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Perceptions on problem-based online learning.


Abstract

This study investigates the students' perceptions of problem-based online learning in regard to computer mediated communication (messaging) Computer Mediated Communication - (CMC) Communication that takes place through, or is facilitated by, computers. Examples include Usenet and e-mail, but CMC also covers real-time chat tools like lily, IRC, and even video conferencing. , benefits for learning, online support, motivation, and online collaboration. A case study design was used in this study. The participants consisted of 87 students. The study lasted for 14 weeks. Quantitative and qualitative research Qualitative research

Traditional analysis of firm-specific prospects for future earnings. It may be based on data collected by the analysts, there is no formal quantitative framework used to generate projections.
 strategies to investigate students' opinions about the problem-based online learning environment were used. The results indicated that students were satisfied with the problem-based online learning experience.

Introduction

Among others, there are two critical challenges for the students who enroll in distance education courses face: lack of communication and adequate guidance. Since the instructor is not present in the classroom, and the students are away from each other most of the time, the communication and guidance have to be provided through the Internet by means of computers. If communication tools and facilities are established well and proper, and guidance is provided when needed, then learning can be enhanced. Through computer-mediated communication Computer-Mediated Communication (CMC) can be defined broadly as any form of data exchange across two or more networked computers. More frequently, the term is narrowed to include only those communications that occur via computer-mediated formats (i.e. , all types of interactions namely student-content interaction, student-teacher interaction, and student-student interaction (Moore & Kearsley, 1996) and learner and interlace To illuminate a screen by displaying all odd lines in the frame first and then all even lines. Interlacing uses half frames per second (fields per second) rather than full frames per second.  interaction (Vrasidas, 2000) are available for the students and the instructor.

Bolliger (2004) identified the contributing factors to online learners' satisfaction as availability and feedback time of the instructor, social interaction and collaboration among peers, and between student and instructor, accessing to technology, support and meaninfulness of the course website. To help learners connected emotionally and socially, peer and student-instructor interaction can be facilitated through synchronous Refers to events that are synchronized, or coordinated, in time. For example, the interval between transmitting A and B is the same as between B and C, and completing the current operation before the next one is started are considered synchronous operations. Contrast with asynchronous.  communication (McInnerney & Roberts, 2004) and asynchronous communication For other uses, see Asynchrony.
In telecommunications, Asynchronous communication is transmission of data without the use of an external clock signal. Any timing required to recover data from the communication symbols is encoded within the symbols.
 tools (Taylor, 2001). Interaction can be facilitated best when learners collaborate with peers on projects and assignments related to the course. (Vrasidas, 2000). The online instructor has an important role in keeping learners on track of the course requirements, and in facilitating student participation (Moore, 2001). He/she should hold social, pedagogical ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
, managerial and technical skills to plan the instructional tasks, and to provide students with timely feedback (Bonk, Wisher & Lee, 2004)

To create a sense of community, situated, learner-centered, integrated, collaborative and project-based online learning environment should be established. Thomas, Mergendoller & Michaleson (1999) indicated that project-based learning Project-based learning, or PBL (often "PjBL" to avoid confusion with "Problem-based Learning"), is a constructivist pedagogy that intends to bring about deep learning by allowing learners to use an inquiry based approach to engage with issues and questions that are rich, real and  involves authentic tasks, authentic assessment Authentic assessment is an umbrella concept that refers to the measurement of "intellectual accomplishments that are worthwhile, significant, and meaningful,"[1] as compared to multiple choice standardized tests. , and appropriate facilitation Facilitation

The process of providing a market for a security. Normally, this refers to bids and offers made for large blocks of securities, such as those traded by institutions.
 by the instructor. Projects are created by a problem or a driving question (Blumenfeld et al., 1991). According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 Nelson (1999), in problem-based learning problem-based learning Medical education An instruction strategy in which groups of students are presented with clinical problems without prior study or lectures. See Cooperative learning. , learners in groups work on a carefully designed problem scenario with the assistance of the instructor. Discourse among students and instructor is essential to problem-based learning process (Zumbach, Hillers & Reinmann, 2004). In this process, students elucidate e·lu·ci·date  
v. e·lu·ci·dat·ed, e·lu·ci·dat·ing, e·lu·ci·dates

v.tr.
To make clear or plain, especially by explanation; clarify.

v.intr.
To give an explanation that serves to clarify.
 the problem, determine learning needs, examine the resources and apply newly obtained understanding to solve the problem (Pearson, 2006). Despite the widespread implementation of online learning in the field of education, and a rich research basis investigating the effectiveness and efficiency of online courses/programs, the literature falls short in providing guidelines for effective and efficient implementation of online learning. Therefore, there is a need to examine experiences of students engaged in problem-based online learning. Accordingly, the purpose of this study is to find out how online learners perceive online collaboration, computer-mediated communication, motivation, online support, and the benefits of collaborative problem-based online learning environment.

Method

A case study design integrating qualitative and quantitative research Quantitative research

Use of advanced econometric and mathematical valuation models to identify the firms with the best possible prospectives. Antithesis of qualitative research.
 strategies was used in this study, and it lasted 14 weeks. One classroom was studied through survey and interview techniques to understand students' perceptions of collaborative problem-based online learning environment. The participants consisted of 87 (46 male and 41 female) volunteer Computer Studies and Information Technology Vocational School second year students who enrolled in "Web Design" online course at Eastern Mediterranean University General
The university has 50 departments offering undergraduate and postgraduate degrees, as well as a research infrastructure, and the medium of instruction is entirely in English.
 in Magusa, Northern Cyprus. In the study, there were four online groups each consisting of 20-25 students. At the end of the semester se·mes·ter  
n.
One of two divisions of 15 to 18 weeks each of an academic year.



[German, from Latin (cursus) s
 35 volunteer students (20 male and 15 female) were interviewed to get deeper understanding of their perceptions of problem-based online learning experience.

For the purpose of this study, an online questionnaire was developed through the examination of the related literature in the field. Two experts from the instructional technology There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies.

The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology
 field examined it, and based on the feedback, the questionnaire was revised. The questionnaire consisted of 28 five-point Likert type items. The internal consistency In statistics and research, internal consistency is a measure based on the correlations between different items on the same test (or the same subscale on a larger test). It measures whether several items that propose to measure the same general construct produce similar scores.  of the questionnaire (Cronbach alpha coeffient score) was found to be .90. The themes in the questionnaire included online collaboration, computer mediated communication, motivation, online support and benefits of problem-based online learning environment. The frequencies, means, standard deviations In statistics, the average amount a number varies from the average number in a series of numbers.

(statistics) standard deviation - (SD) A measure of the range of values in a set of numbers.
 and percentages of the data gathered from the online questionnaire were calculated.

The purpose of the interview was to follow up the findings of the questionnaire, and to gather in-depth data. An interview guide consisting of six questions in line with the themes covered in the questionnaire was developed. A total of 35 volunteer students were interviewed individually at the end of the study, and the interviews were tape recorded with their permission. The interview results were subjected to content analysis in which the data were coded first, and then the categories were established to bring together the codes produced.

The Online Course

The study was carried out in a "Web Design" online course aiming to help students develop the student skills in HTML HTML
 in full HyperText Markup Language

Markup language derived from SGML that is used to prepare hypertext documents. Relatively easy for nonprogrammers to master, HTML is the language used for documents on the World Wide Web.
, ASP and Web design. To engage students in the course, an online collaborative problem-based and constructivist con·struc·tiv·ism  
n.
A movement in modern art originating in Moscow in 1920 and characterized by the use of industrial materials such as glass, sheet metal, and plastic to create nonrepresentational, often geometric objects.
 learning environment was designed by Ozden (2002) who is an expert on online course design, at the Middle East Technical University in Ankara, Turkey. According to Gold (2001), "constructivism constructivism, Russian art movement founded c.1913 by Vladimir Tatlin, related to the movement known as suprematism. After 1916 the brothers Naum Gabo and Antoine Pevsner gave new impetus to Tatlin's art of purely abstract (although politically intended)  is less content-oriented and more learner-centered; the designer goal is to create an information-object rich, and socially meaningful (i.e. communication and collaboration filled) learning environment"(p. 36). The constructivist model proposed by Ewing (2000) was used in the course design. Ewing (2000) highlighted that opportunities should be available for peer interaction and collaboration, and there should be significant autonomy in assessing and using learning materials. Nelson's (1999) collaborative problem-based learning guidelines such as creating situated, integrated, collaborative and learner-centered learning environment were also considered in designing the course. To construct their own knowledge, the students worked on authentic problems collaboratively, were involved with real life problems, and tried to solve the problems through the group projects by using forums chats and e-mail. The instructor as a facilitator provided feedback by answering the messages on time and guiding the weekly forum discussions (in 20-25 students groups) to eliminate students' contusions and misunderstandings about the subject. He monitored each group's progress by examining their projects at every level and by providing feedback. To understand the group members' contribution to the projects, and to keep each member on track, records of chats and forums, and the workload of group members were examined closely by the instructor.

The forum was organized based on the subtopics. It contained links to the objectives, syllabus A headnote; a short note preceding the text of a reported case that briefly summarizes the rulings of the court on the points decided in the case.

The syllabus appears before the text of the opinion.
, lecture notes and resources. The project groups had their own forum and chat. Additionally, net meeting, desktop sharing See remote control software. , whiteboard The electronic equivalent of chalk and blackboard, but between remote users. Whiteboard systems allow network participants to simultaneously view one or more users drawing on an on-screen blackboard or running an application. , and e-mail facilities were used in the course. Through desktop sharing, the students were able to see the instructor's computer; the instructor was able to show applications about web design; and the students could ask questions through chat synchronously syn·chro·nous  
adj.
1. Occurring or existing at the same time. See Synonyms at contemporary.

2. Moving or operating at the same rate.

3.
a. Having identical periods.

b.
. The interaction among students, group members and instructor were done through the forum, e-mail and chats. The instructor was supposed to answer all questions in 12 hours so that the students would not be confused. While providing feedback, the instructor did not provide the answer directly most of the time but tried to lead the students through clues to allow them to find the answers themselves. As McLoughlin (2002) mentioned, the learner support was facilitated through supervising group process associated with effective teamwork, scaffolding for collaborative communication, and providing resources that the learner would access in order to perform the required task.

Results

In order to find out the participants' perceptions of online collaboration, the students were asked 14 questions about online collaboration. Close to three-fourths (74.2%) of the students agreed or strongly agreed with the statements (Mean 4.1) on the usefulness of online collaboration. Even though the majority of the students agreed with the statement that "we could not achieve the project unless we worked together," 53% of the students stated that they would rather work alone for this project in relation to another item in the collaboration part of the survey. This shows that even though they collaborated online, half still prefer working individually.

It is understood from the interview results that heterogeneity het·er·o·ge·ne·i·ty
n.
The quality or state of being heterogeneous.



heterogeneity

the state of being heterogeneous.
 of the group was quite important for the group work, and was a contributing factor to accomplish the group task. While working together, the students learned how to view things from their group members' perspectives. This supports the results of questionnaire that majority of the students indicated learning together was very beneficial to them. A few students stated that, "if it was something that can be done in a short time, they would prefer working alone." Although it may not be true for all cases, one student from one group commented that he would "rather work alone" since he dealt with much of the work. It can be concluded from the results that majority of the students found online collaboration effective in this course, even though a considerable portion of students also preferred individual work. Students were asked 14 questions to investigate their perceptions of computer-mediated communication (communication patterns of online course, and their advantages and disadvantages) in relation to problem-based online learning experiences. The results indicated that the majority (74.9%) agreed or strongly agreed with the statements (Mean 4.1). Among these items "flexibility in time made me work effectively" and "I was able to receive immediate feedback through chats and forums" received higher agreement levels (Mean=4.4 and 4.3 respectively). Even though chat was found to be convenient in terms of receiving immediate feedback, the item "I used chat very frequently to communicate with other group members" has the lowest mean (Mean=3.7).

The interview results were in line with the questionnaire results in respect to computer-mediated communication. Majority of the students who were interviewed indicated that through chat and forums they were able to communicate with and receive feedback from the instructor individually and as a group. They were able to communicate with their classmates Classmates can refer to either:
  • Classmates.com, a social networking website.
  • Classmates (film), a 2006 Malayalam blockbuster directed by Lal Jose, starring Prithviraj, Jayasurya, Indragith, Sunil, Jagathy, Kavya Madhavan, Balachandra Menon, ...
 as a whole, with their group members and with other individuals in class. The majority indicated that even though they used computer-mediated communication facilities to communicate with the instructor and their classmates, they would communicate better with their group members in face-to-face learning environment.

In the motivation part, there were 4 items to understand the students' perceptions. 82.2% of the students agreed or strongly agreed with the statements in this part indicating that the majority of the students found problem-based online learning motivating. The overall mean score for this part was 4.2. The interview findings were consistent with this result. The majority of the students stated that they tried to finish their project on time, and they were involved deeply in their project in this process. Related with the support they received in problem-based online learning environment, more than four-fifths of the students (82.4%) agreed or strongly agreed with the related statements. This shows that the resources provided in the course, the access to the website, and the feedback through the chats and forums were adequate, and the students did not have much difficulty in receiving support from the instructor and their teammates. The overall mean score in this theme was 4.2. The highest mean (4.5) was related with the statement "the resources in order to search for my answers were adequate."

During the interview, most students stated that the messages sent by the instructor and the students to the forum, to their own groups or the entire class kept them aware of the events and help them progress in their projects. They indicated that this was better than sending e-mails for communication because all the messages according to the subjects covered in the course were kept in the Web site, and all of the students who were registered in the forum could see them anytime they wanted. They stated that the feedback they received from the instructor was timely, and the course Web site was informative in regard to resources, and about students' progress. Students were able to understand where they were in regard to their group progress and individual progress. Also they were highly satisfied about the role of the online instructor as a facilitator.

In this study, students were asked if they benefited from problem-based online learning. Overall mean for this part was 4.2, and the majority of the students agreed or strongly agreed with all statements in this part. They indicated during the interview that the teamwork helped them understand concepts and processes from different perspectives; they improved their interpersonal skills "Interpersonal skills" refers to mental and communicative algorithms applied during social communications and interactions in order to reach certain effects or results. The term "interpersonal skills" is used often in business contexts to refer to the measure of a person's ability ; the forum improved their understanding of the topic; the overall experience helped their professional growth; and online communication socialized so·cial·ize  
v. so·cial·ized, so·cial·iz·ing, so·cial·iz·es

v.tr.
1. To place under government or group ownership or control.

2. To make fit for companionship with others; make sociable.
 them. Students mentioned that the learning strategies used in the course and the Web site's organization were highly beneficial to them. One of the students stated "I believe 1 improved myself about HTML and other things." Another one indicated, "I can say I learned a lot. I had no idea of HTML commands. In that respect the course gave me a lot. We learned how a web site is constructed, and we learned ASP." Curtis and Lawson (2001) stated that pedagogical and technical supports, and integration of various online tools are essential for collaboration in online learning environments. Both questionnaire and interview findings were in line with their statements that students were satisfied with the course, and computer-mediated communication and online support were found to be effective in this course.

Conclusion

Curtis and Lawson (2001) stated that good real time interactions are needed for successful online courses, and interaction support tools have to displace dis·place  
tr.v. dis·placed, dis·plac·ing, dis·plac·es
1. To move or shift from the usual place or position, especially to force to leave a homeland:
 face-to-face communication. For online collaboration, there are certain patterns to be considered by the instructor. According to McCormack & Jones (1998), the web provides a rich environment for learners to have enough sensory experience to learn the necessary skills. Constructivist learning employs cognitive apprenticeship Cognitive apprenticeship is a theory of the process where a master of a skill teaches that skill to an apprentice.

Constructivist approaches to human learning have led to the development of a theory of cognitive apprenticeship [1].
 and it relies on feedback and mentoring. Constructivism accepts that through interaction with the environment and with meaningful information, the students can construct knowledge. The findings of this study foster these statements that online collaborative problem-based learning in a constructivist setting can be helpful for students in benefiting from the learning/instruction process better. Also having no drop-out in the online course was another indication of satisfaction.

Even though the findings of the study were in favor of problem-based online learning, one needs to be cautious in generalizing the results of this study to similar other contexts. Because, this study was limited to the number of students who enrolled in the "Web Design" online course at Computer Studies and Information Technology Vocational School. Since the department trains computer specialist for the business and industry, the participants had to gain confidence in Web site development, and they had some background skills and knowledge in computer field. So, the participants of this case were members of a specific group. Therefore similar studies with different learners from different fields need to be conducted.

References

Blumenfeld, P. C., Soloway, E., Marx, W. R., Krajcik, J. S., Guzdial, M. & Palincsar, A. (1991). Motivating project-based learning: Sustaining the doing, supporting the learning. Educational Psychologist, 26(3/4), 369-398.

Bolliger, D., (2004). Key factors for determining student satisfaction in online courses. International Journal on E-Learning. 3(1), 61-67.

Bonk, C. J., Wisher, R. A., & Lee, J-Y., (2004). Moderating learner-centered e-learning: Problems and solution, benefits and implications. In Roberts, T.S. (Ed.) Online Collaborative Learning Collaborative learning is an umbrella term for a variety of approaches in education that involve joint intellectual effort by students or students and teachers. Collaborative learning refers to methodologies and environments in which learners engage in a common task in which each : Theory and Practice, London: Information Science Publishing, 54-85.

Curtis, D. D. & Lawson, M. J. (2001). Exploring collaborative online learning. Journal of Asynchronous Learning Asynchronous learning is a teaching method using the asynchronous delivery of training materials or content using computer network technology. It is an approach to providing technology-based training that incorporates learner-centric models of instruction.  Network, 5(1), 21-34.

Ewing, J. (2000). Enhancement of online and offline student learning. Educational Media International, 37(5), 205-217.

Gold, S. (2001). A constructivist approach to online training for online teachers. Journal of Asynchronous Learning Network, 5(1), 35-57.

McConnack, C. & Jones, D. (1998). Building a Web-based education system. New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
, NY: Wiley & Sons, Inc.

McInnerney, J. M., & Roberts, T. S. (2004). Online learning: Social interaction and the creation of a sense of community. Educational Technology & Society, 7(3), 73-81.

McLoughlin, C., (2002). Computer supported teamwork: An integrative approach to evaluating cooperative learning cooperative learning Education theory A student-centered teaching strategy in which heterogeneous groups of students work to achieve a common academic goal–eg, completing a case study or a evaluating a QC problem. See Problem-based learning, Socratic method.  in an online environment. Australian Journal of Educational Technology, 18(2), 227-254.

Moore, M. G. & Kearsley, G. (1996). Distance education: A systems view. Belmont, CA: Wadsworth Publishing Company.

Moore, M. G., (2001). Surviving as a distance teacher. The American Journal of Distance Education American Journal of Distance Education (AJDE) is an academic journal of research and scholarship in the field of distance education in Americas, with particular emphasis on the uses of Internet (e-learning, distributed learning, asynchronous learning and blended learning). , retreived March 28, 2006 from http://www.ajde.com/Contents/vol15_2.htm#editorial

Nelson, L. M. (1999). Collaborative problem solving Collaborative Problem Solving (CPS) is a behavior management approach developed for children with social, emotional, and behavioral challenges. The CPS approach views behavioral challenges as a form of learning disability and seeks to correct behavior through cognitive intervention. . In C. M. Reigeluth (Ed.), Instructional-design theories and models: A new paradigm New Paradigm

In the investing world, a totally new way of doing things that has a huge effect on business.

Notes:
The word "paradigm" is defined as a pattern or model, and it has been used in science to refer to a theoretical framework.
 of instructional theory Instructional theory is a discipline that focuses on how to structure material for promoting the education of humans, particularly youth. Originating in the United States in the late 1970s, instructional theory . Mawah, J: Lawrence Erlbaum, 241-268.

Ozden M.Y., (2002). Ogretici tabanli ogrenmeden lnternet tabanli coklu ortam olusturmaci yaklasim uygulamalarina gecis: Bir durum durum

a class of wheat producing hard flour.
 calismasi, Bilisim Teknolojileri Isiginda Egitim Konferansi ve Sergisi, May 20-22, 2002, Ankara, Turkey, 44-50.

Pearson, J., (2006). Investigating ICT (1) (Information and Communications Technology) An umbrella term for the information technology field. See IT.

(2) (International Computers and Tabulators) See ICL.

1. (testing) ICT - In Circuit Test.
 using problem-based learning in face-to-face and online learning environments. Computers & Education, 47(1), 56-73.

Taylor, J., (2001). Virtual writing forum with Don Murray Don Murray has been the name of more than one person of note:
  • Don Murray (clarinetist) (1904-1929), jazz musician
  • Don Murray (actor) (b. 1929)
  • Don Murray (writer) (1923-2006), Pulitzer Prize winning writer for the Boston Herald
 and the National Writing Project in an asynchronous Refers to events that are not synchronized, or coordinated, in time. The following are considered asynchronous operations. The interval between transmitting A and B is not the same as between B and C. The ability to initiate a transmission at either end.  environment. Journal of Asynchronous Learning Network, 5(1), 99-134.

Thomas, H. W., Mergendoller, J. R. & Michaleson, A., (1999). Project-based learning: A handbook for middle and high school teachers. Novato, CA: The Buck Institute for Education.

Vrasidas, C., (2000). Constrnctivism versus objectivism objectivism (b·jekˑ·ti·vizˑ· : Implications for interaction, course design, and evaluation in distance education. International Journal of Educational Communications, 6(4), 339-362.

Zumbach, J., Hillers, A. & Reinmann, P., (2004). Sopporting distributed problem-based learning: The use of feedback mechanisms in online learning. In Roberts, T.S. (Ed.) Online Collaborative Learning: Theory and Practice, London: Information Science Publishing, 86-102.

S. Engin Koc, Middle East Technical University, Turkey

Zahide Yildirim, Middle East Technical University, Turkey

M. Yasar Ozden, Middle East Technical University, Turkey

Koc is Ph.D. Student in Instructional Technology, Yildirim, Ph.D., is Assistant Professor of Instructional Technology, and Ozden, Ph.D., is Professor of Instructional Technology at the Department of Computer Education and Instructional Technology.
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No portion of this article can be reproduced without the express written permission from the copyright holder.
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Author:Ozden, M. Yasar
Publication:Academic Exchange Quarterly
Date:Sep 22, 2006
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