Immersion Signs New Gaming Licensee in China; Expands Agreement with Licensee in Taiwan.Business Editors/High-Tech Writers SAN JOSE San Jose, city, United States San Jose (sănəzā`, săn hōzā`), city (1990 pop. 782,248), seat of Santa Clara co., W central Calif.; founded 1777, inc. 1850. , Calif.--(BUSINESS WIRE)--Aug. 26, 2003 ShenZhen Futime Ships First Force Feedback Wheel; Padix Creates New Family of Force Feedback Peripherals Immersion Corp. (NASDAQ NASDAQ in full National Association of Securities Dealers Automated Quotations U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on :IMMR IMMR Internal Memory Map Register ), a leading developer and licensor of haptic haptic /hap·tic/ (hap´tik) tactile. hap·tic adj. Of or relating to the sense of touch; tactile. haptic tactile. (force feedback) technology, today announced a new gaming licensee in China and an expanded agreement with a licensee in Taiwan. ShenZhen Futime Co. Ltd. is now shipping its first Immersion licensed product, a multi-platform force feedback wheel for PlayStation2, GameCube, and Xbox. Separately, Padix Co. Ltd. is making a family of force feedback game pads, joysticks and racing wheels for PC gaming. "The retailers we sell to demand the latest advancements in gaming, and that includes built-in force feedback technology in gaming peripherals," said Daniel Deng, General Manager of ShenZhen Futime. The new licensed products will let gamers feel every turn, bump and dip during game play, providing a more realistic and engaging experience. Games come alive as users feel the difference, for example, between driving on gravel or colliding with a barrier. Force feedback gives gamers more sensations through which to enjoy their gaming experience as well as to refine their game performance. "Having our force feedback capabilities licensed by companies in China and Taiwan broadens Immersion's scope in Asia," said Jeffrey Eid, Vice President, Computing and Consumer Business Unit at Immersion. "Both ShenZhen Futime and Padix are third-party manufacturers, so they have the capability to promote force feedback technology to gaming retailers who don't have their own manufacturing facilities." About Immersion (www.immersion.com) Founded in 1993, Immersion Corp. is a recognized leader in developing, licensing and marketing haptic technology and products. Bringing value to markets where user/ product interaction needs to be made more compelling, safer or productive, Immersion helps its partners develop and increase competitive advantage and broaden market reach by making the use of touch sense feedback as critical a user experience as sight and sound. Immersion's technology is deployed across personal computing Refers to users working on their own computers rather than a terminal to a mainframe. Sometimes, the term refers to using computers at home for work and/or entertainment in contrast to business use only. See personal computer. , entertainment, medical training, automotive and three-dimensional simulation markets. Immersion and its wholly owned subsidiaries Wholly Owned Subsidiary A subsidiary whose parent company owns 100% of its common stock. Notes: In other words, the parent company owns the company outright and there are no minority owners. hold more than 195 issued patents worldwide. Forward Looking Statements This media alert contains forward-looking statements forward-looking statement A projected financial statement based on management expectations. A forward-looking statement involves risks with regard to the accuracy of assumptions underlying the projections. , including in particular statements about the value of haptic technology to the gaming market and its adoption in Asia. Forward-looking statements made in this press release are based on current information, which we have assessed but which by its nature is dynamic and subject to rapid and even abrupt changes. Immersion does not undertake any obligation to update or revise publicly any forward-looking statement, whether as a result of new information, future events or otherwise. Forward-looking statements include statements regarding the development and performance of haptically-enabled gaming. Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business which include, but are not limited to, delay in or failure to achieve commercial demand for Immersion's touch-enabled technology products. Risks and uncertainties related to Immersion's business in addition to those described above are further outlined in Immersion's Annual Report on Form 10-K Form 10-K A report required by the SEC from exchange-listed companies that provides for annual disclosure of certain financial information. Form 10-K See 10-K. and its Quarterly Reports on Form 10-Q Form 10-Q See 10-Q. . These reports are filed with the Securities and Exchange Commission. These factors may not constitute all factors that could cause actual results to differ materially from those discussed in any forward-looking statement. Immersion is not obligated ob·li·gate tr.v. ob·li·gat·ed, ob·li·gat·ing, ob·li·gates 1. To bind, compel, or constrain by a social, legal, or moral tie. See Synonyms at force. 2. To cause to be grateful or indebted; oblige. to revise or update any forward-looking statements in order to reflect events or circumstances that may arise after the date of this release. Immersion is a trademark of Immersion Corporation Immersion Corporation of San Jose, California, is a developer of haptic technology. The company was founded in 1993.[1] Immersion's technology is employed in automotive, entertainment, medical training, mobility, personal computing, and three-dimensional . All other trademarks are the property of their respective owners. |
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