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Khronos Group Announces New OpenVG Open Standard for Handheld Vector Graphics Acceleration.


TOKYO -- Khronos Group This article or section needs sources or references that appear in reliable, third-party publications. Alone, primary sources and sources affiliated with the subject of this article are not sufficient for an accurate encyclopedia article.  

--Industry Leaders 3Dlabs, Bitboys, Ericsson, Hybrid Graphics Hybrid Graphics Ltd. was a graphics software technology company active from 1994 to 2007 in Helsinki, Finland. Acquired by NVIDIA in 2006[1], Hybrid Graphics is now NVIDIA Corporation's Helsinki office. , Imagination Technologies, Nokia, Motorola, PalmSource, Symbian and Sun Microsystems Sun Microsystems, Inc. (NASDAQ: JAVA[3]) is an American vendor of computers, computer components, computer software, and information-technology services, founded on 24 February 1982.  Found New Working Group and Invite Open Industry Participation

The Khronos(TM) Group today announced the formation of the new OpenVG(TM) working group to define a royalty-free, cross-platform API (application programming interface) that will provide a low-level hardware acceleration In computing, hardware acceleration is the use of hardware to perform some function faster than is possible in software running on the normal (general purpose) CPU. Examples of hardware acceleration include blitting acceleration functionality in graphics processing units (GPUs) and  interface for vector graphics The representation of a digital image as points, lines and other geometric entities. All computer-aided design (CAD), drawing and diagramming programs create vector graphics formats, such as AI, DXF and WMF (see graphics formats).  libraries such as Flash and SVG (Scalable Vector Graphics) A vector graphics format from the W3C for the Web that is expressed in XML. Introduced in 2001, SVG was designed to become the standard vector format just as GIFs and JPEGs have become the standard bitmaps for the Web. . Already in development, OpenVG is targeted primarily at handheld devices that require portable acceleration of high-quality vector graphics for compelling user interfaces and text on small screen devices, while enabling hardware acceleration to provide fluidly interactive performance at very low power levels.

The OpenVG working group has been founded and promoted by a number of Khronos Members including 3Dlabs, Bitboys, Ericsson, Hybrid Graphics, Imagination Technologies, Motorola, PalmSource, Symbian and Sun Microsystems; and the working group is being chaired by a representative from Khronos Member Nokia. Under the Khronos participation framework, the initial work undertaken by these companies is now open and available to any Khronos member who wishes to participate in the OpenVG working group. OpenVG is on a fast-track development schedule with first draft specifications expected at the end of 2004. www.khronos.org/openvg/

The Khronos Group has successfully developed the market-driving, open standard graphics OpenML(R) and OpenGL(R) ES APIs since 2000. Today, in addition to the announcement of OpenVG, Khronos also announced the formation of a second new API New API (also referred to as NAPI) is an interface to use interrupt mitigation techniques for networking devices in the Linux kernel. Such an approach is intended to reduce the overhead of packet receiving. : the OpenMAX(TM) initiative that will standardize access to media processing See media control.  primitives, used extensively in graphics libraries and video codecs such as OpenGL ES OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones, PDAs, and video game consoles.  and MPEG-4. Khronos invites any company with interest to join as a member and participate in the development of any of these standards. Please go to http://www.khronos.org/members/index.html for more information.

Developers, editors or analysts with an interest in learning more about Khronos Group Standards and the effect they are having on the digital media industry are invited to an in-depth briefing with Khronos President and OpenGL ES Work Group Chairman, Neil Trevett Neil Trevett is currently Vice President of Embedded Content at NVIDIA. He is responsible for enabling and encouraging compelling applications on non-PC platforms, including cell phones and automobiles. Prior to joining NVIDIA, Mr. , at EXPO COMM WIRELESS JAPAN, July 21-23, 2004, or see demos of Khronos APIs in action on the Khronos Stand #1022 on the North American North American

named after North America.


North American blastomycosis
see North American blastomycosis.

North American cattle tick
see boophilusannulatus.
 Pavilion. Please email briana@goldstandardgroup.com for an appointment or more information. See http://www.khronos.org/news/events.html#wirelessjapan04 for information on the Khronos Member Demos.

Vector graphics are widely used on today's desktop through packages such as Flash and SVG. Handheld devices have an urgent need for the smooth and fluidly scalable 2D that high-quality vector graphics provide to create high-quality user interfaces and ultra-readable text on small displays devices. SVG Tiny See SVG. , SVG Basic See SVG.  and Flash Mobile are designed for mobile devices, and OpenVG supports these by defining a low-level hardware acceleration layer for vector graphics operations that will enable graphics silicon to provide great performance for these packages at very low power-levels. The working group is also ensuring that OpenVG can be seamlessly integrated with the 3D graphics of OpenGL ES to create a fully integrated 2D and 3D graphics acceleration environment.

"OpenVG fills a distinct gap in the standards spectrum, as accelerated vector graphics is an idea whose time has come; and it is fascinating that the catalytic force that form of chemical energy formerly supposed to determine catalysis.

See also: Catalytic
 came from within the handheld space," said Neil Trevett, president of the Khronos Group and senior vice president of market development at 3Dlabs. "We invite the industry to join us and help create OpenVG to realize its maximum potential. It could become the 2D API of choice for platforms that care about display quality, and creates a new opportunity for graphics vendors to add significant acceleration to handhelds; well beyond 3D for gaming."

"OpenVG will be one of the key APIs to help manage the high demand for rich graphics on mobile devices," says Koichi Mori, chairman of OpenVG working group, Senior Research Engineer, Nokia. "2D vector graphics have been and will be essential in a variety of applications from enterprise to entertainment. OpenVG plays a key role in facilitating a hardware vector graphics solution and it will bring a superior user experience with accelerated vector graphics."

"Graphics acceleration has become a key requirement in advanced mobile phones," said Bill Pinnell, Multimedia Product Strategist, Symbian. "It is vital that we have industry standards not just for 3D, but also for 2D graphics acceleration. Symbian is helping the Khronos Group define the OpenVG API to better enable advanced graphics applications and user interface designs."

"Hybrid sees OpenVG as a crucial graphics technology for mobile phones and other embedded Inserted into. See embedded system.  devices," says Ville Miettinen, CTO (Chief Technical Officer) The executive responsible for the technical direction of an organization. See CIO and salary survey.  of Hybrid Graphics. "Hybrid is a leading provider of mobile graphics technology, and already sees a strong demand in the market for a low-level 2D vector graphics standard. Hybrid will make an OpenVG implementation available as soon as the standard is complete." See http://www.hybrid.fi/main/openvg/index.php for info on Hybrid's work on OpenVG.

"Bitboys plans to support the new OpenVG vector graphics standard on its upcoming mobile graphics processors, enabling very high-quality, full-featured hardware vector graphics acceleration on next generation volume-market mobile handsets," says Petri Nordlund, CTO of Bitboys. "Bitboys already supports SVG Tiny-level vector graphics acceleration on our G10 graphics processor."

About Khronos

The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs to enable the authoring and playback of dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests. Please go to www.khronos.org for more information.

Khronos, OpenVG and OpenMAX are trademarks of the Khronos Group Inc. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
COPYRIGHT 2004 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Jul 6, 2004
Words:1018
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