Internet age recruiting: 'America's Army' fan base expanding.At least half a million video-game aficionados each month play what has become a successful military recruiting tool: America's Army For the actual U.S. Army, see United States Army. America's Army (also known as AA or Army Game Project) is a tactical multiplayer first-person shooter owned by the United States Government and released as a global public relations initiative . Since its release July 4, 2000, the video game has garnered 3.3 million users around the world, who have spent 60 million hours hunched over their computer screens. The creative thinker behind America's Army believes that an attractive video game not only will help recruit soldiers, but will encourage them to continue training after entering the service. "Since America's Army is engaging, special government builds of the game could be useful in extending learning for soldiers beyond the duty day," said Col. E. Casey Wardynski, the West Point economics professor who directs the Army's office of economic and manpower analysis. For now, the military variants of America's Army focus on specialized tasks that rely on the game's rich graphics and user-friendly interface. One variant trains operators of the Talon, a mine-disarming robot, while another tests the tactical effects of an experimental grenade launcher A grenade launcher is a weapon that launches a grenade greater distances, more accurately, and faster than a soldier could throw by hand. The man-portable grenade launcher . The Army also is exploring using the game to train soldiers in force protection, first aid and survival skills, maintenance, intelligence gathering, critical thinking and leadership. "I don't know Don't know (DK, DKed) "Don't know the trade." A Street expression used whenever one party lacks knowledge of a trade or receives conflicting instructions from the other party. of any other application that would give the kind of capability that we're going to provide with America's Army," said Bill Davis For the artist, animator, creative director, see . For the baseball player, see .
Davis heads the effort to modify, the computer game into a Talon trainer. A suitcase-sized test unit, containing a laptop computer and a replica of a Talon control unit, was delivered to the explosive ordnance disposal The detection, identification, on-site evaluation, rendering safe, recovery, and final disposal of unexploded explosive ordnance. It may also include explosive ordnance which has become hazardous by damage or deterioration. Also called EOD. division in July. Talon operators are practicing driving the vehicle and manipulating its robotic arm A robotic arm is a robot manipulator, usually programmable, with similar functions to a human arm. The links of such a manipulator are connected by joints allowing either rotational motion (such as in an articulated robot) or translational (linear) displacement. . More importantly, they are practicing using the Talon to move an improvised explosive device Noun 1. improvised explosive device - an explosive device that is improvised I.E.D., IED explosive device - device that bursts with sudden violence from internal energy (IED Noun 1. IED - an explosive device that is improvised I.E.D., improvised explosive device explosive device - device that bursts with sudden violence from internal energy ) to a pit, transferring an explosive charge Noun 1. explosive charge - a quantity of explosive to be set off at one time; "this cartridge has a powder charge of 50 grains" burster, bursting charge, charge to the pit and detonate det·o·nate intr. & tr.v. det·o·nat·ed, det·o·nat·ing, det·o·nates To explode or cause to explode. [Latin d it. "Prior to this, the only way to train was to take the robot and the controller to the trainees, give them some verbal instruction and get them started," said Davis. "This allows them to train without breaking anything." The simulation doesn't teach trainees how to identify IEDs or disarm anything other than a couple of types of generic bombs, but Davis said more options could be added in the future. It cost $60,000 to develop the Talon variant of America's Army, not counting licensing fees. But that's far cheaper than practicing on real Talons, which are needed on mine-strewn Iraqi roads, Davis noted. "It shows where we should be going with robotics," he said. Talon will the first robotic system robotic system An integrated system of devices that automate production and manufacturing of goods and services Surgery An AI-based surgical assistant system, which processes sensory input from haptic interfaces and/or allows surgeons to act with more accuracy than in America's Army, and the first virtual trainer for an explosive-ordnance disposal robot and for armed robots. Indeed, work soon will begin on adapting America's Army to simulate armed robots, he said. America's Army is also being developed to simulate the XM25 airburst air·burst n. Explosion of a bomb or shell in the atmosphere. Noun 1. airburst - an explosion in the atmosphere blowup, detonation, explosion - a violent release of energy caused by a chemical or nuclear reaction grenade launcher, which uses a laser ranging system that displays targeting cues on a small video display. Using a video game to simulate the laser sights enables troops to upgrade their tactics prior to the weapon's introduction. "The real key feature is the modeling of the fire control screen," Davis said. "It will give people a chance to try out tactics, techniques and procedures in small unit settings." Even as America's Army is adapted to military use, its civilian version is receiving a facelift. America's Army 2.0 is currently driven by the Unreal 2003 game engine that also powers many commercial first-person shooters. But the advent of Unreal 2004, with its superior graphics as well as physics models, has given Army developers a more powerful tool. America's Army 2.1, using the Unreal 2003 engine, will come out this summer. Version 2.2, based on Unreal 2004, comes out in the fall. Version 2.2 will have Stryker light armored vehicles and "technicals," which are armed pickup trucks favored by irregulars. Players can enter and fire weapons, but the vehicles don't move. The next version, 2.5, will have moveable vehicles, said Jerry Heneghan, a former Apache pilot who is now an executive producer for America's Army. Version 2.5 will also be the first to feature a real-life combat scenario. Players will step into the shoes of a 26-member special force A-team that used Javelin missiles to repel an Iraqi motorized mo·tor·ize tr.v. mo·tor·ized, mo·tor·iz·ing, mo·tor·iz·es 1. To equip with a motor. 2. To supply with motor-driven vehicles. 3. To provide with automobiles. rifle company backed by artillery, tanks and armored personnel carriers. This was the same incident where a Navy fighter later dropped an errant bomb that kilted kilt n. 1. A knee-length skirt with deep pleats, usually of a tartan wool, worn as part of the dress for men in the Scottish Highlands. 2. A similar skirt worn by women, girls, and boys. tr.v. 17 people. The event was not modeled in the game. Adding vehicles means adding larger maps. "When you've got Javelins and Strykers, a four-square-kilometer map isn't going to cut it," Heneghan said. It also requires careful attention to play balance. "If I'm in a Stryker, then you should be in a BTR-60. If the special forces have Hummers, then we have to give Toyota technical trucks to the other side," said Heneghan. "To avoid disclosing classified performance data, the civilian game will be vetted for operational security'. So Javelins, for example, will not simulate the performance of actual missiles. Yet Davis believes that the game could potentially enhance Army's existing non-virtual Javelin trainer, which relies more on static background photos rather than the dynamic virtual world of America's Army. "It would take a little hardware development to make that happen. But you would have a total combined arms Combined arms is an approach to warfare which seeks to integrate different arms of a military to achieve mutually complementary effects. Though the lower-echelon units of a combined arms team may be of homogeneous types, a balanced mixture of such units are combined into an world, where you would set the Javelin up, shoot and move again." Perhaps the most significant change in Version 2.5 will be the use of artificial intelligence, so players can tackle solo missions. The game currently only comes in on-line multiplayer mode, which prevents players from playing it solo, as well as barring those who don't have broadband access See broadband and wireless broadband. . The Army has inked a deal with Ubisoft Entertainment Inc., a major publisher of computer games, to develop America's Army for consoles such as X-Box and Playstation. This will bring more users to what may be one of the Army's most cost-effective recruiting tools, and one all the more remarkable because it bypassed the Army's traditional simulations establishments, officials noted. America's Army cost only $2.5 million to develop, according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. Wardynski, although admittedly it cribbed off an existing civilian engine. Its annual development budget has been around $2.5 million. Considering it has snagged 3.3 million registered users, America's Army has been far more economical compared to the millions that might be spent on a single 30-second television recruiting, Wardynski said. It has been consistently popular since it came out, a notable achievement in a cutthroat cut·throat n. 1. A murderer, especially one who cuts throats. 2. An unprincipled, ruthless person. 3. A cutthroat trout. adj. 1. Cruel; murderous. 2. market where the journey from store shelves to bargain bins is only a few weeks for many games. "It's been so popular in China in Internet cafes that the government has shut it down," said Heneghan. A poll commissioned by the Army last December surveyed a large random sample of young Americans and their parents. It found that 29 percent of males 16 to 24 years of age, as well as 19 percent of their parents, had more favorable views of the Army after they had played the game, said Wardynski. Heneghan sees the value of the game in teaching potential recruits what Army values are, and what they are not. "I didn't grow up in a military family," he said. "My experience with what the Army was about was watching 'Full Metal Jacket.' Kids are learning that the Army is a very disciplined, ethical organization that values duty, loyalty, respect and personal courage, and not a bunch of knuckle-draggers out on the battlefield killing men, women and children." Heneghan pointed to the teamwork aspect that distinguishes America's Army from its civilian rivals. "We're more of a military-themed action game. We're not just dodging and jumping out in front of people. There is a much more precise, methodical way of movement. Every mission we create is structured around team play. Teams succeed when teams work well together. The Rambos out there do not get rewarded." |
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