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MILIA GAMES '99: Getting Ahead of the Game.


PARIS--(BUSINESS WIRE)--Dec. 2, 1998--

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--   Arxel Tribe - ASCII Entertainment Europe - Discreet Monsters -
     Disney Europe - Eidos Interactive - Eurogames Diffusion - Index +
     - Infogrames Entertainment - Microids SA - Midas Interactive -
     Project Two Interactive BV - Sony Computer Entertainment Europe -
     Take 2 Interactive - Tao Human Systems Co., Ltd - Ubi Soft
     Entertainment and more - exhibiting at Milia Games, Europe's
     sparkling new content event for the gaming industry taking place
     during Milia.

--   Milia Games attracts top gaming stars : Nolan K. Bushnell, Peter
     Molyneux, Chris Roberts.

--   Watch out for showcases, new title announcements, product
     previews and the Milia Awards Ceremony.

--   February 10th is Developer Day at Milia! Because creativity and
     talent are key to the industry, 200 qualifying freelance
     programmers, graphic and sound designers and scriptwriters will
     be invited to attend Milia as of February 10th free of charge.
     Candidates can apply online at www.milia.com as of December 15th.


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Milia mil·i·a  
n.
Plural of milium.
 Games : a synergy The enhanced result of two or more people, groups or organizations working together. In other words, one and one equals three! It comes from the Greek "synergia," which means joint work and cooperative action.  of all the links in the gaming chain.

Milia Games, the unique new content concept for the gaming industry will take place during Milia, The International Content Market for Interactive Media (February 9-12, Cannes, France).

Ideally positioned at the beginning of the year, Milia Games offers a strategic building platform for the interactive gaming industry.

It will gather designers - developers - producers - publishers distributors - to negotiate deals for the year ahead, launch new products, develop key international partnerships, and scout new talent.

Milia Games is also an unprecedented opportunity for the Gaming industry to come together with the whole spectrum of content-interested professionals from interactive TV, animation, film, online, and enabling technologies traditionally present at Milia, to develop cross-sectorial business.

Connect with gaming stars and discover new creative minds at our conference sessions.

An integral part of the Milia Games experience, the Conference and Business Synergies Events Program is a world class industry intelligence program for games and interactive media professionals.

The conference program will include the following sessions:

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--   Contemporary Business and Policy Trends in Interactive
     Entertainment - Co-organised with Doug LOWENSTEIN, IDSA (USA)

--   Can Film Studios and Game Publishers Succeed Together? The Holy
     Grail of "Streamlining Partnership Ergonomy" - Co-organised with
     Johnny WILSON, Computer Gaming World (USA)

--   Creativity with Commercial Clout: A New "Martial Art" from the
     Creative Wing of the Games Industry - Co-organised with Peter
     MOLYNEUX, LionHead Studios (UK)

--   PC GAME PUBLISHERS LOST IN THE MYST?: GETTING WISE TO WHAT THE
     BURGEONING INTERNET AUDIENCE REALLY WANTS - Co-organised with
     Lawrence SCHICK, America Online, Inc. (USA)

--   The New Blood of Computer and Video Gaming - Co-organised with
     Audrey MANN-CRONIN, TSI Communications, (USA)

--   Piracy: Publishers Fight Back to Recapture Lost Dollars! -
     Co-organised by Steven L. BARSH, TTR Technologies Ltd. (Israel)

--   Games Transcend Time and Space: A History of Gaming -
     Co-organised with Hisakasu HIRABAYASHI, Interact Institute
     (Japan)

--   Partnership Forum - Cartoon Animation & PC/Video Games -
     Co-organised with Frederique DOUMIC, Metabole (France)

Milia Games is pleased to welcome some of the world's most
renowned gaming talent:

--   Nolan K. BUSHNELL, Founder of Atari Corporation and Commissioner
     of Professional Gamers League, CEO, In.10.City, Inc. (USA)

     Bushnell will be the President of the Game Grand Jury for the
     Milia d'Or Awards '99, which honor outstanding achievements in
     the world of interactive media.

--   Peter MOLYNEUX, Managing Director and Games Designer, LionHead
     Studios (UK)

--   Chris ROBERTS, CEO, Digital Anvil (USA)

Also speaking on the games sessions:

--   Johnny WILSON, Editor-in-Chief, Computer Gaming World (USA)

--   Jez SAN, Managing Director, Argonaut Software (UK)

--   Alex GARDEN, Relic Entertainment (Canada)

--   Gavin RUMMERY, Core Design (UK)

--   Javier PEREZ, Pyro Studios (Spain)

--   Demis HASSABIS, Elixir Studios (UK)

--   Seamus BLACKLEY, Producer of DreamWorks Interactive's
     "Trespasser" (USA)

--   Michel CASSIUS, European Director, On-Line, Electronic Arts
     Europe (UK)

--   Lawrence SCHICK, Executive Director, Interactive Entertainment,
     America Online, Inc. (USA)

--   Hisakasu HIRABAYASHI, Game Analyst, Interact Institute (Japan)

--   Robert GEHORSAM, Vice President, Programming and Platform
     Development, Sony Online Entertainment (USA)

--   Doug LOWENSTEIN, President, Interactive Digital Software
     Association (USA)

--   Catherine SIMON, Vice President of Studio, Head of Infogrames
     Heroes (France)

--   Audrey MANN-CRONIN, Senior Vice-President, TSI Communications
     (USA)


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Sony to unveil its new PocketStation in Europe at Milia '99.

At Milia '99, Sony Computer Entertainment Europe will be unveiling its PocketStation for the first time ever in Europe.

Pocket Station is a totally unique concept - an intelligent peripheral for PlayStation that can be used both separately and in connection with PlayStation. Working as a 'digital companion' it has the potential to unlock and expand gameplay
For the television show, see GamePlay HD.


Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does".
 experiences and access new data applications to complement the user's lifestyle. For the first time gamers will be able to enjoy PlayStation experiences without direct contact with the console itself. PocketStation delivers the freedom to entertain gamers wherever in the world they happen to be.

In addition to PocketStation, Sony Computer Entertainment Europe will also be showcasing its spring software line-up including titles such as :

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--   'Ridge Racer Type 4', the fourth title in the legendary arcade
     race series from Namco. This latest instalment evolves the
     immersive simulation elements of 'Rage Racer' to create the
     fastest, most breathtaking arcade racer yet.

--   'A Bug's Life', an all-new 3D platform adventure based on the new
     animated feature film, from Oscar-winning Pixar, creators of Toy
     Story and Disney Interactive.

--   'Syphon filter' a 3-D adventure game from Sony's 989 Studios,
     demonstrating an action-packed plot and awesome special effects.

--   'Wheel Nuts', a 4-player Cart-style arcade racing title from
     Funcom that will appeal to children and adults alike.


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SCEE's stand will also include a section dedicated to new technology/new media with demonstrations of PocketStation development kits, their European European

emanating from or pertaining to Europe.


European bat lyssavirus
see lyssavirus.

European beech tree
fagussylvaticus.

European blastomycosis
see cryptococcosis.
 website and the Net Yaroze The Net Yaroze (ネットやろうぜ Netto Yarōze  home development kit. Members of SCE's Development Support team will be on hand to answer any enquiries from the game development community.

Ubi Soft Entertainment: innovation and creativity at Milia '99.

Currently among the top 20 games publishers worldwide, Ubi Soft Entertainment, with a turnover of 632 million francs in 1997-98, has concentrated on creating subsidiaries in important markets since 1989. In 1994, the group decided on a policy of creating well-known brands by adopting a global production structure in all five continents. Production is organised by function through specialised Adj. 1. specialised - developed or designed for a special activity or function; "a specialized tool"
specialized

specific - (sometimes followed by `to') applying to or characterized by or distinguishing something particular or special or unique; "rules with
 studios (computer, images, sound, game-design...) allowing for the creation of innovative software which benefits from the artistic and technical expertise specific to each country. Ubi Soft also assures the localisation (programming) localisation - (l10n) Adapting a product to meet the language, cultural and other requirements of a specific target market "locale".

Localisation includes the translation of the user interface, on-line help and documentation, and ensuring the images and
 and distribution of its products as well as those from 50 other publishers.

Today, the group is pursuing its strategy of creating quality titles, internationalisation (programming) internationalisation - (i18n, globalisation, enabling, software enabling) The process and philosophy of making software portable to other locales.

For successful localisation, products must be technically and culturally neutral.
, and developing new partnerships with major actors in the gaming sector. Ubi Soft's primary ambition: to create innovative edutainment Educational material that is also entertaining.

(application) edutainment - Interactive education and entertainment services or software, usually supplied commercially via a cable network or on CD-ROM.
 and gaming titles, spellbinding spell·bind  
tr.v. spell·bound , spell·bind·ing, spell·binds
To hold under or as if under a spell; enchant or fascinate.



[Back-formation from spellbound.
 and emotion-filled and to impress with the quality of their titles, through their realism or fantasy.

'Tomb Raider' publisher Eidos Interactive Eidos Interactive is a publisher of video and computer games with its parent company based in England. It is now part of the Eidos Group of Companies and is a subsidiary of SCi Entertainment Group PLC that is publicly-traded on the London Stock Exchange.  makes its first appearance at Milia.

The British group Eidos PLC supervises and manages a huge technological and industrial production force in the interactive media domaine. Multiple acquisitions of game developing studios since 1995 have allowed the group to create high quality products thanks to both internal and external talent. The group currently employs 500 people in offices in the UK, Germany, USA and France. With a turnover of 1.3 billion francs, Eidos Interactive is the publishing branch of the group. It specialises in developing and publishing interactive console software, CD-ROM CD-ROM: see compact disc.
CD-ROM
 in full compact disc read-only memory

Type of computer storage medium that is read optically (e.g., by a laser).
 and video compression Encoding digital video to take up less storage space and transmission bandwidth. See video codec and data compression.

video compression - Compression of sequences of images.
. Numerous partnerships and the acquisition of major studios worldwide gives Eidos Interactive an enormous potential. Already, the hit trilogy A company founded in 1979 by Gene Amdahl to commercialize wafer scale integration and build supercomputers. It raised a quarter of a billion dollars, the largest startup funding in history, but could not create its 2.5" superchip.  'Tomb Raider' has experienced a huge commercial success and its heroine, Lara Croft CROFT, obsolete. A little close adjoining to a dwelling-house, and enclosed for pasture or arable, or any particular use. Jacob's Law Dict.  has become a social and cultural cult figure cult figure nidole f

cult figure cult nKultfigur f

cult figure nidolo 
.

Proponent One who offers or proposes.

A proponent is a person who comes forward with an a item or an idea. A proponent supports an issue or advocates a cause, such as a proponent of a will.


PROPONENT, eccl. law.
 of European interactive content, Infogrames Entertainment returns to Milia.

Infogrames Entertainment, is Europe's No. 1 player in the production, publishing and distribution of interactive entertainment software for Nintendo, Sega and Sony consoles and PC CD-ROM. In 1997 - 98, Infogrames' turnover amounted to 1.46 billion francs (with a net profit of 84 million francs) compared to 662 million francs in 96-97, representing a spectacular growth of 111% in one year. Infogrames has a major catalogue covering all market sectors and owns rights to internationally renowned licences including Warner Bros BROS Brothers
BROS Benefits and Retirement Operations Section (King County, Washington)
BROS Barnes and Richmond Operatic Society (London, UK) 
.' Looney Tunes, Paramount's Mission Impossible and Ronaldo and the Brazilian national football team, sponsored by Nike. Infogrames also publishes its own original titles such as the famous rally racing game A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time.  'V-Rally' which has sold more than 2 millions units in more than 57 countries where Infogrames is represented by local offices. In Europe in particular, Infogrames led by CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  Bruno Bonnell Bruno Bonnell is one of the founders of Infogrames Entertainment SA. A qualified chemical engineer, Bonnell received a degree in economics at the Université Paris IX. He began his long career on the Thomson TO7, one of the earliest French-produced home computers, before founding , is the leading distribution force. Infogrames is home to over 600 employees all dedicated to the design, publishing and distribution of interactive entertainment software. Infogrames is also a shareholder in 'Game One', Europe's first TV channel based entirely on interactive games. For more information, visit their web site : http://www.infogrames.com.

Bruno Bonnell, Infogrames President, shares his enthusiasm about Milia: "Infogrames has been supporting Milia since its inception, as I believe that European professionals need a powerful mediatic event that helps to cross international frontiers. Distinct interactive European content exists, and Infogrames, one of its leading proponents, wants to help to keep on promoting it. Reed Midem Organisation is perfectly capable of reaching this goal."

Tao Human Systems seeking new partnerships at Milia Games.

Tao Human Systems is a leading producer and distributor of video games See video game console.  and 3D CGI CGI
 in full Common Gateway Interface.

Specification by which a Web server passes data between itself and an application program. Typically, a Web user will make a request of the Web server, which in turn passes the request to a CGI application program.
 (Computer Generated Images) movies in Japan. The company also acts as a multimedia and Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
 consultant. While currently developing new games and web sites, Tao Human Systems seeks to expand its activity in digital communication in both the games and edutainment fields. At Milia, this company hopes to exchange project ideas with multimedia creators from around the world in the view of establishing new partnerships.

Discreet dis·creet  
adj.
1. Marked by, exercising, or showing prudence and wise self-restraint in speech and behavior; circumspect.

2. Free from ostentation or pretension; modest.
 Monsters to launch 'The Real Neverending Story' at Miila Games.

With a DM 3.5 million backing from DVCG (Deutsche Venture Capital Gesellschaft, a business partnership between Deutsche Bank Deutsche Bank AG (IPA: /'dɔɪ.tʃə/[1]) (ISIN: DE0005140008, NYSE: DB) (English: German Bank  and two other investors), Munich-based Discreet Monsters has established a solid base from which to launch itself into the interactive entertainment marketplace. Its first game, 'The Real Neverending Story' will make its worldwide premiere at Milia Games and is due for release around Easter 1999. Discreet Monsters hopes that this new game will single-handedly define a new genre: that of the Parallel World(R) - a 3D real-time adventure with offline/online mix and self-living components. Everything about 'The Real Neverending Story' is innovative, from the emotion-based dialogue system, to the open-ended nature of the quest. The game offers a blank canvas and invites players to live life as they like during their quest to save Fantasia fantasia (făntā`zhə) [Ital.,=fancy], musical composition not restricted to a formal design, but constructed freely in the manner of an improvisation. In the 16th and 17th cent.  and the Childlike Empress The Childlike Empress (Kindliche Kaiserin in German) is an important character in the 1979 Michael Ende novel, Die Unendliche Geschichte (The Neverending Story). .

Disney Interactive brings its magic to Milia Games '99.

Disney Interactive develops, publishes and markets a wide variety of interactive, family-oriented entertainment and educational materials, including CD-ROMs, video games and online products. Since its formation in December 1994, Disney Interactive has released a number of best-selling best·sell·er also best seller  
n.
A product, such as a book, that is among those sold in the largest numbers.



best
 children's software titles and several chart-topping video games. Sales and distribution are through Buena Vista Home Entertainment. The magic of Disney will be on display at Milia '99, as Disney Interactive proudly showcases its forthcoming titles: 'Disney's Activity Centre: The Lion King II: Simba's Pride' (PC CD-ROM) to accompany the film Disney/Pixar's 'A Bug's Life' and 'Disney's Activity Centre, Disney/Pixar's A Bug's Life' (PC CD-ROM) to accompany the video premiere Disney's 'The Lion King II: Simba's Pride'. Disney Interactive's European Marketing Director, Tessa Moore, comments, "Disney Interactive is already a leading player in the family entertainment market place. This promises to be our strongest year yet and we are delighted that Milia Games will be the launchpad for a number of new titles including our first ever free-roaming 3D game based on Disney/Pixar's 'A Bug's Life'".

The Dutch company, Project Two Interactive to showcase its game titles.

Project Two Interactive, a fast growing Dutch publisher, will make its debut at Milia after a very successful 1998. Only two years in existence, the company has already produced some impressive titles, including 'Jazz Jackrabbit jackrabbit, popular name for several hares of W North America, characterized by very long legs and ears. Jackrabbits are powerful jumpers and fast runners. In normal progress leaps are alternated with running steps; when pursued the hare runs fast and close to the  2', Myst-like graphic adventure 'Reah' and Playstation hit, 'Dodgem Arena'. During the last two years, Project Two Interactive has also built a strong and reliable worldwide distribution network with companies such as Acclaim (Germany) and GT Interactive (USA) distributing its products.

In 1999, Project Two is expanding again and hopes to publish some 15-18 titles, including 'Big Bang', 'Tunguska' and 'Reah DVD' to be shown at Milia Games. In addition to showcasing its games, the company is actively looking for Looking for

In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with.
 new and talented developers. Project Two is hoping to meet new talent and discover games that will add even more quality to its existing line-up. For Project Two, with Milia's increasing focus on the gaming industry, the show becomes an excellent event to give distributors, retailers, journalists (and therefore consumers) a first glimpse First Glimpse is a monthly consumer electronics magazine published by Sandhills Publishing Company in Lincoln, Nebraska, USA. The magazine was known as CE Lifestyles before a name change in early 2006.  of what is in store for the rest of the year.

Milia Games: An ideal place for Arxel Tribe Arxel Tribe is an international computer game and multimedia company, founded by Slovene architects Matjaž Požlep and Diego Zanco in 1990. The company is now known as The Arxel Guild.  to meet partners and seize seize
v.
To exhibit symptoms of seizure activity, usually with convulsions.
 investment opportunities.

Created in 1990, Arxel Tribe is a Franco-Slovenian company which now counts more than 50 employees in Paris, Milan and Ljubljana. While launched as a film and special effects special effects, in motion pictures, cinematographic techniques that create illusions in the audience's minds as well as the illusions created using these techniques.  studio, in 1996 the company switched gears and began developing video games. Arxel Tribe's first games include 'Pilgrim', adapted from a best seller by Paolo Coelho, and 'Ring', an adaptation of the first two opus of Wagner's opera 'Ring of the Nibelung'. The latter, co-produced and co-edited by Arxel Tribe, Anne Carriere Multimedia and Cryo Interactive Cryo Interactive Entertainment was a French video game development and publishing company founded in 1992, but existing unofficially since 1989 as a developer group under the name Cryo. , was commercialised in October 1998 in 9 languages and in 20 countries.

In 1999, Arxel Tribe is planning the launch of its new adventure game 'Faust', adapted from Goethe's work and expects to begin the production of the second and last part of 'Ring', to be commercialised by June 2000.

For Guillaume de Fondaumiere, Associate Director, "Our presence at Milia should allow us to meet with investors who wish to participate in the development of a studio which has proven experience in the production of video games and also to offer our 3D images to companies looking for reliable partners."

French company Take 2 Interactive to present its offerings at Milia.

Take 2 Interactive creates, develops, edits and distributes interactive games and has formed several alliances during the last year. The French company's development strategy is centred on three areas: publishing, distribution and product development. Its recent acquisition of Jack of all Games, a video games distributor based in Cincinnati, has made Take 2 the largest video game distributor in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. . The company's turnover will grow from $19 million in 1997 to an expected $190 million at the end of the fiscal year ending October 1998.

All Milia press releases are available on our web site: http://www.milia.com
COPYRIGHT 1998 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1998, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:Dec 2, 1998
Words:2424
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