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JOHN F. SIMON, JR.


TRANSMEDIALE (WWW.TRANSMEDIALE.DE), a media-art festival and competition that takes place in Berlin this month, is introducing a new category devoted to software art. As a judge of that part of the competition (along with Florian Cramer, a lecturer in comparative literature at Freie Universitat Berlin, and Ulrike Gabriel, a media artist, and with the guidance of artistic director Andreas Broeckmann), I was most interested in artists who had trained on computers in art school, outgrown commercial applications, and turned to writing their own code. Their work often critiques the limitations of the software industry and its products. The result is a kind of creative writing that, as German media theorist Friedrich Kittler puts it, "gains the enormous power to do what it says." Here are four examples:

Code as Parody:

Adrian Ward (UK), "Signwave Auto-Illustrator"

www.auto-illustrator.com

This self-described "parody" software challenges the way we expect commercial software, like Adobe Illustrator, to behave. Rather than obediently track your cursor, Auto-Illustrator turns circles into smiley faces; worse, its pencil gets out of line. On his website, Ward poses the question, Who is the artist: the coder or the user? Think it's the user? AutoIllustrator will fight you for it.

Code as Behavior

Antoine Schmitt (FR), "Avec Determination"

www.gratin.org/as/avecdetermination

The small animations at Avec Determination are like character sketches. Pairs of leglike lines bounce around a box, alternately "standing," "resisting," "behaving," and "not behaving." Programmed to act according to the laws of gravity, to the figures' "intentions," and to various flavors of randomness 1. randomness - An inexplicable misfeature; gratuitous inelegance.
2. randomness - A hack or crock that depends on a complex combination of coincidences (or, possibly, the combination upon which the crock depends for its accidental failure to malfunction). "This hack can output characters 40--57 by putting the character in the four bit accumulator field of an XCT and then extracting six bits - the low 2 bits of the XCT opcode are the right thing.
, these animations elegantly illustrate the desire to have programming, rather than user participation, be the determining factor in the viewing experience. Schmitt points out that software artworks are different from other autonomous artworks-like Jean Tinguely's animated assemblages, say-because software is created with words. Thus, "it is able to transform itself by acting on its own description."

Code as Attitude

Andy Deck (US), "Artcontext"

www.artcontext.com

Andy Deck writes personal alternatives to standard software. His site features an array of projects designed to loosen what he sees as the stranglehold that big business and the media have on software design and the flow of information on the Internet. "Open Studio," for example, is Deck's take on groupware (i.e., software programs designed to enable corporations to hold meetings online). But instead of the rectangles and flowcharts usually found on such sites, Deck offers concentric circles and brushes that produce bar codes. His tools are not there for global financial planning but for the subversion of it. By making variations on standard industry models, Deck's code has the clear attitude of "his" and not "theirs."

Code as Environment

Golan Golan (gō`lən), in the Bible, refuge city, located in the tribal territory of Manasseh E of the Jordan; it was also a levitical city. Golan gives its name to the rocky plateau known as the Golan Heights. Levin (US), "Floo"

acg.media.mit.edu/people/golan/floo

Golan Levin's projects originate in his work at the MIT Media Laboratory with the Aesthetics and Computation Group. His site allows visitors to work within a program called "Floo" to create wispy digital nebulae. FIoo is the Web version of a performance/installation (Audiovisual Environment Suite) presented at last year's Ars Electronica in Linz, Austria, involving computer-generated audio work as well as visual programs. Levin has a knack for finding interesting visuals through the manipulation of various algorithms. But, as with many of today's media artists, he might best be served by spending less time on the performative aspect of his work and more on articulating his ideas in code, which is, after all, what it's all about.

John F. Simon. Jr., is an artist living in New York City.
COPYRIGHT 2001 Artforum International Magazine, Inc.
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Copyright 2001, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:computer art
Publication:Artforum International
Article Type:Brief Article
Geographic Code:4EUGE
Date:Feb 1, 2001
Words:586
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