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Linking up with wired youth: Generation Y, the millions of boomers' babies, are online. Are you ready to do business with them? (Trends).


Grace, a first-grader who just turned 7, plops down in front of the screen. Not the TV -- the monitor firewired to her mom's Dell computer. She deftly deft  
adj. deft·er, deft·est
Quick and skillful; adroit. See Synonyms at dexterous.



[Middle English, gentle, humble, variant of dafte, foolish; see daft.
 wields the mouse, double-clicks on the phone icon and patiently waits the several seconds it takes for the modem to whir whir  
v. whirred, whir·ring, whirs

v.intr.
To move so as to produce a vibrating or buzzing sound.

v.tr.
To cause to make a vibratory sound.

n.
1.
 and connect -- just long enough to reach up and turn on the speakers. Another click launches Explorer, followed by a few strokes on the keyboard. Moments later Grace is scrolling down nickelodeon.com's games area in search of a "Rugrats" title she likes.

"Imagine Grace in a few years, when she can hop online, and what she'll demand in a shopping Web site," says Michael Antecol, an analyst or Forrester Research Forrester Research is an independent technology and market research company that provides its clients with advice about technology's impact on business and consumers. Corporate facts
  • Founded: 1983 by George F.
 and lead author of numerous reports by the Cambridge, Mass.-based firm delving into the online habits of what it terms "wired youth." "She won't settle for slow, yucky sites or bad products. Kids want different things from sites -- not only more process and customer service, but also games and chat rooms. Those are the kinds of things companies may want to consider."

There are literally tens of millions of considerations when it comes to reaching kids like Grace, the progeny PROGENY - 1961. Report generator for UNIVAX SS90.  of the baby-boom generation. Marketers and demographers refer to them as Generation Y or echo boomers. Ranging in age from 7 to 28, they represent the largest population group since their parents -- a fact that rings up Pavlovian responses across corporate America, which is salivating over the prospects of kids' disposable income disposable income

Portion of an individual's income over which the recipient has complete discretion. To assess disposable income, it is necessary to determine total income, including not only wages and salaries, interest and dividend payments, and business profits, but also
, influence on family purchases and early formation of brand loyalty.

The most remarkable aspect of Generation Y, no doubt, is its direct link to the Internet and the potential for companies to capture them there as customers. Grace may not be shopping online yet, but she's certainly ripe for plenty of commercialism in anticipation of the day she starts.

"Not since the days of the Beatles has there been such a phenomenon," declares Matt Diamond, CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  of Alloy, Inc., a New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 City-based media and marketing services company focused on the approximately 58 million boys and girls boys and girls

mercurialisannua.
 between the ages of 10 and 24. "This is the first demographic to grow up with the Internet." Alloy connects its own brand, plus those of advertisers and marketing partners, with kids through an integrated network A network that supports both data and voice and/or different networking protocols. See converged network and new public network.  of Web sites, catalogs, magazines and student publications.

The mutual core is a Gen Y See generation X.  database of nearly 8 million names. "It doesn't make a difference if you close a sale online or offline," Diamond says. The key is having that person in your circle of assets. "You can source the customer online, but close wherever you can.

Actually, Diamond, 33, was born in the midst Adv. 1. in the midst - the middle or central part or point; "in the midst of the forest"; "could he walk out in the midst of his piece?"
midmost
 of Beatlemania -- making him a member of Generation X -- yet he's old and wise enough to perceive the power of tapping into pop culture. A former executive with General Electric, he co-founded Alloy in 1996 to take advantage of the converging booms in youth-oriented entertainment and the Internet. "Our timing coincided with the release of Titanic and teenage girls' infatuation with the movie and its star, Leonardo DiCaprio Leonardo Wilhelm DiCaprio (born November 11 1974[1]) is a three-time Academy Award-nominated and Golden Globe Award-winning American actor who garnered world wide fame for his role as Jack Dawson in Titanic. ," Diamond recalls. "We saw the Internet as a good, low-cost entry to the enormous youth market."

Beyond the Mall

Just how enormous, as well as Net-Savvy and e-commerce-minded, is the purview The part of a statute or a law that delineates its purpose and scope.

Purview refers to the enacting part of a statute. It generally begins with the words be it enacted and continues as far as the repealing clause.
 of Forrester's research surrounding online 13- to 22-year-olds. In an August 2001 report, "Wired Youth Data Overview," Forrester estimates that the American youth market will grow to 37 million by 2006, when 90 percent of this demographic will be online. Centered on an e-survey of 10,565 members of Wilton, Conn.-based Greenfield Online's panel of U.S. and Canadian consumers, the report finds that, despite common misconceptions, kids have their own money. Indeed, the average yearly disposable income per young Net buyer in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  will grow to $2,602 by 2006, from $2,380 this year. The average amount spent online purchasing CDs, MP3 players, video games See video game console. , clothing, jewelry jewelry, personal adornments worn for ornament or utility, to show rank or wealth, or to follow superstitious custom or fashion.

The most universal forms of jewelry are the necklace, bracelet, ring, pin, and earring.
, sports gear and other things kids crave will rise to $755 from $514 -- for a total of $21.2 billion, or 30 percent of wired youth's disposable income.

What's more, adds Antecol, "kids control a vast amount of indirect family expenditures, for everything from cereals to cars. There's a growing realization that if you can market to kids, they will buy products or influence their parents."

Among other enticing findings: more than 65 percent of wired youth have purchased a technology product with their own money; despite the Napster phenomenon of downloading songs for free, 40 percent are willing to pay to download movies, music and TV shows; 68 percent purchase gifts online; and 65 percent say they compare prices before they click the "buy" button.

"They are savvy but careful shoppers," contends Carol Kruse, co-founder and group director of marketing for RocketCash LLC (Logical Link Control) See "LANs" under data link protocol.

LLC - Logical Link Control
, which operates a free Web-based service that allows registered members to set up and fund accounts from which they can purchase products online -- in essence, an e-debit card. Teenagers, most of whom don't have their own credit cards and typically use their parents', comprise the bulk of the Mountain View, Calif, company's 3 million members.

RocketCash also maintains relationships with about 100 merchant partners, many of them brand names whose Web sites are linked to rocketcash.com. There are the predictable teen e-tailers -- CDNow, Delia's, EBGames, The Gap, Pacific Sunwear Pacific Sunwear (also known as PacSun) is a shopping mall retail store that sells surfing and skateboarding clothing and accessories for teenagers and young adults. It was originally based in Newport Beach, California, United States.  and Sony Music -- as well as mainstream names such as JCPenney, Kmart, BestBuy, Office-Max and Wal-Mart. The lesson for marketers, Kruse suggests, is that getting Gen Y to shop online isn't necessarily about being cool: "Wal-Mart is not hip, but they're our No. 1 merchant."

RocketCash extends co-marketing opportunities, too. Last year, Coca-Cola's Sprite brand ran an under-the-cap promotion to earn RocketCash; in turn, RocketCash created content for sprite.com. So successful was the venture that Coke bought RocketCash in August.

Another recent Forrester report, "Comarketing to Snag Wired Youth," recommends that strategy as an effective means of building brand awareness among wired youth, 71 percent of whom consider themselves to be brand loyal. "Twice as many kids say they stick with brands they like than say they are won over by the latest trend," the report states. Somewhat predictably, they are hot for soda and sneakers sneakers
Noun, pl

US, Canad, Austral & NZ canvas shoes with rubber soles

sneakers npl (US) → zapatos mpl de lona; zapatillas fpl 
, including Coke and Nike, though lukewarm about clothing and PDAs, such as J. Crew and Handspring.

Translating that into online sales, however, presents a challenge, one met with comarketing partnerships that can increase a brand's overall worth to wired youth. "Although brand-centric marketing is easier to pursue than marketing to cohorts," the Forrester report says, "it can capture only so much of wired youth's mindspace. By using comarketing partnerships -- the right ones -- a brand can pump up the volume of its messages without any message dilution. This will enhance overall brand equity and foster deeper relationships with specific wired youth cohorts -- an important point since wired youth become more brand loyal with age. The payoff can be huge."

While e-commerce itself continues to be a nebulous component for many companies, as the demise of so many e-tailing efforts in the past year or so certainly indicates, including the Internet and its Generation Y devotees in an online/offline, clicks-and-bricks marketing mix seems paramount. "I don't think any industry out there is going to be able to survive going forward without picking up these kids," Antecol says. "In a relatively few years, they're going to be their customers, and if they're not catering to them now, how are they going to know who they are then?"

Wired youth are comfortable using the Web as a two-way communications conduit, for e-mail, instant messaging Exchanging text messages in real time between two or more people logged into a particular instant messaging (IM) service. Instant messaging is more interactive than e-mail because messages are sent immediately, whereas e-mail messages can be queued up in a mail server for seconds or  and chat rooms. They also log on to obtain information about companies and products, including reviews and opinions. Then they go back and share their knowledge and beliefs within their online communities. This creates an opportunity for marketers to establish the types of relationships Antecol believes are critical.

"We talk a lot about the need for continuity with teens bombarded with messages," explains Lewis Scherr, senior vice president of marketing for YouthStream Media Networks, a Manhattan venture that helps companies reach Gen Y through tours, events and other offline promotions. "We love the Net as a mechanism for allowing continuing relationships. Once a kid has interacted with a client's brand in some way, the ability to capture information and send out updates is a fabulous way to build awareness."

Setting Limits

There's virtually no online marketing directed to very young kids, mostly because they can't buy anything without a parent anyway. But to thwart the unscrupulous or naive with a legal barrier, the federal government issued the Children's Online Privacy Protection Act Not to be confused with the Child Online Protection Act.

The Children's Online Privacy Protection Act of 1998[1] (COPPA)[2] is a United States federal law, located at Title 15, Section 6501, et seq., of the United States Code.
 in April 2000. COPPA COPPA Children's Online Privacy Protection Act of 1998 (FTC)  limits the gathering and use of personal information via the Internet from kids under the age of 13 without permission. "In short, you can't," says Martin Cohen cohen
 or kohen

(Hebrew: “priest”) Jewish priest descended from Zadok (a descendant of Aaron), priest at the First Temple of Jerusalem. The biblical priesthood was hereditary and male.
, a founding partner at promotional marketing law specialists Cohen & Silverman in New York. "You can make one contact to say hello and tell them about your program, and that's about it. You can advise them one more time to have a parent or guardian contact them."

The advice of the Internet Advertising Bureau The Internet Advertising Bureau (IAB) is a UK trade body created in 1997 to promote online advertising.

It works across a range of areas, with internal bodies setting standards and best practices for a range of different online marketing techniques.
 is "to adopt a minimum standard requiring parental consent Parental consent laws (also known as parental involvement or parental notification laws) in some countries require that one or more parents consent to or be notified before their minor child can legally engage in certain activities.  before a website or organization knowingly collects, uses or redistributes information gathered on or from ... an individual under the age of 13." Access to privacy policies and statements should be noted on the home pages. Acknowledging COPPA, policies at popular teen venues, such as Alloy and Delia's, simply state that their sites are intended for kids 13 and older.

The Net is proving to be an ideal way to keep tabs on wired youth and their constantly changing trends. "What they use the Internet for by far is communicating -- about products, technology, events and other information," says Donald Wisniewski, co-founder and president of Cybiko, the Bloomington, Ill.-based maker of eponymous e·pon·y·mous  
adj.
Of, relating to, or constituting an eponym.



[From Greek epnumos; see eponym.
, PDA-like devices for kids, primarily used for two-way instant messaging in schools, malls and other places, but also for e-mail, games and listening to music. "We boast the largest consumer-driven, peer-to-peer wireless network in the U.S.," he claims.

Cybiko can't interact directly with users via its devices, which use local area net-works, so it reaches out to them through its Web site, frequent focus groups and grass-roots marketing. "If marketers can tap a nerve with kids, they can use that opportunity to touch a lot of other kids," says Wisniewski, espousing the theory behind viral marketing An online advertising approach that functions somewhat like word-of-mouth. The "viral" refers to how quickly it propagates, but its purpose is not to cause damage like a computer virus, but to make an offer available to the masses. .

Regardless of how marketers communicate with Generation Y, these kids should be treated openly and with respect. "Tell them the truth," Wisuiewski advises. "You can't lie to them or give them a marketing slogan. They can see an ad a mile away, and if it's not entertaining or funny, they'll blow it off."

Treat them as a distinguishable market segment, Forrester's Antecol submits. "You need to market to them, to actually talk to them," he says. "Bring them into focus groups before you launch products, not after the fact. Figure out a product that's going to work with them, and then the marketing will become self-evident. Listen, do surveys, involve them in the development stage. You will have created a product partly based on their desires."

Remember, there are millions of Graces out there, growing up online. They're just a click away from you.

Contact

Alloy, Inc. www.alloy.com

Cybiko www.cybiko.com

Forrester Research www.forrester.com

RocketCash, LLC www.rocketcash.com

Youthstream Media Networks www.youthstream.com

Bob Woods. ("Linking Up with Wired Youth")

Bob Woods is a freelance writer in Connecticut, specializing in business and sports. He knows darn well that the proceeds from this article will probably turn into his teenage kids' disposable income and likely be spent online.

RELATED ARTICLES: Frito-Lay Bowls Over Teens

Too often, watching the Super Bowl on TV is more memorable for the commercials than the football. This year, even as you were perhaps munching munching - Exploration of security holes of someone else's computer for thrills, notoriety or to annoy the system manager. Compare cracker. See also hacked off.  its snack foods A list of snack foods is shown below. For more information, see snack foods. List of snack foods
Chips
(Crisps)
  • Banana chips
  • Bugles
  • Cheese curls
  • Cheese puffs
  • Combos
  • Corn chips
  • Nachos
  • Pita chips
  • Pretzel
  • Potato chips
, you may have noticed the absence of traditional Super Sunday The term Super Sunday may refer to the following
  • Super Sunday (TV series), a 1980s American cartoon multicharacter series from Marvel Entertainment
  • Super Sunday (phone-a-thon)
 advertiser Frito-Lay.

In a move to target 12-to 24-year-olds online, Frito-Lay announced before the Big Game that it would eschew es·chew  
tr.v. es·chewed, es·chew·ing, es·chews
To avoid; shun. See Synonyms at escape.



[Middle English escheuen, from Old French eschivir, of Germanic origin
 its annual Super Bowl ad campaign and triple spending on its Doritos tortilla chips brand. The strategy is part of an online/offline marketing campaign to boost a line extension aimed at teens, Extreme Doritos -- billed with the tagline "For the bold and daring."

The Plano, Texas-based unit of PepsiCo told Advertising Age magazine, "We want to make sure teens are talking about and thinking about Doritos all the time, and it is impossible to do that without having a significant presence online."

The Doritos Web site was revamped to better promote offline efforts and quarterly partnerships with popular teen sites, initially with mtv.com A viral-marketing program adds an "underground" site, fortheboldand daring.com. And in January, the Doritos site featured a cross-promotion with Microsoft and its Xbox video game player.--B.W.

Contact

Doritos www.doritos.com
COPYRIGHT 2002 Chief Executive Publishing
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Woods, Bob
Publication:Chief Executive (U.S.)
Article Type:Industry Overview
Geographic Code:1USA
Date:Mar 1, 2002
Words:2164
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