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M-commerce: the new "anywhere, anytime" sales channel.


As the demand for mobile phones, PDAs and handheld computers increases at a phenomenal pace, a new worldwide business frontier has been created. M-commerce is not just a variant of e-commerce, but a unique distribution channel based on the shifting role of mobile devices from purely communicational to transactional. ARC Group The ARC group formed in the early 1980s. Some members of the group met at the Slade School of Art while others were studying architecture. All were interested in making site-specific installation works mostly with recycled material, partially influenced by the DIY culture of groups  estimates that by 2007 approximately 546 million users will spend close to $40 billion on mobile commerce.

Applications and Business Opportunities

The growth of m-commerce is being driven by several key applications as companies look for mobile e-business solutions to reach potential customers who have "unplugged."

In retail sectors, the introduction of mobile Internet Refers to gaining access to the Internet using a lightweight, handheld device. See Mobile IP, PDA, smartphone and mobile TV.  purchases has provided a new sales channel customizable to a consumer's location and individual preferences. The ability to purchase goods from literally any location and have them delivered at an agreed time can be a differentiating factor for a retail business. Mobile access to inventory listings and transaction mechanisms can lower the merchant's costs and increase stock turnover. Retailers are also benefiting by the ability to offer instant purchasing using m-commerce applications. Transponders and speed passes transmit unique signals used to verify individual profiles and credit information. Upon authentication, a receipt is printed and the customer is on his way.

Financial institutions can take advantage of the infrastructure created for retail payments to offer mobile services to their existing customers. In addition to delivering static account information such as account balances and statement histories, a number of banks allow customers to perform transactions using wireless devices. These services include transfers, bill payments, stop payments, and security trading. M-commerce banking services can be used by corporate financial experts to derive real value and competitive advantage for their companies.

Online travel services continue to develop in the wireless market. Buying tickets, making hotel or rental car reservations and purchasing business travel services are becoming easier and more cost-effective than traditional channels. Additional services such as city guides featuring local restaurants, amusement, shopping and weather information are increasingly in demand. Mobile boarding services enable airline passengers to check-in to a flight and receive an electronic boarding pass using a mobile phone or PDA (Personal Digital Assistant) A handheld computer for managing contacts, appointments and tasks. It typically includes a name and address database, calendar, to-do list and note taker, which are the functions in a personal information manager (see PIM). . This can eliminate long lines In communications, circuits that are capable of handling transmissions over long distances.  at check-in counters and kiosks.

Mobile entertainment is a burgeoning industry with huge revenue generating potential. With the recent introduction of mobile devices that include color terminals and downloading functions, mobile gaming is one of the fastest growing business opportunities for mobile service providers. Network operators control over their subscribers puts them in an ideal position to offer network gaming systems that include communication, location and subscriber presence information, enhancing the compelling community aspects of gaming. ARC Group projects mobile-networked gaming revenues to approach $4 billion in 2005.

Technology

Companies are rapidly integrating m-commerce into their business models as mobile technologies for communications, Internet access See how to access the Internet.  and commercial transactions evolve rapidly.

Short Messaging See SMS.  Service (SMS (1) (Storage Management System) Software used to routinely back up and archive files. See HSM.

(2) (Systems Management Server) Systems management software from Microsoft that runs on Windows NT Server.
) was created as a standard to send and receive short text messages between mobile phones between 70-160 alphanumeric characters Noun 1. alphanumeric characters - a character set that includes letters and digits and punctuation
alphanumerics

character set - an ordered list of characters that are used together in writing or printing
 in length. SMS is a smart service that stores messages when the target mobile device is off and forwards the messages when the unit is switched on again. Approximately 90% of SMS traffic consists of peer-to-peer text messages. The remaining 10% are mobile transaction services such as news, stock prices and weather.

[ILLUSTRATION OMITTED]

Wireless Application Protocol (WAP (1) (Wireless Access Point) See access point.

(2) (Wireless Application Protocol) A standard for providing cellular phones, pagers and other handheld devices with secure access to e-mail and text-based Web pages.
) is a leading global standard for delivering information over wireless devices. WAP bridges the gap between mobile devices and the Internet, delivering a wide range of mobile services to subscribers independent of their network, bearer, and terminal. WAP is similar to the combination of HTML HTML
 in full HyperText Markup Language

Markup language derived from SGML that is used to prepare hypertext documents. Relatively easy for nonprogrammers to master, HTML is the language used for documents on the World Wide Web.
 and HTTP HTTP
 in full HyperText Transfer Protocol

Standard application-level protocol used for exchanging files on the World Wide Web. HTTP runs on top of the TCP/IP protocol.
 but includes optimization for low-bandwidth, low-memory, and low-display capability environments necessary to deliver information to mobile devices.

I-mode is a proprietary packet-based information service for mobile phones that delivers information such as mobile banking and enables exchange of e-mail from handsets on the PDC-P PDC-P Personal Digital Cellular-Packet  network. I-Mode has dominated the Japanese market and is being considered a success story in the world of m-commerce. The service is based on the Compact HTML See cHTML.  (cHTML) markup language markup language

Standard text-encoding system consisting of a set of symbols inserted in a text document to control its structure, formatting, or the relationship among its parts. The most widely used markup languages are SGML, HTML, and XML.
, which is basically a scaled down version of HTML. I-mode's transmission speed is just 9.6kbps, but fast enough for its required services.

Bluetooth is a short-range radio technology aimed at simplifying communications among computing devices and associated peripherals, including laptop and mobile computers, PDAs, and mobile phones. It uses the 2.4 GHz spectrum to communicate a 1-megabit connection between two devices for both a voice channel and data channel. A simple example of a Bluetooth application is updating the phone directory, calendar, or to do list on a mobile phone without having to enter them manually.

Currently, 2G technologies such as GSM, CDMA (Code Division Multiple Access) A method for transmitting simultaneous signals over a shared portion of the spectrum. The foremost application of CDMA is the digital cellular phone technology from QUALCOMM that operates in the 800 MHz band and 1.9 GHz PCS band.  and TDMA (Time Division Multiple Access) A satellite and cellular phone technology that interleaves multiple digital signals onto a single high-speed channel. For cellular, TDMA triples the capacity of the original analog method (FDMA).  dominate m-commerce communications. The Global System for Mobile communications (communications) Global System for Mobile Communications - (GSM, originally "Groupe de travail Sp?ciale pour les services Mobiles") One of the major standards for digital cellular communications, in use in over 60 countries and serving over one billion subscribers.  (GSM) is the most widely used 2G digital mobile phone system and the wireless telephone standard in Europe, present in more than 160 countries.

Next-generation 3G wireless technologies are increasingly moving into the spotlight worldwide as telecoms gradually shift from 2G to the 3G infrastructure. 3G is the collective term used for several engineering proposals to make wireless networks more data-capable than first generation analog, and second generation digital cellular networks. Some of the challenges of network speed and volume capability are addressed by these networks which must be able to transmit wireless data at 144 kilobits per second (unit) kilobits per second - (kbps, kb/s) A unit of data rate where 1 kb/s = 1000 bits per second. This contrasts with units of storage where 1 Kb = 1024 bits (note upper case K).  at mobile user speeds, 384 kbps at pedestrian user speeds and 2 megabits per second (unit) megabits per second - (Mbps, Mb/s) Millions of bits per second. A unit of data rate. 1 Mb/s = 1,000,000 bits per second (not 1,048,576).

E.g. Ethernet can carry 10 Mbps.
 in fixed locations.

Using a new spectrum with a 5-MHz carrier, 3D technologies such as WCDMA (Wideband CDMA) A 3G high-speed digital data service provided by cellular carriers that use the TDMA or GSM technology worldwide, including AT&T (formerly Cingular) and T-Mobile in the U.S.  provide data rates up to 50 times higher than GSM networks. 3G also promises extensive multimedia capabilities and location-enabled features. With 3G, users can browse the Internet during a voice conversation, or send a fax while taking part in a videoconference. 3G promises a truly global wireless system in which users could conceivably network with anyone from anywhere in the world.

There are a variety of mobile operating systems Operating systems can be categorized by technology, ownership, licensing, working state, usage, and by many other characteristics. In practice, many of these groupings may overlap.  currently competing in the fast-growing mobile phone and PDA platform market.

Symbian was formed from Psion Software by Nokia, Motorola, Psion and Ericsson. Their EPOC A 32-bit operating system for handheld devices from Symbian Ltd., London, (www.symbian.com). Used in Psion and other handheld computers, it supports Java applications, e-mail, fax, infrared exchange, data synchronization with PCs and includes a suite of PIM and productivity applications.  system includes a suite of applications, customizable user interfaces, connectivity options and a range of development tools. Symbian's Series 60 features a large color screen, easy to use interface and applications that make it ideally suited to support new mobile services, such as rich content downloading and multimedia messaging services (messaging) Multimedia Messaging Services - (MMS) A feature of some mobile telephones that allows them to send messages including text, sound, images and video. .

Microsoft has developed a lighter version of its Windows operating system called Windows CE, created especially for small palm-size, hand-held PCs and other consumer electronics devices. The 3.0 version, dubbed Pocket PC, features greater stability and an upgraded interface.

Wysdom MAP-OS aggregates the functionality that resides within a mobile operator's existing network and makes it possible to develop innovative services and applications in a scalable, streamlined process. MAP-OS enables the development of services and applications by third parties that go beyond simple device functionality.

Keys to Success in the Wireless World

Clearly established, pragmatic value must be established for the prospective mobile customer. Wireless users look for specific information or services rather than just "surfing." Choices should be limited with predictable availability and an appeal to impulse buying with no lengthy and in-depth decision-making.

M-commerce success requires payment methods characterized by ease of use, security, speed and convenience. The majority of transactions at present are for less than $10, or "micropayments". By 2007, it is forecast that "macropayments" of $10 or more will represent close to 20% of m-commerce payments. As networks support more sophisticated billing methods and users feel more and more comfortable making purchases from their mobile devices, content downloading and the remote purchasing of tangible items like books and CD's is expected to develop rapidly.

A significant challenge for companies engaged in m-commerce is to provide a secure environment. Key security features include:

Confidentiality: Electronic messages must be protected via encryption and only visible to the intended recipient.

Authentication: Communicating parties must be confident of each other's identity.

Integrity: Communicating parties must know that data is not being tampered with.

Digital signatures and encryption must be used so that an order is not changed after the moment of purchase. As important as security itself is the perception of an adequate level of security by the user.

Enormous advances in wireless communications have ushered in a new era of opportunity for business productivity, efficiency and enhancement of competitive advantages. M-commerce has emerged as a new "anywhere, anytime" sales channel and is set to explode in the coming years as mobile devices more efficiently support highly personalized and time-critical activities for consumers and enterprises alike. The convergence of mobile technology and the Internet will continue to revolutionize the way businesses interact with consumers and with each other.
COPYRIGHT 2004 West World Productions, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:Internet; a variant of e-commerce
Author:Schone, Steve
Publication:Computer Technology Review
Date:Oct 1, 2004
Words:1451
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