Printer Friendly
The Free Library
14,559,005 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Multimedia Games Declares 2-for-1 Stock Split; Additional Central Determinant System-Based Products Go Live.


Business Editors

AUSTIN, Texas--(BUSINESS WIRE)--Feb. 2, 2004

Multimedia Games, Inc. (Nasdaq: MGAM MGAM Multimedia Games ) today announced that its Board of Directors has declared a 2-for-1 split of the Company's Common Stock. Earlier today, shareholders approved a proposal to increase the number of authorized common shares from 25 million to 75 million. The stock split will be in the form of a stock dividend of one additional share of the Company's Common Stock for each share held. New shares will be distributed on February 27, 2004 to shareholders of record as of the close of business on February 16, 2004. Based upon the total number of outstanding shares of Common Stock as of December 31, 2003, the stock split will increase the outstanding shares of Common Stock to approximately 27.0 million shares.

Commenting on the stock split, Clifton Lind, President and CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  of Multimedia Games ("Multimedia") said, "The Board believes the stock dividend will enhance the liquidity of Multimedia shares and make them attractive to a broader range of investors. The Board's decision to effect a stock dividend recognizes the Company's strong historical performance, as well as the significant long-term growth opportunities that we believe lie ahead."

Multimedia also announced today that shareholders at its Annual Meeting of Shareholders approved all other matters brought before the meeting, including the election of all six directors, the 2003 Outside Directors' Stock Option Plan, and the appointment of BDO Seidman BDO Seidman, LLP is the United States arm of BDO International, one of the largest accounting firms outside of the Big Four. History
BDO Seidman, LLP was founded as Seidman and Seidman in New York City in 1910 by Maximillian L. Seidman.
, LLP LLP - Lower Layer Protocol  as the Company's independent accountants.

Mr. Lind also commented on business developments that have occurred since the Company's announcement of its fiscal 2004 first quarter results, "Since providing an update to investors early last week, Multimedia has continued its revenue diversification initiatives. Last Wednesday, our central determinant determinant, a polynomial expression that is inherent in the entries of a square matrix. The size n of the square matrix, as determined from the number of entries in any row or column, is called the order of the determinant.  system for the New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 Lottery's 'racino' video lottery market was activated when the first racetrack, Saratoga Gaming and Racing, opened to broad demand for its approximately 1,300 video lottery terminals A Video Lottery Terminal or VLT is a gaming machine that allows gamblers to bet on the outcome of a video game.

A VLT is similar to a slot machine, except that it is connected to a centralized computer system that determines the outcome of each wager using a random
. This represents the third new product we have introduced in the last six weeks.

"Also, last Thursday, we implemented a second Tribal Instant Lottery Game ("TILG TILG Tiwi Islands Local Government (local government authority over Tiwi Islands) ") system, and installed 138 TILG units at another of California's largest tribal hotel/casinos. We are pleased that this placement of TILG units marks the second instance of a California tribal casino and its gaming commissioners' embracing our innovative TILG offering as a way of meeting the growing demand at their facilities. The installation was the result of the conversion of our Class II player stations already installed at the facility. This new TILG system, which runs on our Gen4 operating system operating system (OS)

Software that controls the operation of a computer, directs the input and output of data, keeps track of files, and controls the processing of computer programs.
, is a one-touch game that is based on a simulated scratch-off lottery. TILG units that we have deployed earlier this fiscal year in another California tribal casino continue to perform at levels better than our Class II network average."

Lind concluded, "Both the New York central system and the TILG units are excellent examples of Multimedia's ability to develop and deploy innovative products that are based on our industry- leading central determinant system technology. This technology has proven to be tangible evidence of our ability to continue offering our existing customers and new customers gaming solutions that best fit their needs, regardless of how specialized they might be."

About Multimedia Games, Inc.

Multimedia Games, Inc. is the leading supplier of interactive electronic games Electronic Games was the first video game magazine published in the United States and ran from 1981 to 1985. Co-founded by Arnie Katz, Joyce Worley and Bill Kunkel, it is unrelated to the subsequent Electronic Gaming Monthly.  and player stations to the rapidly growing Native American gaming market. The Company's games are delivered through a telecommunications network A telecommunications network is a of telecommunications links and nodes arranged so that messages may be passed from one part of the network to another over multiple links and through various nodes.  that links its player stations with one another both within and among gaming facilities. Multimedia Games designs and develops networks, software and content that provide its customers with comprehensive gaming systems. The Company also offers systems and products for the growing racino, charity and commercial bingo markets. The Company's ongoing development and marketing efforts focus on new Class II gaming systems and products, Class III video lottery systems for use by Native American tribes throughout the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. , and products for charity bingo opportunities. Additional information may be found at www.multimediagames.com.

This press release contains forward-looking statements forward-looking statement

A projected financial statement based on management expectations. A forward-looking statement involves risks with regard to the accuracy of assumptions underlying the projections.
 that are made in reliance upon the safe harbor Safe Harbor

1. A legal provision to reduce or eliminate liability as long as good faith is demonstrated.

2. A form of shark repellent implemented by a target company acquiring a business that is so poorly regulated that the target itself is less attractive.
 provisions of the Private Securities Litigation Reform Act The Private Securities Litigation Reform Act of 1995 (PSLRA) implemented several significant substantive changes affecting certain cases brought under the federal securities laws, including changes related to pleading, discovery, liability, class representation and awards fees and  of 1995. These statements are generally accompanied by words such as "will," "would," "could," "expect," "plan," "hope," and words of a similar nature that convey future meaning. Future events involve risks and uncertainties that may cause actual results to differ materially from those we currently anticipate. Such risks and uncertainties include, but are not limited to: (i) the risk that our business may not develop as we anticipate in the charity, Tribal Instant Lottery Game or racino video lottery markets; (ii) the risk that long-term growth opportunities we currently identify may not in fact develop into meaningful sources of revenue or earnings for MGAM; (iii) continuing risk that legal developments, such as new federal circuit court or U.S. Supreme Court decisions, could impair or virtually eliminate the ability of our tribal customers to offer electronic games in the Class II market; (iv) the risk of an impaired competitive position for our games as a result of changes we made in order to obtain a Class II certification letter from the NIGC NIGC National Indian Gaming Commission
NIGC National Iranian Gas Company
; (v) the risk that our new Gen4 system may encounter technological or other difficulties during its initial deployment; (vi) risks that our development projects with our tribal customers may not lead to placement of our games with such customers; (vii) risks that markets such as California, that we believe represent opportunities for our products, may not emerge as we anticipate; (viii) the risk of future regulatory enforcement action against versions of our games that have not been certified by the NIGC; (ix) the impact of economic conditions on both the play of our games in our customers' facilities, and on our customers' willingness to lease additional games from us; (x) new risks and challenges we confront as we expand into non-Native-American gaming activities; (xi) risks associated with a high level of customer and geographic concentration; and (xii) the risks that our customers' purchases of our products might decline in light of these or other developments. Other important risks and uncertainties that may affect our business are detailed from time to time in the "Certain Risks" and the "Risk Factors" sections and elsewhere in our filings with the Securities and Exchange Commission. We undertake no obligation to update information in this release.
COPYRIGHT 2004 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Geographic Code:1USA
Date:Feb 2, 2004
Words:1057
Previous Article:The Zweig Total Return Fund, Inc. Authorizes Declaration of a Distribution.
Next Article:The Marx Brothers: Seven Comedy Classics Debut as Deluxe Five DVD Gift Set on May 4 from Warner Home Video.
Topics:



Related Articles
BRIEFCASE LOCKHEED, UNION REACH NEW DEAL.(Business)
Multimedia Games Installs Initial Units at Pechanga Casino for New California Tribal Instant Lottery Game.
Multimedia Games Places Electronic Bingo Player Stations at Second Alabama Dog Racing Facility; Expands Company's Installed Base in Charity Bingo...
Multimedia Games Reports First Quarter EBITDA of $19.2 Million, Diluted EPS of $0.48; Results Reflect Initial Revenue from Two New Recurring Revenue...
Multimedia Games 2-for-1 Stock Split Effective Tomorrow.
Multimedia Games Supports New Oklahoma Gaming Legislation.
Multimedia Games Reports Second Quarter EBITDA of $22.0 Million, Diluted EPS of $0.28.
Multimedia Games and WMS Industries Enter into Strategic Relationship Expanding and Extending Content Licensing and Manufacturing Agreement.
Multimedia Games to Premiere Advanced Casino Floor Management Technologies at Las Vegas G2E Tradeshow.
Multimedia Games Reports Installed Base of Player Terminals and Product Mix at December 31, 2006.

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles