Nintendo Takes You On -- Online; Nintendo Delivers Online Gaming To Consumers Nationwide.Business/Entertainment Editors, Technology Writers REDMOND, Wash.--(BUSINESS WIRE)--Oct. 30, 2002 Nintendo of America Inc. this week releases its Broadband Adapter See broadband card. and Modem Adapter that will make it possible to use NINTENDO GAMECUBE The Nintendo GameCube (GCN) is Nintendo's fourth home video game console, belonging to the sixth generation era. The system itself is the most compact and least expensive, next to the Dreamcast, of the sixth generation era consoles. (TM) as a platform for Internet-enhanced video game play. The online adapters launch in North America North America, third largest continent (1990 est. pop. 365,000,000), c.9,400,000 sq mi (24,346,000 sq km), the northern of the two continents of the Western Hemisphere. only weeks after a successful Japan launch where swift sales left many store shelves empty. Domestically, a few retailers who already received early shipments of the product have sold out. The adapters will enable NINTENDO GAMECUBE players to easily connect through dial-up, cable modem cable modem Modem used to convert analog data signals to digital form and vise versa, for transmission or receipt over cable television lines, especially for connecting to the Internet. or DSL DSL in full Digital Subscriber Line Broadband digital communications connection that operates over standard copper telephone wires. It requires a DSL modem, which splits transmissions into two frequency bands: the lower frequencies for voice (ordinary . Both the Broadband Adapter and Modem Adapter carry a suggested retail price of $34.95 each. "Nintendo's point of differentiation is our strategy of enabling online access without dictating the venue," explains Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "We're making it simple and comfortable for consumers by giving them total control and allowing them to use their own ISP (1) See in-system programmable. (2) (Internet Service Provider) An organization that provides access to the Internet. Connection to the user is provided via dial-up, ISDN, cable, DSL and T1/T3 lines. with no console access charges." Online games supported by third-party companies include Activision and Sega(R), among others. The first online game to hit stores is Phantasy Star Online Phantasy Star Online (PSO) was an online title for Sega Dreamcast released in 2000. A bugfix/upgrade edition was released the following year, entitled Phantasy Star Online Ver. 2. Episode I & II(TM), from Sega, which launched in North America October 29. Phantasy Star Online Episode I & II is the latest installment of Sega's legendary Phantasy Star series Phantasy Star (Japanese: ファンタシースター) is the most famous RPG series by Sega. It has had many incarnations, including two online versions. , and delivers an all-new, full-length online and offline adventure. In addition to all the content from Phantasy Star Online(TM) and Phantasy Star Online(TM) Ver.2, which is contained in Episode I, Episode II thrusts gamers into the perilous search for a mysterious scientist who has gone missing in the vast unexplored wilds of the planet Ragol. The online service carries a monthly service charge of $8.95 and is available through Sega.com(TM). The price includes a hunter's license and access to online-exclusive content. Phantasy Star Online Episode I & II can also be played for free offline with up to four players, using an all-new, four-way split-screen mode. Since its launch, NINTENDO GAMECUBE has sold more than 2.3 million units in North America. Its current game library contains more than 100 titles, with a total of more than 180 by end of the year. As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems. The systems include Game Boy(R), Nintendo(R) 64, Game Boy Advance and NINTENDO GAMECUBE(TM). Since the release of its first home video game system in 1983, Nintendo has sold more than 1.6 billion video games worldwide, creating enduring industry icons such as Mario(TM) and Donkey Kong(R) and launching such franchises as Zelda(TM) and Pokemon(R). As a wholly owned subsidiary Wholly Owned Subsidiary A subsidiary whose parent company owns 100% of its common stock. Notes: In other words, the parent company owns the company outright and there are no minority owners. , Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about NINTENDO GAMECUBE or any other Nintendo product visit the company's Web sites, www.nintendo.com or www.nintendogamecube.com. SEGA(R) of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a $3.5 billion corporation by market capitalization Market Capitalization A measure of a public company's size. Market capitalization is the total dollar value of all outstanding shares. It's calculated by multiplying the number of shares times the current market price. This term is often referred to as market cap. , recognized as a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America's Web site is located at www.sega.com. |
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