Presenting Tutorials, Half-day, and Full-day Sessions by Leading Experts...SIGGRAPH 2004 Courses Cover Excellent Mix of Hottest Topics in Computer Graphics and Interactive Techniques.Business Editors/High-Tech Writers SIGGRAPH (Special Interest Group on Computer Graphics, www.siggraph.org) The arm of the ACM that specializes in computer graphics and interactive techniques. Providing publications, workshops and conferences, it has served technicians and researchers as well as the artist and business community 2004 CHICAGO--(BUSINESS WIRE)--March 11, 2004 ACM SIGGRAPH
"The SIGGRAPH 2004 Courses Call for Participation asked the community to 'come teach.' The response was such a high level of quality content that it was a challenge for the jury to select the Courses program," said Jacquelyn Martino, SIGGRAPH 2004 Courses chair from Massachusetts Institute of Technology Massachusetts Institute of Technology, at Cambridge; coeducational; chartered 1861, opened 1865 in Boston, moved 1916. It has long been recognized as an outstanding technological institute and its Sloan School of Management has notable programs in business, . "From Real-Time Shadowing Techniques to Developing Augmented Reality See mixed reality. Applications, this year's courses present an excellent mix covering the applications of both computer graphics and interactive technology. We also are pleased to offer a number of Courses that will be completely new to the SIGGRAPH audience." The SIGGRAPH 2004 Courses covering new topics are: Acting and Drawing for Animation; Art-Directed Technology: Anatomy of a Shrek 2 Sequence; Augmenting Three-dimensional Vision with Three-dimensional Sound; Crowd and Group Animation; Collision Detection See CSMA/CD and collision avoidance system. (networking) collision detection - A class of methods for sharing a data transmission medium in which hosts transmit as soon as they have data to send and then check to see whether their transmission has suffered a collision with and Proximity Queries; Commodity-Based Projection VR; GPGPU GPGPU General-Purpose Computation on Graphics Processing Unit GPGPU General Purpose Gpu : General-Purpose Computation on Graphics Hardware; Introduction to Bayesian Learning; "Lord of the Rings": The Visual Effects that Brought Middle Earth to the Screen; Real-Time Shadowing Techniques; Shape-Based Retrieval and Analysis of 3D Models; and Unconventional Human Computer Interfaces. Highlights from the SIGGRAPH 2004 Courses program also include: Acting and Drawing for Animation Organizer: Lucilla Potter Hoshor, Savannah College of Art and Design SCAD enrolls more than 7,000 students from all 50 states and 100 countries. International student enrollment is 10-12 percent. Degree programs include advertising design, animation, architectural history, architecture, art history, arts administration (M.A. This workshop provides hands-on demonstrations of acting and drawing principles required to achieve strong animated performances. It covers staging, power centers, positioning, character development and design, emotional recall, fluidity, improvisation for storytelling, and timing. Developing Augmented Reality Applications Co-Organizers: Mark Billinghurst, University of Canterbury
A detailed introduction to augmented reality (AR) and how to build AR applications. Attendees also learn about current research and explore hands-on demonstrations. GPGPU: General-Purpose Computation on Graphics Hardware Co-Organizers: Mark Harris, NVIDIA Corporation and David Luebke, University of Virginia Recent advances in graphics processor (GPU GPU: see secret police. (Graphics Processing Unit) A specialized logic chip devoted to rendering 2D or 3D images. Display adapters contain one or more GPUs for fast graphics rendering. ) technology have transformed GPUs into powerful engines capable of a variety of computations beyond computer graphics. This course presents a detailed introduction to general-purpose computation on graphics hardware (GPGPU), with an emphasis on core computational building blocks, ranging from linear algebra linear algebra Branch of algebra concerned with methods of solving systems of linear equations; more generally, the mathematics of linear transformations and vector spaces. to database queries. Introduction to Bayesian Learning Organizer and Lecturer: Aaron Hertzmann, University of Toronto Research at the University of Toronto has been responsible for the world's first electronic heart pacemaker, artificial larynx, single-lung transplant, nerve transplant, artificial pancreas, chemical laser, G-suit, the first practical electron microscope, the first cloning of T-cells, Bayesian reasoning is a fundamental tool of machine learning and statistics. Beginning from first principles, this course develops the general methodologies for designing learning algorithms and describes their application to several problems in graphics. Real-Time Shadowing Techniques Co-Organizers: Jan Kautz, Massachusetts Institute of Technology and Marc Stamminger, Friedrich-Alexander-Universitat Erlangen-Nurnberg How to incorporate shadows in real-time rendering. Basic shadowing techniques, more advanced techniques that exploit new features of graphics hardware, the differences among these algorithms, and their strengths and weaknesses. The course includes implementation details. Seeing, Hearing, and Touching: Putting It All Together Organizer: Brian Fisher
Brian L. Fisher is a preeminent field biologist focusing on the systematics of arthropods, with particular focus on ants. He has discovered over 1000 species. , The University of British Columbia Locations Vancouver The Vancouver campus is located at Point Grey, a twenty-minute drive from downtown Vancouver. It is near several beaches and has views of the North Shore mountains. The 7. As computer display technologies become increasingly multimodal Two or more modes of operation. The term is used to refer to a myriad of functions and conditions in which two or more different methods, processes or forms of delivery are used. On the Web, it refers to asking for something one way and receiving the answer another; for example requesting , ubiquitous, and immersive, interaction designers must understand how vision, sound, and touch are perceived and understood by users. In this course, attendees learn key aspects of perceptual theory and its application to design of interactive multimedia systems through lectures, demonstrations, and design case studies. Unconventional Human-Computer Interfaces Co-Organizers: Steffi Beckhaus, Universitat Hamburg and Ernst Kruijff, Fraunhofer-Institut fur Medienkommunikation An introduction to the potential of various human systems, how these systems can be interfaced with hardware components, and for what purposes they can be applied. This course demonstrates a wide range of unconventional interfaces and explores the potential for new kinds of systems and application areas. SIGGRAPH 2004 Courses start early on Sunday morning Sunday Morning may refer to:
For first time, SIGGRAPH 2004 offers a One Day registration option. For all registration information, see www.siggraph.org/s2004/registration or contact SIGGRAPH 2004 Registration Management, 11212 Waples Mill Road, Suite 104, Fairfax, Virginia 22030, +1.703.449.6418 phone, +1.703.631.6288 fax, and registration@siggraph.org email. SIGGRAPH 2004 will bring nearly 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles for the week-long conference, 8 - 12 August. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the web are planned. SIGGRAPH 2004 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 10 - 12 August 2004. ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2004. Information on ACM SIGGRAPH Membership and Other Conferences and Activities: http://www.siggraph.org/index.html |
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