NET GAINS.A ROUNDTABLE ON NEW-MEDIA ART "EAVESDROPPING Secretly gaining unauthorized access to confidential communications. Examples include listening to radio transmissions or using laser interferometers to reconstitute conversations by reflecting laser beams off windows that are vibrating in synchrony to the sound in the room. ON ONLINE DISCUSSIONS ABOUT digital and Net art, I always have a panic-attack feeling that the air has been sucked out of the room. Let's face it, a lot of this stuff is deeply sucky." Strong words from self styled tech maven Mark Dery Mark Dery (1959-) is an American author, lecturer and cultural critic. He writes about "media, the visual landscape, fringe trends, and unpopular culture"[1] and teaches media criticism and literary journalism in the Department of Journalism at New York University. , but the provation mirrors a common enough skepticism when it comes to the marriage of art and digital technologfies. As Saul Anton, Artforum's new website editor and the moderator of this roundtable, pointedly observes, such reserve is "inversely proportional See See also: Inversely to the exuberant embrace of all things digital in our culture at large." Still, the ongoing revolution in digital technology and communications has hardly passed the arts by. Video, film, music, and photography- even painting and sculpture- have gone digital to varying degrees; indeed, a transformation on the order of that occasioned by the epochal ep·och·al adj. 1. Of or characteristic of an epoch. 2. a. Highly significant or important; momentous: epochal decisions made by Roosevelt and Churchill. b. advent of photography may well be taking place under our noses: When a click of a mouse can transform a photo on a PC in Dusseldorf into a sound piece in Seoul, those notions of authenticity and medium specificity Medium specificity is a principle in aesthetics and art criticism that developed during the period in art history called Modernism. According to Clement Greenberg, who helped popularize the term, medium specificity holds that "the unique and proper area of competence" for a form of made rickety rick·et·y adj. rick·et·i·er, rick·et·i·est 1. Likely to break or fall apart; shaky. 2. Feeble with age; infirm. 3. Of, having, or resembling rickets. in the age of mechanical reproduction seem wholly antique. But is it art? This question held photography captive for the better part of a century (even as that technology remade re·made v. Past tense and past participle of remake. the era-- and it art-- in its own image); given the deep inroads inroads Noun, pl make inroads into to start affecting or reducing: my gambling has made great inroads into my savings inroads npl to make inroads into [+ the digital is making in the arts today, perhaps we'd do better simply to ask "That might these new technologies lead us to imagine?" And that, it seems, is the question posed by two sprawling museum surveys opening this month, one on each coast: The San Francisco Museum of Modern Art The San Francisco Museum of Modern Art (SFMOMA) is a major modern art museum and San Francisco landmark. It opened in 1935 under founding director Dr. Grace Morley (Grace L. presents "010101: Art in Technological Times" (March 3 - July 8; its online, Net-art avatar-sfmoma.org./010101- was launched on January 1, 2001, hence the exhibition's title), while the Whitney Museum of American Art Whitney Museum of American Art, in New York City, founded in 1930 by Gertrude Vanderbilt Whitney. It was an outgrowth of the Whitney Studio (1914–18), the Whitney Studio Club (1918–28), and the Whitney Studio Galleries (1928–30). mounts "BitStreams" (March 22-June 10), both of which explore media crossover as artists increasingly exploit digital technologies in the work. "Data Dynamics," a concurrent show at the Whitney, is devoted solely to Net art. The three exhibitions together feature work by some 100 artists whose reliance on the digital runs the gamut--from Kevin Appel Kevin Appel (born 1967, Los Angeles) is an artist based in Los Angeles. He received his BFA from Parsons School of Design [1], New York in 1990 and his MFA from the University of California [2] in 1995. , whose paintings are based on computer-generated drawings that might just as well have been drafted by hand, to John Maeda John Maeda (born 1966 in Seattle, Washington) is a Japanese-American graphic designer, computer scientist, university professor, and author. He is renowned for his work in design and technology, which explores the area where the two fields merge. , who writes his own programming code in realizing his elegant Web-based designs. "BitStreams" and "010101"--and the relaunching of Artforum's fully reconceived and redesigned website to follow in early April-provide the occasion for this symposium. We invited curators Lawrence Rinder Lawrence R. Rinder is the Dean of the College at the California College of the Arts in San Francisco. Previously, he was the Anne and Joel Ehrenkranz Curator of Contemporary Art at the Whitney Museum of American Art where he organized exhibitions including “The . Debra Singer, and Christiane Paul (who organized "Data Dynamics"), of the Whitney, and Aaron Betsky, Benjamin Well, and John S. Weber, of SF MOMA Moma (mō`mä), town, E central Mozambique. It is important mainly as a harbor for the export of tropical produce. , to participate in a three-day marathon discussion in a discreet corner of cyberspace Coined by William Gibson in his 1984 novel "Neuromancer," it is a futuristic computer network that people use by plugging their minds into it! The term now refers to the Internet or to the online or digital world in general. See Internet and virtual reality. Contrast with meatspace. . The directors of the two institutions, David A. Ross and Maxwell L. Anderson, both dropped in on the conversation. To pressure the proceedings, Anton called on two outside voices in the field and asked them to join the fray: Mark Dery, author of Cyherculture at the End of the Century (Grove, 1998), and Peter Lunenfeld Peter Lunenfeld (born 1962, in New York City)is a critic and theorist of digital media. He is a professor in the graduate Media Design Program at Art Center College of Design in Pasadena, California, director of the Institute for Technology and Aesthetics (ITA), and founder of , whose latest title is Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures MIT MIT - Massachusetts Institute of Technology 2000). What follows are analog selections from the freewheeling free·wheel·ing adj. 1. a. Free of restraints or rules in organization, methods, or procedure. b. Heedless of consequences; carefree. 2. Relating to or equipped with a free wheel. (and nonlinear) digital conversation that ensued--and that will continue on artforum.com next month, inaugurating our new series of online symposia. SAUL ANTON: In mounting "BitStreams" and "010101," the Whitney and SF MOMA seem to be officially sanctioning digital media as a distinct form of art. What ideas guided the planning of these shows? LAWRENCE RINDER: I began working on "BitStreams" primarily because I saw a tremendous revolution taking place in art today. So many artists are using digital media that I wanted to see how it affected their work I also wanted to understand how these technologies are opening up new expressive possibilities and blurring the boundaries between previously distinct media. I tried to maintain a dual criterion: The works had to have been developed with some form of digital technology, but they also had to actively reflect on some aspect of the emerging digital reality. AARON BETSKY: "OIOIOI" isn't an exhibition about digital media. It's an attempt to look at how changing computer and communication technologies are altering the world we inhabit, both real and virtual, and to see how artists are responding to these new landscapes. Some artists like the ability technology gives them to acquire more imagery and data, while others like being able to create fluid forms or images that exist only digitally; some are interested in systems theory, and still others are trying to figure out how to represent the new reality. DAVID A. ROSS: We thought the time was right to explore the idea of the work of art in technological times. From the beginning SF MoMA's curatorial team was quite clear that the dictum of the show would be--to paraphrase Nam June Paik--not cybernetic cy·ber·net·ics n. (used with a sing. verb) The theoretical study of communication and control processes in biological, mechanical, and electronic systems, especially the comparison of these processes in biological and artificial systems. art, but art for cybernetic times. That may sound a bit simple, but the idea that the present situation of art (and all social relations for that matter) is conditioned by technology seemed a reasonable way to focus a survey. PETER LUNENFELD: "010101" incorporates a wide variety of architecture and design; "BitStreams" features an unexpected concentration of sound pieces. Does this diversity reflect digital media's seemingly endless capacity to swallow previously discrete media and homogenize homogenize /ho·mog·e·nize/ (ho-moj´in-iz) to render homogeneous. homogenize to convert into material that is of uniform quality or consistency throughout; to render homogeneous. them as code? Also, how did you map out your display strategies to ensure that the Net arts, industrial and architectural design This article or section may contain original research or unverified claims. Please help Wikipedia by adding references. See the for details. This article has been tagged since September 2007. , and aural installations would be granted status equal to more "museum friendly" media like painting, sculpture, and photography? RINDER: One of the most intriguing things about digital media is the way it homogenizes--to use Peter's word--media such as sculpture, photography, and even sound by reducing all information to some binary expression. Several artists are beginning to tap into this phenomenon on a metaphorical level. In terms of display strategy, the audio pieces are being presented in an installation designed by LOT/EK, the architecture firm noted for creating spaces conducive to the enjoyment of mass media and media arts, which will help make a visual and conceptual bridge to the works of visual art included in the exhibition. ROSS: Early on, the idea arose that what was online and what would occupy gallery space should be considered together from a curatorial perspective but allowed to exist in the kinds of spaces specific to the art itself rather than be forced into museum galleries or online for the sake of some putative common ground. The museum as a presenting and a convening institution expanded years ago, so we viewed our decision to use both kinds of exhibition space as appropriate but not at all new. JOHN S. WEBER: The instability of anything digital is the curious thing here. Despite its supposedly perfect "repro- ducibility," most digital art comes with any number of elements that are obsolete as soon as they leave the studio. Operating systems Operating systems can be categorized by technology, ownership, licensing, working state, usage, and by many other characteristics. In practice, many of these groupings may overlap. , display hardware, software programs--much of this is far more fleeting than the most light-sensitive watercolor. The rapid pace of technological change, product cycles, and forced obsolescence ob·so·les·cent adj. 1. Being in the process of passing out of use or usefulness; becoming obsolete. 2. Biology Gradually disappearing; imperfectly or only slightly developed. is a product of industry and the economics that underwrite it (literally and philosophically). There have been times when I wondered if nonprofit institutions and artists can really afford to be involved in this situation. But I don't see any way out. MAXWELL L. ANDERSON: Audiences are accustomed to entering a museum and encountering an installation that cannot be experienced in a similar way elsewhere. We are plunging into uncertain territory once portable devices become sophisticated enough to emulate digital experiences anywhere. Once three-dimensional projection, voice-recognition, and other innovations permeate the consumer marketplace, they ratchet up the expectations of artists and audiences alike. The challenge for museums is to prove that people in physical spaces still have a lot of artistic variety to experience in the digital era. WEBER: I suspect, though, that a lot of digital work will end up being known primarily through reputation, plus a few screen shots or installation shots. Digital works will be easily distributable as "original" experiences for a few years, then they will vanish as their codes and display hardware are replaced. One can talk of "emulation" as a solution, but then we are dealing with the issue of reproductions of a new kind. ANTON: There seems to be a consensus that digital technology implies a mutation in art practice. CHRISTIANE PAUL: Digital art suggests a paradigm shift A dramatic change in methodology or practice. It often refers to a major change in thinking and planning, which ultimately changes the way projects are implemented. For example, accessing applications and data from the Web instead of from local servers is a paradigm shift. See paradigm. in which the artworks cease to embody "artistic truth" and become "conditions of possibility," that is, fluid interactions between manifestations of information. There are online works that bear at least some similarities to traditional art objects because they provide some sense of closure. They have images that move when we make them move, but they're not completely open to interaction. Other works, however, are completely open to contributions from the audience. In these, the artwork has been transformed into a structure in process that relies on a constant flux of information and engages the viewer/collaborator the way a performance might. In interactive art, audiences collaborate in the process of remapping the textual, visual, kinetic, and aural components of the work; rather than being the creator of a work, the artist becomes a mediating agent. RINDER: It's precisely because of the homogenization homogenization (həmŏj'ənəzā`shən), process in which a mixture is made uniform throughout. Generally this procedure involves reducing the size of the particles of one component of the mixture and dispersing them evenly of information that even the simplest digitally produced work challenges conventional views of art. Information is almost infinitely malleable, and with the development of new technologies such as rapid prototyping Building a part one layer at a time using a method of additive fabrication such as 3D printing. Such parts are used for concept modeling to determine if the product design meets the customer's expectations. , it is fantastically versatile on the level of physical expression. This is what Christiane means when she talks about the paradigm shift from artistic "truth" to "conditions of possibility." When a sculpture and a photograph can both derive directly from the same CAD file, we're on to something new. Will we someday have, not departments of sculpture and photography, but departments of Flash and Form-Z? We decided to focus "BitStreams" explicitly on digital media precisely to draw our audience's attention to such questions. BENJAMIN WEIL: I recall discussing the notion of plurimedia with Larry [Rinder] last fall. Plurimedia happens when artistic praxis can no longer be bound to traditional definitions of art as the mastery of a craft. Hence, the presence of artists like Karin Sander and Roxy Paine Roxy Paine is an American artist born in 1966 in New York and educated at both the College of Santa Fe in New Mexico and the Pratt Institute in New York. Since 1990, his work has been internationally exhibited and is included in major collections such as De Pont Museum of in "010101." Both have deliberately removed themselves from the process of artmaking to function more as conceptualizers. We also addressed this in another way by presenting design, architecture, and artists who work outside the traditional art world. Groups such as Droog Design Droog Design (droog is a Dutch word meaning "dry") is an internationally renowned Dutch design collective which designs and manufactures furniture and architectural features. and Decosterd & Rahm have maintained a relation between their commercial production and artwork. MARK DERY: I can't resist whacking a cluster bomb cluster bomb n. A projectile that, when dropped from an aircraft or fired through the air, releases explosive fragments over a wide area. Noun 1. straight down the fairway: Too much digital or "Net.art" suffers from an anemia that comes from a steady diet of neo-Conceptualism and raw, uncut theory. Too often, digital art preaches to the converted, addressing itself to the theoretical and formal microtrends du jour du jour adj. 1. Prepared for a given day: The soup du jour is cream of potato. 2. Most recent; current: the trend du jour. in the art world, or--in unwitting tribute to the age of microniche marketing--to digital art itself. Eyeballing such art and eavesdropping on discussions about it on Nettime, the Thing, Rhizome rhizome (rī`zōm) or rootstock, fleshy, creeping underground stem by means of which certain plants propagate themselves. Buds that form at the joints produce new shoots. , and elsewhere, I always have the panic-attack feeling that all the air has been sucked out of the room. Let's face it, a lot of this stuff is deeply sucky. The tendency seems, in part, to be a hangover from '70s Conceptualism conceptualism, in philosophy, position taken on the problem of universals, initially by Peter Abelard in the 12th cent. Like nominalism it denied that universals exist independently of the mind, but it held that universals have an existence in the mind as concept. and Fluxus, especially the notion--dearly beloved by Cooverian celebrants of hypertext--that people want art to be a consensual act, collaboratively created by the artist and the spectator. Unfortunately, it simply isn't born out in actual fact. Interactive works are a burden and a bore because they demand too much and afford too little. WEBER: This situation, in which the artist's role is thrown into a state of increased ambiguity and complexity, can be seen as a logical outgrowth of Conceptual art conceptual art Any of various art forms in which the idea for a work of art is considered more important than the finished product. The theory was explored by Marcel Duchamp from c. 1910, but the term was coined in the late 1950s by Edward Kienholz. from the '60s--and Sol LeWitt's directions and wall drawings offer an intriguing parallel to an artwork that is based in "codes" and executed by someone other than the artist, say, a programmer. It is intriguing to me that art which relies heavily on tech might be exacerbating a situation in which the artist becomes more like an architect or composer than an artisan. This way of working requires that viewers approach the art and artist with somewhat different expectations. LUNENFELD: Mark, your comments certainly apply to the early efflorescence efflorescence: see hydrate. of cybercommentary, but it's not 1993 any more. I wrote Snap to Grid in part to critique the science fictional discourses that grew up with the emergence of hypertext, virtual reality, and interactive art. The reason I'm looking forward to seeing "OIOIOI" and "BitStreams" is pre- cisely to put them to the test that you call for: Will these shows hold up against other aesthetic experiences that matter? RINDER: Indeed, Peter's book set a terrific example by placing digital practices smack-dab in the middle of contemporary art discourse. The standards that he sets are ones that I would be happy to see "BitStreams" held to. ANTON: Perhaps it's worth asking at this point what kinds of interactivity are evidenced in these exhibitions? RINDER: "BitStreams" includes works that run the gamut from paintings, prints, and drawings to pieces such as Lew Baldwin's Internet-linked installation, www.milkmilklemonade. net, 2001, in which the museum's visitors find themselves affecting the graphic and audio elements through their movements up and down the museum's stairs. The show also includes John Klima's ecosystm, 2000, in which visitors to the exhibition can navigate a real-time online environment representing global currency fluctuations and local weather patterns with a joystick and avatar. In between are works such as Jim Campbell's LED pieces, which reveal themselves as the viewer shifts position around the work, and Diana Thater's video installation, in which gels on the lights and window cast the viewer in an all-encompassing glow. DERY: What's ailing most digital art is what's made the notion of the avant-garde moribund--namely, the head-whipping acceleration of our culture, which has left even bleeding-edge bohos groping grope v. groped, grop·ing, gropes v.intr. 1. To reach about uncertainly; feel one's way: groped for the telephone. 2. for a clue. I'm not the first to point this out, of course. Ballard, for one, doubts that art can keep pace with a culture screaming toward the vanishing point of pure simulation, machine speed, and posthuman subjectivity. What can Saul Bellow Noun 1. Saul Bellow - United States author (born in Canada) whose novels influenced American literature after World War II (1915-2005) Solomon Bellow, Bellow and John Updike do that J. Walter Thompson Walter Thompson refers to:
I find it instructive that many of the most thought-provoking "artists" featured in "010101" are, in fact, designers or architects. Clearly, graphic design, product design, and architecture--even advertising--have a lock on the zeitgeist. If digital art isn't going to end up buried in the sedimentary record of dead media and obsolete movements, it needs to turn its focus outward, away from art-centric theorizing and purely formal concerns, toward the lightning-rod events and issues of the day: class war, race war, the culture wars, the runaway acceleration of everyday life, the atomization Atomization The process whereby a bulk liquid is transformed into a multiplicity of small drops. This transformation, often called primary atomization, proceeds through the formation of disturbances on the surface of the bulk liquid, followed by their of the self, the demolition of gender, the disappearance of nature, to name a few. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke" put differently , digital art needs to start taking itself seriously, as an art form, and stop behaving like the R&D wing of the culture industry. LUNENFELD: An investment adviser who only recommended Internet stocks of companies his firm had taken public defended himself recently by claiming that "what once was conflict of interest now is synergy." I'd like to jump off from this millennial oxymoron to the way we've been talking about information. Both shows feature artists who use digital media to create works that code multivalent multivalent /mul·ti·va·lent/ (-val´ent) 1. having the power of combining with three or more univalent atoms. 2. active against several strains of an organism. levels of information about themselves, their component parts, and their contexts. These artists then play off the conflicts and synergies between visible interfaces, dynamic databases, and networked interactivities. When the resulting works enter the museum, however, another level of information can be added to these unfinished systems, a level I'd call digital didacticism. I'm concerned about the unquestioned enthusiasm for virtual tour leaders, embedded walk throughs, and the ever-expanding domain of explicatory Ex´pli`ca`to`ry a. 1. Explicative. media directly linked to the artwork or its immediate environment. You don't have to be completely committed to the hermeneutics hermeneutics, the theory and practice of interpretation. During the Reformation hermeneutics came into being as a special discipline concerned with biblical criticism. of suspicion to wince when the recorded voice or virtualized presence of the artist is given such prominence in the museum-going experience. Whatever happened to the critique of intentionality intentionality Property of being directed toward an object. Intentionality is exhibited in various mental phenomena. Thus, if a person experiences an emotion toward an object, he has an intentional attitude toward it. ? Isn't there a problem when the convening authority of the museum builds itself into an inescapable institutional voice, coded into the artworks themselves? BETSKY: Museums should still have a "convening authority. "Sometimes real life and real time is a better medium. Which is why I think it is also worth noting that both the Whitney and we felt it was important to make an exhibition that actually happens in a physical gallery. I do think there is a certain focus that comes from removing people from the outside world and having them look at something with some time and space around it. I will also continue to argue that the museum as refuge and place of contemplation is extremely important. This also means that we need to look to artists to understand how their work can function in such a context, rather than simply worry about how the museum can "repurpose" itself to accommodate forms of expression that might not work in a museum. Some things, like websites, might not belong in the physical museum, though they can live in digital extensions of such an institution. WEBER: Like the Whitney, SF MOMA is not doing audio tours and so on for "010101." I, too, am quite suspicious of the overdetermining, all-knowing institutional voice. But I tend to be suspicious of people who clamor for fewer educational resources in museums. Inevitably they already possess a great many internal educational resources. Art professionals (curators, critics, and academics) complain the loudest. Let's think about that while mulling over how much authority we really think we can convene at any given point in history. But no one reads or listens to everything museums offer, and we don't expect them to. People are remarkably good at picking and choosing what to pay attention to and what to walk past. ANDERSON: A while back in this conversation, I hazarded some enthusiasm about the pedagogical ped·a·gog·ic also ped·a·gog·i·cal adj. 1. Of, relating to, or characteristic of pedagogy. 2. Characterized by pedantic formality: a haughty, pedagogic manner. opportunities presented by new tools--and I hope you don't think I'm running away with that enthusiasm, John. There are different tools for different purposes, and I see no single solution when it comes to inviting the uninitiated visitor into the magical creative realm that we are all fortunate enough to live in. But as museums we exist for the uninitiated as well as those steeped in creative practices. And we should "convene" as many people as care to learn. DERY: Max, I'm not sure I share your conviction that "convening authorities" are digital art's last, best hope. I thought the cultural dynamics of the digital age--decentralizing, destratifying, and demassifying--were supposed to take a wrecking ball to magisterial mag·is·te·ri·al adj. 1. a. Of, relating to, or characteristic of a master or teacher; authoritative: a magisterial account of the history of the English language. b. institutions like the museum. LUNENFELD: I'm sure that shows as sprawling as these two will include works that address the cultural politics of their production. But I don't necessarily think that a reflexivity about modes of production is the ultimate answer to creating art that speaks to our culture. I am leery of calling for a particular approach or politics to deal with the complexities of speaking to, much less for, the contemporary. I tend to think that each of us--artist, curator, critic, audience member--should prove motion by walking. DERY: If "visual models for the mapping of data flow had become one of the important narratives" that evolved in Net art, as Christiane observes, I would ask what the epistemic ep·i·ste·mic adj. Of, relating to, or involving knowledge; cognitive. [From Greek epist m , technodeterministic, or social logic is behind this cultural development. Why have artists suddenly felt the need, and had the means, to appropriate the tools and techniques of computer simulation of dynamic systems, nonlinear processes, whatever? The unaddressed question of the cultural politics of such art--who's making it? who can afford to make it? why are they making it? who's consuming it? who's valorizing it critically and thereby inflating its market value?--speaks volumes. PAUL: The logic behind this cultural development is rather obvious to me. Over the last five decades, information and communication management have driven the technological developments we are witnessing now. The need for "data-mining" (although the term didn't exist at the time) in a participatory system was the origin of Vannevar Bush's Memex, Douglas Engelbart's model of direct interaction, as well as Ted Nelson's Xanadu, and led to the first manifestation of the World Wide Web in the Internet browser See Web browser. and server Tim Berners-Lee (person) Tim Berners-Lee - The man who invented the World-Wide Web while working at the Center for European Particle Research (CERN). Now Director of the World-Wide Web Consortium. Tim Berners-Lee graduated from the Queen's College at Oxford University, England, 1976. created in 1990. There is no sudden need to do this type of thing. It took five decades to find ways of translating these concepts, which I would describe as "mapping of data flow." Artists are not only appropriating the tools today, they're very much creating them. These are the artists who are writing their own code. What we're witnessing today is the development of another "technology" and painting, photography, and video can be considered technologies as well. What made Seurat pick up a brush and mix color in Verb 1. color in - add color to; "The child colored the drawings"; "Fall colored the trees"; "colorize black and white film" color, colorise, colorize, colour in, colourise, colourize, colour the viewers' eye (a technique that's an obvious ancestor to the RGB (Red Green Blue) The computer's native color space, which is the color system for capturing and displaying images. RGB was derived from our own perception of color because human eyes are sensitive to red, green and blue (see trichromaticity). palette that constitutes the colors we see on our computer screens)? Why did Paik experiment with video? And who valorized that art, thereby "inflating" its market value and making it part of our cultural history? It certainly is interesting to ask these questions and explore the cultural politics behind them in comparison to older media, but none of the questions are "new." DERY: I wasn't asking about the cultural logic behind the military-industrial, technoscientific, or private-sector development of data-mapping technologies. I was asking why artists have chosen to repurpose them in the service of art, at this historical moment. Is this work technodeterministically inspired by the availability of the tools, or does the mapping of data flow offer potent metaphors for our chaos culture? ANTON: If one of the defining aspects of this type of work is transience, does this make it especially hard to place it into the repository of cultural memory, i.e., the museum, and thus capture it in a historical context that would define its values, monetarily or culturally? Does plurimedia move too fast to ever become a stable basis for cultural dialogue? PAUL: Certainly it is challenging to place "plurimedia" into the repository of culture, but I think it can be done and there are precedents. Performance art and many film installations created similar challenges. As Larry pointed out, the aspect of transience is counterbalanced coun·ter·bal·ance n. 1. A force or influence equally counteracting another. 2. A weight that acts to balance another; a counterpoise or counterweight. tr.v. by the stability of bits and bytes Bits and Bytes was the name for two Canadian television series, starring Billy Van, who teaches people the basics of how to use a computer. The first series debuted in 1983 and the second series, called Bits and Bytes 2, in 1991. . Even time-based digital work can be documented in many forms, and I believe that historical context can be preserved. I know that Benjamin Weil promotes and pursues the documentation of the creative process in various forms, which I think is an important effort, and the museum can certainly play a crucial role in this context. ANDERSON: In the popular imagination, the digital means little more than how much you can cram onto the smallest possible gizmo Slang for any hardware device. See gadget. and how much money you can make from doing so. Our shows are a stealthy stealth·y adj. stealth·i·er, stealth·i·est Marked by or acting with quiet, caution, and secrecy intended to avoid notice. See Synonyms at secret. effort to make the public look up from their Palm Pilots. Museums, with their threatening "convening authority," are far from perfect for this purpose, but they represent the best hope that your heartfelt convictions can have an audience larger than those of us who have been participating in late-night rants since ASCII ASCII or American Standard Code for Information Interchange, a set of codes used to represent letters, numbers, a few symbols, and control characters. Originally designed for teletype operations, it has found wide application in computers. ruled the roost. But in the meantime Adv. 1. in the meantime - during the intervening time; "meanwhile I will not think about the problem"; "meantime he was attentive to his other interests"; "in the meantime the police were notified" meantime, meanwhile it's all too easy for us to get caught up in our own Lilliputian struggles over which orthodoxies will or should prevail-such as which artists act from a creative impulse disconnected from corporate conspiracies, or which artists take up arms Verb 1. take up arms - commence hostilities go to war, take arms war - make or wage war against those conspiracies in their work, or which artists embrace a perceived obligation of any kind. Artists owe us nothing. They are not in these exhibitions in order to buttress our hunches and sensibilities. They are there because our curators are singling out imaginative sparks in a primeval pri·me·val adj. Belonging to the first or earliest age or ages; original or ancient: a primeval forest. [From Latin pr moment of information technology. It will be several years before we climb out of the silicon/tar pits. In the short term, the impact of these exhibitions will be multivalent: street cred street cred n. Slang Acceptability or popularity, especially among young people in urban areas. [street + cred(it). for art that's not collectible, press frenzies over the newest and latest, corporate bottom-feeding over how to benefit from alignment with young visionaries, and so on. But the key objective has to remain the provision of a platform for new forms of expression, unburdened to the extent possible by our biases. PAUL: My parting comments regarding "convening authority": The dynamics of the digital age and the Internet certainly are decentralizing de·cen·tral·ize v. de·cen·tral·ized, de·cen·tral·iz·ing, de·cen·tral·iz·es v.tr. 1. To distribute the administrative functions or powers of (a central authority) among several local authorities. and many artists are using the medium in order to circumvent the traditional art market. Since there is no economic model for this medium yet, the "market" aspect seems to be easy to avoid at this point. My hope, however, would be that Net art doesn't flow only over, under, and around but also through the institution. The flexibility of the medium (given that there is "access") allows this art to exist in multiple contexts, and I think it should exist in public spaces from the shopping mall to the museum, which, in this case, is just another (and I would say important) form of contextualization Contextualization of language use Contextualization is a word first used in sociolinguistics to refer to the use of language and discourse to signal relevant aspects of an interactional or communicative situation. . When it comes to documenting and preserving this surprisingly ephemeral art, museums are among the few institutions with an explicit mission to do something about it. SAUL ANTON recently joined Artforum as editor of the magazine's newly expanded website, to be relaunched April 1. He has written on art, film, and books for publications including Artforum, Artext, Frieze frieze, in architecture, the member of an entablature between the architrave and the cornice or any horizontal band used for decorative purposes. In the first type the Doric frieze alternates the metope and the triglyph; that of the other orders is plain or , Salon, and Lingua Franca lingua franca (lĭng`gwə frăng`kə), an auxiliary language, generally of a hybrid and partially developed nature, that is employed over an extensive area by people speaking different and mutually unintelligible tongues in order to as well as the Brooklyn-based art and culture quarterly Cabinet, where he serves as an editor. For this issue, in anticipation of the twin new-media surveys "010101: Art in Technological Times" and "BitStreams: Art in the Digital Age," opening this month respectively at SF MOMA and the Whitney Museum of American Art, Anton moderates a ten-person roundtable. Bringing together the curators of both shows, as well as the museums' directors, David A. Ross and Maxwell L. Anderson, plus outside theorists Mark Dery and Peter Lunenfeld, the forum addresses the state of digital art and the challenge of bringing it to the museum-going public. "DATA DYNAMICS" WHITNEY MUSEUM OF AMERICAN ART CHRISTIANE PAUL: In the past five years, visual models for the mapping of data flow have become one of the central narratives in Net art. "Data Dynamics" focuses on those models, which offer navigational possibilities for experiencing information, a form of "dynamic mapping," where the map is continuously reconfigured before the viewer's eyes. SAUL ANTON: The notion of dynamic mapping is a bit abstract. Are we talking about the packaging of information and the way it's delivered through interfaces like browsers, e-mails, or videos? PAUL: Information can be infinitely recycled and reproduced, and it can breed new ideas "New Ideas" is the debut single by Scottish New Wave/Indie Rock act The Dykeenies. It was first released as a Double A-side with "Will It Happen Tonight?" on July 17, 2006. The band also recorded a video for the track. through recombination recombination, process of "shuffling" of genes by which new combinations can be generated. In recombination through sexual reproduction, the offspring's complete set of genes differs from that of either parent, being rather a combination of genes from both parents. . Data are intrinsically virtual and exist as processes that aren't necessarily visible. The search for visual models that allow for dynamic mapping is inextricably in·ex·tri·ca·ble adj. 1. a. So intricate or entangled as to make escape impossible: an inextricable maze; an inextricable web of deceit. b. connected to the attempt to visualize the nonlocality of cyberspace. Although video also lends itself to appropriation and reframing reframing (rē·frāˑ·ming), n the revisiting and reconstruction of a patient's view of an experience to imbue it with a different usually more positive meaning in the , it still represents a fairly linear format. Even interactive installations mostly rely on arranging and rearranging sequences. In digital art, data sets (from the stock market to the weather) can be monitored live and translated into various forms of visualization. Models created for visualizing data are a form of intervention and aesthetic choice. ANTON: The social context of these works is related to the museum's role as "convening authority." Does "information," itself a cultural form, also play the role of "convening authority," to the extent that it homogenizes distinct media into "plurimedia"? PAUL: I don't believe that information plays this role of "convening authority," but one could certainly understand it that way. The concept of information is a theoretical construct similar to the postmodern idea of the "text." Everything from a painting to a sculpture to a novel can be understood as "information," but that doesn't mean that artists today have to produce it. Rather, it's the basis from which they are working. There are many online/digital artworks that create parameters which make the visual manifestation of the art possible. Many of the artworks in "Data Dynamics" explicitly address this issue and function on this basis. Netomat (www.netomat.net), for example, is based on code that allows users to filter and process information. Martin Wattenberg's and Marek Walczak's The Apartment, 2001, translates the words typed in by the user into 2-D and 3-D rooms. There is no visual manifestation of the artwork until the user starts creating it. In Point to Point, 2001, the piece Mark Napier Mark Napier can refer to more than one person:
SOUND ART WHITNEY MUSEUM OF AMERICAN ART SAUL ANTON: Audio has been digital for some time, so why did you decide to include a section in "BitStreams" on sound and music? DEBRA SINGER: We thought it was important to acknowledge the myriad ways digital technologies have transformed electronic music and sound art. Recent advances in digital technology give composers newfound control over what types of sounds they use and how they combine them. Artists today not only compose with sounds in new ways but compose the sounds themselves. Almost anything, even visual images, can be digitized and transformed into sound. Using various software programs, it can then be broken up and reconstructed to create virtual sounds that have no physical corollary in the real world. ANTON: Do you think this propensity to synthesize sounds a kind of post-instrument condition-is the most important aspect of your exhibition? SINGER: Many people have debated the distinction between sound art and experimental music. The arguments turn on varying definitions of music itself-whether it is useful to think of any type of organized sound as music. For "BitStreams," we used both terms, "sound art" and "experimental music," for pragmatic reasons: Different artists refer to their own work in different ways, and we're respectful of those viewpoints. Also, some of the work is language-based and not musical at all. ANTON: It's interesting that the demand for social relevance is almost never extended to sound art or music. Is there a real separation between sound art and more broadly defined art at work here? SINGER: Sound artists and visual artists using digital technologies share many conceptual and philosophical concerns. Privacy, perception, communication, identity, alienation, and authorship, are all relevant here. For instance, in Age Breaker, 2000, V. Michael (The Spacewurm) creates sound pieces that allude to allude to verb refer to, suggest, mention, speak of, imply, intimate, hint at, remark on, insinuate, touch upon see see, elude the vulnerability of individual privacy by using fragments of captured cell-phone conversations. By contrast, Gregory Whitehead's language based sound collages--like Mister Whitehead, Are You Here?, 2000--address the search for self and community in a world where a broader culture of alienation persists. ART AND CODE SAUL ANTON: I know an artist who hand-codes all his digital art. For him, this is the true level of art production in the computer/digital environment. Is he right? LAWRENCE RINDER: As it happens, there are actually several artists in "BitStreams" who take a kind of perverse pride in knowing almost nothing about digital technology. I am open to this kind of approach in part because what I think is going on is an exploration, not of digital technology per se, but rather of the metaphors we have begun to construct around it. The usefulness of digital technology as a metaphor depends as much on our fantasies of what is digital as on what really is digital. But to answer your question, John Maeda and John F. Simon, Jr., are the two people I'm most familiar with who incorporate the writing of code as an integral part of their art practice. I believe that for Maeda this approach carries a certain amount of ideological weight, insofar in·so·far adv. To such an extent. Adv. 1. insofar - to the degree or extent that; "insofar as it can be ascertained, the horse lung is comparable to that of man"; "so far as it is reasonably practical he should practice as he feels an almost ethical pressure to free himself from the constraints of off-the-shelf code. Simon, on the other hand, seems to write his own code less for philosophical than for purely aesthetic reasons. I suspect that if Simon could achieve an effect he desired with products like Flash or PhotoShop he wouldn't hesitate to use them. BENJAMIN WEIL: I recall the words of Holger Friese, a German artist who primarily works online, who once said he was appalled by the look of some artists' html code! I can relate to this idea, although I may not necessarily subscribe to Verb 1. subscribe to - receive or obtain regularly; "We take the Times every day" subscribe, take buy, purchase - obtain by purchase; acquire by means of a financial transaction; "The family purchased a new car"; "The conglomerate acquired a new company"; it. Larry, in regard to John Simon John Simon could refer to:
AARON BETSKY: I'm interested in code less as an artifact A distortion in an image or sound caused by a limitation or malfunction in the hardware or software. Artifacts may or may not be easily detectable. Under intense inspection, one might find artifacts all the time, but a few pixels out of balance or a few milliseconds of abnormal sound than as a generative force--whether for aesthetics or new objects. But, again, it's not neutral; it's not just material. It's written and used. Sometimes it generates criticism of that culture through noise or blur or merely by creating so-called slow space within the fast flows of capital. And there's my answer to Mark Dery's worries about Net art as the R&D wing of the culture industry: Sometimes you just have to mess things up, and great artists make great messes. PETER LUNENFELD: Do I care about code? No more than I care if a photographer makes her own prints or a sculptor casts her own bronzes. Fetishizing code is boring and reflects the solipsism sol·ip·sism n. Philosophy 1. The theory that the self is the only thing that can be known and verified. 2. The theory or view that the self is the only reality. of those who fall too deeply into the machine. |
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