Immersion Ships New Wireless CyberGlove(R) II Hand Motion-Capture Glove; Animators, Designers, and Researchers Gain Enhanced Efficiency and Realism for Animation, Digital Prototyping and Virtual Reality Projects.SAN JOSE San Jose, city, United States San Jose (sănəzā`, săn hōzā`), city (1990 pop. 782,248), seat of Santa Clara co., W central Calif.; founded 1777, inc. 1850. , Calif. -- Immersion Corporation Immersion Corporation of San Jose, California, is a developer of haptic technology. The company was founded in 1993.[1] Immersion's technology is employed in automotive, entertainment, medical training, mobility, personal computing, and three-dimensional (Nasdaq:IMMR IMMR Internal Memory Map Register ), a leading developer and licensor of touch feedback technology, announced today that it has started shipping its new CyberGlove(R) II hand motion-capture glove to customers. The wireless CyberGlove II system was designed to help animators Famous animators no longer living
"Our CyberGlove products supply very high accuracy and resolution," said Mike Zuckerman, senior vice president and general manager of Immersion's Industrial business unit. "Higher quality motion capture data allows animators to create a more realistic and compelling animated production or to control digital characters with simple finger movements. Adding to these benefits, the new CyberGlove II glove is a very comfortable, easy-to-wear device that is now wireless." "We found the new wireless CyberGlove II system very easy to work with," said Herve Tardif, founder and president of 3Dclic, a 3D production studio that produces television shows, commercials, and interactive Web experiences. "The glove's resolution, stability, and accuracy are the same as the previous CyberGlove wired model, which is what most of our performers have preferred up until now. Its wireless range gives you more freedom of movement, and when it is fully integrated with body-motion capture, it could shave a considerable amount of time off a production schedule, especially when multiple actors are involved." Curtis Garton, product manager at Alias, maker of the popular MotionBuilder real-time 3D character animation Character animation is a specialized process of the animation process, concerning the animation of one or more characters featured in an animated work. It is usually as one aspect of a larger production, and often to complement voice acting. productivity suite used by video game, animated film, and cartoon animators, said, "Alias is pleased to have Immersion take advantage of MotionBuilder Pro version 7 software. With the introduction of wireless capture gloves, clients will now be able to achieve the freedom and flexibility they need for today's most demanding character performance needs." For researchers and developers of virtual reality systems, the CyberGlove II system is also an invaluable tool. "The Immersion wireless glove gives us the low-latencies and spatial resolution (Data West Research Agency definition: see GIS glossary.) A measure of the accuracy or detail of a graphic display, expressed as dots per inch, pixels per line, lines per millimeter, etc. It is a measure of how fine an image is, usually expressed in dots per inch (dpi). we require, while providing the user with the unencumbered Unencumbered Property that is not subject to any creditor claims or liens. Notes: For example, if a house is owned free and clear (meaning the owner owes no mortgage to anyone), it is unencumbered. movement that more closely emulates the natural tasks we are studying," said Don Stredney, director of the Ohio Supercomputer Center's Interface Lab, a part of Ohio State University Ohio State University, main campus at Columbus; land-grant and state supported; coeducational; chartered 1870, opened 1873 as Ohio Agricultural and Mechanical College, renamed 1878. There are also campuses at Lima, Mansfield, Marion, and Newark. . The new glove's ergonomic interface electronics comfortably strap to a model's arm and use the industry-standard Bluetooth(R) wireless technology to supply a wire-free 30 foot range from the host PC. The lightweight glove takes up to 22 high-accuracy joint-angle measurements to add realism to any application. Software support The CyberGlove II system includes software options for interfacing with CATIA A family of 2D and 3D CAD programs from IBM. CATIA was one of the first CAD programs to provide 3D solid modeling. The program was developed by Dassault Systems, a French aerospace company. , MotionBuilder, and many other applications. Product designers can use Immersion's VirtualHand for V5 to seamlessly interface with Dassault's CATIA 3D design software and reach into digital designs to evaluate ergonomics ergonomics, the engineering science concerned with the physical and psychological relationship between machines and the people who use them. The ergonomicist takes an empirical approach to the study of human-machine interactions. . Animators using Immersion's VirtualHand for MotionBuilder can transform hand and finger motions into real-time, joint-angle data for Alias' MotionBuilder. For virtual-reality researchers, Immersion's VirtualHand(R) Software Development Kit supplies the interface for adding hand motion capture, hand interaction, and force feedback to simulation applications. About Immersion 3D Immersion is a leading developer of 3D and force feedback products and technologies. Immersion's comprehensive family of hand-centric hardware solutions include Immersion's CyberForce(R), CyberTouch(R), CyberGrasp(R), and CyberGlove(R) products that help reduce prototyping costs by allowing users to "reach in" and physically interact with digital 3D content. Immersion's cost-effective MicroScribe(R) digitizer allows users to quickly construct detailed computer models by tracing over an object's surface. About Immersion (www.immersion.com) Founded in 1993, Immersion Corporation is a recognized leader in developing, licensing, and marketing digital touch technology and products. Bringing value to markets where man-machine interaction Man-machine interaction (MMI) may refer to:
Immersion, the Immersion logo, CyberForce, CyberGlove, CyberGrasp, CyberTouch, MicroScribe, and VirtualHand are trademarks of Immersion Corporation in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. and other countries. The Bluetooth word mark and logos are owned by the Bluetooth SIG, Inc. and any use of such marks by Immersion is under license. All other trademarks are the property of their respective owners. |
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