IBM@Play on Second Life.IBM (International Business Machines Corporation, Armonk, NY, www.ibm.com) The world's largest computer company. IBM's product lines include the S/390 mainframes (zSeries), AS/400 midrange business systems (iSeries), RS/6000 workstations and servers (pSeries), Intel-based servers (xSeries) @Play on Second Life, Online Training, 2007, IBM Thomas J. Watson Research Center The Thomas J. Watson Research Center is the headquarters for the IBM Research Division. The center is on three sites, with the main laboratory in Yorktown Heights, New York, 45 miles north of New York City, a building in Hawthorne, New York, and offices in Cambridge, , $0. On a recent Tuesday afternoon, I found myself in the oddest of places. There I was, looking about 20 years younger and walking around on an island with an occasional phantom figure passing by: monsters, vampires, animals, and regular folk. Suddenly, I received a message from on high, an invitation to teleport to another location. Accepting the invitation, I immediately flew through time and space, landing from the sky on another island. There I stood face to face with Mr. Weeks, a man with spiky-white hair and plaid pants. No, this wasn't a bad dream induced by a late night pizza. This was my introduction to Second Life, and Weeks served as our Celtic tour guide. When presented with an opportunity to review Second Life, I jumped at the chance to take Morpheus's red pill to see how deep the rabbit hole went. However, instead of following the white rabbit White Rabbit agitated rabbit in a perpetual hurry. [Br. Lit.: Alice’s Adventures in Wonderland] See : Frenzy White Rabbit pocket watch-carrying rabbit. [Br. Lit. , I followed Chuck Hamilton of IBM's Center for Advanced Learning The Center for Advanced Learning (often pronounced "Cal") is a charter school in the Gresham-Barlow School District, although accepting students from Reynolds, Centennial and Corbett school districts. It has roughly 550 students and 21 full-time employees. , an authority on the use of play and work to create optimal learning. Mr. Weeks is Chuck's avatar in Second Life. Frank Nguyen, the manager of emerging technologies at American Express American Express (NYSE: AXP), sometimes known as "AmEx" or "Amex", is a diversified global financial services company, headquartered in New York City. The company is best known for its credit card, charge card and traveler's cheque businesses. , accompanied me on the tour. Frank has managed the design, development, and deployment of learning and performance solutions for various Fortune 500 companies, including American Express, Intel, and MicroAge. He is coauthor of Efficiency in Learning (see the TMR TMR total mixed ration. TMR 1 Trainable mentally retarded 2 Transmyocardial revascularization, see there review here) and has written articles on instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of and performance support. Frank holds an Educational Technology masters and doctoral degree from Arizona State University Arizona State University, at Tempe; coeducational; opened 1886 as a normal school, became 1925 Tempe State Teachers College, renamed 1945 Arizona State College at Tempe. Its present name was adopted in 1958. . According to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. Wikipedia.com, Second Life is an "Internet-based virtual world where residents can explore, meet other residents, socialize so·cial·ize v. so·cial·ized, so·cial·iz·ing, so·cial·iz·es v.tr. 1. To place under government or group ownership or control. 2. To make fit for companionship with others; make sociable. , participate in individual and group activities, and create and trade items and services from one another." Residents create an avatar, or visual online presence, to look any way they want. They navigate using their keyboard and communicate through text-messaging. Audio with a headset Headphones combined with a microphone. Used in call centers and by people in telephone-intensive jobs, headsets provide the equivalent functionality of a telephone handset with hands-free operation. Many people use headsets at the computer so they can converse and type comfortably. is on the horizon, and, of course, you can always use conference calls. Simulations like Second Life are sometimes referred to as "3D," meaning users encounter or build objects they can walk around, climb over, enter and exit, and so on. A basic membership is free, but more privileges come with the paid premium membership. An up-to-date computer and fast connection are recommended. The tool itself seems easy to use. Most savvy computer users should be comfortable after a day of exploration and training. While Second Life attracts a lot of strictly entertainment-seekers, there is an ever-growing community of learning professionals from colleges and corporations exploring the virtual classroom uses of Second Life. You can even find a section of the Second Life website devoted to business and education. IBM is an early adopter of the learning capabilities of Second Life and is using it for, among other things, cultural on-boarding of Chinese new hires. Chuck Hamilton provided a tour of the public sections of two IBM Second Life islands for Frank and me. We started with a discussion about how the Internet is evolving into a more 3D, highly social, user-created, and immersive environment. "It's all about people and virtual collaboration Virtual Collaboration - Two or more people collaborating together to accomplish a task without the use of face to face interaction. Examples of Virtual Collaboration include Audio Conferencing, Video Conferencing, or Computer mediated communication. ," said Chuck as he showed us a virtual meeting room and an amphitheater where people can gather, as anonymously as desired, for presentations and interaction. Some important capabilities of virtual worlds like Second Life emerged from our discussion with Chuck: * Sense of self: Ability to create an avatar to look the way you want to look * Death of distance: Ability to bring together people from across the globe * Power of presence, space, and co-creation: Ability to collaborate and interact socially * Pervasiveness of practice: Ability to learn in a safe environment by practicing * Enrichment of experience: Ability to create diverse experiences, e.g., battlefield simulations, building molecules together, walking through a rain forest Chuck also showed us examples of how to take advantage of Second Life's collaborative, expressive, and navigational attributes. His department works with groups internal and external to IBM, and he has worked on Second Life projects ranging from lessons on molecules, products in a Circuit City store, and simulated life on an oil rig. Second Life seems to be a perfect place to quickly build simulations of people, places, and things that may not have been easy to simulate in the past, bringing disconnected people together to collaborate and learn in an interactive way. IBM is investing liberally in the Second Life environment. It would appear to be the beginning of the next generation of online learning environments. At its current stage, it is somewhat difficult to see all its applications. But with a robust educational community and companies like IBM using Second Life, unique and creative applications are imminent. Providing the Second Life application to a large employee population could invite distraction, age polarization, and security issues. However, Chuck mentioned that these issues have not posed a problem in IBM's adoption of Second Life. Over 4,000 IBMers of wide-ranging ages use Second Life at a given time. Nevertheless, security could potentially be an issue for some organizations. While Second Life provides some security features, proprietary information would almost certainly need to fall behind a company's firewall. I definitely see how Second Life could be effectively used in a more controlled environment like a classroom, and anything that could improve weeks-long call center training in conventional classrooms would be welcome. While the original intent of Second Life was to be a virtual world where people from around the globe could interact, collaborate, and build, the potential applications of Second Life for training and learning are both obvious and obscure. IBM has largely used Second Life as a beefed-up virtual classroom replacement. Instead of linking to two-dimensional web collaboration tools A collaboration tool is something that helps people collaborate. The term is often used to mean collaborative software, but collaboration tools were being used before computers existed, a piece of paper can for example can be used as collaboration tool. with chat panels, presentations, and polls, IBM has used Second Life to provide three-dimensional access to similar capabilities. Few organizations really know how to best leverage the functionality of the traditional two-dimensional virtual classroom. With the advent of a three-dimensional alternative, instructional designers and trainers must once again reinvent re·in·vent tr.v. re·in·vent·ed, re·in·vent·ing, re·in·vents 1. To make over completely: "She reinvented Indian cooking to fit a Western kitchen and a Western larder" their virtual classroom strategies and skills in order to make the best use of this new technology. In addition, Second Life is touted as a place where residents can easily build and create new 3D constructs. In this respect, it may be more relevant to training on physical processes and procedures and tasks rather than facts and concepts. Imagine building virtual airports, warehouses, or factories in Second Life and training your employees how to move baggage between terminals, drive a forklift, or work on an assembly line before ever setting foot in "First Life." Robust simulations that once took months and millions of dollars to build might potentially be created in a fraction of the time. Another division of IBM has studied the influence of game playing on leadership skills. To read the report (in PDF (Portable Document Format) The de facto standard for document publishing from Adobe. On the Web, there are countless brochures, data sheets, white papers and technical manuals in the PDF format. format requiring Adobe Acrobat Reader The former name of Adobe Reader. See PDF. ), click here. Michael Nelson This article is about the football player. For people with a similar name, see Mike Nelson. Michael Nelson (born 23 March, 1980 in Gateshead) is a professional footballer who currently plays as a defender for Hartlepool United in League One. , IBM director IBM Director is an element management system (EMS) (sometimes referred to as a "workgroup management system") first introduced by IBM in 1993 as NetFinity Manager. The software was originally written to run on OS/2 2.0. of Internet technology and strategy, recently suggested a couple of blogs that provide good information about simulations and games: Eightbar and Gametomorrow.com. Recommendation I would highly recommend investigating and exploring Second Life as well as the other virtual worlds and environments (Entropia Universe Review by Tim Hall and Frank Nguyen Product Ratings IBM@Play on Second Life Overall rating *** 1/2 |
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