Hybrid Licenses its 3D Graphics Technology to Philips; Philips Integrates Hybrid's 3D Technology to its J-Ware and Becomes a One-Stop Distributor for 3D Graphics Enabled Java Platforms.CANNES, France -- Hybrid Graphics Hybrid Graphics Ltd. was a graphics software technology company active from 1994 to 2007 in Helsinki, Finland. Acquired by NVIDIA in 2006[1], Hybrid Graphics is now NVIDIA Corporation's Helsinki office. today announced that Philips will embed Hybrid's 3D graphics technology into Philips's J-Ware Java product for mobile devices. Philips also becomes a global distributor of Hybrid's 3D graphics solutions. The agreement provides Philips's customers with a comprehensive software-based solution for running high-grade graphics content like 3D games on mobile devices. 3D graphics is becoming a must-have feature for mobile phones, with leading network operators such as Vodafone, Orange and T-Mobile having the Java J2ME (Java 2 Platform, Micro Edition) A version of Java 2 for cellphones, PDAs and consumer appliances. J2ME uses the K Virtual Machine (KVM), a specialized Java interpreter for devices with limited memory. M3G M3G Mobile 3D Graphics (JSR JSR Java Specification Request JSR J Sargeant Reynolds Community College (Virginia) JSR Journal of Sedimentary Research JSR Jump to Subroutine (6502 processor instruction) 184) standard in their 2005 handset specifications. Hybrid's market-leading 3D graphics technology will be incorporated on Philips's J-Ware, the fastest embedded wireless Java solution currently available. As a pure software solution, the combination maximizes the capabilities of the underlying device without requiring any additional hardware. The solution also supports 3D accelerated hardware for manufacturers who want to offer extreme graphics performance. Besides gaming, the solution can be used in any application with demand for 3D user interfaces, such as location-based services See mobile positioning. and navigation. The technology is built on Hybrid's implementations of M3G (JSR 184) and OpenGL ES OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones, PDAs, and video game consoles. embedded graphics standards. As a solution based on open standards Specifications for hardware and software that are developed by a standards organization or a consortium involved in supporting a standard. Available to the public for developing compliant products, open standards imply "open systems;" that an existing component in a system can be replaced , it is extremely developer-friendly, letting licensees of Philips's 3D enabled platform to get content from any developer of their choice. Keeping the content market easily accessible promotes diversity among content developers and helps bring rich and appealing content within easy reach of consumers. "Partnering with a leading graphics developer like Hybrid will enable Philips to offer more features with enhanced user appeal" says Cees Geel, Sales & Marketing Director, Philips Software. "Java games, map visualizations, user interfaces and animated messages all benefit enormously from 3D graphics, giving our customers more options for bringing highly attractive content to consumers." "As a provider of a complete graphics core framework, Hybrid's task is to ensure that the technology works optimally on all hardware configurations", says Hybrid's Panu Wilska, VP of Sales & Marketing. "Philips's Java platforms with Hybrid's graphics technology will radically advance the possibilities of graphics content on mobile devices." |
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