L.A. vs. Seattle: North-South alliances, rivalries form in video game industry.Seattleites love to hate polluted L.A. Angelenos can't imagine so many days without sun. Yet ties between the video game and entertainment industries have forced the creative communities in these two cities to work together. In many ways, they need each other. Seattle became fertile ground for video game developers with Microsoft Corp. and Nintendo Inc. in its back yard, while Hollywood has always been the world's movie capital. Last October, Warner Bros BROS Brothers BROS Benefits and Retirement Operations Section (King County, Washington) BROS Barnes and Richmond Operatic Society (London, UK) . acquired Kirkland, Wash.-based Monolith Productions
Monolith Productions is a Kirkland, Washington-based computer game developer. , developer of The Matrix Online multiplayer video game. That move was prefaced in early 2004 when Monolith's founder and chief executive, Jason Hall, left the company--and Seattle--to take a job in L.A. as a vice president heading up Warner's Interactive Entertainment division. Then in February, Sony Online Entertainment Sony Online Entertainment (SOE) is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, PlanetSide, and Star Wars Galaxies expanded into Seattle by buying FireAnt Inc., a Seattle multi-player game developer founded by former Microsoft Game Studios managers. FireAnt was absorbed into the Sony Corp. unit, remaining in Seattle as Sony's Northwest foothold. "Everything now is about storytelling and the draw for L.A. is the access to the creative, the storytellers," said Kristina Erickson, project manager of film and interactive media for the Washington Film Office. "People in the film industry always feel they need to go down to L.A., get their feet wet in Hollywood, get it on their resume." The latest mover is John Vechey, founder and former chief executive of PopCap Games PopCap Games is an casual gaming developer and publisher, based in Seattle, Washington, United States. PopCap Games was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. It currently employs just under 100 people. , an online casual-gaming company. In April, Vechey announced that he would be heading south to expand his fledgling movie production company, Lockspring Pictures, which he started last spring. Vechey, who plans on moving in September, said he won't sell his house, noting that he'll be coming back to Seattle once a month for board meetings. In effect, he's leaving Seattle for L.A. with the goal to move back to Seattle once he's established himself. "I would love for Seattle to be the best place to make movies and shoot my movies. That would be my preference," he said. But he says he's "outgrown (Seattle) from a business standpoint. Ultimately the movie business is in L.A." Changing relationship With video games See video game console. becoming more movie-like, there's been a stream of programmers, writers and marketing executives shuttling back and forth. Monolith and its 165 employees remained in Kirkland, Wash., after the company's purchase by the Time Warner Inc. unit made Warner Bros. the first movie studio with an in-house video game division. Hall and others have pledged to right the widely perceived wrong that the movie industry has perpetrated against the video game world: rushed, poorly made movie-licensed games. "Unfortunately they mess it up almost every time," Vechey said. "That's the reason game companies are getting bought by movie studios." Yet Vechey said he's met with resistance and disappointment from some in the gaming community A gaming community is usually a group of like minded individuals working towards a goal (such as promoting fair play and team work) or supporting each other within games (usually online video games such as MMORPG's or FPS's) RTS(real time strategy) games are developing larger about his decision to switch to movies--and he faced this angry question at a recent developers' conference: "Why are movies better than games?" Vechey said he was surprised that his decision would offend people. "Whoah!," he said. "I love movies and games equally." Zombie Studios Zombie Studios is a Seattle-based independent video game developer of console, PC, mobile and web-based games. It was formed in 1994 by Joanna Alexander and Mark Long, formerly of the Sarnoff Research Center. , another Seattle-based game developer, does a lot of work with L.A. studios, but Chief Executive Mark Long said he does not foresee an exodus. "Most developers are not moving to L.A. unless they have to," he said. Erickson agreed. "In the game industry, I have not yet heard people wanting to move to L.A," she said. Look to Hollywood But developers like Zombie A computer that has been covertly taken over in order to perform some nefarious task. It is estimated that millions of PCs around the world have been compromised and, under the control of a third party, routinely transmit messages unbeknownst to the user. are increasingly looking to Hollywood production studios to help them as game production values Production values is a media term for "production cost." It refers to the professional look, or "polish," of a production. Factors that affect perceived production value may include video and audio quality, lighting, number of errors, and amount and quality of special effects. scale up. Pre- and post-production are typically done in L.A., according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. Long, "and our writers are Hollywood screenwriters." Sound design is another area where game developers feel they need to look to Hollywood, as games become capable of the theater-caliber surround-sound. "You want to work with the best sound studios for that, and we just rely on the experience of facilities that L.A. movie productions have used for a long time," Long said. Zombie uses the same sound studios as action movies such as "The Gladiator gladiator (Latin; swordsman) Professional combatant in ancient Rome who engaged in fights to the death as sport. Gladiators originally performed at Etruscan funerals, the intent being to give the dead man armed attendants in the next world. " and "Black Hawk Black Hawk (born 1767, Sauk Sautenuk, Va.—died Oct. 3, 1838, village on the Des Moines River, Iowa, U.S.) Sauk Indian leader. Long antagonistic to whites, Black Hawk was driven into Iowa from Illinois in 1831. Down." In a sense, Seattle can be compared to the principal production area for a film, with the game studio being the live-action shoot. Other areas of production can be done elsewhere, playing to a region's advantage: Canada has cheaper labor, L.A. better special effects special effects, in motion pictures, cinematographic techniques that create illusions in the audience's minds as well as the illusions created using these techniques. studios, and Seattle a deeper pool of graphic/animation artists and engineers. That's another reason a developer might want to stay in the Pacific Northwest: to hold onto those graphic experts. "In L.A., there's a lot more competition for those skills," he added. "You tend to suffer from the poaching poaching: see cooking. of your employees down there." In February, Microsoft hired Hollywood writer Alex Garland Alex Garland (born 1970) is a British novelist and screenwriter. Garland is the son of political cartoonist Nick Garland. He attended University College School, Hampstead, and the University of Manchester, where he studied art history. ("The Beach," "28 Days Later") to write the screenplay for the "Halo" movie, based on the Xbox videogame. The software giant plans to develop and write the screenplay in-house, according to published reports, and will only take it to the studios once it's finished. All this isn't lost on the Seattle software community. Last week, the Washington Software Alliance Washington Software Alliance (WSA) is a prominent technology business association, with approximately 1,000 member companies in Washington state, USA. WSA hosts educational and training events, CEO roundtables, executive seminars, and special interest groups. , along with the Washington State Film Office, put on a seminar for the digital media and gaming industry, with speakers from different areas of the video game, software and film industry. The focus? Storytelling, hiring talent, "experience delivery" and business strategy. Some in the Pacific Northwest insist they don't have to give up their lifestyle for Los Angeles Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850. . "With rapid digital communication, it matters less and less where you are these days," said Steven Sappington, chief operations officer of Hash Inc., a Vancouver-based animation software company. Still, Sappington finds himself traveling to L.A. for trade shows like the Electronic Entertainment Expo, and to meet with customers. "L.A. will always be the center," he admitted. "You'll always have to make your trips to Hollywood."
Doom vs. Gloom
The two cities have attributes that can be seen as complementary.
Los Angeles Seattle
Cradle of entertainment industry Cradle of software industry
Movie production experience Interactive game expertise
Risk of tech employees getting Pool of graphic artists,
poached animators, engineers
Special effects and sound Core game production/development
Access to Hollywood screenwriters, Access to console makers, game
studios, producers developers and wireless
companies
Average movie development: Average video game development:
two years three to five years
Average sunny days Average sunny days per
per year: 329 year: 58
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