Printer Friendly
The Free Library
14,735,875 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Number guessing.


Fatin Sezin

Bilkent University Bilkent University (In Turkish: Bilkent Üniversitesi), the first private university of Turkey, was founded in Ankara on October 20, 1984 by İhsan Doğramacı through the resolution of the foundations which had earlier been established by him. , Turkey

fatin@bilkent.edu.tr

It is instructive and interesting to find hidden numbers by using different positional numeration numeration, in mathematics, process of designating Numbers according to any particular system; the number designations are in turn called numerals. In any place value system of numeration, a base number must be specified, and groupings are then made by powers of the  systems. Most of the present guessing techniques use the binary system binary system, numeration system based on powers of 2, in contrast to the familiar decimal system, which is based on powers of 10. In the binary system, only the digits 0 and 1 are used.  expressed as less-than, greater-than or present-absent type information. This article describes how, by employing four cards having integers 1-64 written in different colours, one can guess the secret number held by the player. This game can be used as a teaching aid for demonstrating base-4 representation of numbers or the concept of isomorphism isomorphism (ī'səmôr`fĭzəm), of minerals, similarity of crystal structure between two or more distinct substances. Sodium nitrate and calcium sulfate are isomorphous, as are the sulfates of barium, strontium, and lead. .

The framework

The game is simple: ask a student to select an integer integer: see number; number theory  between 1 and 64, and bet that you will discover it by asking three questions. Then show that person three cards and ask, "What is the colour of your secret number here?"

Assume that you get answers "Blue" for the first card, "Yellow" for the second card, and "Green" for the third card.

Then you say, "Your secret number is 28." When I tried this game with my students and friends, their reaction was always a great surprise at how the number could be guessed so easily.

It looks very natural for us to use a positional number system in base 10 because human beings use their fingers for counting; but mathematically it is completely valid to use any other base equal to or greater than two. For example, binary, octal A numbering system that uses eight digits. It is used as a shorthand method for representing binary characters that use six-bits. Each three bits (half a character) is converted into a single octal digit. Okta is Greek for 8.  and hexadecimal See hex.

(mathematics) hexadecimal - (Or "hex") Base 16. A number representation using the digits 0-9, with their usual meaning, plus the letters A-F (or a-f) to represent hexadecimal digits with values of (decimal) 10 to 15.
 arithmetics are used in computing and programming. Time and angle measurements rely on sexagesimal sex·a·ges·i·mal  
adj.
Of, relating to, or based on the number 60.



[From Latin sexg
 (base-60) system. Although quaternary quaternary /qua·ter·nary/ (kwah´ter-nar?e)
1. fourth in order.

2. containing four elements or groups.


qua·ter·nar·y
adj.
1. Consisting of four; in fours.
 (base-4) numbers are not very common, there are some areas appropriate for their usage: it is possible to represent directions by a base-4 system.

Base-4 also can be used in genetic coding of DNA DNA: see nucleic acid.
DNA
 or deoxyribonucleic acid

One of two types of nucleic acid (the other is RNA); a complex organic compound found in all living cells and many viruses. It is the chemical substance of genes.
. The four nucleotides are abbreviated as A, C, G and T. Therefore nucleotide nucleotide (n`klēətīd', ny`–), organic substance that serves as a monomer in forming nucleic acids.  sequences can be represented numerically by coding these letters as A = 0, C = 1, G = 2, and T = 3. Proposed first by Adleman (1994), DNA or molecular computation emerged as a new research area. During the last decade, hundreds of research papers appeared describing biomolecular computation techniques for various challenging problems which require extremely large parallelism An overlapping of processing, input/output (I/O) or both.

1. parallelism - parallel processing.
2. (parallel) parallelism - The maximum number of independent subtasks in a given task at a given point in its execution. E.g.
 and memory in conventional electronic-based computers (Garzon et al., 2004; Jonosca, 2004).

It might be surprising to convey and get information by using different bases. If there are b different digits, 0, 1, ... , b - 1 in our system, it is possible to write any integer N by using the positional numeration system [a.sub.n][a.sub.n-1] ... [a.sub.1][a.sub.0] which corresponds to

N = [a.sub.n][b.sup.n] + [a.sub.n-1][b.sup.n-1] + ... + [a.sub.1]b + [a.sub.0]

in expanded notation.

For example N = 61 can be written in quinary Qui´na`ry

a. 1. Consisting of five; arranged by fives.
Quinary system
(Zool.) a fanciful classification based on the hypothesis that each group contains five types.
Quinary a set of five things.
 (base-5) representation as N = [221.sub.5] because

61 = 2 x [5.sup.2] + 2 x [5.sup.1] + 1 x [5.sup.0]

The same number can be represented in quaternary base (base-4) as [331.sub.4]. This representation can be extended for expressing the fractional parts of real numbers by the use of negative exponents.

Application to number guessing

By using the information on the absence or presence of a number on five window cards Gardner (1956) developed a mathematical game
This article is about the type of game where there is more than one player and the goal is to win. For topics that are like playing games with mathematics (for example Towers of Hanoi, Rubik's Cube, Four Fours), see mathematical puzzle.
 to guess a person's age. An Internet search will lead to hundreds of sources and computer programs dealing with number guessing but almost all of them rely on using a binary base expressed as less-than-greater-than information. Among guessing sites, there are some exceptions that use bases other than binary: Penny (1997) uses base-3, by arranging numbers on three columns and asking the column in which the number is found. By three steps, the program discovers the secret number picked from a list of 21 numbers. The program does not use the full information because in base-3 with three digits it is possible to guess [3.sup.3] = 27 different numbers. Bogolmony (2003) uses 25 numbers arranged in a 5 x 5 square. In two responses the computer determines the location of the selected number by its row and column. To confound con·found  
tr.v. con·found·ed, con·found·ing, con·founds
1. To cause to become confused or perplexed. See Synonyms at puzzle.

2.
 the spectators, the computer randomly reshuffles the numbers before each displaying. Bogolmony also uses 27 numbers arranged in three rows and discovers the selected number in three steps.

The game presented by Marmon (2004) works on three-digit integers in base-10 and is more complicated. The player presents a three-digit number at each trial; the program supplies information on the number of digits correctly guessed and the number of those in correct places. This problem is a special case of well-known deductive de·duc·tive  
adj.
1. Of or based on deduction.

2. Involving or using deduction in reasoning.



de·duc
 games such as "Mastermind" and "Bulls and Cows Bulls and Cows, also known as Cows and Bulls, is an old code-breaking paper and pencil game for two players, similar to Mastermind.

It is a game with numbers that may date back a century or more, and a probable inspiration for Mastermind. It is played by two opponents.
" in which a codebreaker tries to discover the patterns chosen by a codesetter. Some optimal strategies for these games can be found in Yue and Chang (2002), Chen and Lin (2004), and references therein. The authors calculate the probability of guessing an n-digit number given certain hints on the number of correct digits and propose optimal strategies.

We used the information expressed in base-4 to develop a pleasant game in which one player discovers a secret number selected by another player. By using three positions, one can write and discover 64 different numbers ranging from 0 to 63. Base-4 can be applied in discovering the numbers held in a very practical way because it may correspond to spinning a square card in four different directions or giving messages by showing four different colours. This base has digits 0, 1, 2 and 3. They can be replaced by other signals, for example:

* letters: A, B, C and D;

* colours: red, blue, yellow and green (R, B, Y and G);

* directions: up, right, down, and left (U, R, D, and L); or north, east, south and west (N, E, S and W).

* quadrants of a square: upper left, upper right , lower right, lower left (I, II, III, IV).

Therefore one can communicate to a friend by showing cards of different colours arranged in a definite order to convey information. For example, if the colours are arranged as GGR GGR Geography
GGR Golden Gate Region
GGR Graham Goode Racing
GGR Gesellschaft der Germanisten Rumäniens
GGR God Given Right
GGR Global Greek Radio (Greek online radio station)
GGR German Galaxy Rangers
, this corresponds to number 3304 or 6010. The same information is given by turning a pointer in different directions: WWN WWN World Wide Name
WWN Weekly World News
WWN World Wide Network
WWN With Winch
WWN World Wide Net, Inc.
WWN World Webcasting Network
WWN Wizarding Wireless Network
WWN World Wide Number
WWN Workshop Website Network
. This idea is used to develop a game played by four cards, which enables us to discover 64 different numbers.

In the basic plate shown in Figure 1, integers 1-64 are arranged in a definite pattern. As it can be seen clearly, the 8 x 8 table is divided into four quadrants and each quadrant is divided into consecutive sub-sections. The upper left quadrant contains integers 1-16, each set of four numbers written in 2 x 2 cells in clockwise clock·wise  
adv. & adj. Abbr. cw.
In the same direction as the rotating hands of a clock.


clockwise
Adverb, adj

in the direction in which the hands of a clock rotate
 order. The same pattern applies to other quadrants of the table.

In order to represent four different digits, three cards are prepared as depicted in Figure 2. In the first card, the upper-left 16 cells are opened by removing the shaded area. Similar cuttings are applied to the second and third cards by taking off subsequent upper-left quarters. As seen in Figure 3, the numbers belonging to the first quadrant are written in red colour. The following quadrant letters are blue, yellow, and green respectively in the clockwise order. In the second card, each sub-quadrant is given suitable colours according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 its clockwise order. The same pattern is applied in the third card. Although integers 0-63 are obtained in three digit quaternary numbers, for the sake of convenience we added 1 to each number, hence obtained integers 1-64

[FIGURE 1 OMITTED]

In order to discover the number held by the player, show him/her three cards in sequence and ask the colour of the number behind the card. If the colour of the number is red, put the card on the basic plate so that the black dot will be situated upward. If the number is blue, the card will be turned to place the dot at right. For yellow and green numbers, the dot will be situated at bottom and left respectively. The correspondence between digits, colours, directions and quadrants is summarised in Figure 4.

[FIGURE 2 OMITTED]

[FIGURE 3 OMITTED]

Formally speaking, there is an isomorphism between sets defined by digits, colours, directions and quadrants therefore we are able to discover the number held by the player. In mathematics isomorphism is defined as a one-to-one correspondence between the elements of two sets such that the result of an operation on elements of one set corresponds to the result of the analogous operation on their images in the other set. It is possible to define a one-to-one onto function between isomorphic (mathematics) isomorphic - Two mathematical objects are isomorphic if they have the same structure, i.e. if there is an isomorphism between them. For every component of one there is a corresponding component of the other.  sets. In this sense, the number guessing game is a pleasant example with which teachers can introduce the concept of isomorphism.

Example

Assume that the player holds the number 34. Then:

1. Turn the dot in the first card down, because 34 is yellow in the first card.

2. Keep the dot in the second card up, because 34 is red in the second card

3. Turn the dot in the third card right, because 34 is blue in the third card.

Now all numbers are covered except 34.

The range of integers can be enhanced by using more than three cards.

For example by using 5 cards, it is possible to discover [4.sup.5] = 1024 different numbers.

It may be more attractive to place pictures of objects, animals or fruits instead of numbers in the basic plate. In this case each picture will correspond to an integer and the procedure will remain the same, by replacing the numbers on the cards by objects with the same colours. By imposing suitable range restrictions, it is also possible to add or subtract A relational DBMS operation that generates a third file from all the records in one file that are not in a second file.  base-4 numbers by spinning of cards. After some experience, one can guess the numbers without stacking and spinning cards. By multiplying the digits of Figure 4 by 16, 4 and 1 respectively and adding mentally, one can guess the secret number in a more impressive way. By some exercise it is even possible to guess the selected numbers mentally or by the help of a simple calculator in k steps if N colours are used to code [N.sup.k] numbers.

Educational value and presentation

According to the AAMT AAMT American Association for Medical Transcription.  Standards for Excellence in Teaching Mathematics in Australian Schools (2006), an excellent teacher must recognise a range of effective strategies and techniques for: teaching and learning mathematics; promoting enjoyment of learning and positive attitudes to mathematics, utilising information and communication technologies. In the domain of professional practice, "excellent teachers of mathematics arouse curiosity, challenge students' thinking, and engage them actively in learning." Excellent teachers motivate students to improve their understanding of mathematics and develop enthusiasm for, enjoyment of, and interest in mathematics.

Problem solving problem solving

Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error.
 is a basic component of mathematics learning. Accumulation of formal knowledge about concepts and procedures of mathematics has no practical value unless students are able to use these assets for problem solving. A well chosen puzzle can be considered as a stimulating and challenging problem. By dealing with puzzles students will appreciate the value of problem solving by experiencing the fun and excitement of this process. The National Council of Teachers of Mathematics The National Council of Teachers of Mathematics (NCTM) was founded in 1920. It has grown to be the world's largest organization concerned with mathematics education, having close to 100,000 members across the USA and Canada, and internationally.  (NCTM NCTM National Council of Teachers of Mathematics
NCTM Nationally Certified Teacher of Music
NCTM North Carolina Transportation Museum
NCTM National Capital Trolley Museum
NCTM Nationally Certified in Therapeutic Massage
) is the counterpart of the AAMT in the United States of America UNITED STATES OF AMERICA. The name of this country. The United States, now thirty-one in number, are Alabama, Arkansas, Connecticut, Delaware, Florida, Georgia, Illinois, Indiana, Iowa, Kentucky, Louisiana, Maine, Maryland, Massachusetts, Michigan, Mississippi, Missouri, New Hampshire,  and it also recognises the significance of mathematical games and puzzle solving in the process of mathematical teaching. Perhaps this significance needs to be elaborated?

According to my experience, my colleagues and students find this number-guessing puzzle very interesting and intriguing because they consider the input information insufficient and irrelevant. How can you discover a quantitative value by using apparently irrelevant qualitative attributes such as colours? After some reflections and explanations, they can appreciate the equivalent patterns of numbers, colours, directions and quadrants. This reasoning experience helps them to understand the mathematical concepts involved. While this puzzle can be used as an illustration of different base representations of numbers, for more advanced curricula, it may also help when teaching the concept of isomorphism in sets and ordered fields In mathematics, an ordered field is a field together with a total ordering of its elements that agrees in a certain sense with the field operations. This concept was introduced by Emil Artin in 1927. .

In application, guided-discovery methods can be used by passing the activity of the lesson to students. In order to increase the motivation of students, the teacher may allow them to play with cards and discover certain patterns. In the first step, they will discover the position of different colours on the basic plate; for example, a student inspecting red numbers in the first window card can discover that they are all situated in the upper-left quadrant of the base card. In a similar manner, the student might perceive that the second card divides each quadrant to four sub-regions and that these sections have colours red, blue, yellow and green in a clockwise manner. Inspection of the third window card will reveal a similar pattern. According to my observations, the second step of discovery is the relationship between colours and spinning positions of the window cards. Students will realise that there is a correspondence between dot positions and colours in the following manner:
   up [equivalent to] red
   right [equivalent to] blue
   down [equivalent to] yellow
   left [equivalent to] green.


After these steps, students will be able to identify the isomorphism between colours and directions. After a class discussion to reach final conclusions, some mathematically-gifted students might carry the reasoning further and can allude to allude to
verb refer to, suggest, mention, speak of, imply, intimate, hint at, remark on, insinuate, touch upon see see, elude
 base-4 representation of numbers, but discovering this representation will generally require guidance by the teacher. This is the third step of discovery and, with the help of the teacher, students will realise that by using the three digits 0, 1, 2 and 3, one can produce 64 different numbers in positional representation (mathematics) positional representation - The conventional way of writing numbers as a string of digits in which each digit, D, has value D * R^I, where R is the radix or (number) base and I is the digit's position counting leftward from zero at the least significant (right-hand) . The only difference from the base-4 representation is that here 1 is added to each number obtained.

Negative attitudes of children to mathematics can be overcome by presenting them with more enjoyable teaching material. The student must get reward for his/her achievements. By learning how this game can be used, students can demonstrate their "magic ability" to their parents or friends. They will be the focus of attention in some social gatherings. Intellectually stimulating activities can also provide pleasure, entertainment and create a positive perception of mathematics.

References

Australian Association of Mathematics Teachers Inc. [AAMT]. (2006). Standards for excellence in teaching mathematics in Australian schools. Adelaide: Author.

Alderman ALDERMAN. An officer, generally appointed or elected in towns corporate, or cities, possessing various powers in different places.
     2. The aldermen of the cities of Pennsylvania, possess all the powers and jurisdictions civil and criminal of justices of the
, L. M. (1998). Molecular computation of solutions to combinatorial problems. Science, 266, 1021-1024.

Bogolmony, A. (2003, January). The computer as a magician. Retrieved from http://www.maa.org/editorial/ knot/ComputerAsMagician.html.

Chen, S.-T., & Lin, S.-S. (2004). Optimal algorithms for 2 x n AB games: A graph-partition approach. Journal of Information Sciences and Engineering, 20, 105-126.

Gardner, M. (1956). Mathematics, magic and mystery. New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
: Dover,

Garzon, M. H., Bobba, K. V. & Hyde, B. P. (2004). Digital information encoding See encode.  on DNA: Aspects of molecular computing. Lecture Notes in Computer Science Lecture Notes in Computer Science (LNCS) is a computer science series published by Springer Science+Business Media. , 2950, 152-166.

Jonoska, N. (2004). Trends in computing with DNA. Journal of Computer Science and Technology, 19(1), 98-113.

Marmon, D. (n.d.). Guessing game on elder. Retrieved from http://dmarmon.ne.client2.attbi.com/cgi-bin/guesss.cgi.

Penny, R. (n.d.). Number guessing game. Retrieved from http://www.geocities.com/WallStreet/7746/game.html.

Yue, J. C. & Chang, C.-K. (2002). A number-guessing game. The UMAP UMAP University Mobility in Asia and the Pacific (Bangkok, Thailand)
UMAP Unidades Militares para Ayuda a la Producción (Spanish: Military Units to Aid Production, Cuba, 1965) 
 Journal, 23(4), 111-122. Retrieved from http://csyue.nccu.edu.tw/2002UMAP.pdf
Figure 4. The correspondence between digits, colours,
directions and quadrants.

Digit          Colour   Direction   Quadrant

0              Red      Up          I
1              Blue     Right       II
2              Yellow   Down        III
3              Green    Left        IV
COPYRIGHT 2009 The Australian Association of Mathematics Teachers, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2009 Gale, Cengage Learning. All rights reserved.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Author:Sezin, Fatin
Publication:Australian Mathematics Teacher
Geographic Code:8AUST
Date:Sep 22, 2009
Words:2569
Previous Article:Finding the area of a circle; didactic explanations in school mathematics.
Next Article:Blokus in space.(Diversions)
Topics:



Related Articles
Bar panels work on merit selection educational campaign.
Rugby League: Saints welcome back star pair; Lyon and Long travel.(Sport)
snom offers new VoIP phone.(New Products)(snom technology AG)(Brief Article)
L.A. CONFIDENTIAL.(Sports)
Rugby League: Anderson wary of 'galvanised' Rovers test.(Sport)
Is there something to be gained from guessing? Middle school students' use of systematic guess and check.(RESEARCH IN brief)
Football: Owen is struggling to find his place.(Sport)
Indian magician keeps churning out new tricks to make Malaysians smile.
Errata.(editorial)(Correction notice)
Free Android Smartphone Games

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles