Immersion Adds 23 Patents to Intellectual Property Portfolio in First Quarter; Expertise in Haptic-Based Controls, Simulation and Training, and 3D Design and Interaction.Business Editors/High-Tech Writers SAN JOSE San Jose, city, United States San Jose (sănəzā`, săn hōzā`), city (1990 pop. 782,248), seat of Santa Clara co., W central Calif.; founded 1777, inc. 1850. , Calif.--(BUSINESS WIRE)--April 28, 2004 Immersion Corporation Immersion Corporation of San Jose, California, is a developer of haptic technology. The company was founded in 1993.[1] Immersion's technology is employed in automotive, entertainment, medical training, mobility, personal computing, and three-dimensional (Nasdaq:IMMR IMMR Internal Memory Map Register ), a leading developer and licensor of touch feedback technology, today announced that it has added 23 U.S. and international patents to its intellectual patent portfolio in its first quarter ending March 2004. The company now has more than 230 issued patents worldwide with more than an additional 250 patents pending. Included in the new patents is U.S. Patent No. 6,707,443, "Haptic haptic /hap·tic/ (hap´tik) tactile. hap·tic adj. Of or relating to the sense of touch; tactile. haptic tactile. Trackball A stationary pointing device that contains a movable ball rotated with the fingers or palm. From one to three keys are located in various positions depending on the unit. Years ago, Kensington Microware popularized the trackball with its Turbo Mouse for the Macintosh. Device." This patent discloses, among other things, a haptic trackball device capable of, for example, providing haptic sensations Noun 1. haptic sensation - a sensation localized on the skin cutaneous sensation, skin sensation tactile sensation, tactual sensation, touch sensation, feeling, touch - the sensation produced by pressure receptors in the skin; "she likes the touch of silk on to a person using a computer system. Also included is U.S. Patent No. 6,697,086, "Designing Force Sensations for Force Feedback Computer Applications." This patent discloses, among other things, a design interface tool for designing force sensations for a force feedback device. "Our revenue comes from a mix of royalties and license fees, product sales, and development contracts," explains Immersion CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. Vic Viegas. "We vary our business model in order to best address the customer need. That means that we sell hardware and software products to some customers; components to others; and in certain situations, we license our technology along with development tools. We're able to solve problems for our medical, automotive, mobile device, entertainment, industrial, and military customers because of the depth of our technology expertise and our ability to invent new solutions." The complete list of Immersion patents awarded in the first quarter of this year: -- U.S. Patent No. 6,697,048 - Computer Interface Apparatus Including Linkage Having Flex -- U.S. Patent No. 6,705,871 - Method and Apparatus for Providing an Interface Mechanism for a Computer Simulation -- U.S. Patent No. 6,697,086 - Designing Force Sensations for Force Feedback Computer Applications -- U.S. Patent No. 6,704,683 - Direct Velocity Estimation for Encoders Using Nonlinear A system in which the output is not a uniform relationship to the input. nonlinear - (Scientific computation) A property of a system whose output is not proportional to its input. Period Measurement -- U.S. Patent No. 6,704,002 - Position Sensing Methods for Interface Devices -- U.S. Patent No. 6,697,044 - Haptic Feedback Device with Button Forces -- U.S. Patent No. 6,686,911 - Control Knob with Control Modes and Force Feedback -- U.S. Patent No. 6,704,001 - Force Feedback Device Including Actuator A mechanism that causes a device to be turned on or off, adjusted or moved. The motor and mechanism that moves the head assembly on a disk drive or an arm of a robot is called an actuator. See access arm. with Moving Magnet -- U.S. Patent No. 6,715,045 - Memory and Force Output Management for a Force Feedback System -- U.S. Patent No. 6,693,622 - Vibrotactile Haptic Feedback Devices -- U.S. Patent No. 6,680,729 - Increasing Force Transmissability for Tactile tactile /tac·tile/ (tak´til) pertaining to touch. tac·tile adj. 1. Perceptible to the sense of touch; tangible. 2. Used for feeling. 3. Feedback Interface Devices -- U.S. Patent No. 6,697,043 - Haptic Interface Communicating with the computer via some tactile method. Haptic devices sense some form of finger, hand, head or body movement. (interface, hardware) haptic interface - A touch interface to a computer that provides feedback, such as a data glove. Device and Actuator Assembly Providing Linear Haptic Sensations -- U.S. Patent No. 6,707,443 - Haptic Trackball Device -- U.S. Patent No. 6,693,626 - Haptic Feedback Using a Keyboard Device -- U.S. Patent No. 6,686,901 - Enhancing Inertial Tactile Feedback In Computer Interface Devices Having Increased Mass -- U.S. Patent No. 6,683,437 - Current Controlled Motor Amplifier System -- U.S. Patent No. 6,703,550 - Sound Data Output and Manipulation Using Haptic Feedback -- Patent No. 0 803 114 (Europe) - Apparatus for Providing Mechanical Input/Output for Computer Systems Interfaced with Elongated e·lon·gate tr. & intr.v. e·lon·gat·ed, e·lon·gat·ing, e·lon·gates To make or grow longer. adj. or elongated 1. Made longer; extended. 2. Having more length than width; slender. Flexible Objects -- Patent No. 0 804 786 (Europe) - Method and Apparatus for Providing High Bandwidth, Low Noise Mechanical Input/Output for Computer Systems -- Patent No. 0 870 296 (Europe) - Apparatus for Providing Low Cost Force Feedback and Mechanical Input/Output for Computer Systems -- Patent No. 770385 (Australia) - Implementation Force Feedback Over the World Wide Web and Other Computer Networks -- Patent No. GB2353116 (United Kingdom) - Memory and Force Output Management For a Force Feedback System -- Patent No. GB2387218 (United Kingdom) - Force Feedback Joystick (hardware, games) joystick - A device consisting of a hand held stick that pivots about one end and transmits its angle in two dimensions to a computer. Joysticks are often used to control games, and usually have one or more push-buttons whose state can also be read by the computer. Device Including Single-Phase, Fixed-Coil Actuator About Immersion (www.immersion.com) Founded in 1993, Immersion Corporation is a recognized leader in developing, licensing and marketing digital touch technology and products. Bringing value to markets where man-machine interaction Man-machine interaction (MMI) may refer to:
Forward Looking Statements This press release contains "forward-looking statements forward-looking statement A projected financial statement based on management expectations. A forward-looking statement involves risks with regard to the accuracy of assumptions underlying the projections. " that involve risks and uncertainties, as well as assumptions that, if they never materialize or prove incorrect, could cause the results of Immersion Corporation and its consolidated subsidiaries to differ materially from those expressed or implied by such forward-looking statements. All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including any projections of earnings, revenues, or other financial matters; any statements of the plans, strategies, and objectives of management for future operations; any statements concerning Immersion's ability to invent new force feedback solutions or consumer and market acceptance of force feedback products in general; future development of force feedback products; proposed products or services; any statements regarding future economic conditions or performance; statements of belief and any statement or assumptions underlying any of the foregoing. Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business which include, but are not limited to, delay in or failure to achieve commercial demand for Immersion's products or a delay in or failure to achieve the acceptance of force feedback as a critical user experience. For a more detailed discussion of these factors, and other factors that could cause the Company's actual results to vary materially, interested parties should review the risk factors listed in the Company's most current Form 10-K Form 10-K A report required by the SEC from exchange-listed companies that provides for annual disclosure of certain financial information. Form 10-K See 10-K. and the Forms 10-Q for the Company's current fiscal year, which are on file with the U.S. Securities and Exchange Commission. The forward-looking statements in this press release reflect the Company's beliefs and predictions as of the date of this release. The Company disclaims any obligation to update these forward-looking statements as a result of financial, business or any other developments occurring after the date of this release The Immersion logo is a trademark of Immersion Corporation. |
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