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Internet Home Alliance and Parks Associates Research Sheds Light on 'Ideal' Entertainment 'Hub' of the Future.


Business Editors/High-Tech Writers

MONTEREY, Calif.--(BUSINESS WIRE)--Nov. 12, 2003

Research shows that more than 67% of households with

broadband access See broadband and wireless broadband.  find entertainment server concept appealing

Consumers envision the "ideal" entertainment server as a stand-alone consumer product that can network wirelessly to consumer entertainment and computing computing - computer  devices within the home and act as the central storage device for both pre-packaged and family-created video, audio, and photo content. It enables users to automatically connect to both in-home and portable entertainment devices across their home network and allows them to access any form of applicable content using a simple TV-focused user interface and remote control.

This according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 new research into entertainment servers by Internet Home Alliance, the leading cross-industry network of companies advancing the home technology market, and Parks Associates, a leading market research and consulting firm Noun 1. consulting firm - a firm of experts providing professional advice to an organization for a fee
consulting company

business firm, firm, house - the members of a business organization that owns or operates one or more establishments; "he worked for a
. The research, which included both quantifiable Quantifiable
Can be expressed as a number. The results of quantifiable psychological tests can be translated into numerical values, or scores.

Mentioned in: Psychological Tests
 consumer survey data and a series of focus groups across diverse geographies, was conducted to better understand consumer perceptions about, and interest in, the emerging 'home entertainment server' product category. A key goal of the research was to gauge consumer preferences for entertainment server form factors and functionality, which can be incorporated into a PC platform, standalone stand·a·lone  
adj.
Self-contained and usually independently operating: a standalone computer terminal. 
 consumer electronics device or a cable or satellite set top box.

"Based on this research, there is a significant market opportunity for entertainment servers," said Tricia Parks, founder and president, Parks Associates. "Translating this into real market growth will require developing server platforms that are simple for end-users to manage and use, developing non-intimidating form factors, providing consumers with the assurance that their digital content can be saved and made portable for greater flexibility in use, and assuring consumers that their content will always be accessible to them."

Following are the key findings from the research report, which is entitled en·ti·tle  
tr.v. en·ti·tled, en·ti·tling, en·ti·tles
1. To give a name or title to.

2. To furnish with a right or claim to something:
 Video Distribution:

-- More than 67% of broadband consumers find the concept of an

entertainment server appealing. End users surveyed found that

the most compelling benefits of an entertainment server are

the opportunity to have one entertainment device and realize

the "one remote control" dream; the capacity to watch all

available content from multiple rooms and from multiple

devices; and the ability to download data at will for

time-shifted TV and movie watching. Wireless solutions for

entertainment networking are strongly preferred.

-- Those not expressing an interest in entertainment servers cite

time constraints In law, time constraints are placed on certain actions and filings in the interest of speedy justice, and additionally to prevent the evasion of the ends of justice by waiting until a matter is moot.  and discomfort with operating new or

complex-sounding devices.

-- There exist paradoxical paradoxical

different from what is expected; at variance with the established laws.


paradoxical motion
see paradoxical respiration (below).
 findings about home servers among

participants. Paradoxes are common in pre-market studies and

often remain through early market stages as consumers sift

through their fears, desires and expectations about new

products. Among the paradoxes uncovered in this research was

that computer-centric consumers are a population most excited

about this concept. Another finding is that true collectors of

audio and video, a logical first choice for enthusiasm, reveal

a strong attachment to the old ways of storing and managing

data.

-- "Simplicity" is cited as critical to the success of

entertainment servers. Simplicity of the user interface is

cited as a defining issue for the success of entertainment

servers. The majority of those surveyed express strong

reservations about a PC-oriented solution. An overly complex

user interface and the possibility of bugs and operating

system crashes were the most cited fears. This suggests that a

great deal of thought will be required in determining the

optimal choices for form factors, screen displays, remote

controls, etc. It is also interesting to note that many

participants express a strong desire to be able to touch their

products, share physical media and even display their

collections. In addition, the participants expressed a strong

desire for backing up and archiving content, whether for

recorded or downloaded content, e.g., television shows, or for

personally created content from digital cameras or camcorders.

This suggests that a DVD DVD: see digital versatile disc.
DVD
 in full digital video disc or digital versatile disc

Type of optical disc. The DVD represents the second generation of compact-disc (CD) technology.
 recording capability will be a

compelling feature for entertainment servers.

"The key to unlocking the exciting potential of digital entertainment devices, including broadband-delivered entertainment, is the home network," says Jeff Cove, Panasonic Vice President for Alliances and Business Development. "At Panasonic, we're committed to delivering products that harness the power of in-home networks and digital media technologies, and the Alliance/Parks research helps us understand the needs and concerns of consumers for network entertainment devices."

"Internet Home Alliance has provided a great opportunity for us to work together with leading manufacturers to develop future product strategies," said Mike Weir
For the Scottish politician, see Michael Weir.


Michael Richard Weir C.M., O.Ont. (born May 12, 1970) is a professional golfer on the PGA Tour.

Weir was born in Brights Grove, Ontario, Canada. He attended St.
, Vice President of Worldwide Consumer Marketing, Hewlett-Packard. "Digital entertainment is an exciting area that HP is exploring and this research provides directional In one direction. Contrast with omnidirectional.  information that we can use to develop simple and rewarding technology for consumers to use in their home entertainment systems."

An executive summary of the report is available to the public at the Internet Home Alliance web site, www.internethomealliance.com, and the Parks Associates web site, www.parksassociates.com. The full report is available to members of Internet Home Alliance.

About Internet Home Alliance

Internet Home Alliance is the leading cross-industry network of companies advancing the home technology market. A non-profit organization A non-profit organization (abbreviated "NPO", also "non-profit" or "not-for-profit") is a legally constituted organization whose primary objective is to support or to actively engage in activities of public or private interest without any commercial or monetary profit purposes. , the Alliance provides companies with the collaboration, research and real-world testing opportunities they need to launch their home technology products more quickly, successfully and cost effectively. Members of the Alliance come from a variety of industries and include such leading companies as Best Buy Co. Inc, Cisco Systems “Cisco” redirects here. For other uses, see Cisco (disambiguation).
Cisco System,Inc. (NASDAQ: CSCO, HKSE: 4333 ) is an American multinational corporation with 54,000 employees and annual revenue of US $28.48 billion as of 2006.
, Inc., General Motors, Hewlett-Packard Company, IBM (International Business Machines Corporation, Armonk, NY, www.ibm.com) The world's largest computer company. IBM's product lines include the S/390 mainframes (zSeries), AS/400 midrange business systems (iSeries), RS/6000 workstations and servers (pSeries), Intel-based servers (xSeries) , Invensys, Microsoft, Panasonic (Matsushita Electric Corporation of America), SBC (1) (SBC Communications Inc., San Antonio, TX, www.sbc.com) A large, national telecommunications company that grew from a multitude of local and regional companies, including Southwestern Bell, Pacific Bell and Nevada Bell, into a single, unified brand by 2002.  Communications, Sears, Roebuck and Co., Sun Microsystems Sun Microsystems, Inc. (NASDAQ: JAVA[3]) is an American vendor of computers, computer components, computer software, and information-technology services, founded on 24 February 1982.  and Whirlpool Corporation Whirlpool Corporation (NYSE: WHR) is the world's leading manufacturer and marketer of major home appliances,with annual sales of approximately $18 billion, more than 73,000 employees, and more than 70 manufacturing and technology research centers around the world. . For more information, visit www.internethomealliance.com.

About Parks Associates

Parks Associates is a market research and consulting firm that provides information and analysis on emerging residential, small office and light commercial technologies. Founded in 1986, Parks Associates creates research capital for companies ranging from Fortune 500 to small start-ups through market reports, multi-client studies, consumer research, workshops, and custom-tailored client solutions. Its market expertise encompasses the full range of connected-home solutions, including home networks, digital entertainment, broadband and Internet services and home systems.
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Copyright 2003, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:Nov 12, 2003
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