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Mobile Gaming's a Rising Star in India's Wireless Business Reports In-Stat/MDR.


SCOTTSDALE Scottsdale, city (1990 pop. 130,069), Maricopa co., central Ariz.; settled in 1895 by Winfield Scott, inc. 1951. It is a resort and retirement center in the Phoenix metropolitan area. , Ariz. -- Mobile gaming is emerging as one of the fastest-growing and most popular applications in India's digital consumer economy, reports In-Stat/MDR (http://www.instat.com). Gaming is quickly expanding beyond traditional devices, such as PCs and handhelds, and an increasing number of Indian consumers are taking advantage of wireless mobility to enjoy entertainment on the go. As a result, the high-tech market research firm expects that the Indian mobile gaming market will generate $26 million (U.S. dollars) in revenue in 2004, and will increase to $336 million in annual revenue by 2009.

"The growth of this market sector has attracted publishers, developers, animators Famous animators no longer living

  • Alexandre Alexeieff
  • Tex Avery
  • Arthur Babbit
  • Joseph Barbera
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  • Joy Batchelor
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, musicians, and content providers, and is also stimulating the development of innovative business models," said Clint Clint is the diminutive word for the given name Clinton and may refer to:

People:
  • Clint Eastwood (1930–), an American actor
  • Clint Mansell (1963–), an English musician and composer
Places:
  • Clint, Texas
 Wheelock, director of In-Stat/MDR's wireless research group. "Mobile gaming is not just about fun; it also represents one key element of a rich mobile entertainment experience for consumers, and a lucrative market opportunity for industry players."

In-Stat/MDR has also found the following:

--Christened as the most favored software services destination, India is one of the key markets in the next big wave of growth in mobile multimedia, and is a multimillion dollar market, both in terms of software development and end user consumption. Currently, the Indian mobile gaming business represents approximately 5% of the world mobile gaming market.

--The Indian mobile gaming industry is presently in its infancy infancy, stage of human development lasting from birth to approximately two years of age. The hallmarks of infancy are physical growth, motor development, vocal development, and cognitive and social development. , with half a dozen major game developer companies, and four service providers, actively providing games to their subscriber bases. While gaming services are only one part of carriers' portfolios of value-added services A value-added service (VAS) is a telecommunications industry term for non-core services or, in short, all services beyond standard voice calls and fax transmissions. , today's CDMA (Code Division Multiple Access) A method for transmitting simultaneous signals over a shared portion of the spectrum. The foremost application of CDMA is the digital cellular phone technology from QUALCOMM that operates in the 800 MHz band and 1.9 GHz PCS band.  and GSM (Global System for Mobile Communications) A digital cellular phone technology based on TDMA that is the predominant system in Europe, but also used worldwide. Developed in the 1980s, GSM was first deployed in seven European countries in 1992.  networks clock, on average, 220,000 downloads per month.

The report, "Mobile Gaming in India, 2004-2009" (#IN0402439AW), is the first report published from In-Stat/MDR's new Asia Wireless service, which identifies specific opportunities for wireless equipment manufacturers, technology vendors and service providers in these exciting markets. The report includes an examination of the mobile gaming value chain in India, including publishers, game developers, handset The part of the telephone that contains the speaker and the microphone. On a desktop phone, the part you hold in your hand is the handset. On a cellphone, the entire phone is the handset. See multihandset cordless and headset.  manufacturers, and end users and includes profiles of key players in the Indian mobile gaming industry, including five major game developers and four mobile operators, as well as assessment of game development platforms. The report also includes analysis of end-user preferences for wireless data services, handsets, mobile gaming genres, and specific game titles, based on In-Stat/MDR's Consumer Gaming Study conducted with more than 500 Indian consumers, in addition to forecasts of mobile gaming downloads and total revenues in India, 2004 through 2009. To purchase this report, or for more information, please visit: http://www.instat.com/catalog/Wcatalogue.asp?id=236 or contact Christina Sheltra at 480-609-4531; christina.sheltra@reedbusiness.com. The report price is $2,995 U.S. dollars.

About In-Stat/MDR

In-Stat/MDR (http://www.instat.com) offers a broad range of information resources (1) The data and information assets of an organization, department or unit. See data administration.

(2) Another name for the Information Systems (IS) or Information Technology (IT) department. See IT.
 and analytical analytical, analytic

pertaining to or emanating from analysis.


analytical control
control of confounding by analysis of the results of a trial or test.
 assets to technology vendors, service providers, technology professionals, and market specialists worldwide. The company stands alone in its ability to integrate both supply-side and demand-side research methodologies into a single comprehensive view of technology markets and products. This capability relies on a unique ability to cover the entire value chain from engineering-level technology, through equipment, infrastructure, services and end users.

In-Stat/MDR is part of the Reed Electronics Group, a division of Reed Elsevier (www.reedelsevier.com), a world-leading publisher and information provider. With more than 38,000 employees worldwide, Reed Elsevier operates in the science & medical, legal, education and business-to-business industry sectors, providing high value and flexible information solutions to professional end users, with increasing emphasis on the Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
.
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Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Nov 23, 2004
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