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Keeping up with the Simses: from Monopoly to cyberspace. (Culture Watch).


Prior to the Christmas season of 1934, board and card games had two great glories: they injected a little artificial drama into ordinary lives, and they were not life. To put it another way, games are warfare without blood. The plodding pawns die for their masters while the ambidextrous ambidextrous /am·bi·dex·trous/ (am?bi-dek´strus) able to use either hand with equal dexterity.

am·bi·dex·trous
adj.
Able to use both hands with equal facility.
 queens maneuver and strike for their spouses until one of the kings is hemmed in and slain. Bridge calls for the sort of secret diplomacy (those warning kicks under the table) that kept nineteenth-century Europe relatively stable, but it doesn't entail chauvinism chauvinism (shō`vənĭzəm), word derived from the name of Nicolas Chauvin, a soldier of the First French Empire. Used first for a passionate admiration of Napoleon, it now expresses exaggerated and aggressive nationalism.  or espionage. Poker exalts hypocrisy without messing with ethics. And so forth.

Imitating human struggle but dispensing with human agony (unless we've gambled away our savings), a good game marches inevitably, economically, excitingly to one powerful climax. The cards show their faces, the king is checkmated, the backgammon backgammon (băk`găm'ən, băk'găm`ən), game of chance and skill played by two persons upon a specially marked board divided by a space, called the bar, into two tables (inner table and outer table), each of which has 12  stones arrive home. The End. Having cheered, groaned, smirked, or grimaced grim·ace  
n.
A sharp contortion of the face expressive of pain, contempt, or disgust.

intr.v. grim·aced, grim·ac·ing, grim·ac·es
To make a sharp contortion of the face.
 your way through the game, you and your friends put away the board or the card table and get on with the earnest, interesting problems of real life.

Of course, such sanity was too good to last. Along came Monopoly.

The game's inventor, George Darrow, reputedly re·put·ed  
adj.
Generally supposed to be such. See Synonyms at supposed.



re·puted·ly adv.

Adv. 1.
 concocted it (out of linoleum linoleum (lĭnō`lēəm), resilient floor or wall covering made of burlap, canvas, or felt, surfaced with a composition of wood flour, oxidized linseed oil, gums or other ingredients, and coloring matter. , cardboard, and paint samples) strictly to wile away empty hours after his firm fell victim to the Great Depression. But when friends and the friends of friends requested copies, Darrow began charging them $4 a set. Since the orders kept coming in and Darrow didn't feel up to forming a company of his own, he took his invention to Parker Brothers who gave it the fish eye. Only after Darrow gave successful demonstrations at FAO FAO,
n See Food and Agriculture Organization.
 Schwarz in New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 and several stores in Philadelphia did Parker Brothers consent to sell off the remainder of his stock. By Christmas, 1934, all the sets were sold and the firm felt relieved. Throughout January, demand kept increasing and relief gave way to astonishment. Within a few more months, George Darrow, former victim of the Depression, had a generous contract and embarked on a comfortable retirement.

This is, of course, the old story of the visionary whose instincts win out against the old fogeyism fogyism, fogeyism
an adherence to old-fashioned or conservative ideas and intolerance of change, often coupled with dullness or slowness of personality. — fogyish, fogeyish, adj.
See also: Attitudes
 of the moneymen, but I would like to point out that though the Parker Brothers were wrong, they were not soundly, logically wrong in their specific objections.

Nine pages of instructions for a mere game?! It must have seemed Darrow was introducing the player to a new job instead of a pastime. If war is the paradigm for chess, Monopoly is more like a day in the office. Except (and this was another Parker complaint) that it can consume more time than an eight-hour workday (one game, played in Danville, California, took 820 hours). And surely the Parker executives must have noted the flaccid flaccid /flac·cid/ (flak´sid) (flas´id)
1. weak, lax, and soft.

2. atonic.


flac·cid
adj.
Lacking firmness, resilience, or muscle tone.
 way every Monopoly game ends--not with a dramatic slapping down of cards or the toppling of a king, but with the toting up of cash and property values. So much for high drama.

I think Monopoly succeeded for two reasons. First, though Americans are supposed to be sadly adept at forgetting the past, what we actually like to do with catastrophic milestones is to stroke them, fetishize fet·ish·ize  
tr.v. fet·ish·ized, fet·ish·iz·ing, fet·ish·iz·es
To make a fetish of: "The American public schools . . .
 them, and finally turn them into some kind of pop entertainment. I shrink from contemplating what future Americans will make of 9/11, but look at Civil War reenactors, or the jungle of conspiracy theories that cropped up about the Kennedy assassination Assassination
See also Murder.

assassins

Fanatical Moslem sect that smoked hashish and murdered Crusaders (11th—12th centuries). [Islamic Hist.: Brewer Note-Book, 52]

Brutus

conspirator and assassin of Julius Caesar. [Br.
. Likewise, in the depths of the Depression, when capitalism was taking the worst battering it had ever received, a game allowing players to become fantasy capitalists flourished. (Why didn't the American Communist Party take note of this and instantly disband?)

Second, banality put under a spotlight can become fascinating, as Andy Warhol soup cans testify. In Monopoly, the banality of business transactions becomes part of the mystique of the game. The pace of play is so plodding that it becomes comforting. At the very moment in American history when families were losing their savings and some their homes, George Darrow introduced a game in which capitalism not only works (despite all the "Go Directly to Jail" cards) but works mildly. Monopoly was a return to normalcy nor·mal·cy  
n.
Normality.

Noun 1. normalcy - being within certain limits that define the range of normal functioning
normality
 on cardboard.

Now, skip ahead seventy years and what do we find vast numbers of Americans playing? A computer game called The Sims or, if you care to interact with a lot of people all over the country, The Sims Online. As in Monopoly, the goal is to acquire and expand. Yet, whereas in the old game the players pretend to be powerful capitalists, Sims players pretend to be ... well, what they probably are in real life: homeowners or apartment renters, partygoers and partygivers, bachelors or family heads, shoppers and sellers. You can create on your monitor a pixeled avatar representing yourself trying to get your kids off to school on time, or yourself as a bachelor (or bachelorette) trying to lure members of the opposite sex into a hot tub. You make certain decisions at your keyboard and face the consequences installed into the game by Will Wright and his co-creators.

Some of the consequences are goofy and reflect Wright's sardonic sense of humor Noun 1. sense of humor - the trait of appreciating (and being able to express) the humorous; "she didn't appreciate my humor"; "you can't survive in the army without a sense of humor"
sense of humour, humor, humour
 (the Grim Reaper appears occasionally to claim a Sim life, then sticks around for cocktails), but mainly you're just catering to the basic needs of your little Sims, which are no different from your own basic needs: food, sex, real estate, and so on. If you're playing the game online, you face the consequences at the hands of fellow players who are, according to the situation, your friends, business partners, competitors, or prospective buyers and sellers of whatever you need to sell or buy. They may even be the authors of stories you read, since Sims novellas This literature-related list is incomplete; you can help by [ expanding it].
This is a selected list of novellas that have gained fame and/or critical and public acclaim.
 written by players are now posted on Sims Web sites. As if that weren't enough, a Sims player may actually become your friend in real life because of the chatroom aspect of the game, which, for some, can overshadow the game itself.

I can't know for certain if the thought of Monopoly ever wafted through Will Wright's mind while he was inventing The Sims, but I do know he benefited from the exaltation of banality and relaxation of tempo that the Depression-era game introduced. Once Monopoly proved that players were content with its humdrum endgame Endgame

blind and chair-bound, Hamm learns that nearly everybody has died; his own parents are dying in separate trash cans. [Anglo-Fr. Drama: Beckett Endgame in Weiss, 143]

See : Death
, Wright was free to invent a game without any real termination at all. If Monopoly offers its players a fantasy of buying and selling, The Sims offers an alternative existence containing absolutely everything in life. When you read about Sims players who spend six hours a day on weekdays and many more on weekends in front of their monitors (with expansion packs and control schemes installed), you just know which life--flesh-and-blood or pixeled--they find more stimulating. Yet, it is simply the triumph of electric banality over real-world banality. Monopoly, a game about capitalism, achieved success precisely when capitalism seemed to be crumbling. If The Sims is the successor to Monopoly as the game of middle-class acquisition, ruin, and expansion, does this mean that middle-class life is crumbling in the real world? Despite daily confirmations of suburban anomie anomie, a social condition characterized by instability, the breakdown of social norms, institutional disorganization, and a divorce between socially valid goals and available means for achieving them. , rampant drug use, ecclesiastical earthquakes, terrorists in our midst, and the current misfortunes of corporations and Wall Street, I trust and pray that my historical parallels are half-baked.
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Author:Alleva, Richard
Publication:Commonweal
Geographic Code:1USA
Date:Feb 28, 2003
Words:1222
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