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Interfaces: a complaint about clutter.


Maybe we've been blitzed blitzed  
adj. Slang
Drunk or intoxicated.
 by too many kitchen-sink demos. But we do notice a troublesome trend: A lot of new GUI (Graphical User Interface) A graphics-based user interface that incorporates movable windows, icons and a mouse. The ability to resize application windows and change style and size of fonts are the significant advantages of a GUI vs. a character-based interface.  products have become really, really hard to figure out. We keep seeing screens buried in layer upon layer of dialog boxes and windows, cluttered with randomly placed icons, file directories, pick lists, radio buttons A series of on-screen buttons that allow only one selection to be made from the group. If a button is currently selected, it will de-select when any other button is selected. Radio buttons come from the early days of radio, which had five or six preset station buttons in a row. , data entry fields, and other graphical furniture. Perhaps these screens are the ultimate expression of the messy desktop metaphor The desktop metaphor is a set of unifying concepts currently used in a number of graphical user interfaces in computer operating systems. The monitor of a computer represents the user's desktop upon which documents and folders of documents can be placed. , but somehow we thought GUI interfaces were supposed to be a bit more intuitive.

In a sense, though, desktop clutter shouldn't come as a surprise. The industry's basic graphical model In probability theory, statistics, and machine learning, a graphical model (GM) is a graph that represents independencies among random variables by a graph in which each node is a random variable, and the missing edges between the nodes represent conditional independencies. , the Macintosh interface, was never intended for feature-rich applications. Steve Jobs' design goal was a toaster-like "information appliance See Internet appliance.

(hardware) Information Appliance - (IA) A consumer device that performs only a few targeted tasks and is controlled by a simple touch-screen interface or push buttons on the device's enclosure.
"--minimal memory, no hard disk, no hierarchical file system (1) See HFS.

(2) A file system that organizes data and program files in a top-to-bottom structure. All modern operating systems use hierarchical file systems, wherein access to the data starts at the top and proceeds downward throughout the levels of the hierarchy.
, single level menus. Not surprisingly, Apple's Macintosh interface guidelines offered almost no useful hints about how to help users navigate through powerful applications, and Microsoft compounded the problem with Windows by grafting poorly-implemented Macintosh conventions on top of the DOS file system.

To be sure, there has been some progress in the war against clutter. Perhaps the most important invention--which neither Apple nor Microsoft originated--is the toolbar A row or column of on-screen buttons used to activate functions in the application. Many toolbars are customizable, letting you add and delete buttons as required. Toolbars may be fixed in position or may float, which means they can be dragged to a more convenient location in the , a device that helps organize and display conunonly-used functions in a fixed format on the screen. To us, toolbars (as well as ribbons, rulers, palettes, and the like) are a vastly better way of handling complexity than just scattering isolated icons on the desktop.

But when we look for other toolbar-like concepts, not much comes to mind. What application designers seem to be missing (in our amateur view) is a sense of how to create clusters of functions. The dashboard on a car has more than a hundred discrete controls and indicators, but they're not confusing because drivers perceive these elements as part of groups of controls--heater, radio, lights, etc.--that are logically related to each other by position, shape, and size. Is it a dumb question to ask why control panels aren't a better design metaphor than the classical messy desktop?

Unfortunately, we expect that messy desktops will continue to be the screen metaphor of choice for lots of GUI developers, if only because burying the screen in stacks of dialog boxes and icons takes less effort than designing a good control panel or toolbar. But we're convinced that users eventually will notice that well-crafted interfaces are a sign of fundamental design integrity--so perhaps the marketplace will impose its own standards of clarity on future GUI applications.
COPYRIGHT 1992 Soft-letter
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1992, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:graphical user interfaces
Publication:Soft-Letter
Date:Feb 22, 1992
Words:416
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