New Study Shows Thirty-Five Percent of American Parents Play Video Games; One in Four Gamer Parents Play Games With Their Kids; Parents Say Regulation of Game Sales is Not Government's Role.WASHINGTON -- Thirty-five percent of American parents say they play computer and video games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine. Computer And Video Games (CVG , according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. an unprecedented national survey released today by the Entertainment Software Association (ESA 1. (architecture) ESA - Enterprise Systems Architecture. 2. (body) ESA - European Space Agency. ) and conducted by Peter D. Hart Peter D. Hart is the chairman of Peter D. Hart Research Associates since 1971, and is a Senior Counselor to the McGinn Group. Together with Robert Teeter, Mr. Hart and his company have provided NBC News and The Wall Street Journal with polls since 1989. More than 40 U.S. Research Associates. Among these "gamer parents," 80% report that they play video games See video game console. with their children, and two-thirds (66%) feel that playing games has brought their families closer together. "This first-ever study of 'gamer parents' dramatizes the increasing and positive role that video games play in American family American Family is a photographic artwork exhibition by Renée Cox. See also
Gamer parents (defined as parents who play computer and video games but do not solely play desktop card or children's games), were also found to be regular voters and have strong views about government regulation of games. Three-quarters (73%) of gamer parents say they are regular voters, with party affiliation at 36% Democrat and 35% Republican, similar to the overall national averages. A vast majority (85 percent) of all voter VOTER. One entitled to a vote; an elector. parents (both gamer and non-gamer) say that they -- not government, retailers, or game publishers --should take the most responsibility in monitoring childrens' exposure to games that may have content that is inappropriate for minors. Further, by a nearly two to one margin (60% vs. 36%) parents agree that it is not the role of government to regulate game sales in an attempt to protect kids from exposure to violent and/or sexual video game content. "This research suggests that proposals to regulate video games may backfire with American voters who, unlike some elected officials, appear to fully understand that they should control the entertainment that comes into their homes," Lowenstein said. The new study also revealed the following information about gamer parents. --The typical gamer parent is 37 years old, and almost half of this group (47%) are women. --Forty-four percent of gamer parents say they play games on both computers and game consoles See video game console. , while 20% say they play on consoles only and 34% say they play on computers only. --Parent gamers most often play card games (34%), followed by puzzle, board and "game show" games (26%), sports games A sports game is a computer or video game that simulates the playing of traditional sports. They are extremely popular, the genre including some of the best-selling games. (25%) action games (20%), strategy games (20%) and downloadable games (18%). --The typical "gamer parent" has been playing games for an average of 13 years, with one-third reporting having played for 20 years or more. --The average gamer parent spends 19 hours a month playing games. Gamer parents with child gamers in their households spend 9.1 hours a month playing games with their kids. --Eighty-five percent of the children of gamer parents also play computer and video games themselves. --Thirty-six percent of gamer parents introduced their children to games, while a quarter (23 percent) of gamer parents began playing because their children were playing. Twenty-seven percent of parents and children starting playing games around the same time. This survey, conducted by Peter D. Hart Research Associates, Inc., in November, 2005, sampled 501 nationally representative parents who have children between the ages of 2 and 17 in their households. For the purposes of this survey, "gamer parents" is defined as those parents who play computer or video games, but who do not solely play desktop card games or children's games. The ESA is the U.S. association dedicated to serving the business and public affairs Those public information, command information, and community relations activities directed toward both the external and internal publics with interest in the Department of Defense. Also called PA. See also command information; community relations; public information. needs of the companies publishing interactive games for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers, and the Internet. ESA members collectively account for more than 90 percent of the $7 billion in entertainment software sales in the U.S. in 2005, and billions more in export sales of entertainment software. For more information about the ESA, please visit www.theESA.com. |
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