Mattel faces many hurdles with Web venture.Every parent can tick off the names of the hottest toys around - Furby, Tickle-Me-Elmo, the Cabbage Patch Cabbage patch may refer to:
As Mattel Inc. tries to become a major player in Internet commerce, therein lies its fundamental challenge: Training consumers to instinctively think of the manufacturer's brand name (and thus its Web address) rather than that of the toy. Then it has to condition consumers to head straight to the source, rather than a general retailer either online or in the brick-and-mortar world. Good luck, say analysts. "As it stands now, there is no chance that parents will go to Mattel.com to shop," said Ken Cassar, a digital commerce analyst for Jupiter Communications. "In the toy industry, consumers know the names of retailers, not manufacturers. I have a hard time believing that manufacturers will be able to successfully retrain re·train tr. & intr.v. re·trained, re·train·ing, re·trains To train or undergo training again. re·train consumers for this industry." Few details about Mattel's Internet venture have been made public, other than the fact that the El Segundo-based company will spend $50 million this year to substantially expand its Internet presence. Mattel expects the site, which will sell all of the company's products as well as provide online activities for kids, will ring up $60 million in sales in its first year (still a fraction of Mattel's $4.8 billion in '98 sales). Spokesman Glenn Bozarth said a major advertising push is planned for the fourth quarter of this year that will prominently feature the company's Web address. Also, Mattel already owns and runs such Web addresses as "barbie Barbie in full Barbara Millicent Roberts A plastic doll, 11.5 in. (29 cm) tall, with the figure of an adult woman that was introduced in 1959 by Mattel, Inc., a southern California toy company. .com" and "hotwheels.com." Parents who only know the name of the specific toy could reach Mattel via that route, and be linked to the main site from there. "Some of the infrastructure already is there," Bozarth said. "Now it is a matter of bringing everything together into one site." But Mattel has to overcome significant competition from already existing online retailers whose sites feature not only Mattel toys, but a variety of products from many different manufacturers. The first company to enter a particular niche in cyberspace Coined by William Gibson in his 1984 novel "Neuromancer," it is a futuristic computer network that people use by plugging their minds into it! The term now refers to the Internet or to the online or digital world in general. See Internet and virtual reality. Contrast with meatspace. generally has ruled the roost. Toys are no exception. The hugely successful Santa Monica-based eToys Inc., which was the first general toy retailer to hit the 'Net, has handily hand·i·ly adv. 1. In an easy manner. 2. In a convenient manner. Adv. 1. handily - in a convenient manner; "the switch was conveniently located" conveniently 2. outsold out·sold v. Past tense and past participle of outsell. retailer Toys-R-Us' online division. The online toy industry is still young, but Mattel looks like a Johnny-come-lately. "Frankly, Mattel is just following in everyone else's footsteps," said Seema Williams, an Interact analyst for Forrester Research Forrester Research is an independent technology and market research company that provides its clients with advice about technology's impact on business and consumers. Corporate facts
But Mattel officials disagree that they are newcomers, pointing out that they have been involved with the Web for two years - a relatively long time when it comes to the Internet. Mattel first created Web pages targeting adult collectors of Barbies and Hot Wheels Hot Wheels is a brand of die cast toy car, introduced by American toymaker Mattel in 1968. It was the primary competitor of Johnny Lightning and Matchbox until 1996, when Mattel acquired rights to the Matchbox brand from Tyco. in 1997. The company expanded its site in 1998, creating a centralized cen·tral·ize v. cen·tral·ized, cen·tral·iz·ing, cen·tral·iz·es v.tr. 1. To draw into or toward a center; consolidate. 2. site with more product-specific pages, and featuring limited e-commerce functions. Mattel is also in the process of acquiring Learning Co., the leading maker of educational software, and Purple Moon Purple Moon was a software company based in Mountain View, California, targeted at young girls between the ages of 8 and 14. They debuted their first two games—Rockett's New School and Secret Paths in the Forest—in 1997. , an Internet company that runs a popular site geared toward preteen pre·teen adj. 1. Relating to or designed for children especially between the ages of 10 and 12. 2. Being a child especially between the ages of 10 and 12; preadolescent. n. A preteen boy or girl. girls. "We're not going to take anyone on, so to speak," Bozarth said. "With all the intellectual property we own, we can bring everyone in. We have worked with eToys from the beginning, and will continue to sell through them." Bozarth would not elaborate on how Mattel plans to work with eToys, nor would he say whether the company intends to offer its toys at a discounted rate on its own site to undercut retailers. Etoys executives could not comment because they are in a quiet period pending the company's initial public offering. So how can Mattel sustain good relations with its retailers while simultaneously becoming their competitors? "There is not a lot of love lost between the manufacturers and retailers already," Williams said. "In the end, it's likely that Mattel will see its retailers retaliating against them in some capacity." No retailer would completely boycott such mainstays as Barbie. A more probable scenario is that a store would stop giving Mattel products preferential treatment. |
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