Jasper Woodbury, CTGV, 1993b). A detailed discussion of the development efforts and initial research studies may be found in the NSF final report (Sherwood. 2000) but a summary is provided for background.

Anchored Instruction

The main design approach used in the initial stages of the project was based on the idea of Anchored Instruction (Bransford et al., 1990, CTGV, 1993a). The anchored instruction approach represents an attempt to help students become actively engaged in learning by situating or anchoring instruction in interesting and realistic problem solving environments A Problem Solving Environment (PSE) is a specialized computer software for solving one class of problems.

Many PSEs were introduced in the 1990s. They use the language of the respective field and often employ modern graphical user interfaces.
. Ideally, instruction could always take place in real world contexts. For example, it would be ideal if students learning to monitor the quality of rivers had easy access to rivers and could learn about them in that context. Often this is not possible. In many areas, schools have to hire a bus for a trip and can afford to go to the river only once a year. The realities of schooling would indicate a need to simulate simulate - simulation  such environments.

The simulated environments that have been developed under this approach have been designed to invite the kinds of thinking that helps students develop general skills and attitudes that contribute to effective problem-solving, in addition to acquiring specific concepts and principles that allow them to think effectively about particular domains (CTGV, 1992a, CTGV, 1990). Anchored instruction environments, like inquiry environments, do not propose to "directly" instruct in·struct  
v. in·struct·ed, in·struct·ing, in·structs

v.tr.
1. To provide with knowledge, especially in a methodical way. See Synonyms at teach.

2. To give orders to; direct.

v.
 students but provide a situation where learning can take place (Schwab, 1978). In many cases, anchored instruction environments have involved a progression from simulated "problem-based learning problem-based learning Medical education An instruction strategy in which groups of students are presented with clinical problems without prior study or lectures. See Cooperative learning. " to real life "project-based learning Project-based learning, or PBL (often "PjBL" to avoid confusion with "Problem-based Learning"), is a constructivist pedagogy that intends to bring about deep learning by allowing learners to use an inquiry based approach to engage with issues and questions that are rich, real and " (Barron, Schwartz, Vye, Moore Moore, city (1990 pop. 40,761), Cleveland co., central Okla., a suburb of Oklahoma City; inc. 1887. Its manufactures include lightning- and surge-protection equipment, packaging for foods, and auto parts. , Petrosino, Zech, Bransford, & CTGV, 1998). For example, students may first work on a simulation of water quality (problem-based learning) and then go to an actual river as a capstone activity (project-based learning).

Anchored instruction also reflects constructivist con·struc·tiv·ism  
n.
A movement in modern art originating in Moscow in 1920 and characterized by the use of industrial materials such as glass, sheet metal, and plastic to create nonrepresentational, often geometric objects.
 theories (Bransford & Vye, 1989; Clement Clement, in the Bible
Clement, in Philippians, one of Paul's coworkers. He is traditionally identified with St. Clement of Rome, the likely author of a letter written from there to the Corinthian church in c.A.D. 96.
, 1982; Duffy & Bednar, 1991; Minstrell, 1989; Perkins, 1991; Scardamalia & Bereiter, 1991; Schoenfeld, 1989). According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 a constructivist perspective, knowledge is actively constructed by learners through interaction with their physical and social environments and through the reorganization of their own mental structures (Cobb, Yackel, & Wood, 1992; Wheatley, 1991; Brown, Collins, & Duguid, 1989). Instead of having teachers "transmit" information that students then "receive," these theorists place a great amount of importance on having students become actively involved in the construction of knowledge. For instance, constructivist theorists want to assist students to construct and coordinate effective problem representations through the use of physical and symbolic models, through reasoning and argumentation, and through deliberate application of problem-solving strategies (Bransford & Stein Stein , William Howard 1911-1980.

American biochemist. He shared a 1972 Nobel Prize for pioneering studies of ribonuclease.
, 1993; Brown, Collins & D uguid, 1989; Clement, 1982; Minstrell, 1989; Palinscar & Brown, 1984; Scardamalia & Bereiter, 1991; Schoenfeld, 1989). Anchored instruction is consistent with the assumption that constructivism constructivism, Russian art movement founded c.1913 by Vladimir Tatlin, related to the movement known as suprematism. After 1916 the brothers Naum Gabo and Antoine Pevsner gave new impetus to Tatlin's art of purely abstract (although politically intended)  is a theory of knowing rather than a theory of pedagogy. In any learning situation, the only recourse The right of an individual who is holding a Commercial Paper, such as a check or promissory note, to receive payment on it from anyone who has signed it if the individual who originally made it is unable, or refuses, to tender payment.  available to learners is to construct new knowledge based on current knowledge-this is true whether they listen to a lecture, read a text, or engage in hands-on inquiry (see Bransford et al., 1999; Schwartz & Bransford, 1998). Sometimes summary lectures are just what students need to move to a new level of understanding (Schwartz & Bransford, 1998). With high frequency, however, lectures, texts, and other attempts to help students learn by "telling" are ineffective because students are not prepared for the learning activities. Instead, they need opportunities to actively explore their own hunches, receive feedback, and modify their understanding as needed as needed prn. See prn order.  (CTGV, 1992b). Anchored instruction engages students in realisti c problem solving environments that allow them to make modifications to their current understanding.

More extended discussions of anchored instruction can be found in CTGV, 1990 and CTGV, 1992c. It is noted there that the general idea of anchored instruction has a long history and is related to ideas about project-based learning (Dewey, 1933), case-based learning (Gragg, 1940) and problem-based learning (Barrows, 1985; Williams, 1992). The use of anchors is also connected to the "situated cognition Situated cognition is a movement in cognitive psychology which derives from pragmatism, Gibsonian ecological psychology, ethnomethodology, the theories of Vygotsky (activity theory) and the writings of Heidegger. " arguments of Brown, Collins and Duguid 1989; Moore, Lin, Schwartz, Petrosino, Hickey, Campbell, Hmelo, and CTGV, 1994. Previous studies of anchored instruction have been conducted in a variety of domains including; literacy (Kinzer, Risko, Goodman Goodman was a polite term of address, used where Mister (Mr.) would be used today. Compare Goodwife.

Goodman refers to:

Places
  • goodwife, Mississippi, USA
  • Goodman, Missouri, USA
  • Goodman, Wisconsin, USA
, McLarty, & Carson, 1990; Kinzer, Risko, Vye, & Sherwood, 1988; Bransford, Kinzer, Risko, Rowe, & Vye, 1989); mathematics (CTGV, 1992a, 1993a, b, c), and science (CTGV, 1992c; Goldman, Petrosino, Sherwood, Garrison, Hickey, Bransford, & Pellegrino, 1996; Sherwood, Petrosino, Goldman, Garrison, Bransford, & Pellegrino, 1993; Sherwood, Petrosino, Lin, & GTGV, 1998). Some of the lessons learned about ways to increase the power of anchored instruction to produce flexible transfer are presented in Barron, Vye, Zech, Schwartz, Bransford, Goldman, Pellegrino, Morris, Garrison, and Kantor, 1995; CTGV, 1993a, 1994.

Flexibly Adaptive Instructional Design

Schwartz et al. (1999a, b), have put forward an argument for "flexibly adaptive instructional design" based upon the integration of four types of learning environments. These environments include:

1. Learner-centered environments that focus on knowledge, skills and attitudes that students bring to the learning situation.

2. Knowledge-centered environments that focus on knowledge that is organized around core concepts or big ideas that support subsequent learning in the disciplines.

3. Assessment-centered environments that help students' thinking to become visible so that both they and their teachers can assess and revise their understanding

4. Community-centered environments that capitalize on Cap´i`tal`ize on`   

v. t. 1. To turn (an opportunity) to one's advantage; to take advantage of (a situation); to profit from; as, to capitalize on an opponent's mistakes s>.
 local settings to create a sense of collaboration-both among students and with other members of the community (1999a, p. 40, see also Bransford et al., 1999, p. 122).

They also noted that developing these kinds of instructional environments is a difficult task especially if they attend to each of the learning environments mentioned. They offered the argument that a software shell such as Star.Legacy (Schwartz et al., 1999a) promotes flexibly adaptive instructional design in two ways.

It helps teachers adapt complex curricula by including a model of inquiry that draws attention to each of the learning environments within a single software shell and that provides a framework for making pedagogically ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
 sound modification. It supports flexibility by including a suite of software tools that are simple to learn and use, and that make it easy to modify a given Star.Legacy. (p. 41).

This work, along with other studies (Vyc et al., 1998), influenced the developers of the original SIA materials to consider the revision of the materials into a Star.Legacy format. Using a slightly modified design from Schwartz et al. (1999a), a curricular unit was developed titled the "River of Life", which made use of the original video and text materials integrated into the Star.Legacy format. The original narrative video was broken into segments that are used to help student complete the challenges presented in the software. Text materials that had been part of student and teacher guides for the original videotapes were modified to fit within the Star.Legacy format and new materials, especially simulations, were developed to be part of the program.

The components of the resulting CD-ROM-based software will be described in more detail in later sections, but Figure 1 shows the introductory screen for the program. Students may choose either to "Meet the Legacy League," which is recommended when they first start the program or pick one of the three challenges represented by the numbered mountains at the top of the figure. The "Legacy League" is a group of "twenty-somethings" who have taken on the mission of trying to assist students to develop better attitudes toward learning and to provide them with strategies that might be helpful for the student to use as they tackle problems. The characters are designed to be meaningful to students in the middle grades, and are presented through stop animation with voice-over. Other episodes (under development) will also use the Legacy League characters.

FIELD STUDY

Study Participants

Permission was granted for the researchers to work with two classes of fifth grade students at a suburban elementary school elementary school: see school.  in the Nashville, TN, area. The students were generally majority race students whose families could be described as middle class. Only two of the 42 students who used the materials were from ethnic minorities. The students were generally quite familiar with computers and needed little introduction to the general use of the software. Students were divided into groups of three students per computer and assigned as·sign  
tr.v. as·signed, as·sign·ing, as·signs
1. To set apart for a particular purpose; designate: assigned a day for the inspection.

2.
 a color code Noun 1. color code - system using colors to designate classifications
code - a coding system used for transmitting messages requiring brevity or secrecy
 for their group and class (e.g. Yellow-1) resulting in seven groups in each classroom. Both Windows 95 [R] and Macintosh OS [R] computers were used by the various groups. Students stayed with one type of machine for the duration of the study.

Pretest

Before students were introduced to the software they were asked to complete a short (seven questions, 14 total points) pretest of multiple choice and written response questions that were designed to measure five areas of knowledge. The first area was to provide examples for the major classes of organisms Organisms
See also animals; bacteria; biology; plants; zoology.

anabolism

Biology, Physiology. the synthesis in living organisms of more complex substances from simpler ones. Cf. catabolism. — anabolic, adj.
 that make up a river ecosystem (producers, consumers, decomposers) and what might be considered pollution in a river (two questions, seven points). Second, knowledge of what dissolved dis·solve  
v. dis·solved, dis·solv·ing, dis·solves

v.tr.
1. To cause to pass into solution: dissolve salt in water.

2.
 oxygen is and why it is important (one question, two points). Third, knowledge of what macroinvertebrates are and why they are important in studying river/stream pollution (one question, two points). Fourth, knowledge of what gas is the most abundant in air (one question, one point), and finally items to see if they could read simple line graphs In graph theory, the line graph L(G) of an undirected graph G is a graph such that
  • each vertex of L(G) represents an edge of G; and
  • any two vertices of L(G
 (two questions, two points). Table 1 provides a summary of the pretest results.

Students were generally strong in being able to provide examples of general ecosystem components and pollution (65% correct) and had graph reading skills (87%) but had no prior knowledge of dissolved oxygen and macroinvertebrates and little knowledge of the fact that nitrogen is the most abundant gas in air (3%). Overall, students' correct responses were about at the 45% range. The results from the pretests were as might be expected. While general elements of ecosystems is a topic that is often taught in elementary science (and had been in both classes earlier in the year), knowledge about the role of dissolved oxygen and the indicator use of animals such as the macroinvertebrates is much less commonly studied. The results on the most abundant gas question were somewhat lower than expected but students' conceptions in this area are often incorrect (Posner, Strike, Hewson, & Gertzog, 1982).

Activities with Software

As has been mentioned, students were assigned to groups and these groups worked independently with the software. Before students moved to their computers a short discussion was presented by the classroom teacher or researcher about software problems, unclear wording, or other issues that might cause students problems as they worked through the software.

Figure 2 shows the main screen for the first of the three challenges presented in the software. The "Challenge Quest" is a video based presentation of a challenge that is organized around a "teachable teach·a·ble  
adj.
1. That can be taught: teachable skills.

2. Able and willing to learn: teachable youngsters.
 agent," a character named "Billy Bashinal" who is a high school aged student. Billy and his lab partner, Suzie, are discussing the data they have collected on water quality for science class. Billy's attitude toward the project is "just do enough to get by" while Suzie is concerned about their conclusions. The Legacy League "detects" Billy's "bad learning vibes" and through "virtual reality" discusses with him some of his views on learning in general and some of the specifics in his report. They convince him that he has more work to do to cheek his conclusions. The video segment ends with a challenge to help Billy by learning about water quality and then "teaching" Billy.

Students proceed from the Challenge Quest phase to the "Generate Ideas" section, where they are asked to respond to some of the questions that are raised by the Legacy League to Billy. It is not expected that the students will have full or complete answers to the questions, but having them write their preliminary ideas allows them the opportunity to compare their initial ideas to their final answers. Students then have the opportunity to hear Legacy League characters present some "Multiple Perspectives" on some of the issues that are related to the challenge. These might be short "hints" such as "It takes awhile a·while  
adv.
For a short time.

Usage Note: Awhile, an adverb, is never preceded by a preposition such as for, but the two-word form a while may be preceded by a preposition.
 for changes in water quality to appear, make sure to look at data over several months," or interesting related questions such as, "Given how little oxygen is dissolved in water, could there be any water breathing mammals The class Mammalia (the Mammals) is divided into two subclasses based on reproductive techniques: egg laying mammals (the Monotremes); and mammals which give live birth. The latter subclass is divided into two infraclasses: pouched mammals (the marsupials); and the placental mammals. ?"

Students then continue by going to the Research Resources component of the Legacy Cycle. This area is the one that students will spend the most time. It includes background information about the particular challenge, resources such as simulations, and weblinks. Several simulations were provided for the students under this area for this particular field trial. These included a simulation of a sampling for benthic ben·thos  
n.
1. The collection of organisms living on or in sea or lake bottoms.

2. The bottom of a sea or lake.



[Greek.
 macroinvertebrates (Figure 3, data tables/graphs for both macroinvertebrates and other water quality measures (Figures 4 and 5)) and a simulation of gas molecules in both air and water environments (Figures 6 and 7).

The next section of the Legacy cycle, Test Your Mettle met·tle  
n.
1. Courage and fortitude; spirit: troops who showed their mettle in combat.

2. Inherent quality of character and temperament.
, allows students the opportunity to test themselves about the knowledge that they need to help Billy. Items include an electronic "catalog catalog, descriptive list, on cards or in a book, of the contents of a library. Assurbanipal's library at Nineveh was cataloged on shelves of slate. The first known subject catalog was compiled by Callimachus at the Alexandrian Library in the 3d cent. B.C. " of items that are presented as ones that Billy might use to test for water quality. Students must decide if the item would be useful or not. They also are asked why they chose or did not choose the particular item. Feedback is provided for both correct and incorrect selections. Students also were asked to make a decision about the water quality of Billy's river by reviewing the macroinvertebrate data that Billy had collected. They must calculate the water quality index for each site sampled on the river and determine if the river was polluted pol·lute  
tr.v. pol·lut·ed, pol·lut·ing, pol·lutes
1. To make unfit for or harmful to living things, especially by the addition of waste matter. See Synonyms at contaminate.

2.
.

In the final section of the Legacy cycle, Go Public, a decision was made that the public presentation be a limited one. Students had to take their answers to the Test Your Mettle activities and discuss them as a group with the teacher. If she was convinced that they had analyzed an·a·lyze  
tr.v. an·a·lyzed, an·a·lyz·ing, an·a·lyz·es
1. To examine methodically by separating into parts and studying their interrelations.

2. Chemistry To make a chemical analysis of.

3.
 correctly the data from Billy's data collection activities, the students were given a password that allowed them to view a short video segment of Billy's interaction with Legacy League, showing that he had learned more about water quality. This gave the classroom teacher an opportunity to evaluate the progress made by the students in working on the challenge, and it prevented students from "rushing" through all three challenges without taking time to reflect on their work.

Students continued with challenges two and three in a similar manner, starting with a Challenge Quest video, again involving Billy and the Legacy League, and then working through the challenge using the Legacy cycle.

Posttest post·test  
n.
A test given after a lesson or a period of instruction to determine what the students have learned.
 Results

Immediately after finishing all three challenges of the "River of Life," students were asked to take a 13-item multiple-choice test that had been designed to cover some of the major conceptual areas under study. Table 2 shows the results of a paired sample t-test t-test,
n an inferential statistic used to test for differences between two means (groups) only. This statistic is used for small samples (e.g.,
N < 30). Also called
t-ratio, stu-dent's t.
 for the 36 students that had both a pretest and immediate posttest. As can be seen, there was a statistically significant (p <.015) difference between the students on their pre and immediate posttest with students moving from approximately the 44% level to the 55% level for the percentage of correctly answered items.

In an additional analysis, the items on the posttest were grouped by their central concept. These included; items related to the use of macroinvertebrates as an indirect indicator of water quality (Items #1, 2, 3, 4, 5, 6), items related to the concept of dissolved oxygen (7, 8, 9,12) and near transfer items where concepts are used to predict outcomes (10, 11, 13). Descriptive results for these subtests are shown in Table 3.

These results would indicate that the students were better on items in regard to the use of macroinvertebrates as an indirect indicator of water quality and on some near transfer items where they had to use more than one concept as compared to their knowledge of the dissolved oxygen concept. Given the age of these students (5th-grade) this is not especially surprising. Students at this age have very poorly developed ideas of molecules, solutions, and the concept of gases (Posner et al., 1982).

Three days after all students had finished working with the software they were asked to complete the pretest again as a delayed posttest. Table 4 shows a paired sample t-test for the 38 students who had complete data. Statistically significant again (p<.001), the students' percentage correct values moved from approximately the 45% to the 60% percent correct level.

An item analysis revealed that almost all of the increase in scores came from students' better understanding of the importance of dissolved oxygen and macroinvertebrates to water testing Water Testing
Water testing is used around the world on various waterways to improve the quality of the water and test how well the water is already. It is vital for many people around the water-ways and for drinking water.
, areas that they were especially poor in at the pretest. These items were in the form of questions that required the students to write a sentence or more. Reviewing these written responses was useful in helping to understand the depth of student understanding of these concepts. For example, student M did not answer either of the items on the pretest, but on the posttest she answered the dissolved oxygen question ("Why is the amount of dissolved oxygen important to know if you are studying a river to see if it is polluted?") with the sentence, "If there is too little dissolved oxygen it means the water is polluted." For the macroinvertebrates question ("What are macroinvertebrates and why are they useful to study when you are trying to see if a rivers is polluted?"), she answered, "Macroinvertebrates are living things Living Things may refer to:
  • Life, or things in nature that are alive
  • Living Things (band), a St. Louis musical group
  • Living Things (album) by Matthew Sweet
 that yo u can see with the naked eye. They are useful to study because if there are less macroinvertebrates then the river is polluted." While neither of these answers is completely correct (The river might be polluted by means other than ones that reduced dissolved oxygen and the type of macroinvertebrates should be determined in addition to the number), they show some understanding of the overall concepts and are a strong improvement over the pretest. Most answers by students for these items were of a similar nature, partially correct but not as fully developed as hoped for. However, these students were at the fifth grade level, at the lower end of the age levels that the software was designed for, and the expectation that their responses would be as full as eighth grade students is probably not realistic.

While showing growth of understanding in some of the central areas of the project, students did not appear to change their conception about the composition of air (less than 7% correct). They still clung clung  
v.
Past tense and past participle of cling.


clung
Verb

the past of cling

clung cling
 to the idea that oxygen is the most abundant of the gases. Given the software's emphasis on the importance of oxygen to living systems and the relatively poor knowledge that students of this age have about gases these results were not especially surprising.

Classroom Observations

During the period that students were working with the software, the author and/or a graduate assistant kept field notes on student interaction with the software and the general classroom environment. As would be expected in a situation such as this that was both novel and of high production values Production values is a media term for "production cost." It refers to the professional look, or "polish," of a production. Factors that affect perceived production value may include video and audio quality, lighting, number of errors, and amount and quality of special effects. , student interest remained very high. Students were so interested in working with the materials that the classroom instructor had to implement a system where students went to their computers as groups in an ordered manner (e.g., "Blue group may go to their computer") rather than all of the students rushing to the computers at once. Students also held quite animated discussions within their groups on aspects of the simulations, for example, identification of the macroinvertebrates found in the simulation samples.

There was substantial spread in the amount of time that it took for groups to complete the three challenges. One group finished in five class periods while another took twice as long (10 class periods). Most groups took between six and seven days to finish working with the software. Observers noted that students tended to move through the materials at a rate faster than was expected. The classroom instructor tried to reduce the speed by reminding students that questions posed in the various sections should be answered in their online notebooks and questions that required data to be graphed should be done with the provided hard copy blank graphs. An examination of the graphs of the various groups and the electronic notebook contents showed rather wide variation in the amount of material correctly graphed and the length and clarity of answers.

Some software modifications that provide more directed questions at certain points, especially related to the simulations, are planned for future versions. This point was especially noticeable in the "Air and Water" simulation (Figures 6 and 7) and the related question on the composition of air on the posttest. Students did not appear to understand the data tables on the left side of the screen and therefore continued in their misconception mis·con·cep·tion  
n.
A mistaken thought, idea, or notion; a misunderstanding: had many misconceptions about the new tax program.
 that oxygen is the most abundant gas in air. In retrospect, providing the tables with many different representations of the amount of various gases present is probably not appropriate for this age student. A partial alternative, being prepared for the next field study, would be to focus the students on the dynamic model of the systems but allow them to "freeze" the animation so that they could count the relative number of molecules to obtain an approximate percentage of the various gases that make up air. As would be expected in a field test of a relatively new piece of so ftware, the observers noted some technical "bugs" and minor design flaws. These will be corrected in later versions.

DISCUSSION

As with any quasi-experimental design where a formal control group is not in use, concerns are warranted about whether or not differences resulted from use of the intervention A procedure used in a lawsuit by which the court allows a third person who was not originally a party to the suit to become a party, by joining with either the plaintiff or the defendant. , maturation maturation /mat·u·ra·tion/ (mach-u-ra´shun)
1. the process of becoming mature.

2. attainment of emotional and intellectual maturity.

3.
, or other untested variables. However, the relatively low knowledge level of the students at pretest on items of central importance to the study as compared to substantial increase in the immediate and delayed posttests gives some indication that students did develop some understanding of two central themes: the importance of dissolved oxygen in water ecosystems and the use of an indirect measure of water quality (benthic macroinvertebrates). This is consistent with earlier studies of anchored instruction environments (CTGV, 1992a; Kinzer et al., 1990, Goldman et al., 1996) and provides support for the general design of using contextually rich environments for instruction.

As a field study to exam design features, classroom implementation, user response, and conceptual understanding, the study has not only provided the development team with information about student understanding but also technical information about implementation and design issues that will be acted on in the next revision of the software. For example, observational data indicated that providing blank graphs and sample water quality calculations for students to assist them in plotting water quality indices are needed. Also, as previously mentioned, providing more guiding questions, especially in the areas where understanding appears to be weak, for example, composition of air, are needed and will become part of the later versions.

Finally, the study provided an additional test of the Star.Legacy design using students in much lower grade levels that previous work (Schwartz et al., 1999a). That work had involved undergraduate college students taking an educational psychology class. Working with elementary age students provides additional challenges given their less developed knowledge base and in some instances less than average reading ability.

While refinement and additional field-testing is needed, it appears that software designs based upon cognitive theory Conitive theory may refer to:
  • Theory of cognitive development, Jean Piaget's theory of development and the theories which spawned from it.
  • Two factor theory of emotion, another cognitive theory.
 offer much promise for the future of instruction. In science instruction, many of the concepts that students are "taught" often do not appear to have much connection to student's previous knowledge and therefore knowledge gained is rapidly lost (CTGV, 1993a; Bransford et al., 1999). The use of problem-based instruction with technological tools, followed by project-based activities (both real and simulated) appears to offer a way to increase understanding and use of these concepts.
Table 1

Results of Pretest (N = 39)

Type of Question                      Mean  Stan. Dev.  Mean Percent
                                                          Correct

General Ecology Related (7 points)    4.54     1.67         65%
Dissolved Oxygen and                  0.00     0.00          0%
Macroinvertebrate Related (4 points)
Composition of Air (1 point)          0.03     0.16          3%
Graph Reading Skills (2 points)       1.74     0.50         87%
Total Test (14 points)                6.31     1.72         45%
Table 2

T-test on Pre and Immediate Posttest

Variable            N   Mean  Standard Dev  t-value  df  2-tail Sig.

Pretest             36  6.14      1.71       2.60    35     0.014
Immediate Posttest  36  7.19      2.69
Table 3

Mean Percentage Correct for Posttest Subtests (N=39)

Subtests                       Mean  Stan. Dev.  Mean Percent
                                                   Correct

Macroinvertebrates (6 points)  3.62     1.58         60%
Dissolved Oxygen (4 points     1.72     1.28         43%
Near Transfer (3 points)       1.92     0.64         64%
Table 4

T-test on Delayed Posttest

Variable      N   Mean  Standard Dev.  t-value  df  2-tail sig.

Pretest       38  6.26      1.72        6.00    37  .000
Delayed Post  38  8.34      2.73


Note

This material is based on work supported by the National Science Foundation under Grant ESI-9350510. Any opinions, finding, and conclusions or recommendations expressed in this material are those of the author and do not necessarily reflect the views of the National Science Foundation.

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