It's all in the question: expert advice on creating a judge-wowing project.The science fair is nearing and you haven't have·n't Contraction of have not. haven't have not haven't have come up with a winning idea ... yet. Don't panic
Don't panic may refer to:
Jacobs started his career in radio, presenting a weekly top 40 countdown. , a judge for the Discovery Channel Young Scientist Challenge The Discovery Channel Young Scientist Challenge (DCYSC) is an annual science and engineering research and exhibit competition for students in grade 5 through 8 and was created in 1999. It is sponsored primarily by Discovery Communications, Science Service, and Elmer's Glue. , for expert advice on creating a judge-wowing project. ALL SCIENCE PROJECTS BEGIN WITH A QUESTION, says Jacobs. Searching the Internet Internet Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the for ideas can be helpful, but Jacobs suggests thinking up a question that relates to your daily life. That way you'll actually want to work on your project. For instance, you love playing video games See video game console. , but your parents wish you were doing something more "productive." You might ask: Are there any benefits to playing video games? But that question is too broad to answer with an experiment. To form an experimental question, the possible answer must be testable, measurable, and repeatable, says Jacobs. YOUR EXPERIMENTAL QUESTION COULD BE: How does playing video games affect a person's hand-eye coordination hand-eye coordination Eye-hand coordination Surgery Oculomanual synchronization, required by surgeons, especially for laparoscopic surgery. See Laparoscopic surgery, Paradoxical movement. ? To find the answer, test the hand-eye coordination of several people. Then, have them play an hour of video games each day for a month. Measure their hand-eye coordination again. If they improved, you may have proof to support your gaming interests. Parents still not convinced? Have them repeat your experiment with their own friends. NEED A FEW MORE IDEAS? Check out "The Question Game" to see how any everyday activity can spur a research question. Then, flip the page to learn how three teens turned their questions into stellar science projects. THE QUESTION GAME Roll the die. Move to the section of the wheel that corresponds to the number rolled. If you roll "6," roll again until you get a number "1-5." Begin at the center of the wheel, follow the directions in the red circles to move outward. Once you reach the outer edge, you'll have written an experimental question that's sure to wow judges. Want another idea? Just roll the die again and start over. [ILLUSTRATION OMITTED] |
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