Nintendo Sponsors 5-Year Professorship at DigiPen Institute Of Technology; Nintendo Professorship of Video Game Technology is First of its Kind.Entertainment Editors/Business Editors/High-Tech Writers REDMOND, Wash.--(BUSINESS WIRE)--Feb. 5, 2004 Nintendo and DigiPen Institute of Technology History DigiPen was founded in 1988 by Claude Comair in Vancouver, B.C., Canada. The school relocated to Redmond in January 1998. In May 1996 the Washington State Higher Education Coordinating Board granted DigiPen the ability to award an Associate and Bachelor of Science are pleased to announce that Nintendo is sponsoring a five-year professorship program at DigiPen. The Nintendo Professorship of Video Game Technology is the first professorship of its kind offered by Nintendo in North America North America, third largest continent (1990 est. pop. 365,000,000), c.9,400,000 sq mi (24,346,000 sq km), the northern of the two continents of the Western Hemisphere. . Nintendo is proud to be the industry leader in supporting the academic side of the video game industry. "Nintendo's sponsorship of a professorship at DigiPen shows its commitment to DigiPen and the industry," said Claude Comair Claude Comair was born in and raised in Tannourine, Lebanon until he was 18. He has two degrees, one in Architecture and one in Environmental Engineering. He was invited to be a faculty member at the Osaka University in 1983. He founded the DigiPen Institute of Technology. , founder of DigiPen. "With Nintendo's generosity, we will be able to continue our ongoing efforts in expanding DigiPen's academic program to reach new heights." "We are pleased to support DigiPen by sponsoring a professorship," said Jacqualee Story, executive vice president, business affairs of Nintendo of America Inc. "The industry is always looking for Looking for In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with. talented people who can take us to the next level, and this professorship will help strengthen DigiPen's dedication to its students and our industry." Nintendo and DigiPen's relationship dates back to the formation of DigiPen Applied Computer Graphics School in Vancouver, British Columbia British Columbia, province (2001 pop. 3,907,738), 366,255 sq mi (948,600 sq km), including 6,976 sq mi (18,068 sq km) of water surface, W Canada. Geography , in 1993. In 1998, in cooperation with Nintendo of America, DigiPen opened its Redmond, Wash., campus, making it the first school in the world to offer bachelor degree programs for video game programming. DigiPen Institute of Technology currently offers associate and bachelor of science Noun 1. Bachelor of Science - a bachelor's degree in science BS, SB bachelor's degree, baccalaureate - an academic degree conferred on someone who has successfully completed undergraduate studies degrees in real-time interactive simulation, a master of science degree in computer science, a bachelor of science degree in computer engineering, an associate degree in 3-D computer animation and a bachelor of fine arts The Bachelor of Fine Arts, usually abbreviated BFA, is the standard undergraduate degree for students seeking a professional education in the visual or performing arts. Also named in some countries the Bachelor of Creative Arts or BCA. degree in production animation. For more information about DigiPen, visit its Web site at www.DigiPen.edu. The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy(R) Advance and Nintendo GameCube The Nintendo GameCube (GCN) is Nintendo's fourth home video game console, belonging to the sixth generation era. The system itself is the most compact and least expensive, next to the Dreamcast, of the sixth generation era consoles. (TM) systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario(TM) and Donkey Kong(R) and launching popular culture franchise phenomena such as Metroid(TM), Zelda(TM) and Pokemon(R). A wholly owned subsidiary Wholly Owned Subsidiary A subsidiary whose parent company owns 100% of its common stock. Notes: In other words, the parent company owns the company outright and there are no minority owners. , Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com. Note to editors: Nintendo press materials are available at press.nintendo.com. Please note that press.nintendo.com is a password-protected site; to receive a password, contact Chris Olmstead at (213) 623-4200, ext. 780. |
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