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New Report from The NPD Group Provides Insight into Kids and Digital Content and Entertainment.


PORT WASHINGTON Port Washington, uninc. town (1990 pop. 15,387), Nassau co., SE N.Y., a suburb of New York City, on the north shore of Long Island and Manhasset Bay. There is extensive manufacturing, much of it reflecting the region's past association with the aircraft and aerospace , N.Y. -- Kids are becoming increasingly tech-savvy, playing video games See video game console.  and using and downloading content to cell phones, computers and portable digital music players See digital music player and Portable Media Center.  (PDMP PDMP Project Data Management Plan
PDMP Prescription Drug Monitoring Program
PDMP Program Data Management Plan
) as young as age 2, according to according to
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1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

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 The NPD NPD New Product Development
NPD Nouveau Parti Démocratique (Canada)
NPD Narcissistic Personality Disorder
NPD Norwegian Petroleum Directorate
NPD Nationaldemokratische Partei Deutschlands
 Group's new study, Kids & Digital Content, which provides insight into kids' ages 2 through 14 usage and interaction with consumer electronic (CE) devices and the dynamics behind acquiring digital content for these devices.

While downloading games is the most prevalent activity, watching downloaded movies, television, music videos or online streaming video A one-way video transmission over a data network. It is widely used on the Web as well as company networks to play video clips and video broadcasts. Computers in home networks stream video to digital media hubs connected to a home theater.  content has already reached upwards of 25-percent penetration with children ages 2 through 14.

According to the report, kids are spending an average of 44 minutes in one sitting playing games on a video game system, and the same amount of time listening to music on a PDMP.

Cell phones highlight the quick progression in usage of consumer electronics, with only 15-percent of 2-5 year olds using cell phones, but 62 percent using them by ages 11-14.

"Without a doubt, kids are digital content natives, seamlessly navigating between traditional and digital sources of media without missing a step," said Anita Frazier, industry analyst, The NPD Group The NPD Group, Inc. is a leading global market research company[1] founded in 1967 and provides consumer and retail information to manufacturers and retailers. Using actual sales data from retailers and distributors as well as consumer-reported purchasing behavior, NPD . "To kids, there is nothing new or novel about digital sources of entertainment. The real challenge for marketers is to be one step ahead of their competition, providing the content and technology kids crave."

When it comes to downloading digital content, by the time kids are 7 years old, more than one in 10 are downloading content in some form, with 22 percent downloading at age 10 and 50 percent downloading at age 14. Three-quarters of kids with an Internet connection are using the Internet. Among those users, almost half are online and surfing the Internet without any assistance, while another one-third are surfing the Internet with their parents or someone else.

According to the report, the availability of free content does not seem to impede kids' purchasing behavior, as evidenced by the fact that most kids are paying for each type of content. For example, 70 percent of PDMP users are paying for content; as are 55 percent of computer users, 67 percent of cell phone users and 87 percent of video game system users.

Methodology

Kids & Digital Content is based on an online survey sent to a nationally-representative sample of U.S. mothers with children ages two to 14 in their households. Qualified respondents are required to be parent/guardian of at least one child in that age range. Surrogate reporting is employed for children ages six to 14. Respondents with more than one child in the study's age range are asked to answer the survey as it relates to only one child, via random selection. Final survey data are weighted to represent the population of children ages two to 14.
COPYRIGHT 2007 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2007, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Jan 16, 2007
Words:466
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