Online Game Developed by Minority Youth in Brooklyn Will Educate Thousands about Global Poverty and Education at theCostofLife.org.In After School Program Conducted by Global Kids, Inc. and Gamelab, and Funded by Microsoft, Students Learn about Global Issues and Work with Professional Game Developers
NEW YORK New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of -- Global Kids, Inc., the foremost nonprofit in New York City New York City: see New York, city.
New York City
City (pop., 2000: 8,008,278), southeastern New York, at the mouth of the Hudson River. The largest city in the U.S. dedicated to educating urban youth about international affairs Noun 1. international affairs - affairs between nations; "you can't really keep up with world affairs by watching television"
affairs - transactions of professional or public interest; "news of current affairs"; "great affairs of state" , and Gamelab, New York City's largest game development company, announce the release of the exciting online game, Ayiti: The Cost of Life (theCostofLife.org), at Microsoft's World Wide School of the Future Summit in Philadelphia, Pennsylvania. Youth from the program and Global Kids Executive Director Carole Artigiani and Online Leadership Program Director Barry Joseph will be present at the Summit on Wednesday, November 15th. Mr. Joseph will be featured in a panel at 10:45 AM and the Ayiti: The Cost of Life game will also be distributed to Summit participants.
Ayiti: The Cost of Life uses the location of Haiti to educate players about the obstacles to education faced by children in developing countries. When distributed When distributed
When issued. and used within either a classroom or after school setting, the game will be a strong tool for building students' global awareness and civic literacy. Microsoft's School of the Future Microsoft's School of the Future is a collaborative project between the Microsoft Corporation and the School District of Philadelphia. The school opened on September 7th, 2006. is located at 4021 Parkside Avenue (corner of Parkside & Girard).
The concept of the game was developed by youth in Global Kids' Playing 4 Keeps (P4K P4K Playing 4 Keeps (gaming) ) program and professionals from the award-winning game design studio Gamelab. Supported by Microsoft's U.S. Partners in Learning Mid-Tier Grants Initiative, which seeks to find and support "pockets of innovation" for increasing digital literacy digital literacy Informatics The ability to understand computer-based information. See Literacy. and career readiness, the game will be free and also be published with lesson plans for educators through a UNICEF UNICEF (y`nĭsĕf'), the United Nations Children's Fund, an affiliated agency of the United Nations. website Child Alert: Haiti (unicef.org/childalert/haiti/) and the educational network TakingITGlobal (takingitglobal.org).
"It can be difficult to teach critical global issues to youth who can sometimes feel that their everyday lives are far removed from things going on in remote places around the world," said Mary Cullinane, Director of Microsoft U.S. Partners in Learning. "Global Kids' Playing 4 Keeps has found a way to use technology to bring these global issues to life in a truly engaging way. We are proud to support this innovative use of technology to make these issues more real for these young citizens."
Playing 4 Keeps engages a cohort of twenty-four students from South Shore High School, a largely minority school of approximately 2,300 students located in Canarsie, Brooklyn , in working with professional game developers in the design, development and dissemination of professionally-produced online games about important social issues. During the school year, program participants conducted research about global issues and gained digital literacy, leadership, and career skills. Students participated in workshops on such global issues as Defining Human Rights, Racism, Health, Education, and Canarsie is a neighborhood in the Eastern portion of the borough of Brooklyn, in New York City, USA. Children's Rights The opportunity for children to participate in political and legal decisions that affect them; in a broad sense, the rights of children to live free from hunger, abuse, neglect, and other inhumane conditions. , and then selected an issue on which to focus the game.
With professionals from Gamelab, they learned about a range of issues related to game design as a form of critical media literacy Media literacy is the process of accessing, analyzing, evaluating and creating messages in a wide variety of media modes, genres and forms. It uses an inquiry-based instructional model that encourages people to ask questions about what they watch, see and read. as well as the game industry and the game development process. The students also took numerous field trips and spoke about their work at prestigious conferences, including the Game Design Conference in San Jose San Jose, city, United States
San Jose (sănəzā`, săn hōzā`), city (1990 pop. 782,248), seat of Santa Clara co., W central Calif.; founded 1777, inc. 1850. , the Games 4 Change Conference in New York City, and the Microsoft Corporation (company) Microsoft Corporation - The biggest supplier of operating systems and other software for IBM PC compatibles. Software products include MS-DOS, Microsoft Windows, Windows NT, Microsoft Access, LAN Manager, MS Client, SQL Server, Open Data Base Connectivity (ODBC), MS Mail, in Redmond, Washington Redmond is a city in King County, Washington, USA. It is situated on the eastern edge of the Seattle urban area, in what is known as the Eastside. In 2003 the Census Bureau estimated the city population was 46,391. .
This year, participants chose to focus their game on the general topic of poverty as an obstacle to education, based on their learning about the United Nations Declaration of Human Rights and about obstacles to receiving an adequate education that youth face around the world. They then decided to use Haiti as a case study and setting for the game. The youth have documented the process of creating the game in a blog at (holymeatballs.org/playing_4_keeps) and are publicizing it through (myspace.com/thecostoflife).
In Ayiti: The Cost of Life, each player assumes the roles of family members living in rural Haiti. Over the course of the game, the player must choose among and balance various goals, such as achieving education, making money, staying healthy, and maintaining happiness while encountering unexpected events like disease and hurricanes. The player must make many decisions that contribute to or detract from detract from
verb 1. lessen, reduce, diminish, lower, take away from, derogate, devaluate << OPPOSITE enhance
verb 2. achieving his or her chosen goals.
The game is designed as a serious learning tool that educators and youth workers can use in their classrooms. With its lesson plans, Ayiti: The Cost of Life, can educate players about poverty and its effects on education in general around the world, as well as about the effects of poverty on education in Haiti.
The educational effectiveness of the game is being evaluated by the Educational Development Corporation's Center for Children and Technology.
About Global Kids, Inc. (www.globalkids.org)
Founded in 1989, Global Kids' mission is to transform urban youth into successful students and global and community leaders by engaging them in socially dynamic, content-rich learning experiences. Through its leadership development and academic enrichment programs, Global Kids educates youth about critical international and domestic issues and promotes their engagement in civic life and the democratic process. Through professional development initiatives, Global Kids provides educators with strategies for integrating experiential learning methods and international issues into urban classrooms. Over 85% of the high school seniors who participate in GK's leadership program graduate and attend college.
About the Global Kids Online Leadership Program (OLP OLP Organisation de Libération de la Palestine (French: Palestine Liberation Organization)
OLP Organizacion para la Liberacion de Palestina (Spanish: Palestine Liberation Organization)
OLP Open License Program )
Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement. Global Kids' Online Leadership Program (OLP) integrates a youth development approach and international and public policy issues into youth media programs that build digital literacy, foster substantive online dialogues, develop resources for educators, and promote civic participation. Currently, the OLP is accomplishing its goals through initiatives within three broader areas: the development of socially -conscious online games; youth-led online dialogues; and the Digital Media Initiative.
Gamelab invents new ways for people to play. Founded in 2000 by Peter Lee and Eric Zimmerman, Gamelab is New York City's largest and longest-running game development company. Gamelab creates innovative games for broad audiences on and off the computer, from multiplayer online games to card and board games to museum installations and social games played by thousands in the real world. Our work has won many awards and has been exhibited internationally. Recently, Gamelab received a first-of-its-kind MacArthur grant with the University of Wisconsin-Madison “University of Wisconsin” redirects here. For other uses, see University of Wisconsin (disambiguation).
A public, land-grant institution, UW-Madison offers a wide spectrum of liberal arts studies, professional programs, and student activities. for a 3-year research project on game design and media literacy.