Overcoming the limitations of learning objects.There are a number of issues that face individuals who would use learning objects for instructional purposes. These issues include problems with decontextualization, enabling meaningful reusability, and overcoming biases toward didactic di·dac·tic adj. Of or relating to medical teaching by lectures or textbooks as distinguished from clinical demonstration with patients. approaches in the use of learning objects. We discuss these problems in some detail, and present a project-based model for designing and employing learning objects in instruction, which overcomes the issues outlined in the first section of the paper. ********** Issues Facing Employers of Learning Objects There are a number of issues facing those who wish to employ learning objects to facilitate learning. These issues are not, however, inherent in the component-based paradigm. The first section of this paper describes some of the most difficult issues to be resolved. In the second section, we present a model of the use of learning objects that is grounded in a project-based paradigm. In the third section, we describe the manner in which we believe the new model overcomes the problems outlined in the first section. SECTION 1 LEARNING OBJECTS: ISSUES Decontextualized Learning The instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of of learning objects is moving increasingly toward decontextualization. This is because of an inversely proportional See See also: Inversely relationship between the internal context or size of a learning object and its potential for reuse. Here, we define context as a spatial or temporal juxtaposition juxtaposition /jux·ta·po·si·tion/ (-pah-zish´un) apposition. jux·ta·po·si·tion n. The state of being placed or situated side by side. of elements, and define internal context as the primitive assets (photos, videos, blocks of text) juxtaposed jux·ta·pose tr.v. jux·ta·posed, jux·ta·pos·ing, jux·ta·pos·es To place side by side, especially for comparison or contrast. within a learning object. Learning object size correlates with the number of elements juxtaposed within a learning object's internal context (more elements juxtaposed within a learning object making for a bigger learning object). Thus, a learning object's size is proportional to its internal context. While instructional design is a high-level dual enterprise, consisting of both scoping and sequencing, these activities are both best understood in terms of context creation (Wiley, Recker, & Gibbons Famous people named Gibbons include:
When an instructional designer or automated system uses a learning object, the act of use is the act of placing the object in an instructional context (a spatial or temporal juxtaposition of learning objects). The relationship between the internal context of the learning object and the instructional context into which it is being placed determines whether the object fits into that context. For example, a small learning object comprised of a single image of da Vinci da Vinci Surgery A surgical robot for performing certain surgeries–eg, mitral valve repair and laparoscopic procedures–eg, cholecystectomy and gastric ulcer repair. See Laparoscopic surgery, Robotics, Surgical robot. juxtaposed against three blocks of text about da Vinci (creating an internal context which, roughly speaking, is "about da Vinci") would fit nicely into a collection of learning objects (or instructional context) about inventors but would fit poorly into an instructional context about amphibians amphibians members of the animal class Amphibia. Includes frogs, toads, newts, salamanders and cecilians all capable of living on land or in water. . The less specific the internal context of the learning object, the more instructional contexts into which it will fit. Conversely, the more specific the internal context of the object, the fewer instructional contexts into which it will fit. Focusing on removing or separating as much context as possible from learning objects, in order to maximize the reuse of the learning objects, can be problematic. A paradox arises because learning theorists are increasingly emphasizing the preeminence of context in learning, using language such as social context (Vygotsky, 1981); cultural, historical, and institutional setting (e.g., Wertsch, 1991), and situatedness (e.g., Lave & Wenger, 1991; Jonassen, 1991). While far transfer (implying a type of contextual independence) is the goal of most instruction, the social, historical, cultural, and in stitutional contexts of learning are crucial factors that must be considered in the design of instruction if it is to succeed. The simple concatenation or sequencing of decontextualized educational resources will likely fail to produce a meaningful context for learning, necessitating the creation of alternative models of learning object use. If decontextualized learning objects are to be developed and deployed, a method of reintroducing context must be utilized. Megaphone not Mediator While learning objects can be conceived in a number of ways, including content objects, strategy objects, and discourse objects, learning objects are generally deployed as content chunks or information containers. That is, they are utilized as glitzy glitz Informal n. Ostentatious showiness; flashiness: "a garish barrage of show-biz glitz" Peter G. Davis. tr.v. information dumps, or lectures with high production values Production values is a media term for "production cost." It refers to the professional look, or "polish," of a production. Factors that affect perceived production value may include video and audio quality, lighting, number of errors, and amount and quality of special effects. , as if all that online or distributed learning Distributed Learning means a method of instruction that relies primarily on indirect communication between students and teachers, including internet or other electronic-based delivery, teleconferencing or correspondence; (British Columbia, School Act, 2006). required was a larger megaphone for the instructor. As learning theorists push for more contextualized, real world, authentic instruction, instructional strategies such as case-based scenarios (Schank, Berman, & Macpherson, 1999) or problem-based learning problem-based learning Medical education An instruction strategy in which groups of students are presented with clinical problems without prior study or lectures. See Cooperative learning. (Albanese & Mitchell, 1993; Vernon and Blake, 1993) are gaining popularity. When learning is understood in the context of problem solving problem solving Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error. , learning objects and other resources change from info-capsules that transfer inert knowledge Inert knowledge is information which one can express but not use. The process of understanding by learners does not happen to that extent where the knowledge can be used for effective problem-solving in realistic situations. from expert to novice, into semiotic semiotic /se·mi·ot·ic/ (se?me-ot´ik) 1. pertaining to signs or symptoms. 2. pathognomonic. tools that mediate and shape the learners actions (Wertsch, 1985), like the cards in Vygotsky's (1978) interpretation of Leontiev's (1932) forbidden colors Forbidden Colors (禁色) is a novel by Yukio Mishima, translated in 1968. The name kinjiki is a euphemism for homosexuality. task. In the forbidden colors experiment, subjects were asked to describe a number of items without using the name of any color more than once. Subjects were provided with cards corresponding to colors to use during the experiment. Many younger subjects were unable to use the cards successfully but older subjects used the cards as tools to mediate their performance of the task, for example, turning a card face down once its color had been used. This tool aspect of learning objects, in other words Adv. 1. in other words - otherwise stated; "in other words, we are broke" put differently , the manner in which learning objects mediate problem solving activities, remains severely under-explored. Research along these lines would require instructional designers to deploy learning objects in problem-based environments, as opposed to the next, next, next manner in which learning objects are frequently used. Wertsch's (1991) call for social science research to focus on mediated action would suggest that neither learners working in online environments nor the resources they use in those online environments could be studied fruitfully in isolation. Rather than studying learning objects out of context, the unit of analysis must be learners' actual uses of the objects within a learning context. Wertsch (1991) reminds us that, "Only by being part of action do mediational means come into being and play their role. They have no magical power in and of themselves" (p. 119). Scaling Through Automation Many individuals and institutions pursue learning objects research with the goal of enabling anytime, anywhere learning through computer-automated assembly of learning objects personalized per·son·al·ize tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es 1. To take (a general remark or characterization) in a personal manner. 2. To attribute human or personal qualities to; personify. for individual learners (e.g., Martinez, 2003; Hodgins, 2000; IEEE/LTSC, 2001; ADL, 2003). The potential cost savings of automating instructional design are obvious. But while the model of one learner interacting with one computer matches very well with the 1970s view of computer-based instruction, an isolationist i·so·la·tion·ism n. A national policy of abstaining from political or economic relations with other countries. i approach is at odds with what learning theorists are increasingly emphasizing--the importance of collaboration (e.g., Nelson, 1999), cooperative learning cooperative learning Education theory A student-centered teaching strategy in which heterogeneous groups of students work to achieve a common academic goal–eg, completing a case study or a evaluating a QC problem. See Problem-based learning, Socratic method. (Johnson & Johnson, 1997; Slavin, 1990), communities of learners (Brown, 1994), social negotiation (Driscoll, 1994), and apprenticeship (Rogoff, 1990) in learning. While a collection of quality content is a necessary condition for facilitating learning, it is not sufficient. If good content were enough to support learning and human interaction were unnecessary, libraries would never have evolved into universities. DataBanking Education Freire was extremely critical of what he labeled banking education in which riches of knowledge were deposited into the empty minds of passive learners by expert teachers. Selection of content objects from a databank for delivery to learners provides as close an implementation of this metaphor as is imaginable. The current paradigm of learning objects delivery (as expressed in various standards and specifications) completely ignores discourse or dialogue; in other words, many approaches to using learning objects present learners with one worldview world·view n. In both senses also called Weltanschauung. 1. The overall perspective from which one sees and interprets the world. 2. A collection of beliefs about life and the universe held by an individual or a group. and no opportunity to experience alternatives, hear the stories of others, or ask meaningful questions. From this point of view, the learning objects paradigm could be seen as "oppressive." Specially Designed for Reusability While the primary design criterion of learning objects-based approaches is generally reusability, considerations of granularity (i.e., how big the learning object should be) and architecture (i.e., the structure on which the objects should be assembled) frequently require designers to reformat (1) To change the record layout of a file or database. (2) To initialize a disk over again. existing content before it can be reused in a given learning objects system. For example, an existing Web page would have to be edited in order to utilize the SCORM SCORM Shareable Content Object Reference Model (web-based e-learning standard) SCORM Shared Courseware Object Reference Model SCORM Shareable Courseware Object Reference Model API (Application Programming Interface) A language and message format used by an application program to communicate with the operating system or some other control program such as a database management system (DBMS) or communications protocol. to communicate with a standards-conforming Learning Management System (LMS). Wiley (2000) criticized Merrill's (1999) Instructional Transaction Theory and other object-based approaches as being particularly guilty of this problem because they require every object to be extensively prepared and formatted in order to be reusable. There exists a paradigmatic See paradigm. choice between the few specialty objects, which can be automatically processed by intelligent systems, and the many objects, which can be reused by humans. It seems desirable to develop a method of learning object utilization that could reuse existing material as is. The Reusability Paradox In the semiotic sense, learning objects and other educational resources are signs whether they are text, graphics, audio, animation, or otherwise. The task of the learning objects user--to combine individual resources into instructionally meaningful lessons--is similar to the speaker's task of combining individual words and utterances into meaningful communication. Inasmuch as in·as·much as conj. 1. Because of the fact that; since. 2. To the extent that; insofar as. inasmuch as conj 1. since; because 2. this is true, Vygotsky's (1962) notion of the influx of sense applies to the assembly of learning objects. In language, the meanings of words and sentences that proceed and follow an individual word, such as the word sense in the proceeding sentence, color the meaning of that word. That is, proceeding and following utterances significantly alter the meaning of a word or other utterance. Vygotsky (1962) explained:
"The senses of different words flow into one another--literally
"influence" one another--so that the earlier ones are contained
in, and modify, the later ones. Thus, a word that keeps
recurring in a book or a poem sometimes absorbs all the variety
of sense contained in it and becomes, in a way, equivalent to
the work itself."
Creating a meaningful utterance becomes an act in which words and other utterances with overlapping and context-absorbing meanings are intermingled to create meaning. From the learning objects perspective, the combination or sequencing of educational resources creates a context in which the resources color and absorb each other's meanings. Even if an automated system could successfully select and sequence learning objects correctly the vast majority of the time, a mistake at any point could cause a Sixth Sense Effect due to the influx of sense, in which previously understood material is reinterpreted in light of new information. The Sixth Sense Effect is the common school experience of understanding a lecture up to a certain point and then realizing that you have not understood it at all. "I was with you right up to the last sentence; but now I think I must not have understood anything you said." It is entirely possible that a single, misplaced mis·place tr.v. mis·placed, mis·plac·ing, mis·plac·es 1. a. To put into a wrong place: misplace punctuation in a sentence. b. object could, via this Sixth Sense Effect, undo significant portions of previous learning as students struggle to reinterpret re·in·ter·pret tr.v. re·in·ter·pret·ed, re·in·ter·pret·ing, re·in·ter·prets To interpret again or anew. re what they have previously understood in terms of new material presented inappropriately. For example, imagine concept instruction teaching the identification and classification of Baroque period Baroque period (17th–18th century) Era in the arts that originated in Italy in the 17th century and flourished elsewhere well into the 18th century. It embraced painting, sculpture, architecture, decorative arts, and music. music. After several examples and non-examples are displayed, a twentieth century example is inappropriately selected and presented as an example of Baroque. One can imagine students thinking back to the previous examples and non-examples and struggling to understand how Stravinsky fit the mental model they had worked so hard to develop. While humans may make occasional selection errors of this kind, we believe that machines are much more likely to err in this manner--especially in more complex instructional domains where meaning-making plays a more significant role. This implies that humans may have to assemble learning objects by hand for all but the most rudimentary instructional content. The Intellectual Property Pit In recent years every major content creation industry has seen its core digital product line exploited and freely traded online. First, the music industry saw its CD content ripped and swapped via Napster. Subsequent attempts to create secure digital music formats (SDMI (Secure Digital Music Initiative) A set of rules for securely distributing digital music over the Internet. Announced in February 1999, it is backed by the Recording Industry Association of America (RIAA) and Sony, Warner, BMG, EMI and Universal, the top five ) were publicly defeated by researchers at Stanford (and others) who were threatened with lawsuits. The book publishing book publishing. The term publishing means, in the broadest sense, making something publicly known. Usually it refers to the issuing of printed materials, such as books, magazines, periodicals, and the like. industry saw its champion eBook protection format defeated, and lawsuits filed against the programmer who accomplished the defeat incited such rage in the online community that Adobe eventually dropped the charges. The motion picture industry's best attempts at securing DVD DVD: see digital versatile disc. DVD in full digital video disc or digital versatile disc Type of optical disc. The DVD represents the second generation of compact-disc (CD) technology. content have been publicly defeated by teenagers on at least two continents; movie content is abundant on file sharing Copying files from one computer to another. See peer-to-peer network, file sharing protocol and file and printer sharing. services such as Kazaa. The commercial content industries have learned the hard way that, despite rights management attempts, digital content will always make its way into free distribution. We strongly doubt that the educational content industry has not learned a lesson watching these other industries; this will likely prevent this industry from making or marketing digitized versions of its content. Publishers' fear of file-sharing networks will likely prevent an "educational object economy" from ever materializing. SECTION 2 LEARNING OBJECTS: A MODEL A Project-Based Model of Learning Object Use This section discusses a model of using learning objects that is employed in the development of an online, learning objects-based Masters of Business Administration in Enterprise Informatics Same as information technology and information systems. The term is more widely used in Europe. for Northface University. This approach to using learning objects is called [O.sub.2]. [O.sub.2] is a project-based model of using learning objects, which focuses the learning experience on a sequence of increasingly complex projects, following Wiley's Learning Object Design and Sequencing (LODAS) approach (Wiley, 2000) and Gibbons and associates' Work Model Synthesis method (Gibbons et al., 1995). Learning objects are selected and made available to students by course designers in order to support the accomplishment of project tasks and goals. This use of learning objects follows the Octopus Method outlined in our previous work, in which a project or problem is placed at the center of the learning experience and learning objects hang off of the project like legs off an octopus. [O.sub.2] is also strongly influenced by van Merrienboer's Four Component Instructional Design (van Merrienboer, 1997) model and Hannafin, Hill and McCarthy's work in Resource-based Learning Environments or RBLEs (Hannafin, Hill & McCarthy, 2002). Table 1 describes the individual content components of the [O.sub.2] architecture. According to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. Wiley and Edwards' (2002) definition of learning object, "any digital resource which can be reused to mediate learning," each of the components qualifies as a learning object. The Lesson component contains all the other components directly or by reference as illustrated in Figure 1, which shows a screenshot See screen shot. of a typical lesson. The Lesson also contains links to discussion areas, whether they are for discussion with the Professor in a chat/shared application space or for discussion and collaboration with peers in a threaded discussion A running commentary of messages between two or more people in a discussion group. See message thread and discussion group. environment. [FIGURE 1 OMITTED] The relationships between the components of the [O.sub.2] instructional architecture are formally described in the Object Role Modeling (ORM ORM - Object Role Modeling ) language in Figure 2. The taxonomy taxonomy: see classification. taxonomy In biology, the classification of organisms into a hierarchy of groupings, from the general to the particular, that reflect evolutionary and usually morphological relationships: kingdom, phylum, class, order, of learning object types is taken from Wiley (2000). To summarize, Fundamental learning objects are individual assets, which cannot meaningfully be broken down further (e.g., PDFs or images). Combined-closed learning objects are those containing two or more Fundamental learning objects combined in a manner which precludes the simple reuse of the Fundamentals (e.g., streaming Flash with audio, streaming video A one-way video transmission over a data network. It is widely used on the Web as well as company networks to play video clips and video broadcasts. Computers in home networks stream video to digital media hubs connected to a home theater. with audio). Combined-open learning objects are those containing two or more Fundamental learning objects combined in a manner that does not preclude the simple reuse of the Fundamentals (e.g., images and text combined in a Web page). [FIGURE 2 OMITTED] SECTION 3 LEARNING OBJECTS MODEL: THE SOLUTION This section addresses how [O.sub.2] overcomes some of the limitations of traditional approaches to learning objects. Decontextualized Learning In [O.sub.2], presentations are scoped so that one learning object teaches one topic (or a closely related set of topics). This appears to violate the specially designed for reuse principle described above. In practice, however, we found that when working in a new domain for the first time there was no alternative. We anticipate future courses in this domain will require much less specialty design. The guiding question used in working with subject-matter experts has been "can you ever imagine wanting to teach some portion of this topic without teaching the others?" This notion of modeling the domain and reflecting that model in learning objects is taken from Wiley's work with LODAS described above (Wiley, 2000). When the answer is "no," the remaining collection of topics is scoped as a single learning object. While these objects are highly decontextualized both by their small grain size and by a scrubbing process, which removes references to specific super-topics, instructional context is provided to students using project statements. Looming milestones provide learners with motivation for studying and provide immediate opportunities for students to practice and apply the knowledge and skills taught in the learning objects. Because the learning objects are highly decontextualized, they can be easily reused to support different projects in different courses. Megaphone not Mediator Learning objects in [O.sub.2] are not the focus of the instructional episode. As opposed to many learning object systems, in which the instruction is completely comprised of a temporal sequencing of content components, learning objects in [O.sub.2] are used to mediate the solution of specifically designed projects. In other words, lessons are centered on the solution of problems and completion of projects. As students find they are lacking in necessary expertise or skill, they use learning objects to gain the abilities needed to complete intermediate milestones and larger projects. Specially Designed for Reusability Because learning objects are used strictly as mediators in the [O.sub.2] framework and do not contain embedded Inserted into. See embedded system. assessments, which must participate in roll up or otherwise communicate with the LMS, there are no technical issues restricting the use of any resources in any digital format within the [O.sub.2] framework. While presentations were specially designed as described above, we were able to reuse a number of resources exactly as we found them in the wild. In addition, in keeping with the [O.sub.2] philosophy, there is no need to reformat the look and feel of resources. Once students leave the virtual classroom and return to their lives, they will again encounter problems that they will only be able to solve by marshalling a collection of disparate resources, whether learning objects, books, journal articles, job aids, or other. Interacting with disparately formatted resources in the [O.sub.2] experience prepares students for the experience later in life. [O.sub.2] simply scaffolds the process by narrowing the scope of possible resources through which students must wade. The Reusability Paradox We have argued elsewhere that while decontextualization and reusability vary proportionally for any given object, either property varies inversely with the ease of learning object reuse (from discovery or location through to inclusion in a specific lesson). In [O.sub.2] we have tried to find a sweet spot in terms of grain size for the resources we are forced to create from scratch (as opposed to those existing resources we might reuse), following work published by South and Monson (2002). As indicated above, analysts go through an iterative it·er·a·tive adj. 1. Characterized by or involving repetition, recurrence, reiteration, or repetitiousness. 2. Grammar Frequentative. Noun 1. process of asking SMEs "can you ever imagine teaching one of these topics without teaching the others?" until the SME (1) (Small and Medium-sized Enterprise) See SMB. (2) (Subject Matter Expert) An individual who is well-versed in the policies and procedures of a particular department or division. says "no." The remaining collection of topics is scoped as a single learning object. In selecting closely related topics as the grain size for new resources, we create a low to moderate amount of internal context that will admittedly prevent some reuse, which would have been possible at a far finer grain size (for example, if an instructional situation arose that called for instruction on one, but not all, of the topics). However, we feel that a conglomerate of media that teaches a single topic or closely related set of topics is the optimal grain size for this circumstance, as well as many others. The Intellectual Property Pit As MIT MIT - Massachusetts Institute of Technology acknowledged in its bold OpenCourseWare project, bare educational content is valuable, but it is not a core value proposition for educational institutions. Books by MIT faculty are available free in many libraries, and now MIT course content is available free on the Internet. The majority of the value of educational experiences comes from the value added Value Added The enhancement a company gives its product or service before offering the product to customers. Notes: This can either increase the products price or value. through interactions with human beings. Thus, Northface University can open its collection of presentations and learning resources to the world without giving away its core value--the structuring of those resources to support specific projects and interactions with world-class faculty in project contexts. This component architecture could allow NU to release its library of presentations and learning resources free without letting core value out the door, meaning the NU can contribute to the educational object commons (not economy) without putting itself out of business. Scaling through Automation and Databanking Education Social interaction is a necessary companion to the [O.sub.2] model of learning objects use. In the case of the Northface University installation of [O.sub.2], human-to-human interaction happens in a variety of contexts: weekly topical discussions among students and faculty on course bulletin boards, live weekly sessions in which faculty walk students through specific problem-solving processes related to software development, and online office hours office hours, n.pl See business hours. . CONCLUSION Despite the many criticisms that have been raised regarding learning objects (e.g., Friesen, 2003), we continue to believe that learning objects hold significant potential for the advancement of both commercial and humanitarian educational enterprises. Commercial educational enterprises will continue to see value in the create once, sell for reuse many times economic model. Humanitarian educational enterprises will continue to see value in the ability to fund the development of one set of instructional materials and open these materials for reuse to individuals in developing nations and other spaces without additional costs. [O.sub.2] provides a single view of what educationally effective, project-based learning Project-based learning, or PBL (often "PjBL" to avoid confusion with "Problem-based Learning"), is a constructivist pedagogy that intends to bring about deep learning by allowing learners to use an inquiry based approach to engage with issues and questions that are rich, real and objects use can look like. We believe that many other instructionally feasible models exist and will continue to be identified as instructional technology There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies. The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology continues to move into the future.
Table 1 Content Components of the [O.sub.2] Architecture, Northface
Implementation
Component Description
Lesson "Lessons" are a generic HTML container for the other
system components. Students work through one lesson per
week.
Project A typical course contains a sequence of three increasingly
Description complex projects. The Project Description introduces
students to the project they will be working on for the
next several weeks.
Task Each week students are required to deliver a project task.
Description The Task Description introduces students to the week's
assignment.
Presentation Presentations are modules of overt instruction designed
specifically to meet the current learning need. In the NU
implementation, presentations were combinations of slides
and audio scoped to the level of an individual topic (or
small set of very closely related topics), which students
use to gain knowledge and expertise necessary to complete
project tasks.
Learning Learning Resources are any other materials presented to
Resource support student learning, including example artifacts from
a fictitious prior project team's deliverables and other
information resources (such as Websites).
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Wertsch (Ed.), The Concept of Activity in Soviet Psychology. Armonk, NY: Sharpe. Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes (Cole, M., John-Steiner, V. Scribner, S. & Souberman, E., Eds.). Cambridge, MA: Harvard University Press The Harvard University Press is a publishing house, a division of Harvard University, that is highly respected in academic publishing. It was established on January 13, 1913. In 2005, it published 220 new titles. . Wertsch, J. V. (1985). Vygotsky and the social formation of mind. Cambridge, MA: Harvard University Press. Wertsch, J. V. (1991) Voices of the mind: A sociocultural so·ci·o·cul·tur·al adj. Of or involving both social and cultural factors. so ci·o·cul approach
to mediated action. Cambridge, MA: Harvard University Press.
Wiley, D. A. (2000). Learning object design and sequencing theory. Unpublished doctoral dissertation, Brigham Young University Brigham Young University, at Provo, Utah; Latter-Day Saints; coeducational; opened as an academy in 1875 and became a university in 1903. It is noted for its law and business schools. [Online]. Available: http://davidwiley.com/papers/dissertation/dissertation.pdf. Wiley, D. A. & Edwards, E. K. (2002). Online self-organizing social systems: The decentralized de·cen·tral·ize v. de·cen·tral·ized, de·cen·tral·iz·ing, de·cen·tral·iz·es v.tr. 1. To distribute the administrative functions or powers of (a central authority) among several local authorities. future of online learning. Quarterly Review of Distance Education, 3(1), 33-46. Wiley, D. A., Recker, M. M., & Gibbons, A. (2000). In defense of the by-hand assembly of learning objects [Online]. Available: http://reusability.org/axiomatic.pdf. DAVID WILEY This article or section has multiple issues: * It does not cite any references or sources. Please help improve this article by citing reliable sources. * It may need to be to meet Wikipedia's quality standards. , SANDIE WATERS, DEONNE DAWSON, BRENT LAMBERT, MATTHEW BARCLAY, AND DAVID David, in the Bible David, d. c.970 B.C., king of ancient Israel (c.1010–970 B.C.), successor of Saul. The Book of First Samuel introduces him as the youngest of eight sons who is anointed king by Samuel to replace Saul, who had been deemed a failure. WADE Utah State University Utah State University, mainly at Logan; coeducational; land-grant and state supported; chartered 1888, opened 1890. It publishes Utah Science, Western Historical Quarterly, and Western American Literary Journal. USA david.wiley@gmail.com shwaters@cc.usu.edu ddawson@cc.usu.edu blambert@knowledgetree.org mbarclay@cc.usu.edu dwade@cc.usu.edu LAURIE NELSON Laurie Ruth Nelson was born on August 17, 1959 to Eugene Bernard Nelson and Doris Mae Thorpe, in Vancouver, Washington. Moving to Fremont, Nebraska at the age of 3, Laurie spent her formative years attending school there. Northface University USA laurie.nelson@northface.edu |
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