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Nintendo: the Power, Promise and Passion of E3.


Business Editors & Technology Writers

NOTE TO MEDIA: A Photo is available in a Smart News Release(TM)

on Business Wire's Home Page at www.businesswire.com and

at www.newstream.com

LOS ANGELES--(BUSINESS WIRE)--May 21, 2002

Incomparable 'Game Giants' Will Drive Retail Sales; Unique

Connectivity Will Expand Players' Dreams

The names are among the most familiar and honored in video game history: Mario(TM), Zelda(TM), Metroid(R), Fox(R) McCloud.

In 2002 these 'Game Giants' collectively will form the most impressive company game lineup in the history of the Electronic Entertainment Expo (E3). Each is destined to generate retail mania -- and million-unit worldwide sales -- upon arriving exclusively for NINTENDO GAMECUBE(TM) in the coming months.

In addition, a brand new game -- Animal Crossing(TM) -- demonstrates the promise of revolutionary new forms of game play not previously possible. Animal Crossing exemplifies Nintendo's groundbreaking proprietary 'connectivity' -- the expansion of game play not only between the NINTENDO GAMECUBE console and the portable Game Boy(R) Advance system, but also into the realm of collectable trading cards.

"Nintendo's belief that constant innovation and the highest quality games are essential in truly serving our players has fueled our prosperity in video gaming for two decades," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "This year, as we combine new adventures starring our key franchise characters, and witness the dawning of the connectivity generation, we're delivering on that philosophy like never before. In a year driven by software, we'll introduce the 'software of the year'."

Four of Nintendo's headliners arrive in brand-new adventures on NINTENDO GAMECUBE:
-- The WaveBird(TM) wireless controller for NINTENDO GAMECUBE promises to
perform the seemingly impossible -- banish game cables from the family room
floor.

-- Roll-o-Rama(TM) demonstrates built-in motion sensor technology for Game Boy
Advance, not only enabling the Game Boy Advance unit to act as a controller for
the console, but also allowing shared game play between NINTENDO GAMECUBE and
Game Boy Advance.

-- Phantasy Star Online(TM): Episode I & II from SEGA is the first game to use
NINTENDO GAMECUBE's capabilities for online play as Nintendo prepares to launch
its modem and broadband adapter this fall.


Younger gamers will cheer the first NINTENDO GAMECUBE incarnation of the Mario Party(R) series as well as Disney's Magical Mirror Starring Mickey Mouse. In addition, 1080(Degrees): White Storm(TM) amps up mountainside mayhem, and Wario World(TM) gives Mario's alter ego his first lead role on any console.

In total, Nintendo and third-party partners will exhibit titles that expand Game Boy Advance's game portfolio to more than 300 titles, and NINTENDO GAMECUBE's library to more than 150 titles by year end. While affirming its unrivaled appeal to players of all ages, Nintendo is aggressively moving forward with games designed for older audiences, including NINTENDO GAMECUBE exclusives Metroid Prime, Eternal Darkness: Sanity's Requiem(TM), and Resident Evil 0 from Capcom.

Game Boy Advance, America's best-selling video game system, also features new games starring Mario, Yoshi(TM), Link, Samus, Donkey Kong(R), Kirby(TM), and Pokemon(R). Coupled with the new e-Reader accessory, Game Boy Advance can transport passwords, game play items and even music from specially embedded trading cards.

Nintendo's innovation extends to other important technology fronts this year:


-- The WaveBird(TM) wireless controller for NINTENDO GAMECUBE promises to
perform the seemingly impossible -- banish game cables from the family room
floor.

-- Roll-o-Rama(TM) demonstrates built-in motion sensor technology for Game Boy
Advance, not only enabling the Game Boy Advance unit to act as a controller for
the console, but also allowing shared game play between NINTENDO GAMECUBE and
Game Boy Advance.

-- Phantasy Star Online(TM): Episode I & II from SEGA is the first game to use
NINTENDO GAMECUBE's capabilities for online play as Nintendo prepares to launch
its modem and broadband adapter this fall.


As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems. The systems include Game Boy, Nintendo(R) 64, Game Boy Advance and NINTENDO GAMECUBE. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.4 billion video games worldwide, creating enduring industry icons such as Mario and Donkey Kong and launching such franchises as Zelda and Pokemon. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about NINTENDO GAMECUBE or any other Nintendo product visit the company's Web sites, www.nintendo.com or www.nintendogamecube.com.

Note: A Photo is available at URL:

http://www.businesswire.com/cgi-bin/photo.cgi?pw.052102/bb12
COPYRIGHT 2002 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Comment:Nintendo: the Power, Promise and Passion of E3.
Publication:Business Wire
Geographic Code:9JAPA
Date:May 21, 2002
Words:787
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