Lyga, Allyson A.W., with Barry Lyga. Graphic novels in your media center; a definitive guide.LYGA, Allyson A.W., with Barry Lyga. Graphic novels in your media center; a definitive guide. Libraries Unlimited. 180p. illus. notes. bibliog. index. c2004. 1-59158-142-7. $35.00. * Here is another entry in the growing number of titles dedicated to graphic novels; this book's audience is school media librarians See librarian. who need help starting up a graphic novel collection. First, the authors' qualifications: Allyson Lyga is a media specialist who has successfully integrated graphic novels into her school media center, and her husband, Barry Lyga, is a comic book comic book Bound collection of comic strips, usually in chronological sequence, typically telling a single story or a series of different stories. The first true comic books were marketed in 1933 as giveaway advertising premiums. fanatic who has worked in the comics industry. The book starts by tackling the Graphic Novel Question: i.e., should they be in libraries? Obviously the answer is yes, and the authors make some interesting points about visual literacy Visual literacy is the ability to interpret, negotiate, and make meaning from information presented in the form of an image. Visual literacy is based on the idea that pictures can be “read” and that meaning can be communicated through a process of reading. and reluctant readers. Next up, definitions, which establishes (among other things) the difference between a comic book and a graphic novel, and after that a look at the different techniques used by graphic novel creators. There are also suggested title lists for school media centers, subdivided by elementary, middle, and high school; an extensive list of information resources (1) The data and information assets of an organization, department or unit. See data administration. (2) Another name for the Information Systems (IS) or Information Technology (IT) department. See IT. ; and over a dozen lesson plans based on graphic novels. Graphic Novels in Your Media Center combines a thorough knowledge of graphic novels with practical experience in the school media sector, and is an excellent resource for its intended audience. The text is profusely pro·fuse adj. 1. Plentiful; copious. 2. Giving or given freely and abundantly; extravagant: were profuse in their compliments. illustrated with examples from different graphic novels, and the suggested title lists are excellent, revealing good taste and a real love of the genre. Recognizing that the graphic novels can be a tough sell, the authors dedicate an entire chapter to tips, testimonials, and practical advice from school media specialists who have successfully integrated graphic novels into their collections. George Galuschak, YA Libn., Montvale P.L., Montvale, NJ *--The asterisk (1) See Asterisk PBX. (2) In programming, the asterisk or "star" symbol (*) means multiplication. For example, 10 * 7 means 10 multiplied by 7. The * is also a key on computer keypads for entering expressions using multiplication. highlights exceptional books. |
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