In 2007 the Worldwide Mobile Data Market is Worth Over $100 Billion.DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c50878) has announced the addition of "2007 Global Mobile - Data & Content Markets" report to their offering. This annual report offers a wealth of information on the worldwide mobile data market. It also includes an overview of the mobile data markets on a regional level. Subjects covered include: * Mobile data infrastructure and developments * Mobile data services including SMS (1) (Storage Management System) Software used to routinely back up and archive files. See HSM. (2) (Systems Management Server) Systems management software from Microsoft that runs on Windows NT Server. , MMS (Multimedia Messaging Service) An enhanced transmission service that enables graphics, video clips and sound files to be transmitted via cellphones. Developed as part of the 3GPP project, MMS phones are generally backward compatible with SMS and EMS. and Mobile TV * Mobile commerce and micropayments * Triple play in the mobile market * Mobile content including gambling, games, Internet, music and adult content * Telemetry telemetry Highly automated communications process by which data are collected from instruments located at remote or inaccessible points and transmitted to receiving equipment for measurement, monitoring, display, and recording. , Automatic Data Capture and RFID (Radio Frequency IDentification) A data collection technology that uses electronic tags for storing data. The tag, also known as an "electronic label," "transponder" or "code plate," is made up of an RFID chip attached to an antenna. * Location Based Services and GPS * Mobile handsets Topics Covered 1. AN OVERVIEW & ANALYSIS 2007 - THE ROLE OF WIRELESS BROADBAND High-speed wireless transmission of data. What is "high" speed is always a changing number. Wireless systems are typically slower than land-based, wireline networks. In the past, wireless broadband started at 250 Kbps, whereas land-based broadband was generally considered to start at T1 2. MOBILE DATA INFRASTRUCTURE (2G, 3G, 4G) 3. SHORT MESSAGE SERVICE (SMS) 4. MULTIMEDIA MESSAGING SERVICE See MMS. (MMS) 5. MOBILE TV 6. M-COMMERCE 7. TRIPLE PLAY 8. MOBILE CONTENT 9. TELEMETRY 10. AUTOMATIC DATA CAPTURE, RFID 11. SATELLITE - NAVIGATION, GPS, LOCATION-BASED SERVICES See mobile positioning. 12. MOBILE HANDSETS 13. REGIONAL OVERVIEW 14. GLOSSARY OF ABBREVIATIONS List of Exhibits List of Tables Summary Mobile data is the answer to the declining revenues currently being experienced by the mobile industry. By 2015 it is expected that most mobile revenue will come from data. However, business models will need to change for this to occur - users will only want to access mobile data services if they are provided at low cost. For many mobile operators this is going to require significant changes to their current voice-centric business models. One of the major areas where high-speed services are needed is in mobile data communications. To compete with fixed broadband, it is essential for reliable high-speed wireless technologies to be developed. Wireless broadband is much more suited for the delivery of mobile data than 3G, and the infrastructure also has more potential for the delivery of Voice over Internet Protocol (VoIP). These are two reasons why wireless broadband could start challenging 3G in the next decade. While many countries are still considering the introduction of 3G, the industry has already developed 3iG and beyond, with technologies such as High Speed Downlink Packet Access (HSDPA (High Speed Downlink Packet Access) See HSPA. ). Linking fixed and mobile together on IP Multimedia System (IMS (1) See IP Multimedia Subsystem. (2) (Information Management System) An early IBM hierarchical DBMS for IBM mainframes. IMS was widely implemented throughout the 1970s under MVS and continues to be used under z/OS. ) is another development, allowing for mobile TV and triple play models. To try and stay ahead of developments in the fixed broadband market, the mobile industry is developing its own triple play models, where voice, data and video are bundled. Consumer need for greater bandwidth will continue to push the evolution from 3G to 4G. Increasingly users will require high data rates, similar to those on fixed networks, and they will want superior services - good video and sound quality for example. More bandwidth would also allow for more sophistication so·phis·ti·cate v. so·phis·ti·cat·ed, so·phis·ti·cat·ing, so·phis·ti·cates v.tr. 1. To cause to become less natural, especially to make less naive and more worldly. 2. in receiving and managing large quantities of information and improve personalisation services. Convergence with other network (enterprise, fixed) services will also come about through the high session data rates. By 2015 the mobile content market could be worth well in excess of $1 trillion, with voice comprising only a 10% share of the market - if the industry gets it right. Currently mobile operators are still not opening up their networks for mobile content; one of the main reasons being that the current mobile technologies are not well-suited for the delivery of what the market calls 'rich experience' content (multimedia, video, etc). So for now mobile data traffic will continue to comprise mostly SMS, followed by ringtones and a small proportion of everything else. The focus of the mobile operators will also remain on protecting their lucrative voice business for the time being. Developments in mobile commerce are continuing, with banks and merchants beginning to show an interest in collaborating with mobile operators. With the introduction of contactless cards using Near Field Communications (NFC NFC abbr. National Football Conference ); this industry sector is beginning to show some signs of revival. Handset development is also forging ahead with the introduction of the mobile wallet using technologies such as NFC, Radio Frequency Identification See RFID. (RFID), bar codes, and visual recognition. This report provides analyses, statistics and trends on the mobile data and content markets, including a brief overview of regional developments. It provides information on the 3iG technologies in development, including HSDPA and IMS, and also a discussion on the technologies that are being used to bridge the gap between the well established 2G and the much vaunted vaunt v. vaunt·ed, vaunt·ing, vaunts v.tr. To speak boastfully of; brag about. v.intr. To speak boastfully; brag. See Synonyms at boast1. n. 1. 3G, such as GPRS (General Packet Radio Service) The first high-speed digital data service provided by cellular carriers that used the GSM technology. GPRS added a packet-switched channel to GSM, which uses dedicated, circuit-switched channels for voice conversations. , EDGE, HSCSD (High Speed Circuit Switched Data) An enhancement to the GSM mobile communications system that enables up to four 14.4 Kbps channels to be combined to provide 57.6 Kbps data transfer. and i-mode. The report also includes an overview and statistics on the various mobile content services such as music, gambling, adult content and mobile TV. Other topics covered include the mobile commerce market, telemetry, Location-Based Services (LBS (Location-Based Services) See mobile positioning. ), Global Positioning Services (GPS), and Automatic Data Capture including RFID - which is predicted to gain popularity due to a growing awareness of its benefits to many industries. Key highlights: * In 2007 the worldwide mobile data market is worth over $100 billion. * While voice still makes up the majority of mobile traffic, it is estimated that mobile data now contributes more than 10% of global ARPU (Average Revenue Per User) A calculation often used to determine the overall value of an application. It is also used to rate particular customers, especially in the wireless space, by comparing someone's account to the overall average. . * There are over 100 HSDPA networks either planned, in deployment or already commercially launched in more than 50 countries around the world. * Around 40 mobile operators are trialling or deploying IP Multimedia systems. * Entering 2007, South Korea leads the world in terms of mobile TV subscriber adoption, but Europe, Japan and the US are expected to become key markets in the future, due to their large mobile subscriber bases and popularity of TV viewing. * SMS remains an attractive application, with around a trillion text messages sent every year. The mobile industry is now looking towards Instant Messaging (IM), with dozens of trials taking place around the world. * Another extension of the immensely popular SMS service is the Multimedia Messaging Service (MMS); this provides the ability to send longer text messages, as well as music and pictures. However with each message costing on average around four times the cost of an SMS, price is hindering the take-up of this service. * Asia Pacific currently dominates the mobile entertainment market, but North America will increasingly taker tak·er n. One that takes or takes up something, such as a wager or purchase: There were no takers on the bets. taker Noun a larger share over the next five years. * Also in the next five years, the introduction of mobile wallets will lead to mobile phones enabled with NFC representing around 30% of yearly handset shipments. * While Location-Based Services (LBS) were over-hyped earlier this decade, hope has been rekindled following the emergence of handset-based GPS-enabled location services. * Radio Frequency Identification (RFID) has also existed for more than a decade, and is only now gaining popularity due to emerging awareness of its many industry applications. North America is the biggest regional player in RFID, accounting for around 60% of regional market revenues. For more information visit http://www.researchandmarkets.com/reports/c50878 |
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