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Micro-Robots Based Learning Environments for Continued Education in Small and Medium Enterprises (SMEs).


MARTIAL Martial (Marcus Valerius Martialis) (mär`shəl), c.A.D. 40–c.A.D. 104, Roman epigrammatic poet, b. Bilbilis, Spain. After A.D. 64 he lived in Rome for many years, winning fame by his wit and poetic gifts.  VIVET [1]

One of the main problems in the Small and Medium Enterprises (SMEs) is the adaptation of their production process to keep their markets. The improvement of the process is often realized by the introduction of new technologies such as more fully automated au·to·mate  
v. au·to·mat·ed, au·to·mat·ing, au·to·mates

v.tr.
1. To convert to automatic operation: automate a factory.

2.
 machinery and computers. Therefore, training has been designed to prepare workers for the future by helping them use these new technologies.

Since 1989, for training people in this context, we have developed learning environments and defined a pedagogical ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
 approach, called ATRIUM, which is based on the use of pedagogical micro-robots driven by computers. The micro-robotics activities aim at helping learners discover technology by handling, building, designing, and driving micro-robots through a project-based pedagogical approach. The role of the trainer is to set up and manage the activities of several learner groups (each group is composed of 2-3 persons).

We have experimented with a first generation of learning environments using LOGO as the software to drive the microrobots. Beyond the effectiveness of the approach, we observed that our environments created an overload See information overload and overloading.  for the trainers (we say over-appeal) because they had different roles to play. We chose to decrease the trainers' over-appeal and improve their work by increasing the autonomy of the learner groups and by having a better interaction between the computer and the human actors. We have designed and developed pedagogical assistant software, called ROBOTEACH, which cooperates with learners during the micro-robotics activities and helps the trainers manage the sessions. ROBOTEACH is actually diffused dif·fuse  
v. dif·fused, dif·fus·ing, dif·fus·es

v.tr.
1. To pour out and cause to spread freely.

2. To spread about or scatter; disseminate.

3.
 and used in professional training in SMEs.

The development of new technologies has been increasing over the past 20 years. We have observed the consequences of training needs: now it is not possible to work without lifelong training. We identify two kinds of lifelong training: the advanced professional training and the reemployment training. Most people are concerned with the latter. Among them, we find the workers in industries who are surpassed by the technology but who must adapt for a new job in their enterprise. The problem with this kind of reemployment training is that you must design pedagogical situations that not only must be adapted to the trainees, but must also be motivating.

For the past 10 years, we have focused our research on the design of learning environments for low qualified adults in the industrial context, taking into account their knowledge and culture regarding technology. We have implemented our environments based on cooperative work within groups, pedagogical projects, and the use of micro-robots.

We begin this article by describing our experience in the design of training situations for low-qualified adults through the presentation of the pedagogical method called ATRIUM, with its activities, tools, and abilities. Then, we present our experiments in industrial contexts. In another part, we explain the limit of our first pedagogical environment. From the proposed solutions, we present the software pedagogical assistant that we have designed, developed, and experimented. Finally, we present our current and future research, recommendations, and conclusions.

MICRO-ROBOTS BASED MICRO-WORLDS

In our laboratory, we use various pedagogical supports from simple, modular, micro-robots flexible workshops. We describe, in the next section, the modular micro-robot aspect with the pedagogical aspects as activities, abilities acquired, tools, and learning foundation.

From LOGO Turtle to Robot Kits A robot kit is a special construction kit for building robots, especially autonomous mobile robots.

Toy robot kits are also supplied by several companies. They are mostly made of plastics elements like Lego Mindstorms and the Robotis Bioloid, or aluminium elements like
 

In training, computer-assisted learning See CBT.

Computer-Assisted Learning - Computer-Aided Instruction
 tools are often used. At first, a few pupils control real objects. Seymour Papert Seymour Papert (born March 1, 1928 Pretoria, South Africa) is an MIT mathematician, computer scientist, and educator. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo programming language.  (1980) is one of the first researchers who has driven a real object, a floor turtle, in the LOGO microworld. Thanks to a few words in LOGO programming language, the pupil can easily control the turtle. Thus, a relationship can be established between a pupil's actions on the computer and the turtle movements.

The floor turtle is a good approach, but it is limited. You can mask the turtle by another object that has the same behaviors, e.g., a car, but you can't transform it into a crane. This is a problem in training industrial workers because you need material that is relevant for the workers and adaptable a·dapt·a·ble  
adj.
Capable of adapting or of being adapted.



a·dapta·bil
 for different factories. Thus, the turtle is not adapted, but you can use micro-robots which look like scale models of industrial systems. To solve these problems, we use micro-robots built from Fischertechnik fischertechnik (the lowercase is deliberately used in the trademarked name) is a brand of construction toy. It was invented by Artur Fischer and is produced by Artur Fischer GmbH & Co.KG (fischerwerke), at Waldachtal, Germany. [c] robot kits. The kits are composed of various bricks (motor bricks, captors, assembling bricks, etc.), and allow the building of very different micro-robots (see Figure 1). We activate these micro-robots with a computer.

Another interesting facet facet /fac·et/ (fas´it) a small plane surface on a hard body, as on a bone.

fac·et
n.
1. A small smooth area on a bone or other firm structure.

2.
 of these modular micro-robots is that the trainers can create many learning situations in different contexts (e.g., mathematics; Vivet, 1989a), technology, and programming. It's it's  

1. Contraction of it is.

2. Contraction of it has. See Usage Note at its.


it's it is or it has
it's be ~have
 the reason we speak of pedagogical micro-robotics. In the next section, the main activities in the technology context are presented.

Activities With Modular Micro-Robots

Our pedagogical goal is not to create specific learning tools to use with professional equipment. We prefer design environments for discovering basic technological cultures (e.g., what is a motor, a captor, kinematics kinematics: see dynamics.
kinematics

Branch of physics concerned with the geometrically possible motion of a body or system of bodies, without consideration of the forces involved.
 chain?) to understand the functioning of automated machinery. Our approach is centered on problem-solving problem-solving nresolución f de problemas;
problem-solving skills → técnicas de resolución de problemas

problem-solving n
 tasks to be achieved by the learners. To accomplish this pedagogical goal we have defined four main activities, which are:

* Driving preassembled micro-robots: the learners use programmed commands given by the trainer to solve problems such as driving a micro-robot in a labyrinth labyrinth (lăb`ərĭnth), intricate building of chambers and passages, often constructed so as to perplex and confuse a person inside. .

* Building a micro-robot from a handbook
For the handbook about Wikipedia, see .

This article is about reference works. For the subnotebook computer, see .
"Pocket reference" redirects here.
: once the micro-robot is built, the learners must drive and program the movement for the device.

* Project: the learners must design, build, and drive a micro-robot from a technical directive notebook. A project is defined by its pedagogical goal, technical goal, content, and constraints CONSTRAINTS - A language for solving constraints using value inference.

["CONSTRAINTS: A Language for Expressing Almost-Hierarchical Descriptions", G.J. Sussman et al, Artif Intell 14(1):1-39 (Aug 1980)].
 (e.g., costs, time, viability, maintenance, evolution, security) (Vivet, 1992). The project is a very important point of our pedagogical approach. We manage it as industrial projects. For the beginning of the experiments, we have a specific project that is a design for a machine to sort coins. More than 40 sorters have been designed. Even if the sort system is often the same, there is never the same sorter. The designing and the performance are different. The imagination is not limited.

* Communication and enhancing the production (writing, show, discussion, argumentation about the micro-robots): written and oral communication is essential. An experiment is finished only when the learners can discuss it with other learners. This sharing is only possible by written and oral communication. We allow this sharing in the reception session. During the reception, the learners give a report on the micro-robot and present their productions in front of all the groups of learners and a jury, which is external to the training. We try to evaluate the learners during the discussion. This is a good time for the learners to return to what has been worked on, discovering solutions by others, justifying one's own solutions, even accepting that the others' solutions are better.

A common characteristic of these activities is that they are organized for a group of two or three learners. It is very important because the members of a group must communicate to complete an activity. The projects and the group work are the basis of our pedagogical approach. When we speak about the interaction between learners and a system, we will always speak in the context of a work group.

Abilities

Of interest in the various activities that we defined is they allow the acquisition of a multitude of abilities. We distinguish one more in particular: the resolution of a problem. We highlight it because it is common to all the activities suggested, even when the degree of complexity of the problem varies in function, the material used, or the activity itself.

With the building of micro-robots, the learners can acquire technical abilities such as the understanding of technical diagrams, the precision in the application of a assembly plan, the diagnosis of breakdowns, and maintenance. The learner can also acquire the organization of the space and time, localization Customizing software and documentation for a particular country. It includes the translation of menus and messages into the native spoken language as well as changes in the user interface to accommodate different alphabets and culture. See internationalization and l10n.  in space, and dexterity, which are more psychomotor psychomotor /psy·cho·mo·tor/ (si?ko-mo´ter) pertaining to motor effects of cerebral or psychic activity.

psy·cho·mo·tor
adj.
1.
 abilities. Imagination, invention, and inductive reasoning Inductive reasoning

The attempt to use information about a specific situation to draw a conclusion.
 are abilities that are not easy to plan in traditional training settings. The project allows it, as well as the linguistics linguistics, scientific study of language, covering the structure (morphology and syntax; see grammar), sounds (phonology), and meaning (semantics), as well as the history of the relations of languages to each other and the cultural place of language in human  abilities (writing reports, oral presentation).

As soon as it is a question of micro-robot control, the knowledge identified, e.g., the creation of programs, anticipation, organization, and the planning of a series of events, are implicitly approached. Indeed, the learners are in a setting where they handle real objects. They also understand how the objects function, and they want to drive them (the play aspect of the objects reinforces their motivation). They are consequently obliged o·blige  
v. o·bliged, o·blig·ing, o·blig·es

v.tr.
1. To constrain by physical, legal, social, or moral means.

2.
 to write correct programs to succeed. The use of real objects such as the micro-robots is very well adapted for a programming initiation (Leroux, Vivet, & Brezillon, 1996a).

The management of social interactions in a group is not an area that we examined, but it is intrinsic intrinsic /in·trin·sic/ (in-trin´sik) situated entirely within or pertaining exclusively to a part.

in·trin·sic
adj.
1. Of or relating to the essential nature of a thing.

2.
 to the pedagogical method because all the activities are made in groups of two or three persons. It is necessary for each one to collaborate with others to design something. The motivation is the resolution of the problem, so communication with others is natural. Thus, it is easier to work and correct it.

The handling of models (Vivet, 1989b) is an interesting skill which, in our view, is more easily accessible in our training context with real objects. We want to develop abilities such as:

* Finding the relations (resemblance Resemblance may refer to:
  • Resemblance: as in "you have a resemblance to your brother" (In the case of twins) see analogy and similarity.
  • Resemblance nominalism
  • Ludwig Wittgenstein's family resemblances.
, difference) between the real world and the model of the real world, making predictions based on these relations.

* Being in uncertainty and to explore from this uncertainty.

The ATRIUM Approach

The pedagogical method ATRIUM consists of defining in a situation, the abilities to acquire the associated activities and choosing tools which support the activities. We synthesize To create a whole or complete unit from parts or components. See synthesis.  the method in the form of the diagram diagram /di·a·gram/ (di´ah-gram) a graphic representation, in simplest form, of an object or concept, made up of lines and lacking pictorial elements.  shown in Figure 2. The first axis describes the various abilities possible to acquire in our micro-robotics contexts. The second axis specifies the activities according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 the skills defined on the preceding axis. The last axis gives the list of the tools to be used according to the activities.

Due to the links between the axes axes

[L., Gr.] plural of axis. The straight lines which intersect at right angles and on which graphs are drawn. Usually the horizontal axis is the x-axis and the vertical one the y-axis. Called also axes of reference.
 (links represented by features on the axes), it is easier to define the training situation as a mapping, linking items from the three axes. For example, if the goal is the understanding of technical diagrams, we will set up an activity of building a modular micro-robot from a handbook. If the goal is to develop imagination, the trainer can prepare a special project.

The ATRIUM method defines a general framework for training. The diagram of Figure 2 is not exhaustive, but represents the basis of the method. The content of each axis can vary according to the trainer, the available material, the learners (pupils, low qualified adults), the context of training (traditional teaching or professional training), etc.

Learning and Pedagogical Foundations

The ATRIUM pedagogical method is based on Piaget' s and Vygotski's learning theories and micro-world approach (Papert, 1980). The training process in this method is not limited to a confrontation from the isolated learner with reality, but includes a collaboration Working together on a project. See collaborative software.  with its environment and especially with others (Vygotski, 1962). Learners must be placed in a context where, using materials (driving software, modular micro-robots), they build and acquire their own knowledge. It is essential to create the context which allows acquisition of mental models, these contexts take the form of "objects to think with" (e.g. micro-robots).

EXPERIMENTS IN INDUSTRIAL CONTEXT

For adults, we focused the experiments with low-qualified persons in two projects: QUADRATURE quadrature, in astronomy, arrangement of two celestial bodies at right angles to each other as viewed from a reference point. If the reference point is the earth and the sun is one of the bodies, a planet is in quadrature when its elongation is 90°.  (Vivet, Bruneau, & Parmentier, 1990; Vivet & Parmentier, 1991) and PLUME (Parmentier, Morandeau, & Vivet, 1993). We describe these experimental training projects whose content is oriented o·ri·ent  
n.
1. Orient The countries of Asia, especially of eastern Asia.

2.
a. The luster characteristic of a pearl of high quality.

b. A pearl having exceptional luster.

3.
 towards Computer Integrated Manufacturing (application) Computer Integrated Manufacturing - (CIM)

http://dmtf.org/.
 (CIM (1) (Computer-Integrated Manufacturing) Integrating office/accounting functions with automated factory systems. Point of sale, billing, machine tool scheduling and supply ordering are part of CIM. ). At the early stage, we used only LOGO as software to drive the micro-robots. It is an important point to understand the following sections about the limits of our pedagogical environments.

The QUADRATURE Project

The first experiment proceeded within the framework of the QUADRATURE project, financed by the Ministry for Research and Technology. This project lasted two years (from December 1989 to October 1991) involving an important car building subcontractor One who takes a portion of a contract from the principal contractor or from another subcontractor.

When an individual or a company is involved in a large-scale project, a contractor is often hired to see that the work is done.
 (1,000 employees).

The learning context. The objective of this experiment was to set up, with our tools, training sessions based on the acquisition of basic competencies for workers who should control flexible, automated lines of production in an industrial company. The trainees (two groups of eight workmen) were low-qualified adults who work on the tailored production lines. The goal for the company was to train the operators with new technologies in production without losing the knowledge acquired by these operators over time. It should be noted that this training organization is always used within the enterprise.

The training is composed of three teaching workshops: micro-robotics activities, technical unit (specialization A career option pursued by some attorneys that entails the acquisition of detailed knowledge of, and proficiency in, a particular area of law.

As the law in the United States becomes increasingly complex and covers a greater number of subjects, more and more attorneys are
 in pneumatic pneumatic /pneu·mat·ic/ (noo-mat´ik)
1. pertaining to air.

2. respiratory.


pneu·mat·ic
adj.
1. Of or relating to air or other gases.

2.
, hydraulic, industrial automates, etc.), and internal training (safety, quality, etc.). The teaching workshops were not contiguous Adjacent or touching. Contrast with fragmentation. See contiguous file.  in time to avoid tedium and to gradually bring trainees to a sufficient technical level to control the flexible, automated lines.

The first part of the micro-robotics unit (4-5 days) consists of a progressive catch in the hand of the equipment and the software through activities such as building and driving an arm (Figure 1). The second (5-7 days) project is devoted to the design of a coin sorter (Figure 1), with presentations of the productions in front of a jury.

Experiment results. This project indicated an interest in using the ATRIUM approach before specific professional training for low-qualified adults. Thanks to the modular micro-robots, the trainees could mobilize mo·bi·lize
v.
1. To make mobile or capable of movement.

2. To restore the power of motion to a joint.

3. To release into the body, as glycogen from the liver.
 their knowledge and skills acquired after 20 years of production by designing devices that integrate techniques observed in the factory. The pedagogical strategy is based on the professional life of the workers in order to better structure their knowledge. After this step, we assume that it is easier for workers to acquire new knowledge and skills during the other training activities focused more on the industrial world (flexible manufacturing system Flexible manufacturing system

A factory or part of a factory made up of programmable machines and devices that can communicate with one another.
 and arm manipulators). Another beneficial effect of ATRIUM was observed on the motivation of the trainees. Their participation was active throughout the training sessions.

PLUME Project

The PLUME project took place from November 1991 to April 1993 in a small family business (80 employees) specializing in the production of religious medallions, pins, and key rings.

The learning context. The training was mainly based on the acquisition of basic competence in reading (studies of text, reading diagrams, and schemata), writing (vocabulary, grammar), arithmetic, and problem solving problem solving

Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error.
. The training was divided into three workshops: communication, micro-robotics, and CAL (1) (Computer-Assisted Learning) Same as CBT.

(2) (Conversational Algebraic Language) A timesharing language from the University of California.
. The micro-robotics activities are the same as the QUADRATURE project. The trainees (eight women and seven men) were low-skilled, manual labor workers. They were volunteers taking part in the training. Their education was only at a basic, secondary level.

The training must not disturb production too much. Also, the company is 90 kilometers from the towns where the trainers are based. For these reasons, the training is a combination of distance and local training sessions. The local sessions take place every two weeks. During them, all the trainers and trainees are present in the firm's premises. Each week the trainees have two hours to work on their individual training plan or to continue their activities in a group. They work in the factory, and they can ask trainers for help through a tele-assistance system.

For the micro-robotics activities, the tele-assistance system is based on two telephone lines: one for the communication between the trainer and the trainees, and a second for the connection between computers (Vivet, Leroux, Hubert, Morandeau, & Parmentier, 1993). The company had no access to more modern networks, resulting in the necessity to use "not too much" "high tech" technology in such contexts to help "acceptability" justified the use of telephone lines. When a group of trainees asked for distance help, the scenario was always the same. The group called the trainer and either had direct contact for synchronous Refers to events that are synchronized, or coordinated, in time. For example, the interval between transmitting A and B is the same as between B and C, and completing the current operation before the next one is started are considered synchronous operations. Contrast with asynchronous.  communication, or left a message on an automatic answering machine for asynchronous communication For other uses, see Asynchrony.
In telecommunications, Asynchronous communication is transmission of data without the use of an external clock signal. Any timing required to recover data from the communication symbols is encoded within the symbols.
. In the later case, the trainer studies the received messages and gives some feedback.

At this point, two situations can arise: either the help given by telephone is sufficient, or not. If it is sufficient, then the tele-assistance is finished. 0therwise, the trainer takes direct remote control and intervenes on the computer of the trainees, thanks to the second telephone line and a specific software. Thus, the trainer can activate the trainees' micro-robot or modify the driving programs. The trainer can also ask the trainees to type commands in order to help directly.

Experiment results. For many trainees, the use of a computer was an important event. Few computers have been installed during the training to control the production in the enterprise. The trainees had no difficulty using them. The training contribution on this level was without question.

The micro-robotics workshop became the center of interest during the projects. For example, in the communication workshop, one goal was to prepare reports and presentations for the reception session (Vivet, 1993).

Nevertheless, we have noted a lack of interest in some trainees during the micro-robotics activities. Our approach was based on the personal and/or professional life of the trainees. It is obvious that, with people who do not work directly in an industrial production context and have no interest in technology, the interest is weaker. It was the case for two women in an administrative work setting. As for any training, it is necessary to know the trainees and to define the pedagogical goals. Nevertheless, the interest of the ATRIUM method, used in technology basic training with low-qualified adults, was confirmed in the PLUME project.

COOPERATION BETWEEN HUMAN AND COMPUTER TO DECREASE THE PROBLEM OF TRAINERS' OVER-APPEAL

Beyond the effectiveness of the approach, we observed in the QUADRATURE and PLUME projects that our environments implied an overload for the trainer (we say over-appeal (Leroux, 1992)). In this section, we explain why the trainer is over-appealed and how we improve work and efficiency by increasing the autonomy of the learners and improving interaction between the computer and the trainer.

Over-appeal of the trainer. Although our micro-robotics environments are exciting for the learners, we have encountered problems with beginners in computer science. To activate the micro-robots, the learners must program the driving commands and use a programming language (LOGO). LOGO is sometimes described as a very simple programming language. Nevertheless, it is a real programming language with its own syntax syntax: see grammar.
syntax

Arrangement of words in sentences, clauses, and phrases, and the study of the formation of sentences and the relationship of their component parts.
, program editor, and commands. We observed in the QUADRATURE project that the low-qualified adults were having many difficulties using LOGO and creating the driving programs. The programming activities, with its syntactic Dealing with language rules (syntax). See syntax.  constraints, were more disturbing than motivating.

We must keep in mind that teaching a programming language is not the main goal of the training. In such a context, the learners acquire two types of knowledge: basic notions in technology and basic notions in programming. It appears better to split difficulties. The introduction of the basic notions in technology would be sufficient in the beginning. Nevertheless, once the learners are accustomed to the environment, it is interesting to take advantage of the micro-robotics environment to teach programming. So, a new research challenge appeared: to design and develop software tools useful enough to help learners write driving programs and activate their micro-robots.

To limit the disturbance DISTURBANCE, torts. A wrong done to an incorporeal hereditament, by hindering or disquieting the owner in the enjoyment of it. Finch. L. 187; 3 Bl. Com. 235; 1 Swift's Dig. 522; Com. Dig. Action upon the case for a disturbance, Pleader, 3 I 6; 1 Serg. & Rawle, 298.  of the programming activities, the trainer must frequently intervene intervene v. to obtain the court's permission to enter into a lawsuit which has already started between other parties and to file a complaint stating the basis for a claim in the existing lawsuit.  to give explanations about programming language and programming environments. When all groups program their micro-robots at the same time, the trainer is very busy. Sometimes, communication with the learners becomes too important. The traner is overloaded o·ver·load  
tr.v. o·ver·load·ed, o·ver·load·ing, o·ver·loads
To load too heavily.

n.
An excessive load.

Adj. 1.
 by an over-appeal from the learners. This over-appeal has an effect on the training: it is less effective. To decrease the trainer's over-appeal and achieve the pedagogical goals in the QUADRATURE project, we introduced two trainers for nine learners. These training experiments were very expensive. So, large scale dissemination dissemination Medtalk The spread of a pernicious process–eg, CA, acute infection Oncology Metastasis, see there  wasn't possible without adapting our pedagogical environments for training with 15 learners and one trainer.

Before designing a new pedagogical environment with programming help tools, we used the PLUME project to better observe the pedagogical situation. Thus, we defined more precisely the needs and, therefore, the characteristics of the next micro-robotics environments.

Thanks to the PLUME experiments, we found that the over-appeal of the trainer is not the only result of programming problems, even if they are very important. The trainer is overloaded because of the different roles to play:

* To transmit To send data over a communications line. See transfer.  information, knowledge, and exercises with the help of reading sheets.

* To teach programming concepts to help the learners program the movements of their micro-robots.

* To help the learners activate micro-robots and debug To correct a problem in hardware or software. Debugging software means locating the errors in the source code (the program logic). Debugging hardware means finding errors in the circuit design (logical circuits) or in the physical interconnections of the circuits.  command programs.

* To manage activities between the different groups of learners, and manage their pedagogical interventions during them.

These results show that the introduction of learning software in such contexts is not so easy. Its use has an effect on the pedagogical situation that is not always foreseeable fore·see  
tr.v. fore·saw , fore·seen , fore·see·ing, fore·sees
To see or know beforehand: foresaw the rapid increase in unemployment.
. In our case, the trainer must play a role of mediator mediator n. a person who conducts mediation. A mediator is usually a lawyer, or retired judge, but can be a non-attorney specialist in the subject matter (like child custody) who tries to bring people and their disputes to early resolution through a conference.  between the learners and the learning software. Numerous trainer interventions imply a difficult management of the different groups of learners. The over-appeal of the trainer is mainly the consequence of the lack of learners' autonomy with the learning tools, including the learning software.

We have observed the problem of over-appeal in the particular context of training with micro-robots. Nevertheless, it seems to us that this problem is not limited to the micro-robotics environments. We think that the over-appeal appears generally in micro-worlds when the learners lack sufficient autonomy with the learning software and when the trainer cannot manage the progress of the activities. The improvement of the training depends on two kinds of help: one, for the learners during the activities and another, for the trainer to manage the activities. In fact, they are linked because when the system helps the learners, it plays the role of the trainer and helps the trainer in the management of the activities.

We think that the solution to decrease the over-appeal depends on: (a) the researchers' abilities to take into account the trainer in the design and development of the learning software, (Vivet, 1990) and (b) the integration of Artificial Intelligence techniques in the design of help tools.

Increasing Autonomy of the Learners

The majority of trainer's appeals appeared during the activities to solve the problems of the learners. We think that two solutions are interesting to reduce this kind of appeal: either the system helps the learners when a problem appears, or the system cooperates with the learners from the beginning of the activity.

In the first case, an approach to implement is using Artificial Intelligence techniques as the expert systems in the learning units, or directly programming the advisors in the software. For example, in our micro-robotics contexts, these techniques are used to help learners solve the technical and electrical problems. When a learner begins handling the material, it is not possible to know all the possible technical difficulties. The best way to understand that is to build a micro-robot and drive it. The beginning of the driving step is very important because this is the moment where a learner discovers the mechanical and electrical problems. The learners can solve most of them, but some may be not easy. We worked for a long time with the material, and we now have the expertise to debug the material problems. We implemented the expertise in a knowledge basis of an expert system. In our case, we preferred helping the learners to diagnose diagnose /di·ag·nose/ (di´ag-nos) to identify or recognize a disease.

di·ag·nose
v.
1. To distinguish or identify a disease by diagnosis.

2.
 the problem and discover the solution rather than give the solution direc tly. Thus, the expert system can support the learners from the specified problem.

Research in human-machine cooperation focuses on a joint problem-solving process by the human and the machine (Fischer Fi·scher , Hans 1881-1945.

German chemist known for his research on the components of blood. He won a 1930 Nobel Prize for his work on the synthesis of hemin.
, 1990; Woods, Roth, & Benett, 1990). Such "joint cognitive systems" aim to accomplish tasks that neither the human nor the machine may do alone. Thus, cooperation progresses by each helping the other. This approach seems very interesting to increase the autonomy of the learners. The design and development of such computer-based environments are based on an analysis of the tasks made by the system or the learners. We have already explained that the learners had many difficulties creating driving programs in our micro-robotics contexts. It is this reason why we have defined a cooperation space and tools to facilitate it between the learners and the system to create the driving programs together.

Indeed the learner group knows the micro-robot because it built and handled it. Moreover, it knows what movements the micro-robot must do. However, the learners have difficulty writing driving programs. Conversely con·verse 1  
intr.v. con·versed, con·vers·ing, con·vers·es
1. To engage in a spoken exchange of thoughts, ideas, or feelings; talk. See Synonyms at speak.

2.
, the system can embed em·bed   also im·bed
v. em·bed·ded, em·bed·ding, em·beds

v.tr.
1. To fix firmly in a surrounding mass: embed a post in concrete; fossils embedded in shale.
 knowledge to automatically generate driving programs. But the generation depends on the structure (kinematics chain of the axes) and the components (motors, captors) of the micro-robot. For that, the system must have information about the device. So, the learners and the system can cooperate to create the driving programs. The learners describe the micro-robot to the system and the system generates the driving programs from the description (more details are available in the section "Cooperation Between ROBOTEACH and Human Actors During One Activity of the Project").

The system can directly increase the autonomy of the learners in their tasks, but it can increase that indirectly, for example, by supporting the learning activities. We explain this point more precisely the next section.

Improving Interaction Between the Computer and the Trainer

We often try to develop complex systems to help the trainers in the animation of their pedagogical sessions. During the QUADRATURE and PLUME projects, one reason for trainer over-appeal was the delivery of information, knowledge, and exercises with the help of reading sheets. In such a case, the solution to reduce the over-appeal is simple: the documents describing the activities must be implemented in the system, and this presents the activities to the learners following a plan defined by the trainer before the session. The autonomy capacity offered to the learners depends on the quality of the system architecture designed. The more the trainer can easily plan and set parameters of the activities, the less interventions there will be during the sessions to manage the activities. In this case, the richness of the computer solution comes from the architecture of the system rather than its intelligence.

As the cooperation between the learners and the system increases their autonomy, we think that the partnership between the trainer and the system must improve the management of the activities. This cooperation can take place at three different moments: before, during, and after the session. Before the session, the trainer and the system cooperate to plan the activities. During the session, they interact to control the work and to help the learners. After the session, they cooperate to analyze the activities resulting from the events.

For the moment, we reject the complete management of the pedagogical session only by the system. We prefer to set up an interaction between the system and the trainer. The system presents the activities planned by the trainer before the session and supports the learners with its help tools when a problem occurs. The system may ask the trainee and call the trainer when an intervention A procedure used in a lawsuit by which the court allows a third person who was not originally a party to the suit to become a party, by joining with either the plaintiff or the defendant.  during the session is planned, when it does not know how to help the learners or has no more available advisors. Thus, the trainer intervenes just in time.

The "just in time" intervention process is very important in pedagogy, but it is not easy to implement. We have begun research about computer-based analysis of event traces. In our context, the analysis allows calling the trainer when the system detects that the learners may be in difficulty. This work seems to be very promising and we give more details in the section on "Analysis of Event Traces."

Here, we have described few generic solutions to increase the autonomy of the learners and to improve the interaction between the trainer and a learning system. In the next section, we present how we have implemented them in a software pedagogical assistant.

SOFTWARE PEDAGOGICAL ASSISTANT COOPERATING WITH A TRAINER AND A GROUP OF LEARNERS

As we explained it in the previous section, we chose to increase the autonomy of the learners, and help the trainer through a real cooperation process between the system and the human actors (learners and trainer). The consequences of this cooperative approach led to a new learning environment model and the development of a software pedagogical assistant (ROBOTEACH) in the micro-robotics context (Leroux, 1995). We describe the model and the application before presenting results about their use in training.

Learning Environment Model Based on Cooperation Spaces

The model of the learning environment (Figure 3) is based on the articulation articulation

In phonetics, the shaping of the vocal tract (larynx, pharynx, and oral and nasal cavities) by positioning mobile organs (such as the tongue) relative to other parts that may be rigid (such as the hard palate) and thus modifying the airstream to produce speech
 of two cooperation spaces: (a) a space of global cooperation, and (b) spaces of local cooperation. In the former space, a trainer and the local-cooperation spaces interact. In a local-cooperation space, a group of learners (2-3 persons) and a software pedagogical assistant cooperate, possibly interacting around a device(s).

The devices are not obligatory obligatory /ob·lig·a·to·ry/ (ob-lig´ah-tor?e) obligate.

obligatory

unavoidable; something that is bound to occur.
 in our model. The space of local cooperation may be limited to a software pedagogical assistant and a group of learners. Nevertheless, the role of the devices can be important in particular pedagogical situations. For example, in the micro-robotics environments, we use a physical objects-based micro-world composed of various micro-robots, handbooks, and a workshop of various bricks to build devices. The learners design, build, and handle micro-robots from the physical micro-world. The interaction between the learners, the software pedagogical assistant, and the physical micro-world are essential in a micro-robotics context.

The space for cooperation is a central idea in the model. It is a place where cooperation and/or collaboration (intentional in·ten·tion·al  
adj.
1. Done deliberately; intended: an intentional slight. See Synonyms at voluntary.

2. Having to do with intention.
 and/or emerging) exist at different levels, in different workplaces, and with agents that are heterogeneous Not the same. Contrast with homogeneous.

heterogeneous - Composed of unrelated parts, different in kind.

Often used in the context of distributed systems that may be running different operating systems or network protocols (a heterogeneous network).
 by their nature and roles (trainer, software assistant, and learner) (Leroux, Vivet, & Brezillon, 1996a). We use the terms cooperation and collaboration as defined by Roschell & Teasley (1995) and Leroux, Vivet, & Brezilon (1996a). Collaboration concerns a task that is common to all the agents. Cooperation concerns a division of the task into sub-tasks that are treated individually by the agents, with each agent becoming a specialist. Even with differing local goals, the global goal is always the same for all the agents.

In a space of local cooperation, learners collaborate or cooperate with respect to the activities proposed by the software pedagogical assistant. With the elements of the device unit, they must design, build, and handle devices. The role of the software pedagogical assistant is to manage the organization of the activity (the tutoring role) and to optimize optimize - optimisation  the collaboration process among learners by cooperating with them during their activities.

The global-cooperation space contains all the local-cooperation spaces and the trainer. The learner groups may communicate directly with others to provide help, cooperate, collaborate, or compete in concurrent projects.

The trainer is the central agent that authorizes and eventually coordinates or regulates the exchanges between the groups, has an overview of the activities of each local-cooperation space, and may support some learners locally. The trainer may also take appointments with learners for an evaluation purpose. The trainer then cooperates with the software pedagogical assistants that are present in each local-cooperation space to determine and plan the activities of the learner groups.

We have implemented this learning environment model in the micro-robotics context. In this implementation, the software pedagogical assistant is called ROBOTEACH, and we use micro-robots as devices.

ROBOTEACH: A Pedagogical Assistant Software in Technology

ROBOTEACH is a computer-based, interactive learning system designed to train people in control technology. It is designed to improve learning through help to trainers, making them more efficient when they interact with learners. ROBOTEACH cooperates with learners through project-based pedagogical activities. The trainer interacts with it to prepare personalized per·son·al·ize  
tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es
1. To take (a general remark or characterization) in a personal manner.

2. To attribute human or personal qualities to; personify.
 learning sessions and analyze the micro-robotics activities. Thus, the trainer manages the activities of the different groups of learners in a classroom, and manages the sharing of training time between groups.

It is interesting to note here that, in some sense, we consider the trainer as managing the learner's model (the student model is not in the software but in the teacher's mind) for the strategy function (Self, 1987).

Architecture of ROBOTEACH. For a group, the pedagogical session corresponds to a programmed access to different learning units. This allows basic concepts in technology to be learned, particularly in micro-robot driving.

ROBOTEACH runs in two different modes: the learner mode and the trainer mode. The first mode manages the activities and controls the interactions of the system during the learning sessions. In the second mode, the trainer can plan activities to prepare the sessions and study the traces of the events after the sessions.

ROBOTEACH is composed of three components: (a) the learner resources, (b) the author's tools, and (c) the control units (Figure 4).

Learners resources. The learner's resources represent the supports of the activities in ROBOTEACH. We have organised these resources in five parts: the electronic books of courses, the electronic books of exercises, the description environment, an expert system for on line help, and the driving units.

A. Electronic books of courses and exercises

We have developed a hypermedia hypermedia: see hypertext.


The use of hyperlinks, regular text, graphics, audio and video to provide an interactive, multimedia presentation. All the various elements are linked, enabling the user to move from one to another.
 that is the basis of the theory. It embeds all notions introduced in our technology context. We have implemented this hypermedia as a network of electronic books (Forty-five electronics books are available for course about technology). Each electronic book introduces one idea, for example, an idea about movement of translation and explanations about the working and use of a motor (Figure 5).

The learners can conduct experiments that give meaning to the theory in the learner's mind. The experiments are made up of driving micro-robots built to explain the idea or activate a restricted assembly built by the learners from a plan (picture on the screen) given in the electronic book (Figure 6). The electronic books of exercises correspond to the exercises created from experiments that we conducted with adults and pupils, and the exercises built by trainers.

B. Description environment and help expert ystems

The description environment allows automatic generation of driving programs from a description of a micro-robot constructed by the learners. The learners have, on the screen, a virtual model of their micro-robot (Figure 7). More details about the interest of this environment are available in the section "Cooperation Between ROBOTEACH and Human Actors During One Activity of the Project."

During the description of a micro-robot, the system can help learners debug their description or check the working of the micro-robot. We have developed an expert system that provides help for this activity. The forms of help are either written messages on the screen or the opening of relevant electronic books.

C. Driving units

The driving units are composed of activating units of specific micro-robots and a programming and driving environment. With the activating units, the learners activate the micro-robots from buttons of the interface. Each activating unit corresponds to a specific micro-robot (Figure 8). The goal of this activity is to conduct a diagnostic check of the micro-robot built from a handbook. In the case of an incorrect operation of the micro-robot, the system can help find the malfunction mal·func·tion
v.
1. To fail to function.

2. To function improperly.

n.
1. Failure to function.

2. Faulty or abnormal functioning.
. After several attempts under the expert system's control, and the problem is not solved, ROBOTEACH requests the trainer to check the problem. The trace of the system reasoning is then available to show the trainer what happened and which trials were made while the trainer was not there.

The creation of programs is made through a specific programming and driving environment (Figure 9). The group of learners creates their own programs by assembling the programs generated by the description environment with algorithmic al·go·rithm  
n.
A step-by-step problem-solving procedure, especially an established, recursive computational procedure for solving a problem in a finite number of steps.
 instructions. Assembling is accomplished by direct manipulation. The algorithmic instructions are often used to drive micro-robots in an environment with obstacles or constraints (e.g., carrying a piece of metal only when the system detects a piece). The programming of the micro-robots allows introducing programming concepts more easily because the learners directly see the effects of their programming activity through the movements of their micro-robots, thanks to ideas coming from LOGO culture.

During the description and programming activities, the learners check their description and programming by direct tests with the micro-robot. The results of their actions are immediate. The execution of movements by the micro-robot reflects to the learner, the description, or the programming. The problems of description or programming are regarded in dysfunction dysfunction /dys·func·tion/ (dis-funk´shun) disturbance, impairment, or abnormality of functioning of an organ.dysfunc´tional

erectile dysfunction  impotence (2).
 of the micro-robot. We think that the debugging (programming) debugging - The process of attempting to determine the cause of the symptoms of malfunctions in a program or other system. These symptoms may be detected during testing or use by real users.  phase is thus facilitated.

D. Authors tools

Two kinds of authoring tools are available: text editor and the generator generator, in electricity, machine used to change mechanical energy into electrical energy. It operates on the principle of electromagnetic induction, discovered (1831) by Michael Faraday.  of electronic books. The text editor allows one to modify the texts of the electronic books or the help screens of the description and programming environments. With the generator of electronic books, the trainer creates and modifies his/her own electronic books of course or exercise.

E. Control units

Two control units manage the running modes of ROBOTEACH. The learner unit manages the learner mode, and the generator of pedagogical session manages the trainer modes. The learner unit manages the presentation of the activities from a plan programmed by the trainer in the generator of the pedagogical sessions. With the generator of pedagogical sessions, the trainer configures the space of local cooperation by defining the physical objects-based micro-world and the parameters of the software pedagogical assistant. The trainer plans the description and programming activities and sets up the software environments, particularly by tuning the degree of help (none, when the learners ask for it, or when an error occurs).

During a session, the learner unit saves events occurring during the session (the actions of the learners, the errors, the schedule of the events) in a text file (we refer to it as the trace of the session). After the session, the trainer accesses the trace, thanks to a specialized spe·cial·ize  
v. spe·cial·ized, spe·cial·iz·ing, spe·cial·iz·es

v.intr.
1. To pursue a special activity, occupation, or field of study.

2.
 unit which presents the trace in a hypertext hypertext, technique for organizing computer databases or documents to facilitate the nonsequential retrieval of information. Related pieces of information are connected by preestablished or user-created links that allow a user to follow associative trails across the  form in order to facilitate fast access to pertinent PERTINENT, evidence. Those facts which tend to prove the allegations of the party offering them, are called pertinent; those which have no such tendency are called impertinent, 8 Toull. n. 22. By pertinent is also meant that which belongs. Willes, 319.  information.

Cooperation Between ROBOTEACH and Human Actors During One Activity of the Project

Thanks to ROBOTEACH, the trainer plans the activities described according to the ATRIUM pedagogical method. The project is always the most interesting activity, and it allows a real cooperation between the human actors and the software pedagogical assistant.

Cooperation implies a division of tasks (Figure 10). The learner group describes one micro-robot to the system through the description environment. It must also build complex programs (a complex program is a combination of elementary programs and algorithmic structures) in the programming and driving environment. The description environment generates the elementary programs. An elementary program allows an elementary action of the micro-robot (e.g., activating electromagnet electromagnet, device in which magnetism is produced by an electric current. Any electric current produces a magnetic field, but the field near an ordinary straight conductor is rarely strong enough to be of practical use. , a translation movement and a rotation movement). The system aims to create the elementary programs and help learners to find the description errors and the micro-robot breakdowns.

When the system has no more knowledge useful for helping learners, it requests help from the trainer. The idea of having systems able to declare themselves "incompetent incompetent adj. 1) referring to a person who is not able to manage his/her affairs due to mental deficiency (lack of I.Q., deterioration, illness or psychosis) or sometimes physical disability. " is quite important to shift from the Intelligent Tutoring Systems An intelligent tutoring system (ITS), broadly defined, is any computer system that provides direct customized instruction or feedback to students, i.e. without the intervention of human beings.[1] ITS systems may employ a host of different technologies.  (ITS) paradigm to the software pedagogical assistant/trainer cooperation paradigm. The trainer's contribution to cooperation during the project is intervention in order to get things moving again.

With ROBOTEACH, some projects begin with a description activity and then a programming activity. In the latter, the learners must sometimes modify the description because they have observed errors or they have modified the micro-robot. This is the reason why access to the description environment is possible from the programming and driving environment.

The micro-robot intervenes indirectly in the cooperation. Its role is very important because the learners activate it to check the description and the driving programs. If the result is positive, the description or the program is validated val·i·date  
tr.v. val·i·dat·ed, val·i·dat·ing, val·i·dates
1. To declare or make legally valid.

2. To mark with an indication of official sanction.

3.
. Otherwise, the learners must modify their work. The micro-robot reflects an image of the description or programs made by the learner group. It reveals the errors of the description, the programming and the driving. The support units for projects, the description environment, and the programming and driving environment have been implemented from a cooperative learning cooperative learning Education theory A student-centered teaching strategy in which heterogeneous groups of students work to achieve a common academic goal–eg, completing a case study or a evaluating a QC problem. See Problem-based learning, Socratic method.  system model based on heterogeneous agents (Leroux, Vivet, & Brezillon, 1996b).

TOWARDS DISTANCE LEARNING AND META-COOPERATIVE SYSTEM

We have tested ROBOTEACH in real training sessions during more than 400 hours with different learners: technical students, pupils of secondary school, and low-qualified adults in industry. These experiments have proven the performance of the system and have shown the interest in using it in different training contexts. Now, ROBOTEACH is more than a research prototype since it is sold in schools and for training in SME (1) (Small and Medium-sized Enterprise) See SMB.

(2) (Subject Matter Expert) An individual who is well-versed in the policies and procedures of a particular department or division.
. Particularly in the last context, a car builder subcontractor enterprise has used it since 1996 to train workers to become production team members in a CIM production context. More than 150 workers have been trained since the beginning with ROBOTEACH.

Now, our goal is to improve the cooperation between the trainer and the system, particularly in a distance context. In this section, we begin by explaining why we focus our research in this way. Then, we address the analysis of event traces, which appears very interesting in a distance learning context.

New Learning Environments in a Distance Learning Context

With big factories (e.g., in the project QUADRATURE), it is easy to plan training. The problem with the workers in production is minimal because there are enough workers in the company. But in the SMEs, you must adapt the training to the production organization (e.g., in the project PLUME). For the companies, it is often easier to free workers for two or three hours rather than a week, even one day. In this case, the problem is with the trainers. It is difficult for them to come into the enterprise for only a few hours, especially when they live far away. It is this reason why we think that distance learning can allow for flexibility in training in SME in rural areas. The learners work in the enterprise and they can easily communicate at a distance with the trainer. When the numbers of workers is too small and the training is too expensive, it is possible to plan activities with groups of learners from different manufactories. For example, we began designing distance-learning software, which allows cooperati ve projects with learners distributed in different distance places.

The model of learning environments in a distance-learning context is the same as the model described in the section "Learning Environment Model Based on Cooperation Spaces." The difference is in the workplace. The workplace is not in a classroom, but on a network-like Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
. The spaces of local cooperation and the trainer are distributed on the network. Thus, the learning situation is more flexible in space and time. The activities can be synchronous or asynchronous Refers to events that are not synchronized, or coordinated, in time. The following are considered asynchronous operations. The interval between transmitting A and B is not the same as between B and C. The ability to initiate a transmission at either end. . Instead of a single trainer, several can intervene at different moments. If the numbers of trainers is not important, their cooperation with the software pedagogical assistant will be modified.

When we experimented with ROBOTEACH, we observed that the trainers weren't analyzing the traces of the sessions. The reason is that they are in the classroom and they live the sessions. So, they get a direct representation of the learning situation and its progress. They plan the next sessions by taking into account their own representation. They don't need the traces because they have lived through the sessions. At a distance, when the trainers are not in the workplace, the situation is different. They do not have a direct representation based on which they have been Living. So, the analysis of event traces become very interesting for the trainers to adapt the configuration of the software pedagogical assistant to the situation (e.g., by increasing the degree of system help).

We previously mentioned that the system ROBOTEACH recorded the whole trace of the learner actions. A possible way to use the traces is in establishing a diagnosis of the sessions. Our present ambition is not to evaluate knowledge of learners, but to analyze their observable ob·serv·a·ble  
adj.
1. Possible to observe: observable phenomena; an observable change in demeanor. See Synonyms at noticeable.

2.
 behaviors (VanLehn, 1988) during a training session. The system must be able to raise, for the trainer, the critical revealed behaviors within the cooperation between a group of learners and a software pedagogical assistant. From there, the trainer will lay out additional information to create and personalize per·son·al·ize  
tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es
1. To take (a general remark or characterization) in a personal manner.

2. To attribute human or personal qualities to; personify.
 the next sessions.

Wenger (1987) distinguishes, in the diagnosis, the behavioral behavioral

pertaining to behavior.


behavioral disorders
see vice.

behavioral seizure
see psychomotor seizure.
 level and the epistemic ep·i·ste·mic  
adj.
Of, relating to, or involving knowledge; cognitive.



[From Greek epistm
 level. The behavioral diagnosis is limited to the rebuilding of the actions, which was necessary for the resolution of problems to deduce de·duce  
tr.v. de·duced, de·duc·ing, de·duc·es
1. To reach (a conclusion) by reasoning.

2. To infer from a general principle; reason deductively:
 behaviors without interpreting them. The epistemic diagnosis goes further and consists of an interpretation of behaviors to define a knowledge state model of the learner. In our actual work, we limit ourselves to a behavioral diagnosis.

To solve a problem with ROBOTEACH, the learner group must select some tasks among all those proposed by the system. To achieve its solution, the group interacts with the system and creates its own track within the tree of tasks. After analyzing traces of learner groups, we have observed that the trace along the way is sometimes very disrupted dis·rupt  
tr.v. dis·rupt·ed, dis·rupt·ing, dis·rupts
1. To throw into confusion or disorder: Protesters disrupted the candidate's speech.

2.
. We speak of fast navigation (Despres & Leroux, 1997). During the session we have marked the moments where the learners had problems. In fact, these moments correspond to disruption disruption /dis·rup·tion/ (dis-rup´shun) a morphologic defect resulting from the extrinsic breakdown of, or interference with, a developmental process.  time of the traces.

From these observations, we have designed and developed a diagnosis system able to detect the disruption of the traces and alert the trainer. The system is based on an extractor of facts and an expert system which analyzes the facts to produce the behaviors of the learner group (Despres & Leroux, 1997).

In the current state of our research, the session diagnosis is limited to some behaviors. A finer diagnosis seems possible if we analyze the whole interactions, particularly those at a lower level. Such a diagnosis seems very promising within the context of design of distance learning.

CONCLUSION

We have presented our research on intelligent systems in a lifelong learning Lifelong learning is the concept that "It's never too soon or too late for learning", a philosophy that has taken root in a whole host of different organisations. Lifelong learning is attitudinal; that one can and should be open to new ideas, decisions, skills or behaviors.  context. We have described modeling situations of computer-based learning and the interesting results in real professional training contexts.

From these experiments, we have defined a new model of a learning environment based on cooperation spaces where software pedagogical assistants cooperate with human actors. Our goal is to decrease the over-appeal of the trainer by increasing the learner autonomy Learner autonomy has been a buzz word in foreign language education in the past decades, especially when talking about life-long learning skills. It has transformed old practices in the language classroom and has given origin to self_access_language_learning_centers around the  and improving the interaction between the system and the trainer.

We have cemented our ideas by the implementation of a software pedagogical assistant called ROBOTEACH. The system has been experimented with different types of learners (pupils, technical students, and low-qualified adults in SMEs). Now, ROBOTEACH is used in classroom and professional training.

We took advantage of this long experience in the design and development of computer-based learning environments to focus our research in new directions, such as distance learning. The goal is to facilitate training organization. This challenge is important, but we think that future applications will be based on these approaches.

Note

(1.) Martial Vivet passed away on Thursday October 21,1999.

In 1994, he arranged a working conference in Nancy on behalf of 3.3 and 3.6: "The Virtual Campus: Trends for higher Education higher education

Study beyond the level of secondary education. Institutions of higher education include not only colleges and universities but also professional schools in such fields as law, theology, medicine, business, music, and art.
 and Training." Martial was involved in the detailed planning, not only of the technical programme, but also in the organisation of the conference. Again, he was a wonderful host, and all who attended that conference will remember it for the wonderful social occasion as well as a great technical success. In addition to the technical work he did for WG3.6, we will also remember him for his personal human qualities. He was always very kind to everyone he met, showing great sympathy and understanding to all. We will always think of him with fond memories.

Sent to the many colleagues of Martial Vivet, by Jan Wibe and Gordon Davies; Chairmen of the IFIP (International Federation for Information Processing, Laxenburg, Austria, www.ifip.or.at) A multinational affiliation of professional groups concerned with information processing, founded in 1960. There is one voting representative from each country, and the U.S. representative is FOCUS.  WG3.6, TC3.

Thu, 28 Oct 1999 09:32:05 +0200

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Author:VIVET, MARTIAL
Publication:Journal of Interactive Learning Research
Date:Sep 22, 2000
Words:8476
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