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NTT and SEGA Start Joint Experiment on Object Recognition Technology Enabling Combination of 2D/3D Objects in Real World and Services on the Internet.


Tokyo, Japan, Dec 14, 2005 - (JCN JCN Japan Corporate News
JCN Journal of Cognitive Neuroscience
JCN Journal of Cardiovascular Nursing
JCN Journal of Christian Nursing
JCN Job Control Number
JCN Journal of Child Neurology
JCN joint communications network (US DoD) 
 Newswire) - Nippon Telegraph and Telephone Nippon Telegraph and Telephone Corporation (日本電信電話株式会社   Co. (NTT NTT Nippon Telegraph and Telephone Corporation
NTT New Technology Telescope
NTT National Technology Transfer, Inc
NTT Name That Tune (TV game show)
NTT National Tree Trust
NTT Number Theoretic Transform
, TSE See Tokyo Stock Exchange.

TSE

1. See Tokyo Stock Exchange (TSE).

2. See Toronto Stock Exchange (TSE).
: 9432; NYSE NYSE

See: New York Stock Exchange
: NTT) and Sega Ltd. today started a joint experiment that utilizes the object recognition technology of the NTT laboratory, a technology that gives hyperlink A predefined linkage between one object and another. See hypertext.

hyperlink - anchor
 function (Notes 1) to plane patterns (trademarks, signboards, posters, etc.) as well as to solid things (commodities, etc.) that exist in the real world, and enables the combination with the various services on the Internet.

The Object Recognition Technology utilized in this experiment is a technology developed by the NTT Cyber Communications Laboratory. In this experiment, it will be verified that the technology is effective not only for the plane patterns but also for the solid things. NTT will conduct a verification of business applications through this joint experiment, while Sega will examine the development of new contents that use the technology.

This joint experiment can be experienced at "NTT Group Communications EXPO" held from December 20th to 22nd, 2005 (Tokyo International Forum)http://www.ntt.co.jp/expo2005/ and at the OCN OCN Open College Network
OCN Oceanography
OCN Open Computer Network
OCN Operating Company Number (NANPA)
OCN Oncology Certified Nurse
OCN Of Course Not
OCN Orange County News Channel
OCN Optical Carrier Level N
 site <<Get by cell phone!>> http://www.ocn.ne.jp/expo2005/ninshiki/ by people at large. This event, where people at large can experience the service that combines a solid thing in the real world, which is recognized by the camera cell-phone, with the contents on the Net, will be the first one in the world.

1. Purpose of the experiment

Before this experiment, the NTT Cyber Communications Laboratory and Sega - implemented a preliminary experiment at the Super Song Show "New Blue Bird" (executed from August 13th - August 20th of 2005), whose theme was "Sakura Taisen" (game's title), based on the printed materials like handbills distributed to the visitors, posters in the halls, etc., and its technological characteristics were verified. This time we will take pictures of 3D figures, etc., so that we can check if the technology enables us to add the hyperlink function to the solid things even without giving them IDs, bar codes, frames, etc., and accordingly the effectiveness and the practicality of the technology will be evaluated.

2. Outline of the experiment, etc.

(1) Outline

We will offer a service in which a user can access to a site dedicated to the cellular phone, such as the sites of "Sakura Taisen Keitaiclub", "Sonic Cafe", "Mushiking.com", etc., by taking a picture of Sega's solid figures, such as "Sakura Taisen", "Sonic the hedgehog Sonic the Hedgehog is a fictional hedgehog character that serves as the mascot of the Japanese video game company Sega. The name is also the title of several entries in the Sonic the Hedgehog series. ", and "Mushiking - The King of Beetles beetles

members of the insect order Coleoptera. They are common intermediate hosts for tapeworms.


darkling beetles
this and other mealworms are common inhabitants of poultry houses and are suspected of aiding in the transmission of
", or a picture of a plane image displayed on a monitor screen of a Web site for a personal computer.

(2) Points of the technology used

- The pre-processing of an object to be recognized is unnecessary.

- A solid thing can be recognized.

- The recognition level is less susceptible to the photograph environment (high tolerance to a change in the lighting, complicated background, and concealment Concealment
See also Refuge.

Ali Baba

40 thieves concealed in oil jars. [Arab. Lit.: Arabian Nights]

ark of bulrushes

Moses hidden in basket to escape infanticide. [O.T.
.)

The Object Recognition Technology is a technology, which statistically studies how an object is seen from all the directions, registers the feature of the data in the object dictionary, compares an image data of the photographed object with the data in the dictionary while its clipping (1) Cutting off the outer edges or boundaries of a word, signal or image. In rendering an image, clipping removes any objects or portions thereof that are not visible on screen. See scissoring. See also WCA.  size and position are changed, and recognizes the targeted object. We have been developing this technology for practical use, which is less susceptible to the photograph environment, e.g., quick response to a change in the lighting, partial concealment of an object, dealing with the complicated background, etc., by making an improvement in the extraction of the characteristic data and the study method.

As for the technology that gives the hyperlink function to an object in the real world, there are coding technologies like plane bar codes, electronic watermark watermark: see paper.


See digital watermark.
 technology to imprint im·print  
tr.v. im·print·ed, im·print·ing, im·prints
1. To produce (a mark or pattern) on a surface by pressure.

2. To produce a mark on (a surface) by pressure.

3.
 data on printed material, etc., or image recognition technology to deal with plane objects, etc., but they have some restrictions, e.g., it is necessary to print the frame beforehand that provides for a code pattern or a range of a photograph. In contrast, this object recognition technology doesn't need to process an object itself beforehand, and has a big merit that it can transact An earlier e-commerce system for the Web from Open Market that included order capture and secure order fulfillment using credit cards, ecash and other payment systems. It included customer service and subscription administration capabilities as well as an integrated database for reporting  even a solid thing.

3. Specific scenes where the technology is used

This technology, which easily gives the hyperlink function to an object in the real world and realizes the combination between the object and the services on the Net, can be used in a wide range of fields. Various 2D/3D objects existing in the living space will become the entrance toward the abundant services on the Net, e.g., a contents offering service that gives an additional value to a solid figure as explained in this experiment, a sales promotion service where a premium can be gotten when a picture of the commodity package is taken and applied for, an information offering service where you can obtain the information on a company when you take a picture of its brand mark on the street, etc. (See attached Appendix 3)

4. Development in the future

This joint experiment is a project that utilizes the Integrated Production A farming system that produces high quality food and other products by using natural resources and regulating mechanisms to replace polluting inputs and to secure sustainable farming.  Function (Note 2), in which NTT's research results will be put into a business operation based on cooperation with the enterprises inside and outside of the NTT Group. NTT will promote the full-scale development of the business that will use this object recognition technology as well as the related electronic watermark technology for still/moving pictures while positioning these technologies as a tool to realize the various services in all the places by connecting objects like printed matters, shaped articles, etc. in the real world with the information and the services on the network. In addition, Sega will examine new contents development that makes the best use of these technologies.

Reference

Information on experience of this technology for the public

(1) NTT Group Communication EXPO

-Date: December 20 to 22, 2005 (From 11AM to 8PM, Only until 6PM on the last day)

-Place: Tokyo International Forum "Future Square" "Tsudou" Zone

-Detail: NTT Group Communication EXPO official site- http://www.ntt.co.jp/expo2005/

(2) OCN site< <Get by cell-phone!>>

- Service Period December 13 to 26, 2005

- http://www.ocn.ne.jp/expo2005/ninshiki/

Notes

1) Hyperlink function

Hyperlink function means the function which jumps to other content and connects with it by clicking a part of contents displayed on the screen. This technology to recognize an object can associate objects in the real world with contents and services on the network.

2) Overall produce function

Overall produce function means the approach in which the producer designated as a person in charge of getting in operation directly promotes developing excellent findings of research and development of NTT Group into business in cooperation with companies both within and outside NTT Group. It stated in July 2003. NTT continues to promote developing various findings of research and development into business widely through overall produce function.

About Nippon Telegraph and Telephone (NTT)

Nippon Telegraph and Telephone Corporation (TSE: 9432; NYSE: NTT) was established in 1952 as a state-owned telecommunications Communicating information, including data, text, pictures, voice and video over long distance. See communications.  public corporation and in 1986 converted to a private company to be the largest telecommunications company See telecom company.  in Japan and the second largest in the world. NTT and its 430 group companies provide a wide range of telecommunications services In telecommunication, the term telecommunications service has the following meanings:

1. Any service provided by a telecommunication provider.

2.
. One of the important missions of NTT group is to contribute to the achievement of a Ubiquitous Found in large quantities everywhere. This English word means "all over the place."  Broadband society. For more information, please visit http://www.ntt.co.jp/index_e.html

About SEGA Corporation

SEGA Corporation (TSE: 7964 / OTC OTC

See: Over-the-counter.


OTC

See over-the-counter market (OTC).
: SEGNY), formerly known as SEGA Enterprises, Ltd., was founded in 1951 and incorporated in 1960. The company is a world leader in high-tech entertainment and is affiliated to CSK Corporation (company) CSK Corporation - The japanese company that owns CSK Software and Sega. CSK Corp. is the largest independent japanese software company.  which holds 19.52% of issued stock. The company's principal activity is manufacturing of games and toys. Operations are carried out through the following divisions: Consumer Products (toys, hardware and software for home-video games systems and portable games); Amusement Machines (Coin-operated amusement machines); Amusement Centres (operator of amusement centres and distributor of amusement machines). Consumer products accounted for 55% of fiscal 2000 revenues; Amusement centres, 23% and Amusement centre operations, 22%.

Source: Nippon Telegraph and Telephone (NTT)

Contact:
Nippon Telegraph and Telephone Company
R&D Strategy Department
Kamimura
Telephone number:03-5205-5824
e-mail obj@hco.ntt.co.jp


Copyright [c] 2005 JCN Newswire. All rights reserved. A division of Japan Corporate News Network K.K.
COPYRIGHT 2005 Japan Corporate News Network K.K.
No portion of this article can be reproduced without the express written permission from the copyright holder.
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Date:Dec 15, 2005
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