Problem-based learning and problem-solving tools: synthesis and direction for distributed education environments.How the design and implementation of problem-solving tools used in programming instruction are complementary with both the fundamental theories of problem-based learning problem-based learning Medical education An instruction strategy in which groups of students are presented with clinical problems without prior study or lectures. See Cooperative learning. (PBL PBL Problem-Based Learning PBL Phi Beta Lambda PBL Performance Based Logistics PBL Planetary Boundary Layer PBL Publishing and Broadcasting Limited (Australia) PBL Philippine Basketball League PBL Peripheral Blood Leukocyte ) and the pedagogy and practices of distributed education environments is examined. A discussion of how such learning tools can be used to bridge the constructivist con·struc·tiv·ism n. A movement in modern art originating in Moscow in 1920 and characterized by the use of industrial materials such as glass, sheet metal, and plastic to create nonrepresentational, often geometric objects. foundation of PBL with the needs of distributed education is suggested. How combining PBL, web-based distributed education, and a problem-solving environment can create effective learning environments in a variety of disciplines and modes is examined in this article. ********** Discussions of pedagogy and instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of often entail their impact upon the cognitive systems of learners, knowledge transfer, and efforts to organize, facilitate and evaluate learning activities (Bloom, 1956; Mayer, 1983; Gagne, 1985; Bransford & Vye, 1989; Mayer, 1996; Greeno, Collins, & Resnick, 1996; Bransford & Schwartz. 1999). Learning systems have, over the past 20 years, undergone a demonstrable de·mon·stra·ble adj. 1. Capable of being demonstrated or proved: demonstrable truths. 2. Obvious or apparent: demonstrable lies. shift in focus from those based on instructivist theory and approaches (logical positivism logical positivism, also known as logical or scientific empiricism, modern school of philosophy that attempted to introduce the methodology and precision of mathematics and the natural sciences into the field of philosophy. and identifiable/ fixed truth) to constructivist concepts (knowledge as a social construction) and practices, particularly as they take shape in the activities comprising problem-based learning (PBL) (Barrows & Tamblyn, 1980; 1994). A technological shift has accompanied this pedagogical ped·a·gog·ic also ped·a·gog·i·cal adj. 1. Of, relating to, or characteristic of pedagogy. 2. Characterized by pedantic formality: a haughty, pedagogic manner. shift. The Internet has made possible a transformation and increase in the methods of implementing the best practices and reaching greater numbers of potential learners through systems of distributed education. PROBLEM-BASED LEARNING AND CONSTRUCTIVISM constructivism, Russian art movement founded c.1913 by Vladimir Tatlin, related to the movement known as suprematism. After 1916 the brothers Naum Gabo and Antoine Pevsner gave new impetus to Tatlin's art of purely abstract (although politically intended) Grabinger (1995, p. 667) summarized the differences between "old" and "new" assumptions about learning and offered a concise set of distinctions that contrast instructivist and constructivist approaches to learning. Whereas the "old" school posits that "People transfer learning with ease by learning abstract and decontextualized concepts," the "new" school of thought would have it that "People transfer learning with difficulty, needing both content and context learning." In the past, learners were thought to be "receivers of knowledge." Now, "Learners are active constrnctors of knowledge." Behavior, in the stimulus and response sense of the word, as the primary vehicle for learning is an old assumption, whereas cognition cognition Act or process of knowing. Cognition includes every mental process that may be described as an experience of knowing (including perceiving, recognizing, conceiving, and reasoning), as distinguished from an experience of feeling or of willing. "in a constant state of growth and evolution" is the new assumption. Consequently, learners are not "blank slates blank slate n. Something that has yet to be marked, determined, or developed: "Neurobiologists have been arguing for decades over whether embryonic neurons are blank slates or prefabricated units destined for a particular ready to be filled with knowledge;" they "bring their own needs and experiences to learning situations," where "skills and knowledge are best acquired within realistic contexts [a nd] assessment must take more realistic and holistic form." Over 30 years ago, Canada's McMaster University's School of Medicine began a program of instruction that was "student-centered [and] problem-based, [in which] small-group learning took shape" (Camp, 1996). This is the core of problem-based learning, described by Savery and Duffy (1995) and summarized below as the outcome of constructivism, consisting of the following four tenets: 1. Understanding is based on experiences with content, context, the learner's goals, and so forth, and these factors are inextricably in·ex·tri·ca·ble adj. 1. a. So intricate or entangled as to make escape impossible: an inextricable maze; an inextricable web of deceit. b. woven together. Thus, understanding is a construction that is unique to the individual. 2. Meaning is not transmitted, although it may be tested for compatibility with the meanings of others. From another perspective, cognition may be regarded as being distributed rather than individually localized. 3. Puzzlement puz·zle·ment n. The state of being confused or baffled; perplexity. Noun 1. puzzlement - confusion resulting from failure to understand bafflement, befuddlement, bemusement, bewilderment, mystification, obfuscation is the factor that motivates learning. 4. Social negotiation and the ongoing testing of the viability of existing concepts in the face of personal experience are the principle forces involved in the evolution of knowledge (Greening, 1998, p. 1-2). Savery and Duffy (1995) set out the following "instructional principles" deriving from constructivism: * Anchor all learning activities to a larger task or problem. * Support the learner in developing ownership for the overall problem or task. * Design an authentic task. * Design the task and the learning environment to reflect the complexity of the environment they should be able to function in at the end of learning. * Give the learner ownership of the process used to develop a solution. * Design the learning environment to support and challenge the learner's thinking. * Encourage testing ideas against alternative views and alternative contexts. * Provide opportunity for and support reflection on both the content learned and the learning process (p. 32-34). These fundamentals are relativistic rel·a·tiv·is·tic adj. 1. Of or relating to relativism. 2. Physics a. Of, relating to, or resulting from speeds approaching the speed of light: relativistic increase in mass. and by definition opposed to the tenets of logical positivistic pos·i·tiv·ism n. 1. Philosophy a. A doctrine contending that sense perceptions are the only admissible basis of human knowledge and precise thought. b. thought. Moreover, PBL is opposed to instructivist pedagogy and "other views of knowledge [that] would expect students to be told the 'truth' about what is known about science and medicine, as is done in many lecture settings, and that, because they have been told it, they would all then have the same knowledge and understanding of the content" (Camp, 1996, p. 3). Camp and others (Kamin, Deterding, Wilson, Armacost, & Breedon; 1999, Walton & Matthews, 1987) described PBL as being-for the learner-"active, adult-oriented, problem-centered, student-centered, collaborative, interdisciplinary, utiliz[ing] small groups and operat[ing] in a clinical context" (Camp, 1996, p. 4). This overview is consistent with Greening, who defined PBL as having an "emphasis on contextualization Contextualization of language use Contextualization is a word first used in sociolinguistics to refer to the use of language and discourse to signal relevant aspects of an interactional or communicative situation. ... [in which] learning is accompanied by reflection...[implemented] via group-based work, reflecting the constructivist focus on the value of negotiated meaning...is unconfined by discipline boundaries, encouraging an integrative approach to learning which is based on requirements of the problem as perceived by the learners themselves" (Greening, 1998, p. 2). Schmidt (1983) condensed con·dense v. con·densed, con·dens·ing, con·dens·es v.tr. 1. To reduce the volume or compass of. 2. To make more concise; abridge or shorten. 3. Physics a. PBL into three principles: (a) "Activation of prior-learning via the problem; (b) encoding See encode. specificity such that the resemblance of the problem to intended application domains facilitates later transfer (leading to an emphasis on authentic learning environments); and (c) elaboration of knowledge via discussion and reflection to consolidate learning experiences" (Greening, 1998, p. 2). Robbs and Merideth (1994) found several advantages to PBL modes of learning that can be generalized to disciplines other than medicine. * An increased retention of information; * The development of an integrated (rather than discipline-bound) knowledge base; * An encouragement toward life-long learning; * A greater exposure to clinical experience and at an earlier stage in the curriculum; * An increased student-staff liaison; and * An increase in overall motivation (Greening, 1998, p. 2). However, courses built on the lecture model, where students sit in large lecture halls lecture hall n → sala de conferencias; (UNIV) → aula lecture hall lecture n → amphithéâtre m ostensibly os·ten·si·ble adj. Represented or appearing as such; ostensive: His ostensible purpose was charity, but his real goal was popularity. to assimilate as·sim·i·late v. 1. To consume and incorporate nutrients into the body after digestion. 2. To transform food into living tissue by the process of anabolism. a lecturer's discourse continue to thrive in even the most modern of academic settings. This top-down model (programming) Top-Down Model - A method for estimating the overall cost and effort of the proposed software project from global properties of the project. The total cost and schedule is partitioned into components for planning purposes. of dissemination dissemination Medtalk The spread of a pernicious process–eg, CA, acute infection Oncology Metastasis, see there of knowledge, from the instructivist point of view, takes form in textbooks and in the lecture, where an established expert retains a privileged position of power by centering the instructional activity on him/herself. As Greening characterized it, The high value placed on experience may support a teacher-centered model of education in which the teacher embodies experience which is transmitted to students, or it may equally support a constructivist model which encourages the exposure to such experience by students. Much of this commentary on discipline-based inherent propensity for transmissive pedagogies is likey to be attributable to historic and political forces, and may more productively be associated with inherent difficulties brought about by the more general process of change itself. (p. 4). One way of leveling the playing field is for instructors to work closely with students in the role of mentors and learning coaches, and to make peer tutors A peer tutor is anyone who is of a similar status as the person being tutored. In an undergraduate institution this would usually be other undergraduates, as distinct from the graduate students who may be teaching the writing classes. part of the infrastructure of the class. Jones, Donnelly, Nash, Young, and Schwartz, (1993) found that tutors play "two essential roles" in the PBL process: "facilitation Facilitation The process of providing a market for a security. Normally, this refers to bids and offers made for large blocks of securities, such as those traded by institutions. of the learning process via prompting, and assisting in group processes to ensure that they maintain focus" (Greening, 1998). The tutor is an essential component in the scaffolding mechanisms built into the PBL. Tutors facilitate student control (Koschmann, Kelson kel·son n. Variant of keelson. kelson Noun same as keelson , Feltovitch, & Barrows, 1996) and contribute to the authentic tenor of the actual problem through which students learn. Honebein, Duffy, and Fishman (1991) find that an authentic task is one in which learners take ownership of a project that is generalizable gen·er·al·ize v. gen·er·al·ized, gen·er·al·iz·ing, gen·er·al·iz·es v.tr. 1. a. To reduce to a general form, class, or law. b. To render indefinite or unspecific. 2. to other contexts once understood. Students are also encouraged to view the facets of the problem from multiple perspectives. According to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. Peterson (1997), "PBL satisfies three important criteria that promote optimal learning." The environment fosters both supportive guidance and content-related feedback from students and instructors while engaged in learning that is "functional-based on solving a real problem" (p. 1). In the move from a teacher-centered to a peer-centered instructional realm, students have a greater opportunity to establish and exercise teamwork and leadership skills. When an authentic problem is shared by a team of students, and the goal of the course is to solve the problem as a team, "it becomes necessary for all team members to be able to lead the team. This can occur when responsibility for the operation of the team is shared....Shared leadership leads to shared accountability and competencies" (Peterson, 1997). There is literature rich in its testament to the success of PBL in science education (Koschmann, Glenn, & Conlee, 1997; Kamin et al, 1999), beginning in medical education but expanding into other ill-structured and complex disciplines (Koschmann, 1995; Norman & Schmidt, 1992). If this literature is any indication, PBL has established itself as an instructional design platform that will reshape future learning modalities Modalities The factors and circumstances that cause a patient's symptoms to improve or worsen, including weather, time of day, effects of food, and similar factors. . Walton and Matthews (1989, p. 544) articulated PBL methods and corresponding "assets" as they apply to medical education, the pioneering discipline in PBL. Their overview is easily transferable to other disciplines such as computer programming and English composition (Deek, Deek, & Friedman, 1999; Friedman, Deek, & Deek, 2000). For Walton and Matthews (1989), PBL methods stimulated and challenged the learner to "tackle realistic problems in a chosen field by applying prior knowledge and experience." They provide constant "practice of a logical, analytical, scientific approach to problems" that yields the development "of effective and efficient reasoning skills, and a store of relevant, retrievable knowledge." PBL promotes "the recognition that nothing is ever learned to finality fi·nal·i·ty n. pl. fi·nal·i·ties 1. The condition or fact of being final. 2. A final, conclusive, or decisive act or utterance. Noun 1. , that learning in a variety of subjects runs in parallel for application in a mixed, interrelated in·ter·re·late tr. & intr.v. in·ter·re·lat·ed, in·ter·re·lat·ing, in·ter·re·lates To place in or come into mutual relationship. in way, that there exists too much for any one person to learn and that tasks need to be shared between students." In terms of methodology, PBL fosters the "practice of the application of new knowledge to the original or to new problems." DISTRIBUTED LEARNING Distributed Learning means a method of instruction that relies primarily on indirect communication between students and teachers, including internet or other electronic-based delivery, teleconferencing or correspondence; (British Columbia, School Act, 2006). ENVIRONMENTS Just as PBL practices and constructivist philosophies have taken on more currency with contemporary instructional designers and faculty, distributed education, whether through synchronous modes See synchronous, SCSI synchronous mode and synchronization. of content delivery or asynchronous learning Asynchronous learning is a teaching method using the asynchronous delivery of training materials or content using computer network technology. It is an approach to providing technology-based training that incorporates learner-centric models of instruction. networks, has also grown in terms of popularity with student cohorts and faculty, technological sophistication so·phis·ti·cate v. so·phis·ti·cat·ed, so·phis·ti·cat·ing, so·phis·ti·cates v.tr. 1. To cause to become less natural, especially to make less naive and more worldly. 2. , its use in nontraditional academic settings, also accruing-as PBL and constructivist pedagogy has, into general acceptance as an inevitable direction for education. The many varieties of distributed education now offer large numbers of geographically dispersed dis·perse v. dis·persed, dis·pers·ing, dis·pers·es v.tr. 1. a. To drive off or scatter in different directions: The police dispersed the crowd. b. students instant access to information, courses, need-to-know learning alternatives, and accredited accredited recognition by an appropriate authority that the performance of a particular institution has satisfied a prestated set of criteria. accredited herds cattle herds which have achieved a low level of reactors to, e.g. degrees. However, while distributed education could not have taken its present shapes or force without the ubiquity Ubiquity See also Omnipresence. Burma-Shave their signs seen as “verses of the wayside throughout America.” [Am. Commerce and Folklore: Misc. of computer software and hardware to support communication, dissemination of multimedia information, and instruction, the disciplines that investigate computing-computer science, information syste ms, software engineering, and human-computer interaction Human-computer interaction An interdisciplinary field focused on the interactions between human users and computer systems, including the user interface and the underlying processes which produce the interactions. , for example, have yet to fully adopt or endorse either distributed education or PBL. Aside from important sociological issues of access to and use of technology, many teachers, instructional designers and cognitive theorists differ over whether computer technologies are driving pedagogy more than pedagogy is suggesting research and development of new technologies to enhance students' learning processes and skills (Algozzine et al., 1999; Young & Young, 1999). Although there has been enormous growth in web-based distributed learning at all levels of education, there have been very few studies that examine the efficacy of such activities in terms of student outcomes or instructional practices. In fact, the number and scope of peer-review journals or books were quite limited in the early 1990s but has increased considerably over the past five years. Even with this growth, however, articles are quite often either anecdotal anecdotal /an·ec·do·tal/ (an?ek-do´t'l) based on case histories rather than on controlled clinical trials. anecdotal adjective Unsubstantiated; occurring as single or isolated event. or based on small samples yielding little to no statistically significant results. At this point, those interested in the effectiveness of instructional designs and methodologies do best by reading reports from experienced colleagues and researchers, then testing hypotheses in their own domains. What follows is a review of the findings of several leading researchers in web-based distributed education. While we are clearly in need of more research, and even though what researchers have found may not be surprising, they are collectively in favor of st rategies that incorporate technology into an environment that is both student-centered and organized in a format that promotes PBL strategies and philosophies. Hiltz (1997) provided an overview of asynchronous learning environments that would seem to be the best of all possible educational worlds: The fact that the educational process is asynchronous Refers to events that are not synchronized, or coordinated, in time. The following are considered asynchronous operations. The interval between transmitting A and B is not the same as between B and C. The ability to initiate a transmission at either end. means students may engage in more reflective thinking before having to answer or discuss issues, as compared to a synchronous Refers to events that are synchronized, or coordinated, in time. For example, the interval between transmitting A and B is the same as between B and C, and completing the current operation before the next one is started are considered synchronous operations. Contrast with asynchronous. or same-time interaction, and it also means that students can participate at their own convenience, and thus better fit the demands of a college degree program into busy lives. Working in such an environment requires a series of best practices providing "the means to create the feeling of a true "class" or group of people who are learning together, and by structuring and supporting a carefully planned series of collaborative learning Collaborative learning is an umbrella term for a variety of approaches in education that involve joint intellectual effort by students or students and teachers. Collaborative learning refers to methodologies and environments in which learners engage in a common task in which each activities which constitute the assignments for the course" (Hiltz, 1997). Hiltz shared with Bouton bouton /bou·ton/ (boo-tahn´) [Fr.] a buttonlike swelling on an axon where it has a synapse with another neuron. synaptic bouton b. terminal. and Garth garth n. 1. A grassy quadrangle surrounded by cloisters. 2. Archaic A yard, garden, or paddock. [Middle English, enclosed yard, from Old Norse gardhr; see (1983), Bruffee (1984), and Dillenberg and Schneider (1995), the belief that collaborative learning is "a learning process that emphasizes group or cooperative efforts among faculty and students. It stresses active participation and interaction on the part of both students and instructors. Knowledge is viewed as a social construct, and therefore the educational process is facilitated by social interaction in an environment that facilitates peer interaction, evaluation and cooperation" (Hiltz, 1997). One can easily see the overlap between Hiltz's approach and PBL philosophies, which steep students in an active and authentic environment where ther e is little-to-no top-down structure. While some distributed education practitioners would support a virtual replication of the classroom through the use of a videotape videotape Magnetic tape used to record visual images and sound, or the recording itself. There are two types of videotape recorders, the transverse (or quad) and the helical. component, Bourne Bourne, town (1990 pop. 16,064), Barnstable co., SE Mass., crossed by Cape Cod Canal; settled 1627, inc. 1884. Bourne Bridge (1935), across the canal, made the town an entry point to Cape Cod and a resort and commercial center. , McMaster, Rieger, and Campbell (1997) would call that the technological equivalent of a "sage on a stage" approach to teaching. The argument for the virtual classroom derives from a concern for effective collaboration as the heart of a beneficial learning experience. Hiltz summarized Dillenberg and Schneider's (1995) "social-psychological mechanisms [that] make collaborative learning effective, including self-explanation, internalization Internalization A decision by a brokerage to fill an order with the firm's own inventory of stock. Notes: When a brokerage receives an order they have numerous choices as to how it should be filled. , and appropriation." * Self explanation occurs when a more knowledgeable peer explains a topic to another. One receives an explanation and the other benefits by articulating and integrating various pieces of knowledge. * Internalization is the process of learning by verbalizing in a conversation. * Appropriation occurs as one learns from watching and working with a more skilled partner; apprenticeship is a form of appropriation (Hiltz, 1997). In a modification of what PBL theorists would term the establishment of a learning issue, Hiltz implemented methods in which "the students become the teachers. Individuals or small groups of students are responsible for making a selection of a topic; reading material not assigned to the rest of the class; preparing a written summary for the class of the most important ideas in the material; and leading a discussion on the topic or material for which they are responsible" (Hiltz, 1997). This practice has it cognates in PBL activities and constructivist philosophies. Self-explanation and internalization provide an opportunity for what Koschmann (1997) finds as "a crucial moment in the Problem-Based Learning method. Its success... relies in part on the ability of group members to assess not only the accuracy, but also their relative uncertainty, about what they know" (p. 6). Kamin et al. (1999) designed a prototype study at the University of Colorado University of Colorado may refer to:
pe·di·at·ric adj. Of or relating to pediatrics. curricular objectives, regardless of their clinical location and variable patient exposure" (p. 1). Combining a PBL model with video and asynchronous distance learning technologies, their project was "designed to investigate the use of technology to support learning in a problem-based curriculum" (p. 6). Like Hiltz, they combined video, for its ability to foster cognitive and behavioral modeling In behavioral system theory and in dynamic systems modeling, a behavioral model reproduces the required behavior of the original (analyzed) system such as there is a one-to-one correspondence between the behavior of the original system and the simulated system. , with web-based communication, allowing "students and faculty to participate asynchronously and choose the best time to work" (p. 3). Faculty played the role of facilitator, "an important one to assure a meaningful discussion as well as provide cohesiveness to a virtual group" (p. 4). Kamin's group employed video and computer conferencing See chat, videoconferencing and data conferencing. in a way that Jonassen and Reeves (1995) referred to as cognitive tools, "technologies, tangible or intangible, that enhance the cognitive powers of human beings during thinking, problem solving problem solving Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error. , and learning" (p. 693). SOLVEIT (Deek, 1997), a problem solving environment A Problem Solving Environment (PSE) is a specialized computer software for solving one class of problems. Many PSEs were introduced in the 1990s. They use the language of the respective field and often employ modern graphical user interfaces. that will be described below, falls into the domain of cognitive tools rather than a traditional instructional technology There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies. The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology , as in software that "constrains" students' learning processes through prescribed communications and interactions" (p. 694). SOLVEIT goes a step beyond, as students use it as a "cognitive tool to organize, restructure, represent and express what we know" (p. 694-695). SOLVEIT engages and supports learners through the entire problem solving process, diminishing what Jonassen and Reeves (1995) found to be "the primary conclusion of programming research: that the cognitive overhead (the amount of mental effort required to use programming languages) mitigates the ability o f the learner to use computer programming as an easy and effective means for solving problems or representing what the learner knows, which is the goal of using cognitive tools in the first place" (p. 702). The role of the faculty in asynchronous, distributed learning environments, as in PBL, is what Bourne (1997) has called the "guide on the side.... Teaching in an ALN ALN Asynchronous Learning Networks (e-learning) ALN Aluminum Nitride (ceramic substrate material used for heat dissipation in electronics) ALN Arid Lands Newsletter ALN Adaptive Logic Network mode requires preparation of materials in advance, detailed attention to learner questions, facilitating peer-to-peer interaction, and continuous guiding of learners." The key ingredient of distributed education the capability for learners to learn anywhere and at anytime and to be part of a community of learners (Bourne, 1997). He summarized his comparison among several different paradigms of learning in terms of the "guide" and the "sage" models of teaching (1997, P. 44). Wegner, Holloway, and Garton (1999), moving past already identified negative areas of concern in distributed learning such as inertia inertia (ĭnûr`shə), in physics, the resistance of a body to any alteration in its state of motion, i.e., the resistance of a body at rest to being set in motion or of a body in motion to any change of speed or change in direction of , resistance to and inexperience Inexperience See also Innocence, Naïveté. Bowes, Major Edward (1874–1946) originator and master of ceremonies of the Amateur Hour on radio. [Am. with technology, learner isolation, and the digital divide, designed a study to assess "the effect distance learning over the Internet has on student achievement" (p. 103). His study compared two groups of students assessing their own learning outcomes. The study juxtaposed jux·ta·pose tr.v. jux·ta·posed, jux·ta·pos·ing, jux·ta·pos·es To place side by side, especially for comparison or contrast. a traditional face-to-face group using instructivist methodologies with an experimental group studying the same material but using a PBL approach with synchronous distant learning tools and methods. Although his samples were too small to yield statistically significant results, his study did suggested a few benefits to PBL design combined with Internet-based methods as an educational design strategy. As Wegner summarized: Positive comments from the experimental group could be categorized cat·e·go·rize tr.v. cat·e·go·rized, cat·e·go·riz·ing, cat·e·go·riz·es To put into a category or categories; classify. cat in four main areas: Practicality/Performance-based, Technology, Group Processes and Convenience. The authentic, performance-based nature of the class was seen as the biggest positive as indicated by the high response rate (71%) of the experimental group. Thirty-six percent of the class indicated that the chance to use technology in a productive way was a plus and 21% stated that the convenience of not having to travel and having flexible work hours was a major advantage. Interestingly, 36% of the experimental group cited the opportunity to solve problems, use consensus building skills, exercise autonomous learning Autonomous learning is a school of education which sees learners as individuals who can and should be autonomous i.e. be responsible for their own learning climate. as a group and communications skill as competencies gained over what they normally would get through traditional instructional delivery models. (p. 104) Significantly, Wegner: found a basis in the literature that substantiated a relationship between the use of technology-based delivery systems and the cultivation of group processing skills. There is at least some indication in this study that students developed and utilized skills independent of instructor directives or problem design. It is the belief of the researchers that these skills may be inherent in Internet-based instruction. (p. 104) Wegner believed that instruction on the Internet "accentuates the 'student as worker' and the 'teacher as coach' paradigms" (p. 104). This is in concordance concordance /con·cor·dance/ (-kord´ins) in genetics, the occurrence of a given trait in both members of a twin pair.concor´dant con·cor·dance n. with early and current PBL designers (Jonassen, 1995; Barrows, 1980; Grabinger, 1995). For Wegner, "The role of the instructor becomes one of preparing the instructional environment, anticipating the needs of the students in advance and providing contingencies. They become Socratic questioners, resource providers, and motivators. Instructors respond to and accommodate learners in assisting them to develop their own meaning for the material rather than interpreting the material for them" (p. 104). Here again, Wegner echoed the host of researchers and theorists in both PBL and constructivist theory and distributed education innovators innovators people who will try new things. early innovators important figures in the farming or client community because they are the leaders in the introduction of new techniques and management systems. previously cited. Wegner complemented Grabinger (1995), who summarized "rich environments for active learning" (REALs) as "comprehensive instructional systems that: * are evolving from constructivist philosophies and theories; * promote study and investigation within authentic (i.e., realistic, meaningful, relevant, complex, and information-rich) contexts; * encourage the growth of student responsibility, initiative, decision making, and intentional learning; * cultivate an atmosphere of cooperative learning cooperative learning Education theory A student-centered teaching strategy in which heterogeneous groups of students work to achieve a common academic goal–eg, completing a case study or a evaluating a QC problem. See Problem-based learning, Socratic method. among students and teachers; * utilize dynamic, generative gen·er·a·tive adj. 1. Having the ability to originate, produce, or procreate. 2. Of or relating to the production of offspring. generative pertaining to reproduction. learning activities that promote high-level thinking processes (i.e., analysis, synthesis, problem-solving, experimentation, creativity, and examination of topics from multiple perspectives) to help students integrate new knowledge with old knowledge and thereby create rich and complex knowledge structures; and * assess student progress in content and learning to learn through realistic tasks and performances." (p. 668) REALs are environments that support problem-based learning. Benor (1984, p. 94) stated that in PBL, "students have to understand the problem to the extent that its constituents can be identified. The learners have then to collect, integrate, synthesize To create a whole or complete unit from parts or components. See synthesis. , and apply this information to the given problem, using strategies that will yield a solution." Grabinger's REALs provided such an environment by building on constructivist tenets such as: * instilling in·still also in·stil tr.v. in·stilled, in·still·ing, in·stills also in·stils 1. To introduce by gradual, persistent efforts; implant: "Morality . . . the notion that "knowledge is not a product to be accumulated but an active process in which the learner attempts to make sense out of the world;" * promoting the idea that "people conditionalize their knowledge in personal ways;" and * stressing the "importance of collaboration and the social negotiation of meaning" (p. 669-670). In REALs, the learning environment fosters authentic activities and contexts. As Grabinger stated: Authenticity is important to REALs for three reasons. First, it encourages students to take ownership of the situation and their own learning. Realistic problems hold more relevance to students' needs and experiences, because they can relate what they are learning to problems and goals that they see every day. Second, it develops deeper and richer (indexicalized and conditioned) knowledge structures leading to a higher likelihood of transfer to novel situations. Finally, it encourages collaboration and negotiation. Complex problems require a team approach that provides natural opportunities for learners to test and refine their ideas and to help each other understand the content (p. 670). Working from the premises that PBL is a pedagogy that will become situated in an even wider variety of disciplines, and distributed education will also grow as learning demands of increasing numbers of organizations and individuals of necessity make more use of the Internet, tools that can assist individual learners in a PBL methodology employed in a web-based learning environment are necessary to develop and refine. One general methodology! environment initially designed as a computer programming and problem solving instructional tool, SOLVEIT, shares fundamental affinities with the theoretical underpinnings and substantive methodologies of both the problem-based learning approach to education and distributed education. A Problem-Solving Environment The Specification Oriented o·ri·ent n. 1. Orient The countries of Asia, especially of eastern Asia. 2. a. The luster characteristic of a pearl of high quality. b. A pearl having exceptional luster. 3. Language in Visual Environment for Instruction Translation (SOLVEIT) is an environment that provides tools to support the process of problem solving and programming (Deek, 1997) in each of the six stages that comprise it: (a) problem formulation, (b) planning, (c) design, (d) translation, (e) testing, and (1) delivery of the problem's solution. While some of the tools are for general purposes and are shared by the entire SOLVEIT environment (inner layer of Figure 1), others are associated with the specific stages of the process (outer layer of Figure 1) and are used to perform the various tasks of problem solving and program development. These tools provide support at each stage of the process (existing tools of traditional programming environments such as syntax editors, compilers, and debugging (programming) debugging - The process of attempting to determine the cause of the symptoms of malfunctions in a program or other system. These symptoms may be detected during testing or use by real users. utilities are used to carry out translation tasks. The outcomes of each stage are captured and stored in a database. Students working in subsequent stages can access this database and use i nformation relevant to the current task. Information is logged to a text recorder where it is maintained for access during and after the problem solving session. SOLVEIT's problem-solving methodology and tools are complementary with Nkanginieme's (1997) for early medical education, in that each demonstrates its theoretical basis in Bloom's (1956) taxonomy taxonomy: see classification. taxonomy In biology, the classification of organisms into a hierarchy of groupings, from the general to the particular, that reflect evolutionary and usually morphological relationships: kingdom, phylum, class, order, and its relationship, through application, to the cognitive domain cognitive domain, n area of study that deals with the processes and measurable results of study, as well as the practical ability to apply intelligence. of distinct educational objectives. Nkanginieme presented the process of clinical diagnosis as derivative of Bloom's theoretical base and the methodology as central to problem-based learning in a series of definitions of terms: Knowledge: To acquire, to recall, to identify, to recognize (knowledge; of specifics, of dealing with specifics) (knowledge of universals an abstractions); Comprehension: Translation, interpretation, extrapolation (mathematics, algorithm) extrapolation - A mathematical procedure which estimates values of a function for certain desired inputs given values for known inputs. If the desired input is outside the range of the known values this is called extrapolation, if it is inside then ; Application: To apply, to relate, to transfer, to use Analysis: To discriminate, to distinguish, to organize Synthesis: To constitute, to combine, to specify, to propose Evaluation: To validate, to argue, to appraise appraise v. to professionally evaluate the value of property including real estate, jewelry, antique furniture, securities, or in certain cases the loss of value (or cost of replacement) due to damage. , to reconsider. Clinical diagnosis requires a physician to move sequentially through the processes and activities described to reach a valid diagnosis. In much the same way, computer programmers, systems analysts, and software engineers follow a similar plan. SOLVEIT was designed in part based on Bloom's taxonomy (Deek, 1997). Beginning computer science students use SOLVEIT to fulfill the complex, multiple tasks of problem-solving and programming. The design of SOLVEIT is such that it promotes a recursive See recursion. recursive - recursion process of re-examination and modification of programming of what otherwise would generally be thought of as a linear process of steps that accrue To increase; to augment; to come to by way of increase; to be added as an increase, profit, or damage. Acquired; falling due; made or executed; matured; occurred; received; vested; was created; was incurred. into an executable program See executable code. and results. The "new assumptions" about teaching and learning articulated by Grabinger are addressed by the SOLVEIT design. People transfer learning with difficulty, needing both content and context learning. Through problem identification, formulation, and articulation articulation In phonetics, the shaping of the vocal tract (larynx, pharynx, and oral and nasal cavities) by positioning mobile organs (such as the tongue) relative to other parts that may be rigid (such as the hard palate) and thus modifying the airstream to produce speech , SOLVEIT provides the context in which students are introduced to a subject's concepts and the problem solving heuristics heu·ris·tic adj. 1. Of or relating to a usually speculative formulation serving as a guide in the investigation or solution of a problem: to employ. Learners are active constructors of knowledge. SOLVEIT offers learners, through a series of problem decomposition decomposition /de·com·po·si·tion/ (de-kom?pah-zish´un) the separation of compound bodies into their constituent principles. de·com·po·si·tion n. 1. steps, the ability to formulate ideas for themselves. Learning is cognitive and in a constant state of growth and evolution. Composing com·pose v. com·posed, com·pos·ing, com·pos·es v.tr. 1. To make up the constituent parts of; constitute or form: a problem's solution after breaking it down into subproblem components, along with the archiving and database functions of SOLVEIT, demonstrate to the learner that the act of learning is recursive. Learners bring their own needs and experiences to learning situations. Problem formulation and solution planning, the first two stages of the SOLVEIT, draw on problem solving skills and domain knowledge that are adaptable to new situations. Skills and knowledge are best acquired within realistic contexts. SOLVEIT's tools are modeled on professional programming environment tools and put to use toward creating programs that address the needs of professional program development. Assessment must take more realistic and holistic forms. Programs derived through SOLVEIT are tested, debugged, and refined for delivery to the user. Savery and Duffy's (1995, p. 32-34) "instructional principles deriving from constructivism" are also found within SOLVEIT's design: "Anchor all learning activities to a larger task or problem." Students begin by engaging SOLVEIT first to decompose de·com·pose v. de·com·posed, de·com·pos·ing, de·com·pos·es v.tr. 1. To separate into components or basic elements. 2. To cause to rot. v.intr. 1. large problems into smaller subtasks. "Support the learner in developing ownership for the overall problem or task." Each step, from problem decomposition to solution delivery is, through an interactive set of tools, open to the scrutiny of both learner and instructor; yet, through each step of the sequence, the learner takes responsibility for successful completion of the programming assignment in its entirety. "Design an authentic task. Solutions formed within the SOLVEIT environment lead to executable code Software in a form that can be run in the computer. It typically refers to machine language, which is comprised of native instructions the computer carries out in hardware. Executable files in the DOS/Windows world use .EXE and . devised as a series of steps based on a software design and development process. Design the task and the learning environment to reflect the complexity of the environment they should be able to function in at the end of learning." SOLVEIT was designed as a stan d alone problem solving/programming environment, but when working with it in groups of students in disparate locations, the demands of problem solving take on the additional complexity of asynchronous interactivity (Deek & McHugh, 2000). "Give the learner ownership of the process used to develop a solution." Each stage of SOLVEIT's functionality builds on the work of the preceding steps, and the learner must decide not only when to move on sequentially in the process, but also when to return to an earlier stage for possible revision. This particular recursive pattern any one student adopts contributes to a sense of mastery over the process itself. Design the learning environment to support and challenge the learner's thinking. Throughout SOLVEIT's stages, the learner is asked series of guiding questions, creating opportunities for innovation and revision. "Encourage testing ideas against alternative views and alternative contexts." SOLVEIT's planning and design stages require learners to identify, assess, and choose solution alternatives before implementation criteria are selected. "Provide opportunity for and support reflection on both the content learned and the learning process." In terms of programming instruction, the SOLVEIT environment provides the structure and the tools for learners to understand and practice employing a problem-solving methodology that translates into the ability to write code that addresses the immediate problem but also provides a more generic applicability of the process of problem-solving itself. SOLVEIT is an example of Jonassen and Reeves' (1995) point, that "the real power of computers to improve education will only be realized when students actively use them as cognitive tools rather than passively perceive them as tutors or repositories of information" (p. 696). In addition, SOLVEIT facilitates Dillenberg and Schneider's (1995) "social-psychological mechanisms [that] make collaborative learning effective" in a distributed learning environment. Self-explanation and appropriation result from the mentored teamwork that occurs through the problem-solving activity. Verbalization occurs in each of the six stages that comprise the SOLVEIT methodology, thereby supporting internalization. CONCLUSION SOLVEIT is an example of a tool applicable to the fundamental theories supporting problem-based learning activities as they are generally applied to disciplines and levels of education. It is also a tool that is complementary in theory and methodologies to PBL and the best principles and practices of distributed education. It is just that complementarity com·ple·men·tar·i·ty n. 1. The correspondence or similarity between nucleotides or strands of nucleotides of DNA and RNA molecules that allows precise pairing. 2. , which suggests it to be a satisfactory tool with which to unite PBL and distributed education. As Jonassen and Reeves' (1995) wrote: "the real power of computers to improve education will only be realized when students actively use them as cognitive tools rather than passively perceive them as tutors or repositories of information" (p. 696). SOLVEIT, a tool developed to conform with and enhance the cognitive activities essential to problem-solving in computer programming, puts into practice much of constructivist theory and is easily transferable to asynchronous learning methodologies in a broader spectrum of disciplines. The authors have suggested that SOLV SOLV Stop Oregon Litter & Vandalism (state program sponsoring beach cleanups, etc.) SOLV Save Our Little Village (St. Petersburg Beach, FL) EIT EIT erythrocyte iron turnover. is a tool that can be used to support a PBL approach to learning and bridge the constructivist philosophy supporting PBL with distributed education, particularly in ill-structured domains such as programming and software development. SOLVEIT is, moreover, a cognitive tool, as Jonassen and Reeves (1995) defined them: Cognitive tools are best used by students to represent knowledge and solve problems within the context of pursuing investigations that are relevant to their own lives.... Cognitive tools, as we conceive them, are unintelligent tools, relying on the learner to provide the intelligence, not the computer. This means that planning, decision making, and self-regulation are the responsibility of the learner, not the technology. Cognitive tools can serve as powerful catalysts for facilitating these skills, assuming that they are used in ways that promote reflection, discussion, and collaborative problem solving Collaborative Problem Solving (CPS) is a behavior management approach developed for children with social, emotional, and behavioral challenges. The CPS approach views behavioral challenges as a form of learning disability and seeks to correct behavior through cognitive intervention. " (p. 697). SOLVEIT and its taxonomy of activities, when applied within a general PBL approach in an distributed education environment, is a potentially effective methodology for problem solving in a variety of subject areas, and with modifications, the spectrum of distributed educational environments. By combining PBL, web-based distributed education and SOLVEIT, instructional designers can create active, vibrant learning environments. This combination holds benefits to students as they work in richer contexts than either those steeped in traditional classroom-based instructivist pedagogy or those supporting face-to-face PBL-oriented learning.
Table 1
Bourne's Comparison of Learning Paradigms
Paradigm Traditional Use
Learning Lectures: very common; succeeds
by listening with dynamic lecturers; students
bored with dull "sage"
Discovery Library, literature searches
learning
Learn by Laboratory. Works very well in
doing traditional model. Writing,
creative things
Learn through Poor in large classes, excellent
discussion in very small classes with the
and debate right instructor
Paradigm ALN
Learning On-screen video played on-demand
by listening or downloaded
Discovery Web searching
learning
Learn by Learning modules, simulations
doing online; writing online, critiquing
Learn through Network conferencing
discussion
and debate
Paradigm Likely success with ALN
Learning Fair to poor. Suffers from lack
by listening of presence of the "sage."
However permits replay, indexing of
lecture
Discovery Web searches are often much better
learning than traditional library searching
Learn by Learning modules can be very good,
doing but online laboratory materials are
not wide yet spread. ALN is an
excellent medium for writing and
critiquing.
Learn through Scales up to many learners;
discussion potentially much richer than
and debate classroom discussion
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