Leading Technologies Now Available to MMO Developers.Simutronics Integrates Middleware and Devices with HeroEngine GAITHERSBURG, Md. -- Simutronics announced today the integration of major new technologies with its industry leading massively multiplayer online game “MMO” redirects here. For other uses, see MMO (disambiguation). Massively multiplayer online game (also called MMOG or simply MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously. (MMO See MMOG. ) and virtual world development platform, HeroEngine. Now HeroEngine licensees have a large menu of technologies where Simutronics has already handled the technology integration. New options for HeroEngine are AIseek's AI solution, integrated voice chat from Vivox, and Scaleform's Flash-based user interface builder Same as GUI builder. . In addition, HeroEngine now offers support for the Matrox TripleHead2Go device. "HeroEngine has evolved into a complete development platform for MMO games and virtual worlds," said David Whatley, CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. and chief visionary behind HeroEngine. "The HeroEngine plug-in architecture makes it possible to offer easy integration with best-of-breed middleware technologies to enhance the platform for HeroEngine developers." MMO games are one of the fastest growing segments of the video games See video game console. market, with billions of dollars in global revenues - projected to reach $13 billion per year by 2011 according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. DFC DFC - A dataflow language. ["Data Flow Language DFC: Design and Implementation", S. Toshio et al, Systems and Computers in Japan, 20(6):1- 10 (Jun 1989)]. Intelligence. Millions of people around the world come together in online MMO games such as World of Warcraft “WoW” redirects here. For other uses, see Wow. "Today we offer more than a dozen pieces of third-party technologies as add-ons to HeroEngine," said Neil Harris, Simutronics executive vice president. "Most of these came by request from our licensees. We have opened HeroEngine for the many amazing technologies being developed for games and virtual worlds." Simutronics first launched HeroEngine as a licensed development platform in 2006 after five years of development. Since that time the Simutronics team has added dozens of new features to keep it on the forefront of MMO game and virtual world development. HeroEngine is being used worldwide by teams looking for Looking for In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with. faster time to market through the HeroEngine's unique collaborative development as well as unique tools for rapid prototyping and world building and a content pipeline that is optimized for the needs of MMO development teams. Simutronics is exhibiting HeroEngine and related technologies this week at the Game Developers Conference in San Francisco, North Hall booth 6405. About Simutronics Simutronics Corp. is the leading creator of advanced technology platform for developers in the multi-billion dollar global market for massively multiplayer online (MMO) games. Its HeroEngine platform provides a complete technology solution for MMO developers, which takes years off time to market by providing a streamlined creative pipeline and a complete toolset in an integrated turnkey solution. More information on HeroEngine is available at www.heroengine.com. Corporate information is online at www.play.net/corporate. Simutronics has offices in St. Charles, MO and Gaithersburg, MD. |
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