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Introduction to Linear Programming and Game Theory 3rd Edition Now Available.



DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/research/9dace1/an_introduction_to) has announced the addition of John Wiley John Wiley may refer to:
  • John Wiley & Sons, publishing company
  • John C. Wiley, American ambassador
  • John D. Wiley, Chancellor of the University of Wisconsin-Madison
  • John M. Wiley (1846–1912), U.S.
 and Sons Ltd's new report "An Introduction to Linear Programming and Game Theory, 3rd Edition" to their offering.

This mathematics text features definitions, theorems, and proofs, and the presentation is at the level of the average mathematics major. Mathematical maturity Mathematical maturity is a loose term used by mathematicians that refers to a mixture of mathematical experience and insight that cannot be directly taught, but instead comes from repeated exposure to complex mathematical concepts.  is not demanded of the reader. The topics demonstrate the mathematics being used in real world applications, and the associated problems provide the opportunity for readers to develop and apply their analytical abilities in solving realistic problems.

The Third Edition features various additions as well as improvements that have been developed over the last decade, and the most significant addition to the text involves technology. LT Assistant, a computer application for learning the simplex method simplex method

Standard technique in linear programming for solving an optimization problem, typically one involving a function and several constraints expressed as inequalities.
, has been developed by co-author Gerard Keough and was designed to be used with this book.

This user-friendly program performs the arithmetic of the pivot operation, which is the computational heavy step in each iteration of the simplex algorithm In mathematical optimization theory, the simplex algorithm, created by the American mathematician George Dantzig in 1947, is a popular technique for numerical solution of the linear programming problem. . This software emulates the presentation and use of the algorithm as it appears throughout the text. The spreadsheet tool, Solver, has also been integrated into the book and can solve linear, non-linear, and integer programming Integer programming

Variant of linear programming in which the solution values must be integers.
 problems. Throughout the exercises, more involved word problems are stated, a suitable mathematical model
Note: The term model has a different meaning in model theory, a branch of mathematical logic. An artifact which is used to illustrate a mathematical idea is also called a mathematical model and this usage is the reverse of the sense explained below.
 is formulated, and Solver's solution outputs are then provided. The reader is then questioned on the interpretation and use of the output. All readers will benefit from this type of problem. A new appendix discusses how to work with Solver and presents new exercises related to Solver's solution outputs.

Introduction to Linear Programming and Game Theory, Third Edition includes various additions as well as improvements that have been developed over the last decade, and the most significant addition to the text involves technology. It features an introduction, discussion, and utilization of Solver, a spreadsheet software package that solves mathematical programming mathematical programming

Application of mathematical and computer programming techniques to the construction of deterministic models, principally for business and economics.
 problems. PRT PRT Print
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 Simplex, a computer application for learning the simplex method, has been developed by co-author Gerard Keough and was designed to be used with this book.

Key Topics Covered:

- Preface

- Mathematical Models

- The Linear Programming Model

- The Simplex Method

- Duality Duality (physics)

The state of having two natures, which is often applied in physics. The classic example is wave-particle duality. The elementary constituents of nature—electrons, quarks, photons, gravitons, and so on—behave in some respects
 

- Sensitivity Analysis

- Integer Programming

- The Transportation Problem

- Other Topics In Linear Programming

- Two-Person, Zero-Sum Games

- Other Topics in Game Theory

- Bibliography

- Solutions to Selected Problems

- Index

For more information visit http://www.researchandmarkets.com/research/9dace1/an_introduction_to
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Date:Nov 18, 2008
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