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Lubar, David. Wizards of the game.


Penguin Putnam, Philomel phil·o·mel  
n.
A nightingale.



[Alteration (influenced by French philomèle) of Middle English phylomene, from Medieval Latin philom
. 176p. c2003. 0-399-23706-2. $16.99. J

"Shortly, if the ancient maps were correct, I'd face my sworn enemy...But first, I had to make it through the rest of my third-period geography class." Eighth-grader Mercer lives for the fantasy role-playing game role-playing game
n.
A game in which players assume the roles of characters and act out fantastical adventures, the outcomes of which are partially determined by chance, as by the roll of dice.
 Wizards of the Warrior World, and he convinces his classmates Classmates can refer to either:
  • Classmates.com, a social networking website.
  • Classmates (film), a 2006 Malayalam blockbuster directed by Lal Jose, starring Prithviraj, Jayasurya, Indragith, Sunil, Jagathy, Kavya Madhavan, Balachandra Menon, ...
 and teachers to help him organize a gaming convention A gaming convention is typically a two- or three-day convention at which people play role-playing games, collectible card games, miniatures wargames, board games, or other types of games. Some have rooms of networked computers to play video games.  at his middle school as a fund-raiser for a local shelter. One student objects, however, on religious grounds, concerned that the game world is "filled with demons Demons
See also devil; evil; ghosts; hell; spirits and spiritualism.

ademonist

one who denies the existence of the devil or demons.

bogyism, bogeyism

recognition of the existence of demons and goblins.
 and spirits." The local media picks up the issue, protesters picket, and the school authorities decide to back off from holding the convention, to Mercer's dismay. Meanwhile, he encounters some real if somewhat hapless wizards at the shelter, who believe him to be a powerful magus who can return them to their own world. When Mercer's friend Jenna casts a spell to help them, a portal opens and demons and spirits appear. In an exciting climax, Mercer and his friends must battle these all-too-real creatures.

Lubar, author of Dunk, Hidden Talents, and other novels for young readers, is also a designer and programmer of video games See video game console. , and he conveys the lure of role-playing games well. The moral and religious issues raised are thought provoking, and the plot will keep readers turning the pages. There's humor here too, particularly in Mercer's wry narration and in the wizards' wacky rendering of the English language (e.g., "We are most mightily wizards ... Our power is awkward and trupendous."). A fun, quick read; a good choice for reluctant readers.
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Copyright 2003, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Rohrlick, Paula
Publication:Kliatt
Article Type:Book Review
Date:Mar 1, 2003
Words:265
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