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Learning collaboratively with technology: students' social interactions demand new applications of digital learning tools.


A recent study published by the Kaiser Family Foundation The Henry J. Kaiser Family Foundation (KFF), or just Kaiser Family Foundation, is a U.S.-based non-profit, private operating foundation headquartered in Menlo Park, California.  titled "Generation M: Media in the Lives of 8-18 Year Olds" finds that young people today spend an average 6 1/2 hours per day with one or more forms of media. Given that a majority of media available today is in digital format, our students are increasingly expecting to use the same or similar access in school.

In addition, most of these newer technologies involve students collaborating with one another. Sometimes this is a simple one-to-one communication over distance such as a phone call, but increasingly it is more often a many-to-many conversation using Internet connectivity and a variety of applications. Remember the days when you and your friends would get together at one house and bring your 45-RPM records to listen to? Today's students still follow that same social interaction pattern by getting together as a group, but now they bring DVDs to watch or connect cables that enable them to play games in a collaborative fashion.

What services are students using to collaborate and communicate with each other in this 6 1/2 hours of media use per day? Beyond computer e-mail and cell phones, they use instant messaging Exchanging text messages in real time between two or more people logged into a particular instant messaging (IM) service. Instant messaging is more interactive than e-mail because messages are sent immediately, whereas e-mail messages can be queued up in a mail server for seconds or , chat rooms, blogs, wikis See wiki. , iPods and handheld game systems. Their pen-pal communications involve not only instant text relay, but also sound, photos and videos.

These services make their world instant and easily accessible compared to the mysterious, far-reaching world boundaries that many of us grew up imagining. Our students are comfortable using online help screens and can learn effectively using digital tools while sitting in a classroom environment that is remarkably similar to the ones that many of us learned in. Today's students work collaboratively more often and more naturally than students have in the past due to this increased digital access. It's important that educators today realize these 21st century skills will enable them to be better communicators and collaborative, yet independent thinkers.

The explosive growth in online school participation is just one indicator that our students enjoy the greater flexibility and independence digital learning tools can bring to their school experience.

Handheld Tools

What devices do students interact with most frequently? More and more, it's a handheld device of some kind. Forget the argument that screen sizes are too small and ask yourself a few rhetorical questions rhetorical question
n.
A question to which no answer is expected, often used for rhetorical effect.


rhetorical question
Noun
: Why did Texas Instruments See TI.

(company) Texas Instruments - (TI) A US electronics company.

A TI engineer, Jack Kilby invented the integrated circuit in 1958. Three TI employees left the company in 1982 to start Compaq.
 announce the production of new chips that provide high definition television on cell phones? Why does Europe already have wireless video services that allow you to watch TV via your cell phone even as you travel? Why do students in Japan demonstrate that they can thumb keyboard A miniature keyboard designed to be used with the thumbs. See thumb culture and mylo.  at rates approaching a traditional keyboard user? (Guinness recently announced a new world record for thumb keyboarding.)

What exactly does the consumer market know that we in education choose to ignore? For example, why does the Princeton Review provide SAT preparation via cell phones? Why are Cingular and Verizon working to allow cell phone data (such as photos) to cross their respective networks seamlessly? Why does a software application like CoffeeCup Wireless Web Builder exist to create web screens that operate in a cell phone size? Why does a website catering to cell phone users like WINKsite exist and continue to grow exponentially ex·po·nen·tial  
adj.
1. Of or relating to an exponent.

2. Mathematics
a. Containing, involving, or expressed as an exponent.

b.
? Why have Nintendo and Sony introduced new game systems that have built-in ethernet wireless capability and Internet browsers See Web browser. , along with touch screens and USB ports A USB socket on a computer or peripheral device into which a USB cable is plugged. See USB.  ?

These questions lead me to believe we need to place more effort in understanding tools that our students already access on their own and find responsible ways to leverage those tools in our schools. Students are investigating, collaborating and learning with these digital tools as soon as they leave our schools each afternoon. Providing an outlet during school hours that enables students to use their learning tools of choice can make the school environment more relevant to their overall learning preferences.

Network Support

The thinking that schools can (or should) provide all of the technology tools that students will use in their learning must evolve to where schools provide some of the tools that students will use in their daily activities and then provide secure network access for student-owned devices.

An increase in staff awareness and training must accompany a major shift in student technology access such as this. Now is the time to begin planning your policies and practices that will enable students to use their personal digital media in the school setting while preserving the integrity of school technology systems and the overall learning process.

What technology should you become familiar with and consider allowing for educational use in your schools?

For a long time, technology in schools consisted of a room (or lab) where computers were situated and students had to leave their classroom learning environment and move to that room for a scheduled period of time. If it happened that the students could benefit from a technology tool on a day their class wasn't scheduled to be in the computer room, few options were available to accommodate that teachable teach·a·ble  
adj.
1. That can be taught: teachable skills.

2. Able and willing to learn: teachable youngsters.
 moment.

This type of environment tends to turn technology use into an event rather than treat technology as a tool to be used as necessary. Having technology in the classroom, ready to use at a moment's notice, makes it possible to move beyond learning about technology and get to learning with technology.

While you may not be able to afford or support distributed computers or other digital devices for student use within each classroom, other options are available. The use of wireless laptops affords two opportunities for student use within classrooms.

First, the use is flexible and immediate. If students find a need to use the laptop Same as laptop computer.

laptop - portable computer
 for learning at any time during the class, it can be used without leaving the classroom. Second, because the laptops are wireless, they can easily be moved throughout the classroom and allow students to use them at their desks or in collaborative groups.

The disadvantage of what seems like an obvious solution to technology use in the classroom is the total cost of ownership of these laptops (or tablets). With a typical usable life of four years, the Years, The

the seven decades of Eleanor Pargiter’s life. [Br. Lit.: Benét, 1109]

See : Time
 average cost per year including support, software licensing and the cost of the hardware will be about $400 per laptop.

Are personal digital assistants, or PDAs, such as those using the Palm OS or Windows Mobile The Windows platform from Microsoft for handheld devices, including PDAs, cellphones and Portable Media Centers. See Pocket PC, Pocket PC Phone Edition, Smartphone and Portable Media Center.  OS a better option than laptops? If you consider the cost for either of these devices, including wireless Internet access See how to access the Internet.  and mini-keyboard, approaches $500 with an expected usable life less than a laptop, then the anticipated cost savings may not be realized. Add the fact that a relatively small number of software applications are available for these devices and their usefulness may be even more limited.

Enabling Tools

One answer to enabling student collaboration using technology is to forget the conventional wisdom of the necessity of a traditional computing computing - computer  device. Consider new ways to use digital tools that allow students to work with one another in solving problems and creating projects. Most students are familiar with the concept of instant messaging and use it as one of their primary collaboration tools A collaboration tool is something that helps people collaborate. The term is often used to mean collaborative software, but collaboration tools were being used before computers existed, a piece of paper can for example can be used as collaboration tool.  while away from school.

The fear that students would use that capability to just send personal notes electronically while in school needs to be overcome. Their use of IM at home is certainly social, but it's also a major scholastic event. Impromptu A Windows query and reporting tool from Cognos with support for a large variety of databases. It is capable of generating cross tabs for spreadsheets such as Excel, Lotus for Windows and Quattro Pro for Windows.  study groups are scheduled or form almost at random and learning is shared in a collegial col·le·gi·al  
adj.
1.
a. Characterized by or having power and authority vested equally among colleagues: "He . . .
 manner. Isn't that exactly the type of scholarly behavior you wish for your students?

Do some students use instant messaging to cheat and would they also do that in school? Unfortunately, yes. Does that mean we shouldn't find ways to minimize the risk of inappropriate use so we can generate the greater benefit of having students work with each other on high-level school projects? Your attitude toward solving that issue goes a long way in determining whether you want your schools to remain relevant learning environments for students over the next five years.

Other technology resources that students use to work collaboratively include message boards, which are not real-time communication options, as well as chat rooms, which operate in real time. Both offer great opportunities for students and teachers to share ideas about any school content area.

Is there an opportunity for misuse of these digital tools? Again, the answer is yes. Can expectations for appropriate use along with structured activities designed to take advantage of the technology overcome that risk? I believe so. Good examples of the use of these two technologies abound in online courses where teachers depend on student collaboration to further discussion when face-to-face communication is not possible. Within the school setting, these tools allow students to interact with other students in the same content area without having the class at the same scheduled period or in the same classroom.

Closely related to these types of digital tools is a newer technology called weblogs or, in common usage, just blogs. These are today's equivalent of student journals, but hosted on public Internet sites, moderated and maintained by the owner (student or teacher). Even more interactive and comprehensive is the technology of wikis. These are self-supporting websites that allow contributions from others (see related story, page 12).

Collaboration tools such as Elluminate (www.elluminate.com) allow a teacher to offer tutoring in a virtual classroom setting where students communicate and ask questions using chat room features and even work in virtual study groups created by the teacher. Because teachers have to create student accounts to access their classroom, students gather there for the express purpose of getting help in their learning. Software applications such as this may be an appropriate first step for you to consider before implementing tools with more student independence.

These new tools can enable student collaboration in school and at home, at public libraries, community wireless hotspots (such as Starbucks and McDonald's) and the like. More proficient pro·fi·cient  
adj.
Having or marked by an advanced degree of competence, as in an art, vocation, profession, or branch of learning.

n.
An expert; an adept.
 students can be paired with students in need, and the collaboration can occur at times and manners that fit the students' preferences most easily.

Online courses, typically thought of as options for students to consider outside of the school day, use some of the above technologies as their core operating procedure. You might consider bringing your virtual school and the associated collaboration tools into the traditional school day to assist students with specific needs.

Take the example of a high school student who is credit deficient de·fi·cient
adj.
1. Lacking an essential quality or element.

2. Inadequate in amount or degree; insufficient.



deficient

a state of being in deficit.
 for any number of reasons and unable to attend night school, summer school or even take a course in your virtual school outside of the school day. Situations like these exist in most school systems today with not many options left to consider. The use of digital resources and online courses can enable a student in this situation to accelerate his or her learning during the school day. The option of taking a full-year, one-credit online course while scheduled into a classroom with technology access for a semester se·mes·ter  
n.
One of two divisions of 15 to 18 weeks each of an academic year.



[German, from Latin (cursus) s
 would have students completing that course credit in the same time as a single-semester credit can typically be earned in a standard classroom setting.

A second example would be the student who may be at risk for not passing a state-mandated end-of-course exam. Providing this student with a double-blocked academic course might allow him or her to use online tutoring Online tutoring refers to the process by which knowledge is imparted from a tutor, knowledge provider or expert to a student or knowledge recipient over the Internet. Online tutoring has been around almost as long as the Internet and takes the following form:

 tools such as those provided by Socratic Learning (www.socraticlearning.com) to work with a collaborative group of students and a virtual tutor while the classroom teacher differentiates instruction for another group within the classroom. Similarly, allowing 8th-grade students to take an online course for high school credit during an elective elective

non-urgent; at an elected time, e.g. of surgery.

elective adjective Referring to that which is planned or undertaken by choice and without urgency, as in elective surgery, see there noun Graduate education noun
 class may provide them with the opportunity to take an additional core class in high school or even double-block a class that may be particularly challenging for them.

Personal Devices

What about the use of personal entertainment devices for educational purposes in school? The obvious advantage would be that a certain percentage of your students already own these devices so you wouldn't need to purchase them for every student in a classroom or in the school. Additionally, the students are already familiar with their operation and know the most efficient way to make use of them. New devices, such as the Noxia 770 Internet tablet, are being released regularly.

While you're probably familiar with Apple's iPod and the revolution it has initiated in terms of digital music, do you realize that the technique of broadcasting ideas through digital audio has its own label? It's known as podcasting Recording a non-music audio broadcast (news, sports, discussion, etc.) in the MP3 format for playback in a digital music player. See podcast. . Internet sites such as Podcast Alley now list more than 60 education-related podcasts that cover a variety of disciplines and even come in different languages. You can visit the site at www.podcatstalley.com/.

Beyond audio, these small personal devices also support a Linux operating system operating system (OS)

Software that controls the operation of a computer, directs the input and output of data, keeps track of files, and controls the processing of computer programs.
 so computing applications can be run on them. Although these devices cannot operate on a wireless network (yet), there may be real value in certain courses by allowing students to take audio notes or download audio files that the teachers have prepared for them to support the learning activities in the class.

Similarly, handheld game systems such as the Nintendo DS
“NDS” redirects here. For other uses, see NDS (disambiguation).
The Nintendo DS (sometimes abbreviated NDS or DS) is a handheld game console developed and manufactured by Nintendo, which was released in 2004 in Canada, U.S., and Japan.
 and Sony PSP (PlayStation Portable) See PlayStation.  offer a variety of features that just might be applicable to use within your schools. Consider that both of these devices offer built-in wireless networking See wireless network.  so not only can they connect to like devices for game playing, but they could connect to a school network for access to a host of educational resources. Web browsers The following is a list of web browsers. Historical
Historically important browsers
In order of release:
  • WorldWideWeb, February 26, 1991
  • Erwise, April 1992
  • ViolaWWW, May 1992, see Erwise
 already are available so connections to websites that support educational activities can be easily accomplished. With a cost of less than $250, these devises are in students' hands.

Additionally, standard expansion ports such as USB USB
 in full Universal Serial Bus

Type of serial bus that allows peripheral devices (disks, modems, printers, digitizers, data gloves, etc.) to be easily connected to a computer.
 exist on these devices so connecting a keyboard for word processing word processing, use of a computer program or a dedicated hardware and software package to write, edit, format, and print a document. Text is most commonly entered using a keyboard similar to a typewriter's, although handwritten input (see pen-based computer) and  or spreadsheet applications can be accommodated. Can content producers be persuaded to provide student resources in a format that these devices can take advantage? Although the answer may not be quick in coming, the students themselves will be using these devices to find information on the Internet, collaborate with friends and generally enhance their learning and personal enjoyment environments whether the traditional method of teaching and content delivery changes or not.

Visionary Goal

I encourage school system leaders to view a video representation of the perfect personal digital device produced by Apple Computer in 1987 (the video, not the device). Gauge for yourselves how far we have moved toward that vision, especially as it references the year 2006. The video can be viewed at www. digibarn.com/collections/movies/contributed/ knowledge_navigator.mov and requires QuickTime 6.5 to be installed on your computer.

Now is the time to be pro-active in providing students the means to collaborate within your schools using these new technology tools. The day may be coining quickly when it becomes impossible to police student use of personal devices within school. Be ahead of that time and find ways to enable their use in educationally sound ways now and leverage your students' input as you make these plans for a new level of student collaboration.

Resources Jim Hirsch recommends the following resources for those interested in reading more about technology as a collaborative tool in K-12 education:

* "Generation M: Media in the Lives of 8-18 Year Olds," Kaiser Family Foundation report, March 2005. www.kff.org/entmedial

* "Born To Be Wired: The Role of New Media for a Digital Generation," Yahoo Summit Series, 2003. promotions, yahoo.com/btbw_2003#

* "What Is Fair Use?" Stanford University Stanford University, at Stanford, Calif.; coeducational; chartered 1885, opened 1891 as Leland Stanford Junior Univ. (still the legal name). The original campus was designed by Frederick Law Olmsted. David Starr Jordan was its first president.  Libraries, fairuse. stanford.edu/Copyright_and_Fair_ Use_Overview/chapter9/9-a.html

* A forum created by Hirsch on the Plano Independent School District's website supports the theme of his article. The site also provides information related to a conference presentation he delivers titled "Computers@Every Student." The site is k-12.pisd.edu/c@es/.

RELATED ARTICLE: The education blogosphere The total universe of blogs. See blog. : blogs and wikis.

Two more recent technology applications on the Internet--weblogs (blogs) and wikis--have the possibility of becoming perhaps the greatest education collaboration tools introduced since the World Wide Web became known in K-12 circles in the mid-1990s.

Blogs and wikis can foster better collaboration and dialogue among students, teachers and the entire local education community. Based on the traditional term "logosphere," which in Greek form means the world of words or the universe of discourse, "blogosphere" is the collective term for blogs as a community or social network.

A weblog See blog and Web log.

(World-Wide Web) weblog - (Commonly "blog") Any kind of diary published on the World-Wide Web, usually written by an individual (a "blogger") but also by corporate bodies.
 is a time-stamped series of writings contained on a common web page. Many weblogs allow visitors to leave public comments while others are non-interactive. The term weblog, typically shortened today to simply blog, first emerged in December 1997, but it's relatively recent in terms of its wider use and acceptance. A wiki A Web site that can be quickly edited by its visitors with simple formatting rules. Developed by Ward Cunningham in the mid-1990s to provide collaborative discussions, there are several "wiki" tools on the market for creating such sites, including www.editme.com, www.seedwiki.com, www.  is a web application that allows users to add content in a fashion similar to Internet message boards, but also allows anyone to edit the content. The term wiki was introduced in 1995 (as in WikiWikiWeb, a take-off on the World Wide Web), but like weblog has only gained wider use and acceptance recently.

Opposite Roles

Blogs and wikis typically play opposite roles. Blogs are based on an individual voice. A blog is akin to a personal broadcasting Personal broadcasting is a term for participatory journalism that focuses on television webcasting over the internet. The term is akin to "personal publishing" which is synonymous with blogging.  system. Wikis, because they give people the chance to edit each other's words, are designed to blend many voices.

Good examples of educational use of blogs are being brought into existence each day. A couple of the more familiar ones include The Education Wonks at educationwonk.blogspot.com and Bud the Teacher at budtheteacher. typepad.com--both of which give you a good sense of possible value in blogging for both students and teachers.

Weblogs could allow teachers and students to keep track of their ideas over time. Certain sections could be open for public discussion while others are kept private. Ultimately, blogs can become a living journal with hyperlinks to important resources embedded Inserted into. See embedded system.  throughout the writing to keep a web of information available at all times.

Wikis go a step further than blogs and enable students and teachers to create web pages on the fly (so to speak) with built-in editing capability at the site. Again, there are good examples of wikis being used by students and teachers. In fact, at the Bud the Teacher wiki, the students are helping to create the ground rules used to govern their biog. You can check out the results at budtheteacher.jot.com. It may seem circular, but you can see the frameworks being built that allow these powerful technologies to have a positive impact on the school experience for these students.

The most well-known wiki project is the open-access encyclopedia encyclopedia, compendium of knowledge, either general (attempting to cover all fields) or specialized (aiming to be comprehensive in a particular field). Encyclopedias and Other Reference Books
 Wikipedia at en. wikipedia.org. This free encyclopedia has entries in 10 languages with over 530,000 articles in English alone.

You can investigate the use of blogs and wikis for your schools without spending any software money since open source versions of the applications are widely available. Go online and visit en. wikipedia, org/wiki/Wiki_ software and www.asymptomatic a·symp·to·mat·ic
adj.
Exhibiting or producing no symptoms.


Asymptomatic
Persons who carry a disease and are usually capable of transmitting the disease but, who do not exhibit symptoms of the disease are said to be
.net/ blogbreakdown.htm for more information.

--Jim Hirsch

RELATED ARTICLE: Keeping clean in technology use.

The technology innovations shared in the accompanying article have the capability to reshape the learning and teaching experience for students and teachers everywhere.

Along with that capability comes the responsibility and challenge of managing these varied forms of accessing and creating knowledge. It's incumbent upon superintendents and school boards to spend time reviewing their current policies around the instructional process and making modifications as necessary to support these new collaborative tools.

One of the most common misunderstandings about the use of new technology tools involves copyright. Strictly speaking Adv. 1. strictly speaking - in actual fact; "properly speaking, they are not husband and wife"
properly speaking, to be precise
, it is an infringement of the original copyright to make a copy or a derivative work This article or section may deal primarily with the U.S. and may not present a worldwide view.  without the original copyright holder's permission. You will hear the term "fair use" bandied about by students as a free ticket to use anything, anywhere and anytime.

Fair use is generally defined as any copying of copyrighted material done for a limited and transformative purpose, such as commenting on, criticizing or parodying a copyrighted work. Such uses can be done without permission from the copyright owner. Fair use generally precludes the use of an entire work and then only to be used for non-distribution other than class presentations or student portfolios.

To be sure, much of our knowledge has come from our ability to build upon the work of others. Lawrence Lessig Not to be confused with Lawrence Lessing.

Lawrence Lessig (born June 3, 1961) is an American academic. He is currently professor of law at Stanford Law School and founder of its Center for Internet and Society.
, a prominent Stanford University law professor, likes to use the example of Walt Disney Noun 1. Walt Disney - United States film maker who pioneered animated cartoons and created such characters as Mickey Mouse and Donald Duck; founded Disneyland (1901-1966)
Disney, Walter Elias Disney
 building upon Buster Keaton's Steamboat steamboat: see steamship.
steamboat
 or steamship

Watercraft propelled by steam; more narrowly, a shallow-draft paddle-wheel steamboat widely used on rivers in the 19th century, particularly the Mississippi River and its tributaries.
 Bill Jr. character to bring us the cartoon character Steamboat Willie Steamboat Willie (1928) is an animated cartoon featuring Mickey Mouse released on November 18, 1928. It was the third Mickey Mouse cartoon to be made, though the first with sound. Disney decided to use Pat Powers Cinephone system.  and eventually Mickey Mouse Mickey Mouse

Famous character of Walt Disney's animated cartoons. He was introduced in Steamboat Willie (1928), the first animated cartoon with sound. Mickey was created by Disney, who also provided his high-pitched voice, and was usually drawn by the studio's head animator,
. Although that was an example of fair use at the time, under today's legislation, Disney would have undoubtedly ended up defending against a costly lawsuit leveled by the creator.

Be certain your teachers and students are familiar with your school district stance on copyright and fair use and that they review it at the beginning of each school year. Digital copyright is an area that is constantly under investigation and new standards may emerge in the near future. Make sure your media, instructional technology There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies.

The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology
 and curriculum staff stay abreast of current law and practices by visiting sites such as the University of Maryland University College The University of Maryland University College (UMUC), located in the unincorporated community of Adelphi in Prince George's County, Maryland in the United States, is the second-largest university in Maryland.  at www.umuc.edu/library/copy.html.

Similarly, as you investigate the means to use more collaborative technology tools in your school system, your local acceptable use guidelines guidelines,
n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks.
 will need to be modified to carefully point out new areas of responsibility that students and staff need to be aware of. In addition, with this change of mindset mind·set or mind-set
n.
1. A fixed mental attitude or disposition that predetermines a person's responses to and interpretations of situations.

2. An inclination or a habit.
, not only will teachers need a great deal of professional development to teach in a more open, collaborative classroom, but support staff, particularly network support staff, will need time and funding to investigate new means and to put in place new practices to protect student privacy and secure information as appropriate.

Free online resources about these and related issues can be found at the Consortium for School Networking website (www.cosn.org).

--Jim Hirsch

Jim Hirsch is associate superintendent of technology in the Piano Independent School District, 2700 W. 15th St., Plano, TX 75075. E-mail: jhirsch@pisd.edu
COPYRIGHT 2005 American Association of School Administrators
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Hirsch, Jim
Publication:School Administrator
Article Type:Cover Story
Geographic Code:1USA
Date:Aug 1, 2005
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