Printer Friendly
The Free Library
14,528,975 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

New Study Shows Thirty-Five Percent of American Parents Play Video Games; One in Four Gamer Parents Play Games With Their Kids; Parents Say Regulation of Game Sales is Not Government's Role.


WASHINGTON -- Thirty-five percent of American parents say they play computer and video games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine.

Computer And Video Games (CVG
, according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 an unprecedented national survey released today by the Entertainment Software Association (ESA 1. (architecture) ESA - Enterprise Systems Architecture.
2. (body) ESA - European Space Agency.
) and conducted by Peter D. Hart Peter D. Hart is the chairman of Peter D. Hart Research Associates since 1971, and is a Senior Counselor to the McGinn Group. Together with Robert Teeter, Mr. Hart and his company have provided NBC News and The Wall Street Journal with polls since 1989. More than 40 U.S.  Research Associates. Among these "gamer parents," 80% report that they play video games See video game console.  with their children, and two-thirds (66%) feel that playing games has brought their families closer together.

"This first-ever study of 'gamer parents' dramatizes the increasing and positive role that video games play in American family American Family is a photographic artwork exhibition by Renée Cox. See also
  • An American Family, a 1973 documentary broadcast on PBS
  • , a 2002-2004 PBS drama starring Edward James Olmos and Constance Marie.
 entertainment," said Douglas Lowenstein, president of the ESA, the trade group representing U.S. computer and video game publishers. "The data provide further evidence dispelling the myth that game playing is dominated by teens and single twenty-somethings. It tells us that parents see games both as an enjoyable activity on their own, and one that allows them to engage with their children as well."

Gamer parents (defined as parents who play computer and video games but do not solely play desktop card or children's games), were also found to be regular voters and have strong views about government regulation of games. Three-quarters (73%) of gamer parents say they are regular voters, with party affiliation at 36% Democrat and 35% Republican, similar to the overall national averages. A vast majority (85 percent) of all voter VOTER. One entitled to a vote; an elector.  parents (both gamer and non-gamer) say that they -- not government, retailers, or game publishers --should take the most responsibility in monitoring childrens' exposure to games that may have content that is inappropriate for minors. Further, by a nearly two to one margin (60% vs. 36%) parents agree that it is not the role of government to regulate game sales in an attempt to protect kids from exposure to violent and/or sexual video game content. "This research suggests that proposals to regulate video games may backfire with American voters who, unlike some elected officials, appear to fully understand that they should control the entertainment that comes into their homes," Lowenstein said.

The new study also revealed the following information about gamer parents.

--The typical gamer parent is 37 years old, and almost half of this group (47%) are women.

--Forty-four percent of gamer parents say they play games on both computers and game consoles See video game console. , while 20% say they play on consoles only and 34% say they play on computers only.

--Parent gamers most often play card games (34%), followed by puzzle, board and "game show" games (26%), sports games A sports game is a computer or video game that simulates the playing of traditional sports. They are extremely popular, the genre including some of the best-selling games.  (25%) action games (20%), strategy games (20%) and downloadable games (18%).

--The typical "gamer parent" has been playing games for an average of 13 years, with one-third reporting having played for 20 years or more.

--The average gamer parent spends 19 hours a month playing games. Gamer parents with child gamers in their households spend 9.1 hours a month playing games with their kids.

--Eighty-five percent of the children of gamer parents also play computer and video games themselves.

--Thirty-six percent of gamer parents introduced their children to games, while a quarter (23 percent) of gamer parents began playing because their children were playing. Twenty-seven percent of parents and children starting playing games around the same time.

This survey, conducted by Peter D. Hart Research Associates, Inc., in November, 2005, sampled 501 nationally representative parents who have children between the ages of 2 and 17 in their households. For the purposes of this survey, "gamer parents" is defined as those parents who play computer or video games, but who do not solely play desktop card games or children's games.

The ESA is the U.S. association dedicated to serving the business and public affairs Those public information, command information, and community relations activities directed toward both the external and internal publics with interest in the Department of Defense. Also called PA. See also command information; community relations; public information.  needs of the companies publishing interactive games for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com.
COPYRIGHT 2006 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Date:Jan 26, 2006
Words:660
Previous Article:GeoGlobal Warrants Issued in December 2003 are Due to Expire on February 24, 2006.
Next Article:Tek-Tools Doubles Revenue and Customer Base; Year-End Figures Show Strong Growth.
Topics:



Related Articles
Parents or pop culture? Children's heroes and role models.
Parents need help: restricting access to video games.(Columnists)
ARNOLD GAME FOR A FIGHT INDUSTRY TRADE GROUPS SEEK TO KILL LAW INVOLVING VIOLENT CONTENT.(Business)
EDITORIAL PUMP THEM UP STATE'S FLABBY KIDS COULD USE GOVERNOR'S INTERVENTION.(Editorial)(Editorial)
GAMERS, YES. GEEKS? HARDLY FOR MANY, E3 IS THE ULTIMATE COOL EXPO HIGHLIGHTS HOW MAINSTREAM INDUSTRY NOW IS.(Business)
The evolution of childhood: from the Puritans to the DVD generation.(digital video disks)
Waat hires 2 to help Guide growth in mobile content.(Newsmakers)
Raising kids who care.
Research update: the joystick generation: video games have measurable social effects on adolescents.
GAME WARS.(Family)(Trying to ban video games is probably a losing battle, but parents can intervene)

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles