MGM Interactive and Electronic Arts Launch Global Partnership.SANTA MONICA Santa Monica (săn`tə mŏn`ĭkə), city (1990 pop. 86,905), Los Angeles co., S Calif., on Santa Monica Bay; inc. 1886. Tourism and retailing are important, and the city has motion-picture, biotechnology, and software industries. , Calif.--(BUSINESS WIRE)--Nov. 20, 1998--MGM Interactive, a unit of Metro-Goldwyn-Mayer Inc. (NYSE NYSESee: New York Stock Exchange :MGM MGM in full Metro-Goldwyn-Mayer, Inc. U.S. corporation and film studio. It was formed when the film distributor Marcus Loew, who bought Metro Pictures in 1920, merged it with the Goldwyn production company in 1924 and with Louis B. Mayer Pictures in 1925. ), and Electronic Arts (Nasdaq:ERTS ERTS Electronic Arts, Inc. (stock symbol) ERTS Earth Resources Technology Satellite (US NASA) ERTS Embedded Real Time Systems ERTS Enhanced Remote Transit Shed ), the world's largest interactive entertainment software company, have entered into a worldwide development and distribution agreement for MGM's next slate of interactive titles, it was announced Friday by David Bishop
David Bishop is an award-winning screenwriter and author. Born in New Zealand, he was a UK comics editor during the 1990s, running such titles as the , president, MGM Home Entertainment, and John Riccitiello, president and COO, Electronic Arts. The new agreement capitalizes on the resources of both companies, with MGM creating and developing interactive titles for current and next-generation video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. and PC CD-ROM CD-ROM: see compact disc. CD-ROM in full compact disc read-only memory Type of computer storage medium that is read optically (e.g., by a laser). , and Electronic Arts handling all sales, marketing and distribution efforts for those titles in the global marketplace and advising on product development. "Joining forces not only enables us to tap into Electronic Arts' well-respected creative resources, but it presents us with the best possible marketing and distribution team to support our global objectives," said Bishop. "This partnership with Electronic Arts provides us with a strategic edge over other available choices in retail market penetration, which will certainly help cultivate MGM's brand awareness in the interactive arena as we launch an innovative and ambitious new slate of game titles." Added Riccitiello: "We are pleased to enter into this alliance and to be part of such a promising venture. The proven value of MGM's properties, combined with our world-class sales and distribution infrastructure, positions these forthcoming titles to captivate the interest of game-players worldwide." With numerous film franchises that comprise the MGM stable, the company will offer game-players an impressive portfolio of titles. Among the initial projects slated for release is "Tomorrow Never Dies," the first James Bond property for PlayStation under license from Danjaq LLC (Logical Link Control) See "LANs" under data link protocol. LLC - Logical Link Control and Eon Productions. Based on the recent blockbuster film, the title is a level-based third-person action adventure where players carry out dangerous missions as the famous Agent 007. The game should surpass players' expectations by bringing innovative new features to the Bond genre complemented by PlayStation's mature, fourth-generation graphics engine. Other upcoming releases include the action title "Rollerball," based on the futuristic sport in the hit cult film of the same name, and "Too Human," the sophisticated action-adventure game in which an undercover police officer enters the world of corporate espionage in the year 2450 to investigate the death of a fellow officer. Electronic Arts, with headquarters in Redwood City, Calif., is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of $909 million for fiscal 1998. Electronic Arts develops, publishes and distributes software worldwide for personal computers and advanced entertainment systems. Electronic Arts markets its products under seven brand names: Electronic Arts, EA SPORTS, Maxis, ORIGIN Systems, Bullfrog Productions Ltd., Westwood Studios and Jane's Combat Simulations Jane's Combat Simulations was a brand of PC flight and combat simulators released by Electronic Arts (EA). The Jane's Information Group sold the rights to EA so that EA could lend authenticity and accuracy to their growing line of combat games. . More information about EA's products and full text of news releases can be found on the Internet at http://www.ea.com. MGM Interactive, a unit of Metro-Goldwyn-Mayer Inc., manages creative development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. MGM Interactive recently released the critically acclaimed real-time strategy game "WarGames" for the PC and the combat-action game "WarGames: Defcon 1" for PlayStation game consoles. For more information on MGM, its products and services, visit MGM Online at http://www.mgm.com. Note to Editors: Electronic Arts, EA SPORTS, Maxis, ORIGIN Systems, Bullfrog bullfrog, common name of the largest North American frog, Rana catesbeiana. Native to the E United States, this species has been successfully introduced in the West and in other parts of the world. The body length is 4 to 8 in. and Westwood Studios are trademarks or registered trademarks of Electronic Arts or its wholly owned subsidiaries Wholly Owned Subsidiary A subsidiary whose parent company owns 100% of its common stock. Notes: In other words, the parent company owns the company outright and there are no minority owners. in the United States and/or other countries. Jane's is a registered trademark of Jane's Information Group Ltd. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners. |
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