Printer Friendly
The Free Library
14,764,359 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Khronos Announces New OpenSL ES Initiative for Low-level, Cross-platform Sound and Audio Acceleration.


LOS ANGELES Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850.  -- Beatnik, Creative Labs, NVIDIA, QSound Labs QSound Labs is primarily a developer and provider of audio enhancement technologies for entertainment and communications devices and software. The company is best known as a pioneer of 3D audio effects, beginning with speaker-targeted positional 3D technology applied to arcade  and Sonaptic Join as Founders of the New Sound and Audio Working Group; Open Call for Industry Participation

The Khronos(TM) Group is pleased to announce the formation of the new OpenSL ES OpenSL ES (Open Sound Library for Embedded Systems) is a royalty-free, cross-platform, hardware-accelerated audio API for 2D and 3D audio. It provides access to features such as 3D positional audio and MIDI playback. (TM) (Open Sound Library for Embedded Systems Embedded systems

Computer systems that cannot be programmed by the user because they are preprogrammed for a specific task and are buried within the equipment they serve.
) working group to define an open, royalty-free, cross-platform API (application programming interface) standard to enable low-level audio hardware acceleration In computing, hardware acceleration is the use of hardware to perform some function faster than is possible in software running on the normal (general purpose) CPU. Examples of hardware acceleration include blitting acceleration functionality in graphics processing units (GPUs) and  across multiple embedded devices and platforms. OpenSL ES was initiated by Creative Labs and already has strong initial support from audio industry leaders including Beatnik, NVIDIA, QSound Labs and Sonaptic. OpenSL ES will be developed under the proven Khronos participation framework and Khronos invites any interested company to join and participate in the development of OpenSL ES and other Khronos standards, more information at: http://www.khronos.org/members/ and http://www.khronos.org/opensles/.

The goal of OpenSL ES is to define an application-oriented audio API tuned for embedded systems, standardizing access to hardware acceleration features such as 3D positional audio and MIDI playback. OpenSL ES will provide a fully cross-platform foundation for a wide range of higher-level audio APIs, including JSR-234, and will enable easy porting of game and applications of across multiple platforms Refers to two or more operating environments, which typically include the CPU family and operating system. For example, if versions of a program run on Windows and the Macintosh, the software is said to support multiple platforms.  and audio devices. OpenSL ES is at an abstraction level See level of abstraction.  similar to OpenGL(R) ES for 3D graphics and will complement the system-oriented audio component of OpenMAX IL, another Khronos Group This article or section needs sources or references that appear in reliable, third-party publications. Alone, primary sources and sources affiliated with the subject of this article are not sufficient for an accurate encyclopedia article.  API currently under development.

"Creative has always been at the forefront of audio API development on the PC platform and has long recognized the importance of open APIs for developers," said Dr. Nathan Charles, OpenSL ES acting working group chair and senior software engineer at Creative Labs, Inc. "OpenSL ES will provide a cross-platform foundation to rationalize the wide-ranging variety of closed audio development libraries in embedded markets, providing developers and hardware vendors a stable standard to build the market for audio applications and accelerators."

"Beatnik welcomes the opportunity to participate in bringing the benefits of an open standard audio API to the mobile application and handset manufacturing community," said Jeremy Copp, chief sales officer at Beatnik, Inc. "Continuing our commitment to defining and supporting new standards in audio technology means that, as well as being able to utilize standard content formats, applications will soon use a common interface across a wide range of devices to access real time audio generation services."

"We are looking forward to participating in the new OpenSL ES working group and contributing to the goal of seamless playback across multiple hardware devices," stated David Gallagher
For the Australian rules footballer, see David Gallagher (footballer).


David Lee Gallagher (born February 9, 1985) is an American actor. He is perhaps best known for his role of Simon Camden on the television series 7th Heaven.
, president of QSound Labs, Inc. "Our previous experiences and contributions to audio APIs in both the PC and mobile industries made the decision to participate in developing an open standard a simple and logical one."

"Sonaptic firmly believes that enhanced audio will help bring the mobile gaming experience to a new level; and we recognize that to deliver great audio performance, software developers need an open, royalty-free API that enables cross-platform, high-performance, 3D positional audio," said David Monteith mon·teith  
n.
A large punch bowl having a notched rim on which cups can be hung.



[Possibly after Monteith (Monteigh), an eccentric 17th-century Scotsman who wore a cloak scalloped at the hem.]
, managing director at Sonaptic. "As a leading supplier of Hi-Fi Audio Solutions for the mobile device market, Sonaptic is delighted to become a member of the Khronos Group and participate in the successful development of OpenSL ES within Khronos."

"OpenSL ES will enable Khronos to include sound and audio functionality in its integrated family of media APIs for embedded markets," said Neil Trevett, president of the Khronos Group and vice president of embedded content at NVIDIA. "Sound is a vital ingredient in compelling handheld gameplay and this low-level open standard will enable a new-level of innovation among silicon vendors to ship great audio on millions of devices."

Presentations at SIGGRAPH (Special Interest Group on Computer Graphics, www.siggraph.org) The arm of the ACM that specializes in computer graphics and interactive techniques. Providing publications, workshops and conferences, it has served technicians and researchers as well as the artist and business community  2005

OpenGL ES: "Birds of a Feather Birds Of a Feather - (BOF) (From the saying "Birds of a feather flock together") An informal discussion group, scheduled on a conference program or formed ad hoc, to consider a specific issue or subject. " Meeting

Tuesday August 2nd, 2-4pm. Manhattan C, Sheraton Downtown 711 S Hope St, Los Angeles. More information at: http://www.khronos.org/news/events/.

About Khronos

The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA COLLADA Collaborative Design Activity (TM), OpenGL ES, OpenMAX(TM), OpenVG(TM), OpenSL ES(TM) and OpenML(TM) to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. Please go to www.khronos.org for more information.

Khronos, OpenVG, OpenMAX and OpenSL ES are trademarks of the Khronos Group Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. used by permission by Khronos. OpenGL and OpenML are registered trademarks and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
COPYRIGHT 2005 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Date:Aug 1, 2005
Words:820
Previous Article:SONY and NVIDIA Become Khronos Promoting Members; Khronos Group Strengthens Key Industry Representation to Ensure Khronos Media Standards Continue to...
Next Article:COLLADA Joins Khronos Group to Create 3D Authoring Open Standard; Project Initiated by Sony Computer Entertainment for PLAYSTATION(R)3 is now Open...



Related Articles
LIGHTCUBE RELEASES 3D SOFTWARE DEVELOPMENT KIT.(Product Announcement)
Khronos Group Releases OpenVG 1.0 Specification for Accelerated 2D Vector Graphics; Open, Royalty-Free, Cross-Platform API Enables Hardware...
SONY and NVIDIA Become Khronos Promoting Members; Khronos Group Strengthens Key Industry Representation to Ensure Khronos Media Standards Continue to...
COLLADA Joins Khronos Group to Create 3D Authoring Open Standard; Project Initiated by Sony Computer Entertainment for PLAYSTATION(R)3 is now Open...
Khronos Announces New OpenKODE Initiative to Define a Mobile Media Application Development Environment; New Initiative Aims to Enable Portable,...
Khronos Releases OpenMAX DL 1.0 Specification for Media Codec Portability; Strong Support From Major Silicon Vendors; Second of Three OpenMAX...
Intel Joins Khronos Group as a Promoting Member; Now over 100 Companies Working Together in the Khronos Group on Industry-Wide APIs for Portable,...
Khronos Invites Public Review of OpenKODE 1.0 Specification Draft.
Khronos Releases OpenKODE 1.0 Specification for Mobile Rich Media Applications.
SOFTBANK MOBILE Adopts OpenKODE to Provide Rich Media Acceleration in Its New Handset Platform.

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles